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Posts
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Joined
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At this point would it be so wrong for us to say "Stop pushing out new content until the majority of existing bugs and problems are fixed?"
I love CoX as much as the next guy, but the game's been seeing more and more problems of late and it hardly seems like they're going to be fixed in the rush for more content. -
How has Tiger and Bunny not been mentioned yet?
The show is a Japanese deconstruction and reconstruction of the Super Hero mythos.
Heroes, with corporate sponsors, compete year-round to stop crime, with various crimes having various point values. The main character, Wild Tiger, is an older hero who isn't so concerned with points as he is with doing things for the good of the people, and his sponsors team him up with a new guy, Barnaby, who is a lot more dedicated to the points system.
It's an absolutely fantastic series, and thus far, its popularity seems to be taking off in Japan. Tiger is an absolutely wonderful hero whom any of my characters would love to team up with.
Bonus points for the fact that it's being subbed right off the bat, and up for watching on both Viz Anime and Hulu. -
Quote:I brought this up at the last Hero Con, in the storyline panel.This. A THOUSAND times this. There are so many great stories and setups involving these low level groups that just all of a sudden ... STOP. And usually with no resolution. At least with the Vahzilok, you get a "big" (at least for your level) showdown with THE MAN Vahzilok himself.
I'd like to go back to all those old dangling storylines and have you face off against the leaders of those organizations. Why do we suddently stop fighting the Skulls and Hellions? Let's give a reason, let's have us beat the leaders or break them up somehow. Just don't leave these things dangling.
Why, WHY do we just leave them behind and leave them to be someone else's problem? I can't be the only person who has a character who became a hero simply because of the problem of gang violence.
I would LOVE to have one final storyline about breaking the proverbial backs of the Skulls and The Hellions.
Yes, there's bigger threats out there than street thugs, but I'd really rather at least have the OPTION to knock down the problem of gang violence in Paragon City. Sure, it won't do anything to stop the street spawns, but at least then my characters can pass the street crime and rationalize it as the remnants of a gang struggling to fill a power vacuum, rather than a gang that got completely left behind because they had to go to Steel Canyon and deal with outcasts, leaving Atlas and Galaxy in the hands of a bunch of hoodlums. -
It JUST went up and all the codes have been used.
Blast it! -
I've got a complaint.
After seeing this news, you guys owe me a new pair of pants. -
And I just had a new minuscule patch download, having had no problems playing earlier today.
Now I too cannot log in. Same exact error.
I REALLY want to see this fixed immediately, it's pissing me off. Not even the DNS Flush after deleting the checksum and PRV worked.
The past couple of days have just been bug after bug, it seems... -
WOOHOO!
I decided to refresh one more time before I left, and wouldn't you know it? There it is!
Got my Coralax code, AND I've got a delicious redname sandwich here!
FPARN! -
Blah, here I am sitting here, refreshing this thread every couple of minutes in the vain hope of seeing the new codes come up.
Worse yet, I need to run an office errand in a couple minutes, and I just KNOW those codes are going to get posted while I'm gone. I missed the twitter codes this morning in the exact same way.
Ah well, let's try something new.
First post before a red name. -
I was kinda hoping for 3 weeks, myself, but still, I am totally looking forward to it!
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Quote:I don't know what you're talking about, but I DEFINITELY got it done with Cooperative teaming.BTW, it's not cooperative either. So even if you work together to complete it, it won't count.
Go me, kicked off the boards ten times in one session.
My Widow Teamed with a friend's Scrapper, and I was able to finish every mission of mine just by going through his. -
Just tried this out myself on my Katana/SR Scrapper.
The Tuatha Hordes were a nice touch, but they barely made it past two groups of snowmen before they'd been chewed up and spat out. If you could reliably send them after the boss, they might provide good fodder, but their assigned routes don't seem to go anywhere near her if they DO get past the snowmen.
She definitely hits like a Mac Truck, and that aura of hers chewed through my defense AND my defense debuffs as though they weren't even there. I popped Elude, though, and she couldn't touch me. The debuffs couldn't get past -40% defense, which still left me at a good 70% - 80% defense to everything.
Without the tier 9, or a stack of purples, this would be all but impossble for a meleer, while with either of the above, it seemed kind of underwhelming. I have to wonder if this is the whole event, it seems to me that there should be more.
