Psi Assault: Awesome or Notsome?
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It seems like we lost the coolest AOE power in the game for an increase in single target damage which still won't allow us to contribute much DPS when teamed with other ATs that do a lot of damage like Corruptors, Brutes, Stalkers, VEATS, etc.
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That is indeed the case. However, the "coolest AoE attack in the game" was described by one of the devs as "intentionally bugged". As it was doing AoE damage for the End cost and recharge of a single target power, I think this description is accurate.
I'm not a /Psi player myself, but hopeful I can give you an overview of the Dom changes that will help you decide if Psi is still worth it to you.
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Like previously I've only used Psi Dart to pull, is it really worth using as an attack now?
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Yes. It's still a very fast attack, but now does fairly significant damage.
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Do I actually have to take Psychic Scream (gag!)?
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Yes. Psychic Scream also does significant damage, and I believe was put on the Melee damage table instead of Ranged so Psi Doms would still have some measure of the AoE damage they used to have.
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Should I slot up the boosted single target attacks with damage or is it even worth it?
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Yes, it is worth it. You will do more damage both inside and outside of Domination if you slot your attacks now. (In fact, I wouldn't suggest not 3 slotting for damage, if you didn't before)
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Won't the increase in damage from some attacks be meaningless cause of the increased endurance costs?
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Yes, there is an increased Endurance cost, but you are gaining damage outside of Domination, in addition to gaining damage in your single target attacks. In other words, in addition to having Domination-level damage all the time, your single target attacks will now do more damage than they previously did under perma-Dom.
If you are perma-Dom, you will probably find that you are spending way more Endurance for the shift in damage from AoE to single target. OTOH, if you are perma-Dom, you should be getting your End back at the same rate as before. Alternately, you can forget about perma-Dom and try for more End efficiency instead.
There is really no way you can break even in this situation, because PSW was never really costing you as much End as it should have been costing you in the first place. The rest of the set performs better now, but it also uses more End than before. So you might be better off with another Secondary, it's up to you.
Thanks. Guess I could drop Mass Hypnosis for Psychic Scream and slot all my attacks primarily for damage & accuracy instead of things like knockback, immobilize, range, etc. Can't escape the feeling that my Dom used to be special (sometimes short bus special, but mostly not) and now it's just ordinary.
Big f'in deal.... superspeed was also a bigass"bug" left in after 12 issues of gameplay so nanner fo fanner. Amazes me how people can't wrap their mind around the basic facts of the developer reaction in this game. Basically? If players figure out a way to make something work better than the developers could think up for themselves it gets called a "bug" and nerfed to kindom come.
Op? You're character will be fine just get extra recharge to battle the slow rech penalties imposed by issue15. You will need to add the aoe cone or a few st powers to your attack chain. Doms are still fun. Enjoy yours ;D
[ QUOTE ]
Big f'in deal.... superspeed was also a bigass"bug" left in after 12 issues of gameplay so nanner fo fanner. Amazes me how people can't wrap their mind around the basic facts of the developer reaction in this game. Basically? If players figure out a way to make something work better than the developers could think up for themselves it gets called a "bug" and nerfed to kindom come.
[/ QUOTE ]
Incorrect. What happened was that Doms in general and most of Psi Assault in particular were underperforming; they deliberately left the bug in because /Psi without the bugged version of PS would have been complete garbage, instead of mostly garbage. Now that Castle had the chance to go over Dom powers, he rebalanced the whole set so you won't suck from 1-37 anymore.
Arc #40529 : The Furies of the Earth
[ QUOTE ]
Big f'in deal.... superspeed was also a bigass"bug" left in after 12 issues of gameplay so nanner fo fanner. Amazes me how people can't wrap their mind around the basic facts of the developer reaction in this game. Basically? If players figure out a way to make something work better than the developers could think up for themselves it gets called a "bug" and nerfed to kindom come.
Op? You're character will be fine just get extra recharge to battle the slow rech penalties imposed by issue15. You will need to add the aoe cone or a few st powers to your attack chain. Doms are still fun. Enjoy yours ;D
[/ QUOTE ]
My dear clueless forumite, this is laughably false. Psychic Shockwave was given damage, recharge and endurance costs as if it were a single target power and not an AoE power with a 25' radius. This wasn't so much a 'bug' (in the traditional sense) as it was a design oversight. As time wore on and the oversight became known, Castle made a very wise choice to let it endure in order to give Psychic Assault some measure of potency.
