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Posts
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Joined
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Doh! Thank you. That makes so much more sense and now that I look at it it's kind of obvious that they just accidentally used the same numbers for the damage increase and the recharge time change.
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maybe they meant reduced?
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That's what I thought and was actually excited for a bit before I remembered that the old recharge time for Psi Dart was way faster than 6 seconds so... -
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Psionic Dart: Increased this power's damage scale from .6 to 1.32, increased its recharge from 6 seconds to 1.32 seconds and increased its endurance cost from 3.12 to 4.37.
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Shouldn't this read "...increased its recharge from 1.32 seconds to 6 seconds..."? Unless I'm just missing something. -
Thanks. Guess I could drop Mass Hypnosis for Psychic Scream and slot all my attacks primarily for damage & accuracy instead of things like knockback, immobilize, range, etc. Can't escape the feeling that my Dom used to be special (sometimes short bus special, but mostly not) and now it's just ordinary.
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Psionic Dart: Increased this power's damage scale from .6 to 1.32, increased its recharge from 6 seconds to 1.32 seconds and increased its endurance cost from 3.12 to 4.37.
Mind Probe: Increased this powers damage scale from 1.64 to 1.96, increased its recharge from 8 to 10.
Telekinetic Thrust: Increased this powers damage scale from .8 to 1.64, increased its recharge from 6 to 8 and decreased its endurance cost from 10.2 to 8.53.
Mental Blast: Increased this powers damage scale from 1 to 1.64, increased its recharge from 4 to 8 seconds and increased its endurance cost from 5.2 to 8.528.
Psychic Scream: Increased this powers damage scale from 1.04 to 1.3, increased its recharge from 12 to 16 seconds and increased its endurance cost from 11.9 to 15.18.
Psionic Lance: Increased this powers damage scale from 2.76 to 3.56, increased its recharge from 12 to 20 seconds and increased its endurance cost from 14.4 to 18.51.
Psychic Shockwave: Decreased this powers damage scale from 1.96 to 1.21, increased its recharge from 10 seconds to 20 seconds, increased its endurance cost from 10.2 seconds to 18.51 and decreased its radius from 25 feet to 15 feet.
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Can't quite wrap my head around these changes for some reason. After struggling through 50 levels with my Mind/Psi Dom I finally got her to a place where she don't suck but now it looks like I'll have to start all over again in terms of slotting and power choices. It seems like we lost the coolest AOE power in the game for an increase in single target damage which still won't allow us to contribute much DPS when teamed with other ATs that do a lot of damage like Corruptors, Brutes, Stalkers, VEATS, etc.
So many questions. Like previously I've only used Psi Dart to pull, is it really worth using as an attack now? Do I actually have to take Psychic Scream (gag!)? Should I slot up the boosted single target attacks with damage or is it even worth it? Won't the increase in damage from some attacks be meaningless cause of the increased endurance costs? Oh yeah, here's my build if anybody cares to offer some advice.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Levitate -- Acc-I(A), Acc-I(13), Range-I(29), Dmg-I(33)
Level 1: Psionic Dart -- Acc-I(A), Acc-I(17), Range-I(19), Range-I(21)
Level 2: Dominate -- Acc-I(A), Hold-I(3), Hold-I(3), EndRdx-I(34)
Level 4: Telekinetic Thrust -- Acc-I(A), Acc-I(5), KBDist-I(5), KBDist-I(19)
Level 6: Mind Probe -- Acc-I(A), Acc-I(7), Dmg-I(7), Dmg-I(17)
Level 8: Confuse -- Acc-I(A), Conf-I(9), Conf-I(9), Conf-I(15), EndRdx-I(15)
Level 10: Mass Hypnosis -- Acc-I(A), Acc-I(11), Sleep-I(11), Sleep-I(13)
Level 12: Recall Friend -- Range-I(A)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(31)
Level 22: Telekinesis -- EndRdx-I(A), EndRdx-I(23), EndRdx-I(23), RechRdx-I(37)
Level 24: Drain Psyche -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(37), EndMod-I(40)
Level 26: Total Domination -- Acc-I(A), RechRdx-I(27), RechRdx-I(27), Hold-I(34), Hold-I(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(34)
Level 30: Terrify -- RechRdx-I(A), RechRdx-I(31), EndRdx-I(31), Fear-I(39), Fear-I(40)
Level 32: Mass Confusion -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), Conf-I(39), Conf-I(40)
Level 35: Psionic Lance -- Acc-I(A), IntRdx-I(36), Dmg-I(36), Dmg-I(36), Dmg-I(42)
Level 38: Psychic Shockwave -- Acc-I(A), Acc-I(39), RechRdx-I(42), Dmg-I(42), Dmg-I(46)
Level 41: Subdue -- Acc-I(A), Acc-I(43), Immob-I(43), Dmg-I(43), Dmg-I(46)
Level 44: Power Sink -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45), EndMod-I(45), EndMod-I(46)
Level 47: Charged Armor -- EndRdx-I(A), EndRdx-I(48), ResDam-I(48), ResDam-I(48)
Level 49: Summon Guardian -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50), Heal-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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First time I ever teamed with a couple of Kheldians they kept talking about Human Form versus Tri-form and something called Light Form and I had no idea what the heck they where talking about and their powers had such strange names that didn't seem like anything else in the game so I must have pestered them with dozens of questions. Still don't think I had a good grasp of the powers available to Khelds until coming to read the guides on this forum.
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I always wondered about that. So journalists aren't clueless or so unimaginative or lazy that they are unable to come up with different questions than the ones others have already been refused answers on. They just hope that the people they are interviewing are idiots? Kind of like a guy really persistently and obviously trying to get you to look at something over your shoulder so he can pull a switcheroo on you while playing a game of checkers!
