Radiation/Mental is amazing


Airhammer

 

Posted

I have been playing since yesterday on a new Rad/Mental blaster and the synergy is awesome.

The -def of Rad and the -recharge of Mental in combination of the several AoE's is dramatic. While only level 11 at the moment I have been running at this low level at 0 x 5 enemies in missions.

Looking through the powers it shows a great mix of damage and debuffs/buffs.


 

Posted

The only problem with Rad Blast is that -defense is pretty much pointless later on. It's great in the teens, but once you have good slotting any Blaster should be hitting 95% of the time against pretty much everything, at which point the only use -defense has is letting you slot Achilles' procs.

That said, Achilles' procs are handy...


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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Posted

Well, it is useless SOLO, but teams appreciate it on tougher enemies. For instance those who run on +4. And I know I love having a Rad on the team when I join a Mothership raid because we always have people with bad slotting.

I just started a rad/mm of my own this week too. =) Looking good so far. I'm at 14 and got bids out for some procs.

How worthwhile is it to slot out the tier one on rad? I'm thinking that it's mostly a proc-delivery tool or a set mule. Is there a cookie-cutter buildout for the power?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Achiles Procs

The ability to become a Regen Blaster via Drain Psyche

The ability to recover post nuke via Drain Psyche

With coloring, Rad looks pure awesome.

What's not to like?


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
Well, it is useless SOLO, but teams appreciate it on tougher enemies. For instance those who run on +4. And I know I love having a Rad on the team when I join a Mothership raid because we always have people with bad slotting.

I just started a rad/mm of my own this week too. =) Looking good so far. I'm at 14 and got bids out for some procs.

How worthwhile is it to slot out the tier one on rad? I'm thinking that it's mostly a proc-delivery tool or a set mule. Is there a cookie-cutter buildout for the power?
Yeah, the -def is mostly useless later on, but when it's useful its a godsend.

For Corrs and Defenders who have the old Neutrino Bolt it's a lot more worthwhile to proc out since they can really machinegun it. Since Blasters had their version tweaked to fit with standardized Defiance stuff, I don't think proccing it out is as good for them. Also if you get mezzed it and X-Ray are your main attacks so I'd probably slot it as an attack with 1 proc at the most.

One thing to note is that Achilles -res procs do not stack. At all. Not from different attacks, not from different people. If a teammate has the proc in Sleet or Freezing Rain and it goes off on a target, your Achilles procs won't land until the first one wears off.

For this reason, it's not worth putting the procs in more than your main AoE and maaaybe in a spammable ST attack. In my Rad/Kin Corr I've just got one in Irradiate, that's it. That's also because /Kin is really busy, so I don't really have time to machinegun NBolt for the proc. For a Blaster I'd put one in Irradiate, maaaaybe one in Neutron Bomb if you use it a lot and one in Neutrino Bolt.


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Posted

Quote:
Originally Posted by Silas View Post
One thing to note is that Achilles -res procs do not stack. At all. Not from different attacks, not from different people. If a teammate has the proc in Sleet or Freezing Rain and it goes off on a target, your Achilles procs won't land until the first one wears off.
However, it is worth noting that the PBAoE PvP proc WILL stack with Achille's Heel.....IF you can afford it.


Quote:
Originally Posted by Dechs Kaison
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Posted

Welcome to the party !!!!!


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Thanks Silas!


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Here is my live build. Maybe it will give you some ideas.. I know the Achilles Heels dont stack I just had these already when they were really cheap and for me I feel the more I have slotted the greater chance to get one to go off...

In all honesty one of my best blasters and in a team he really shines.