Still, with the Snappy mission available as well, it is a pretty decent event. I'm HOPING there's more since I don't think we've seen a formal announcement on this yet, but I won't be terribly broken up if not. -
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I suppose what really bothers me about this is that the 50 Hero Morality mission is just... bad.
The writing is poor and the mission is just a let down. Compare it to say... the Rogue 50, or the Villain 30, and the difference is night and day. It's five minutes of work, at most, to resolve something that's just so poorly thought out in the first place.
I REALLY hope there's going to be more, 'cause this one really chafes my sensibilities. -
Hmmm, really? That's interesting, I was primarily building for Regen boosts, I didn't even think of the HP boosts. That's a darn good observation.
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So, Regen's probably the one scrapper secondary that I HAVEN'T tried thus far, and I figured I'd give it a shot. I've done my slotting with my experience in other builds, putting a focus on Regen and Recharge boosts. I'm looking for any input you guys may have on whether or not this is good, and how it could be improved.
About the only big money I'm willing to spend is on the uniques and the Numinas. I'm going to TRY for the Devastation and Gaze of the Basilisk, but I'm not quite as hung up on those two if there's better options out there. I primarily picked those two for their respective Recharge and Regen boosts.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Typhoon's Eye: Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Quick Strike -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(3), P'ngS'Fest-Dmg/Rchg(9), P'ngS'Fest-Stun%(19), HO:Nucle(34)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(15), Numna-Heal(25), Numna-Regen/Rcvry+(25), RgnTis-Regen+(34)
Level 2: Body Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(37), Dct'dW-Rchg(48)
Level 6: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(7), EndMod-I(7)
Level 8: Power Siphon -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 14: Fly -- Frbd-EndRdx(A), Frbd-Fly(15)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(37), Numna-Heal(40)
Level 18: Swift -- Flight-I(A)
Level 20: Health -- Numna-Heal/EndRdx(A), Numna-Heal(21), Heal-I(21)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(48)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 26: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal(40), Dct'dW-Rchg(43)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(40)
Level 32: Focused Burst -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(33), Entrpc-Dmg/Rchg(33), Entrpc-Dmg/EndRdx/Rchg(33), Entrpc-Heal%(46), HO:Nucle(46)
Level 35: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 38: Moment of Glory -- HO:Membr(A), RechRdx-I(39), RechRdx-I(39), LkGmblr-Rchg+(39)
Level 41: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(50), HO:Centri(50)
Level 44: Soul Storm -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-Slow%(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Revive -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
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This has always been one of my biggest complaints about the costume system... not just for this set, but for LOTS of costume sets. Sets all over the place have these seams with different colors that just look bad if you're trying for a continuous look for the costume.
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Whelp, looks like I get more vacation days to myself this year.
Hope everyone enjoys the meet and greets.
Me, I would have vastly preferred hero-con. I too don't care for small events at larger events that I have no interest in attending for whatever reason. -
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Quote:... What?I agree. Prices are an issue of inflation. Not drop rate. (Case example: prices of costume pieces when inventions launched. They didn't go for more than the influence cap despite rarely dropping.)
Protip: Give your endgame massive influence/infamy sinks. Inflation goes bye bye.
Protip: As money AND supply vanish, inflation skyrockets.
As money remains excessive, and supply remains unchanged, inflation skyrockets.
As supply increases, and money remains constant... inflation falls. Considerably.
Economics 101. It's one of the main reasons why I want to see salvage merchants in the game, no matter what they charged, they'd still be cheaper than the players until the players learn to lower their prices. (But that's a rant for another forum and topic, I think.) -
Hello everyone, I've got a quick question.
Is there a way to buy the Booster Packs from the store, and apply them to someone ELSE'S account?
Every time I've bought the packs, they've just dropped me straight to the application for my account, which I didn't mind then. However, NOW, I want to give a couple boosters to a few friends for the Holiday.
To my knowledge, I've never gotten an EMail with the codes in them... I just wanna make sure it's possible before I spend twenty bucks. -
Indeed! It was a great broadcast!
My connection managed to die three times throughout it, I guess it was just too much holiday spirit for one connection to handle. -
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I've said it before.
I'll say it again.
I am seriously getting perturbed with this server's behavior this weekend.