Face it: without Psychic Shockwave, Psychic Assault would've been in a truly pitiable state. Now that the Dom changes helped rectify Psychic Assault's issues, Psychic Shockwave could be toned down to sanity without leaving a dessicated husk of a powerset in its wake.
Doom.
Yep.
This is really doom.
It's actually funny. I've had my Fire/Psi for just about two years now, and even when I made it I knew completely that PSW was a broken power.
It does single target damage, costs the same endurance as a single target power, has the recharge of a single target power, but has a 25' range. Plus it has a chance for Mag 2 disorient.
Do you really think that's not broken?
Even with the changes my Fire / Psi will still be incredibly effective and will be able to clear spawns with only a slight delay.
Plus, if I'm not mistaken, with the way that our damage scales were changed we should in theory be able to cap out at even higher damage potential with buffs. We no longer have that 75% Domination damage buff being added.
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Big f'in deal.... superspeed was also a bigass"bug" left in after 12 issues of gameplay so nanner fo fanner. Amazes me how people can't wrap their mind around the basic facts of the developer reaction in this game. Basically? If players figure out a way to make something work better than the developers could think up for themselves it gets called a "bug" and nerfed to kindom come.
[/ QUOTE ]
Incorrect. What happened was that Doms in general and most of Psi Assault in particular were underperforming; they deliberately left the bug in because /Psi without the bugged version of PS would have been complete garbage, instead of mostly garbage. Now that Castle had the chance to go over Dom powers, he rebalanced the whole set so you won't suck from 1-37 anymore.
[/ QUOTE ]
Dominator's were only underperforming for those that didnt know how to play a dominator. Sorry. 8 issues later dominator's get "fixed". Thats cool and I hope this draws in an awful lot of new dominators. At least if that happens the changes are semi worthwhile.
I personally see the AT going the way of pvp. But thats my own, selfcentric opinion.
Happy domming peoples!!!
/e salud!!
P.S. Do you all really think a casual player knows what the hell you are talking about in regards to the psw changes? If you do y'all are more clueless than I originally thought. The reference to ss being a bug was the best I could think of at that moment. It was left in game for 12 issues. Labelled a "bug" to justify travel suppression in pvp. If you people cannot connect the homegenization dots? Not my problem.
I think the developers work very hard to deliver what is an appealing game in their opinion.I hope they are on the right track and know they think they are. Thats a good thing.
The more people that enjoy the game and play make revenue to extend the life of the game. I am an old player. I am a tired player. The casual idea of fun does not appeal to me. The casual idea to me is more a " been there, done that, bought the t-shirt 3 years ago".Face it? There arent alot of new additionsfor endgame beyond farming or pvp.The cocnundrum: People farm to pvp. But pvp is in such a silly state who even wants to put in the time and effort anymore?
If the devs goal is to make the game more fun for the casual I betcha they are succeeding brilliantly.
Sorry for the tangent and subsequent threadjack.
Op, if youve concerns about your fire//psi but you are a casual player do not worry. All these changes were made for you. You need to slot for extra rech and take stamina. Your domi will be fine. Hve fun playing him//her !
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Dominator's were only underperforming for those that didnt know how to play a dominator.
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Ah, the "you just weren't playing it right" line. No; they WERE underperforming; that's why they were changed. And they are quite a bit more fun now, I'll add.
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I personally see the AT going the way of pvp. But thats my own, selfcentric opinion.
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Ah, yes; because people fleeing in droves is the normal effect of a damage buff.
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P.S. Do you all really think a casual player knows what the hell you are talking about in regards to the psw changes? If you do y'all are more clueless than I originally thought. The reference to ss being a bug was the best I could think of at that moment. It was left in game for 12 issues. Labelled a "bug" to justify travel suppression in pvp. If you people cannot connect the homegenization dots? Not my problem.
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What are you babbling about ? Castle is the one who called it a bug; one known for a long time. And travel suppression has nothing to do with it.