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Taioken: Level 50 Technology Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Achilles-ResDeb%(9)
Level 1: Subdual -- HO:Nucle(A), HO:Nucle(7), HO:Nucle(7)
Level 2: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Acc/Dmg/Rchg(13), Achilles-ResDeb%(37)
Level 4: Irradiate -- Sciroc-Acc/Rchg(A), Dmg-I(13), Sciroc-Acc/Dmg(15), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(17), Achilles-ResDeb%(17)
Level 6: Electron Haze -- Acc-I(A), EndRdx-I(19), HO:Centri(19), HO:Centri(21), HO:Centri(21)
Level 8: Hover -- Flight-I(A), Flight-I(50), Krma-ResKB(50)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25), Range-I(37)
Level 12: Fly -- Flight-I(A)
Level 14: Swift -- Flight-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Cosmic Burst -- Acc-I(A), HO:Centri(27), HO:Centri(27), HO:Centri(29), RechRdx-I(29)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), P'Shift-EndMod(31), P'Shift-End%(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 24: Drain Psyche -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(34)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37), Achilles-ResDeb%(48)
Level 28: Aim -- RechRdx-I(A)
Level 30: Concentration -- RechRdx-I(A)
Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Dmg-I(40)
Level 35: World of Confusion -- CoPers-Conf(A), CoPers-Acc/Conf/Rchg(40), CoPers-Acc/Rchg(42), CoPers-Conf/EndRdx(42), CoPers-Conf%(42)
Level 38: Psychic Shockwave -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), C'ngBlow-Acc/Dmg(45), C'ngBlow-Dmg/EndRdx(45)
Level 41: Static Discharge -- Acc-I(A), HO:Centri(45), HO:Centri(46), HO:Centri(46)
Level 44: Charged Armor -- EndRdx-I(A), ResDam-I(46), ResDam-I(48), ResDam-I(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 2.5% Defense(Ranged)
  • 32.5% Enhancement(RechargeTime)
  • 59% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 13% FlySpeed
  • 13.6 HP (1.12%) HitPoints
  • 13% JumpHeight
  • 13% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Stun) 2.2%
  • 15.5% (0.26 End/sec) Recovery
  • 30% (1.51 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 13% RunSpeed


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Silas View Post
One thing to note is that Achilles -res procs do not stack. At all. Not from different attacks, not from different people. If a teammate has the proc in Sleet or Freezing Rain and it goes off on a target, your Achilles procs won't land until the first one wears off.
It doesn't stack, but it also only has a 20% chance to fire per target. I'd suggest two or three of them if possible to make sure as many things are debuffed as possible (in particular hard targets like AVs).


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Three seems like overkill. If you have one in an aoe and one in the most common attack in your st chain, shouldn't that cover your bases pretty well?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Since the procs chance is 20% I wanted as many opportunities for it to go off as possible..

Your mileage may vary..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
Since the procs chance is 20% I wanted as many opportunities for it to go off as possible without me...

Your mileage may vary..
Fair enough. How does the saying go: There is no overkill only kill or don't kill. =)


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Fair enough. How does the saying go: There is no overkill only kill or don't kill. =)
Rule 37 of the Seven Habits of Highly Effective Pirates: "There is no 'Overkill'. There is only 'Open fire' and 'I need to reload.'"


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Posted

i just made one of these last week.. sitting at lvl 15 right now... fun sets to play so far..


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Posted

I think -def is great. People aren't fighting hard enough enemies if they think -def is of little to no value.


 

Posted

Which is preferred, rad/mmm or rad/fire? I went rad/fire for extreme PBAOE action.


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Posted

Quote:
Originally Posted by Frosticus View Post
I think -def is great. People aren't fighting hard enough enemies if they think -def is of little to no value.
I generally load up on Thunderstrike sets for Ranged defense on Blasters, and Thunderstrike has a nice global accuracy bonus plus good accuracy enhancement. Add in a Kismet 6% to-hit IO and a few incidental accuracy bonuses and I tend to hit +3s 95% of the time and +4s at least 75-80% of the time. Unless you fight +4s a lot or have low accuracy because you built for S/L defense you really won't need defense debuffs often. I admit the few times you do need them they're darn handy, but other secondary effects are useful a lot more often.

Quote:
Originally Posted by JayboH View Post
Which is preferred, rad/mmm or rad/fire? I went rad/fire for extreme PBAOE action.
Rad/Mental is safer and would work very well as a cone / targeted AoE build (like a close range hover blaster). Rad/Fire would have great PBAoE damage but would be a lot more dangerous... I'd suggest softcapping S/L defense if you plan to solo anything tough with it. Rad/Mental could also go the PBAoE route and you'd have Drain Psyche to boost your regen, though Psychic Shockwave alone isn't going to hit as hard as Fire Sword Circle + Combustion + Hot Feet. It all comes down to whether you want more damage or a higher chance of staying alive.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Quote:
Originally Posted by Frosticus View Post
I think -def is great. People aren't fighting hard enough enemies if they think -def is of little to no value.
Depends. Personally, I prefer more enemies over harder. In all games in all genre's across all the decades I've been playing games I think the number escalation is a complete cop-out on the designer's part and I just don't enjoy it. What I mean is, just giving them higher stat numbers doesn't make it "harder" to me. For me, that just makes it "more annoying". If I miss more often and/or deal less damage, it's not "harder" I just need 10 clicks to win instead of 6 or 7. That's an annoyance I can live without and it doesn't add anything to my play experience. The worst examples are the games like Final Fantasy where the numbers get higher and higher and higher until they're meaningless. Starting attacks deal 100 damage and end-gamers do millions of damage. Lame.

