Discussion: Updating Status of Live Issues - 11/14/2011
So we're getting something nice in the store tomorrow then?
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Since I didn't see it mentioned, I guess we're stuck with the knockback bug? (or should I say "lack of knockback" bug)
"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy
Since I didn't see it mentioned, I guess we're stuck with the knockback bug? (or should I say "lack of knockback" bug)
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We're still investigating it, but the current theory is that an update with the PhysX code is the culprit in this particular issue. Again, we're still digging through the code, so nothing concrete yet, but that's our current suspicion.
Andy Belford
Community Manager
Paragon Studios
Will the market be updating after the publish, Zwill? Or will it update randomly as tomorrow comes around?
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Obviously this confirms that devs hate heroes.
But on a more positive note...
Hooray for the fixes!
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Apologies for not mentioning it in the OP.
We're still investigating it, but the current theory is that an update with the PhysX code is the culprit in this particular issue. Again, we're still digging through the code, so nothing concrete yet, but that's our current suspicion. |
Dr. Todt's theme.
i make stuff...
Would that also be the reason some of us are seeing very odd ragdolling of enemies? Things like heads and torsos twisting 180 when defeated and constant spasming and writhing until they fade out. Don't get me wrong, it is sort of funny, but it makes enemies look like they're made out of half inflated garbage bags about to blow away on a breeze.
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Maybe it's a new Super Powered Pilates?
(I'll be sure to pass this along, in case it's not already reported by QA).
Andy Belford
Community Manager
Paragon Studios
[*]The issue which was causing VG Bases to attack players has spread via the Paragon City internet to SG bases, causing Hero side bases with defensive objects to be...defensive...against Heros. Note, this isn't live yet, however it will start happening after tomorrow's publish. So please, if you don't want your base attacking you, remove these defensive objects from your base. While I know that some of you will enjoy this bug, there will be some who do not appreciate the sudden base related aggression. To those who may be upset by this development, we sincerely apologize.
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Though I'm a little bummed tomorrow's market update is the dog pet and not Titan Weapons, at least I can go to town weaponizing my base.
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thx for the update zwil!
Not sure.
Maybe it's a new Super Powered Pilates? (I'll be sure to pass this along, in case it's not already reported by QA). |
Dr. Todt's theme.
i make stuff...
What about the KB bug? I know many don't like it but many do - I'll enjoy it staying around a bit longer.
Man, I'm gonna miss that sucker when it's gone...
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Whooo hooo Guess that means the Slow Fields & the Repulser will actually work!! *does happy dance* Guess it's time for me to make the DANGER ROOM a reality, even if for a short time Only! Mua ha ha ha ha ha! To quote one of my favorite animated movies, "Let's make this bug a Feature!"
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How about the status of the forum logout bug? Not got your forum droogies kicked hard enough in the pants yet?
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I've got an update about some of the live issues we're currently following up on. We have great news and not as great news (depending on your perspective...I know that some of you will be stoked about the not as great news).
First the good news! With tomorrow's build (we'll have patch notes up tomorrow, or you can check out the beta notes) several issue introduced in last Thursday's patch will be resolved:
- Resetting UI bug corrected.
- ATI/AMD Driver Lock out issue resolved.
- Organic Armor will glow again.
- Vanessa DeVore will once again leave the day to day missions to her underlings.
- The Mission Architect rating window should once again function properly.
- Manticore's Poison Gas Arrow will stop preventing Villains from completing SSA Chapter 3.
And now for the not-as-great-but-hey-maybe-it's-something-that-floats-your-boat-who-knows-we're-not-judging:- The issue which was causing VG Bases to attack players has spread via the Paragon City internet to SG bases, causing Hero side bases with defensive objects to be...defensive...against Heros. Note, this isn't live yet, however it will start happening after tomorrow's publish. So please, if you don't want your base attacking you, remove these defensive objects from your base. While I know that some of you will enjoy this bug, there will be some who do not appreciate the sudden base related aggression. To those who may be upset by this development, we sincerely apologize.
We're working on publishing a fix for this issue ASAP, however please be aware that this may persist through the holiday weekend.Thanks for bearing with us as we work through these live issues.
-Z
Andy Belford
Community Manager
Paragon Studios