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The cocnundrum: People farm to pvp.
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No, they don't. Almost no one PvPs; very few ever have done so more than casually if that.
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But pvp is in such a silly state who even wants to put in the time and effort anymore?
[/ QUOTE ]
Almost no one ever did.
Arc #40529 : The Furies of the Earth
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"intentionally bugged"
[/ QUOTE ]
Intentionally bugged, that was not intended. Sometimes all we can do is laugh.
Post deleted by Moderator 08
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Big f'in deal.... superspeed was also a bigass"bug" left in after 12 issues of gameplay so nanner fo fanner. Amazes me how people can't wrap their mind around the basic facts of the developer reaction in this game. Basically? If players figure out a way to make something work better than the developers could think up for themselves it gets called a "bug" and nerfed to kindom come.
[/ QUOTE ]
Incorrect. What happened was that Doms in general and most of Psi Assault in particular were underperforming; they deliberately left the bug in because /Psi without the bugged version of PS would have been complete garbage, instead of mostly garbage. Now that Castle had the chance to go over Dom powers, he rebalanced the whole set so you won't suck from 1-37 anymore.
[/ QUOTE ]
. What happens after 37? Also when are people going to climb off the fanboi wagon. Jeez Louise. 3 AND Half years of an "intentional bug"? Okies.
Edited to add: You still can't connect the dots. Again I say that's not my problem. Maybe you'de understand the "Mad Libs"m my children fill in for kicks on road trips better.
I am glad some seem to like the dom changes and hope the new archetype garners a large following in the coming months. Happy hunting!
Honestly, as someone who's been playing a */Psi Dominator for a long time, this change doesn't affect my playstyle that much. Yes, it made me make a few minor adjustments. No, I didn't have to respec or slot my powers any differently. Granted, I was one of those who were in the privileged group of "stack-a-doms", but I've just had to adopt a little bit of a variant attack chain of what I was used to. I don't mind the extra damage, and my Ice/Psi doesn't play much differently than she did before.
The thing that's bothered me the most has been the radius reduction. I used to be able to lock things down, and not worry about how spread out they were, now I have to position myself a little better or focus on a single target. Pretty simple overall.
[ QUOTE ]
What happens after 37?
[/ QUOTE ] PSW becomes available at 38, an occasion that was once marked by joyous dancing in the streets and ritual exchanges of fruit and other goodies by Psi Doms everywhere. Now it's probably gonna be kind of just another level.
Thanks for all the suggestions and encouragement on this thread. I did go ahead and respec my Dom into the following build in order to better take advantage of the new emphasis on single target damage but haven't had a chance to try it out yet.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Levitate -- Acc-I(A), Acc-I(3), Dmg-I(7), Dmg-I(13)
Level 1: Psionic Dart -- Acc-I(A), Acc-I(3), Dmg-I(7), Dmg-I(17)
Level 2: Mind Probe -- Acc-I(A), Acc-I(5), Dmg-I(9), Dmg-I(17)
Level 4: Telekinetic Thrust -- Acc-I(A), Acc-I(5), Dmg-I(11), Dmg-I(19)
Level 6: Confuse -- Acc-I(A), Conf-I(9), Conf-I(13)
Level 8: Teleport Foe -- Acc-I(A), Acc-I(11)
Level 10: Mental Blast -- Acc-I(A), Acc-I(15), Dmg-I(21), Dmg-I(23)
Level 12: Dominate -- Acc-I(A), Dmg-I(15), Dmg-I(19), Dmg-I(33)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(31)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(37)
Level 24: Drain Psyche -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(37), EndMod-I(40)
Level 26: Psychic Scream -- Acc-I(A), Acc-I(27), Range-I(27), Dmg-I(29), Dmg-I(34), Dmg-I(37)
Level 28: Subdue -- Acc-I(A), Acc-I(29), Dmg-I(31), Dmg-I(34), Dmg-I(34), EndRdx-I(39)
Level 30: Terrify -- Acc-I(A), Acc-I(31), Dmg-I(33), Dmg-I(40), Dmg-I(40)
Level 32: Mass Confusion -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(36), Conf-I(39), Conf-I(42)
Level 35: Psionic Lance -- Acc-I(A), RechRdx-I(36), Dmg-I(36), Dmg-I(42), Dmg-I(43)
Level 38: Psychic Shockwave -- Acc-I(A), Acc-I(39), Dmg-I(42), Dmg-I(43), RechRdx-I(46)
Level 41: Telekinesis -- EndRdx-I(A), EndRdx-I(43), EndRdx-I(46)
Level 44: Power Sink -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45), EndMod-I(45), EndMod-I(46)
Level 47: Charged Armor -- EndRdx-I(A), EndRdx-I(48), ResDam-I(48), ResDam-I(48)
Level 49: Summon Guardian -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50), Heal-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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If you actully believe your responses to the paraphrased post by myself I feel sorry for you. You and many other players like you missed out on alot of fun simply because you are lazy, crybaby, whiners. The fallout is the lazy,crybaby,whiners got their way. The people that actually played hard and had fun even with uneven odds got the shaft.