Make it more complex, give them more interesting powers, etc. I like lieuts and bosses more than minions not because they are tougher, but because they are more complex. They get the more interesting powers and defenses.

I have absolutely no interest in GMs and AVs because they are extraordinarily boring. Giant bags of HP and Regen with very little novel or special in their mechanics. Most of their powers are found on boss-level enemies who don't take forever and a day to putdown. And Tank-and-spank is as complicated as you need to get. Sure debuffs help, but they're not mandatory if you have enough damage.

In virtually every other game in virtually every other genre on virtually every other platform, boss fights require specific tactics. Not necessarily a specific team or powers, but tactics. Careful timing (like the Dr. Aeon clones fight where you gotta time the temp power to his self-buff), or maneuvering (like the new Protean fight where you gotta get away from him from time to time) or something.

Those two examples I like, and some of the other newer ones are very cool too, Reichsman, Winter Lord, etc. But in general, I have much more fun fighting weak enemies that have nifty powers but who die easy than just someone against whom I miss more often and deal lower damage. Same goes for cranking the enemy level up to +4. The enemy has the same powers and the same AI. All I did was debuff myself and buff him.

To me, that's just not fun. And I play to have fun. So it's not just that some of us don't fight tough enough enemies.

Also, -def means you can slot less accuracy. That gives you other options. Like the chance to hold, or chance to heal. Maybe not optimal, but might be fun, or in theme for your RP character, etc.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I did this combo as soon as radiation became available for blasters. In the early levels I was very impressed, but now in the 20's, I have to make myself play the guy. Reading this thread makes me want to give him another chance though.


@Joshua.

 

Posted

Quote:
Originally Posted by JayboH View Post
Which is preferred, rad/mmm or rad/fire? I went rad/fire for extreme PBAOE action.
I went rad/fire and I'm very happy I did. Things go down fast, but Stryker is right. It is a dangerous combo and you will die a lot until you get a handle on the set. I died a lot pre-20s, but with the damage I'm putting out now (lvl 33 with SOs), things are usually dead before they kill me. Hell, I've even taken alpha multiple times (and still lived) because the tanker was too slow for me. My playstyle is usually go in, drop my PBAoEs and get the hell out of there, unless I know that another round of FSC/Irradiate will drop what is left. I'd also note that the long animation for combustion has led to my death, multiple times.


 

Posted

I don't build my toons strictly for soloing, so I love rad/fire. Wipes groups out crazy fast. I've got all my fire powers set to neon green which looks glorious with rad.


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Posted

Hmmm. I'm feeling mighty old and stupid. What, please, is a proc? Short for process? I've been gone for a few years and the meaning of this escapes me.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Quote:
Originally Posted by Ukaserex View Post
Hmmm. I'm feeling mighty old and stupid. What, please, is a proc? Short for process? I've been gone for a few years and the meaning of this escapes me.
"Special_Process". Old term for anything that does a unique function not normal for it's class of ______ (insert equipment, weapon, attack, skill, etc). Very old goes back to text games (Muds and Zork-like single-player games).

In CoH it mostly means the "chance to _____" enhancements. So the Positron's Blast chance for energy damage, or Performance Shifter chance for +endurance or the Entropic Chaos chance to heal.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by JayboH View Post
I don't build my toons strictly for soloing, so I love rad/fire. Wipes groups out crazy fast. I've got all my fire powers set to neon green which looks glorious with rad.
Ahhh, another person brainwashed by the radium-paint stereotype of green radiation , which is the result of α and β particles from the radium hitting a luminescent phosphor in the paint; a similar mechanism is used with tritium in sealed tubes lined with a phosphor (less toxic and has a different color from the phosphor). The actual glow from radiation is Čerenkov radiation, created when charged particles pass through a medium where the speed of light is lower than the speed the particles are moving, and has a distinctive blue glow, characteristically visible in storage or cooling pools containing radioactive material:


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