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I was just perusing the thread when I came across this and realized you had some errors in your story. Excuse my nitpicking but I'm very particular when it comes to cannon.
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It's good to be particular when it comes to cannons cause they tend to blow up in your face if you aren't. Thankfully canon is usually more forgiving. How's that for nitpicking? -
Didn't they just kind of talk about maybe banning some of the most egregious farmers and haven't even done that yet? Honestly this whole things seems like yet another tempest in a teapot that's perhaps all this forum has ever has been good for. If that's all it takes to get you to leave then it seems more like you would find some other reason to leave soon anyway.
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Drat looks like I missed this somehow even though I've been hanging out in the RWZ AE building quite a bit today. Hopefully it will become a regular event cause I've been looking for something like this on Justice for a while..
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Is Ace McKnight related to Ashley and Alistair McKnight and if so, how? I'd love to find out more about them and their family.
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Go with what you like but don't let endurance concerns guide your choices. Even if you had to slot an end reduction in every attack you'd still come out ahead in the long run by taking Assault because it not just increases your damage but the damage output of your entire team. Not to mention the things you can do now with frankenslotting IO's which allows you to cheaply mitigate endurance drain while also slotting for things like damage. I've a Scrapper who regularly runs 6 defensive toggle powers and Hasten and never really has a problem with running out of endurance during a fight. Of course getting the various endurance related accolades hero side also helps as does having Stamina and Conserve Energy as the PB build in question does.
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Don't take Glowing Touch. It's really only worth it if you are gonna combine it with the Medicine Pool to be a support toon. As a human only PB you should consider yourself a scrapper/blaster and so are all about the damage. Taking Assault would be the better choice.
Also you might want to take some more attacks for the early levels and put the shields off till later or maybe for a respec at 24 unless you have vet reward attacks to fill out your attack chain. -
For me it's not about the ratings or how many people have played it but how much I enjoy an arc. If you can play it again and again and never get bored or lose that sense of excitement you get from playing it that you had the first time through then don't remove it. It's a difficult choice but pick the one that you love the least.
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So many views with no comments must mean that nobody can find fault with your guide.
Seems like sound advice to me though never played a human only build much past level 6. Been meaning to give it a shot though and this looks like a good primer.
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* I got a couple of sets sets at Lvl 22, and SO for the rest.
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I take it you mean IO sets at lvl 22? -
It's actually an extremely simply idea that you are over thinking perhaps. Just take the existing power with its animations that are already made and increase the speed so that it will be slightly faster than Sprint, but nowhere near Super Speed, and/or reduce the endurance cost to give people an incentive to take it besides the cool look and feel of it (that is not at all like Super Speed if it's anything like skating on the ice during winter events) and make it a vet reward like the Prestige Sprints or something you can purchase in the next pack and you are done. No need for an extra power pool or nothing. Heck you could probably just make it available for everyone by sticking it into one of the existing pools or make it a purchasable temp power.
I've seen some of the cool new movement options available for DCU and just thought that it's a pity that CoX doesn't make more of what it's got if it's going to be competing with them. Even if it were exactly like Super Speed (which I don't think it would be) but the color and animation and accompanying sound was different you'd have people lining up to take it just cause of the minor yet empowering variations. -
Not talking about the Prestige Sprints which I think also should, be faster than Sprint at least a little, by the way. A boosted (faster/and or less endurance costing) Power Slide wouldn't have to be anymore like Sprint than Super Speed is. I imagine it being something like how you can slide on the ice during the
BNY events and jump higher while sliding too it seems like which is always such a riot. Speaking of which it could also maybe make you go really really fast if already on another slippery surface like the ski slopes! It would just be another awesome looking and fun way to move around and maybe give Champions Online and DCU a run for their money what with their new funky fresh movement powers. Don't hide your light under a bushel, CoX! Let it shine! -
What kills me is that they already have an extremely cool travel power in the game that most people haven't seen, meaning the power slide which you can only get from ordering the collector's edition or having pre-ordered the game when it first came out 5 years ago. Slap some extra speed on that baby or at least an endurance reduction so people will have a reason to chose it and it'd be sure to be a crowd pleaser.
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Depends probably on whether there are gong to be new Rogue Epic Archetypes or not. Then we could have REATs battling HEATs while VEATs run wild in Paragon's streets!
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I've had numerous instances of chained bosses not spawning on several different maps. Maybe this is a separate issue than the collectible items but I think the problem might not be with just one map.
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Probably easier just to make a custom character then place him in mish as a boss surrounded by regular skulls as the enemy group.
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Have you tried the unique outdoor maps like the Forest ones, or Croatoa, or Eden?
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Yeah that last patch was a killer. Not only that but there was apparently an unintentional reduction of NPC descriptions to 300 characters that has caused many an arc to be unplayable. Would be nice if there was a grace period for any changes they make not to take place in published arcs for a while, kind of like what happens with costumes fixes that don't get applied until you visit the tailor.
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Not slightly different, massively different. I just got my Peacebringer to 34 and it's the first toon outside of a VEAT that I feel really like a super hero playing and I've played a Scrapper to 50 and have several Tank alts. PBs just blow everything else away with their ability to tank and blast at the same time and I'm not even to the point where she'll be able to use the best of the human form powers yet. I've played Warshades too and loved them but that don't take anything away from PBs.
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Something that wasn't in the release notes is that the length of the description allowed for an escort seems to have been reduced from over 338 to an even 300 characters which is shorter than the default description for a standard EB I was using. This made my arc unplayable and so naturally I went and unpublished it before I could figure out the problem. Sigh. So much for actually having somebody rate it