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Patronizing, insulting, and arrogant all at once. Yup, a PvPer.
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Not some pissant crybabies that give up at lvl 50 after they realize this great "buff" makes the late game dom potential fullout gimped as compaired to dominators prior to the revamp.
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In other words, you have some over expensive build that lost a few percentage points and you think it's 'gimped'. Most of the game is BELOW 50 in case you didn't notice.
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As a vet dom I no longer enjoy the feel of the archetype. I am sorry that I do not like it. It's ok if others do. I am one player . Sacrificing one is certainly worth making 10 happy .
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If the "one" in question is you, then yes it is. Us whining crybabies will just have to stagger along without you.
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As to your remarks on pvp........ plenty of people pvp'ed before the developers decided to "revamp" that portion of the game to entice the "casual" player.
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It's more like a minuscule number of people played PvP, and the devs decided to roll the dice and change things in hopes of attracting more. There's never been "plenty" of people playing it. In no small part because PvPers tend to be people like you, who call everyone crybabies, whiners, pissant, carebears, and similar insults and can't quite grasp why most people don't want to associate with you.
Arc #40529 : The Furies of the Earth
No sir, I don't think any of my dominators are gimped at all now. I am simply one , of an apparant small number of players, who didn't feel my dominators were gimped before the revamp.
As to whether or not you associate with me I really could care less.
Anyway, Psi is as awesome as it ever was if not even a tad too awesome. I think Ive typed several times in the thread " Cheers to all the new doms".
Edited to clarify the use of the word " gimped" in my prior post as quoted by you.
My fire//psi( who was my first level 40 after the release of Cov and my first lvl 50 once the lvl cap was raised) DOES do less damage now than she did before. However, she has more tools to fill in the gaps because of the revamp. I never relied on simply spamming psw to kill mobs .I can live with less damage lategame if the changes indeed do entice new players to commit to playing dominators. I should not have chosen the word "gimped".
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"intentionally bugged"
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Intentionally bugged, that was not intended. Sometimes all we can do is laugh.
[/ QUOTE ]
That's my conclusion, really. The Little League team was underperforming, and so the devs went and got a ringer from the NFL to fill in. Okay, it's not really fair to have a grown linebacker from a football team playing on a kid's team, but the team just sucks that bad, you know?
According to Castle, he didn't discover the issue until it had been there for a while, and he decided not to "fix" it. Me, I ask why the developers of CoV put it there in the first place. Either way, it was a ringer.
It's not really a matter of "underpowered". Psi was just fine -- with PSW. Without PSW it was underpowered, though, and that's not a matter of "well, you just don't know how to play". Note no one who says that ever skipped PSW.
Now Psi isn't underpowered, and it isn't underpowered without PSW. Not that you don't still want to take PSW, but it's now acting like a proper AoE attack, while Psi's single target attacks are acting like proper single target attacks.
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That's my conclusion, really. The Little League team was underperforming, and so the devs went and got a ringer from the NFL to fill in. Okay, it's not really fair to have a grown linebacker from a football team playing on a kid's team, but the team just sucks that bad, you know?
According to Castle, he didn't discover the issue until it had been there for a while, and he decided not to "fix" it. Me, I ask why the developers of CoV put it there in the first place. Either way, it was a ringer.
It's not really a matter of "underpowered". Psi was just fine -- with PSW. Without PSW it was underpowered, though, and that's not a matter of "well, you just don't know how to play". Note no one who says that ever skipped PSW.
Now Psi isn't underpowered, and it isn't underpowered without PSW. Not that you don't still want to take PSW, but it's now acting like a proper AoE attack, while Psi's single target attacks are acting like proper single target attacks.
[/ QUOTE ]
That's a very apt way of describing things.
Since I always included Psychic Scream as part of my attack pattern overall I'm not noticing a huge difference in my playstyle. My favorite thing to do was to take my Fire/Psi on Rikti Ship raids..that was a tough and fun challenge for him. I'm looking forward to testing out his new capabilities on a raid to see if he's any more effective, or less now.
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
If you werent accustommed to doing doubles you will see an increase in performance although the range decrease in psw will likely prohibit you from biting off quite as much. Its just a more cautious playstyle,River.
[ QUOTE ]
If you werent accustommed to doing doubles you will see an increase in performance although the range decrease in psw will likely prohibit you from biting off quite as much. Its just a more cautious playstyle,River.
[/ QUOTE ]
I have double stacked dom mostly. But that was a build that was years in the making. Overall, you're right I'm not noticing much of big diff, I didn't on test either. But then I consider myself a pretty competent dom player. I'm still not drinking the Kool-Aide that these changes are going to boost dom popularity. You still have to master the "blapper" playstyle to get the most out of things. We'll see...
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
What was your build like? My Ice/Psi plays pretty differently now, although I did actually respec cause I never had psychic scream before. I actually think this build is more powerful than my old one. I was definitely AoE outdamaging some of the SS/ brutes on the barracuda SF last night, though that was by virtue of the large range on scream.
ST's still pretty bad, but a bit better than before. Just wish subdue did some more damage or something, but I don't know how that'd affect its ST damage relative to everything else. I get jealous of energy assault until I remember i have drain psyche...
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
Yay, I just figured out how to forum-ignore someone. Thanks Southern Comfort.
Gotta chime in here and say that playing my pre-PSW /psy dom is now fast-paced and fun. Before, it was like doing an appendix operation with a spork -- without anaesthesia.
What happens to post-PSW builds, I don't know. But at least the change will let me get up to that stage.
"Honesty is for the most part less profitable than dishonesty." -- Plato
Playing Gods (51106) - Heroic Lvl 5-20
What Rough Beast (255143) - Villainous Lvl 40-50
[ QUOTE ]
[ QUOTE ]
If you werent accustommed to doing doubles you will see an increase in performance although the range decrease in psw will likely prohibit you from biting off quite as much. Its just a more cautious playstyle,River.
[/ QUOTE ]
I have double stacked dom mostly. But that was a build that was years in the making. Overall, you're right I'm not noticing much of big diff, I didn't on test either. But then I consider myself a pretty competent dom player. I'm still not drinking the Kool-Aide that these changes are going to boost dom popularity. You still have to master the "blapper" playstyle to get the most out of things. We'll see...
[/ QUOTE ]
This. I'm completely on board with the playstyle keeping intelligent players away. Brutes, Corruptors and MMs are all much, much different that Dominators on playstyle alone. People who wouldn't have jumped ship before won't now. The changes are nice, but I doubt they'll pull significantly more people into the AT.
[ QUOTE ]
Brutes, Corruptors and MMs are all much, much different that Dominators on playstyle alone. People who wouldn't have jumped ship before won't now. The changes are nice, but I doubt they'll pull significantly more people into the AT.
[/ QUOTE ]
On the other hand, those of us who actually appreciate this sort of playstyle but found the early leveling intolerable will enjoy the changes. I know I'm having more fun with my lowbie Dominator than before.
Anyway, I was interested in Psi Assault before for concept reasons, but having to wait until 38 for a decent power kept me away.
So, no, you won't get new Dominator players that weren't/aren't interested in the playstyle in the first place. But you'll get more Dominator players that were intrigued in the first place but stopped playing their lowbie Dominators before the point where they 'start getting good'.
Dominators might become the damage-heavy AT I play the most.
[ QUOTE ]
Psionic Dart: Increased this power's damage scale from .6 to 1.32, increased its recharge from 6 seconds to 1.32 seconds and increased its endurance cost from 3.12 to 4.37.
Mind Probe: Increased this powers damage scale from 1.64 to 1.96, increased its recharge from 8 to 10.
Telekinetic Thrust: Increased this powers damage scale from .8 to 1.64, increased its recharge from 6 to 8 and decreased its endurance cost from 10.2 to 8.53.
Mental Blast: Increased this powers damage scale from 1 to 1.64, increased its recharge from 4 to 8 seconds and increased its endurance cost from 5.2 to 8.528.
Psychic Scream: Increased this powers damage scale from 1.04 to 1.3, increased its recharge from 12 to 16 seconds and increased its endurance cost from 11.9 to 15.18.
Psionic Lance: Increased this powers damage scale from 2.76 to 3.56, increased its recharge from 12 to 20 seconds and increased its endurance cost from 14.4 to 18.51.
Psychic Shockwave: Decreased this powers damage scale from 1.96 to 1.21, increased its recharge from 10 seconds to 20 seconds, increased its endurance cost from 10.2 seconds to 18.51 and decreased its radius from 25 feet to 15 feet.
[/ QUOTE ]
Can't quite wrap my head around these changes for some reason. After struggling through 50 levels with my Mind/Psi Dom I finally got her to a place where she don't suck but now it looks like I'll have to start all over again in terms of slotting and power choices. It seems like we lost the coolest AOE power in the game for an increase in single target damage which still won't allow us to contribute much DPS when teamed with other ATs that do a lot of damage like Corruptors, Brutes, Stalkers, VEATS, etc.
So many questions. Like previously I've only used Psi Dart to pull, is it really worth using as an attack now? Do I actually have to take Psychic Scream (gag!)? Should I slot up the boosted single target attacks with damage or is it even worth it? Won't the increase in damage from some attacks be meaningless cause of the increased endurance costs? Oh yeah, here's my build if anybody cares to offer some advice.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Levitate -- Acc-I(A), Acc-I(13), Range-I(29), Dmg-I(33)
Level 1: Psionic Dart -- Acc-I(A), Acc-I(17), Range-I(19), Range-I(21)
Level 2: Dominate -- Acc-I(A), Hold-I(3), Hold-I(3), EndRdx-I(34)
Level 4: Telekinetic Thrust -- Acc-I(A), Acc-I(5), KBDist-I(5), KBDist-I(19)
Level 6: Mind Probe -- Acc-I(A), Acc-I(7), Dmg-I(7), Dmg-I(17)
Level 8: Confuse -- Acc-I(A), Conf-I(9), Conf-I(9), Conf-I(15), EndRdx-I(15)
Level 10: Mass Hypnosis -- Acc-I(A), Acc-I(11), Sleep-I(11), Sleep-I(13)
Level 12: Recall Friend -- Range-I(A)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(31)
Level 22: Telekinesis -- EndRdx-I(A), EndRdx-I(23), EndRdx-I(23), RechRdx-I(37)
Level 24: Drain Psyche -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(37), EndMod-I(40)
Level 26: Total Domination -- Acc-I(A), RechRdx-I(27), RechRdx-I(27), Hold-I(34), Hold-I(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(34)
Level 30: Terrify -- RechRdx-I(A), RechRdx-I(31), EndRdx-I(31), Fear-I(39), Fear-I(40)
Level 32: Mass Confusion -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), Conf-I(39), Conf-I(40)
Level 35: Psionic Lance -- Acc-I(A), IntRdx-I(36), Dmg-I(36), Dmg-I(36), Dmg-I(42)
Level 38: Psychic Shockwave -- Acc-I(A), Acc-I(39), RechRdx-I(42), Dmg-I(42), Dmg-I(46)
Level 41: Subdue -- Acc-I(A), Acc-I(43), Immob-I(43), Dmg-I(43), Dmg-I(46)
Level 44: Power Sink -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45), EndMod-I(45), EndMod-I(46)
Level 47: Charged Armor -- EndRdx-I(A), EndRdx-I(48), ResDam-I(48), ResDam-I(48)
Level 49: Summon Guardian -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50), Heal-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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