BrotherMick

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  1. It's actually funny. I've had my Fire/Psi for just about two years now, and even when I made it I knew completely that PSW was a broken power.

    It does single target damage, costs the same endurance as a single target power, has the recharge of a single target power, but has a 25' range. Plus it has a chance for Mag 2 disorient.

    Do you really think that's not broken?

    Even with the changes my Fire / Psi will still be incredibly effective and will be able to clear spawns with only a slight delay.

    Plus, if I'm not mistaken, with the way that our damage scales were changed we should in theory be able to cap out at even higher damage potential with buffs. We no longer have that 75% Domination damage buff being added.
  2. I wouldn't exactly call four purple sets a 'cheap' build. When

    I first built my Fire/Psi I got permadom within 50 mil. It's now got around 3 bil into it.

    That build is probably going to run at least 500 million. Is that your budget?
  3. Noone likes situations where a power drops their end to zero. Those same people probably like it a whole helluva lot less when a situation drops their life to zero.

    I took Surge of Power on my Fire/Psi and it's saved my life numerous times. If you like playing on big teams then it's a very good "oh snap" power. Just be cognizant of when it's going to crash.
  4. Thanks all for the replies.

    I'm leaning a bit toward Sonic now, but the idea of Energy definitely fits for when he's on his brute.

    Appreciate the input.
  5. It's been a couple issues since I've played the game, let alone PvP'd and even after reading the forum here for a bit I had a few questions.

    As far as Corrs go, I'm seeing that Rad - Sonic / Thermal is pretty decent, but I was actually looking to make a / Pain Corr to support my friend I used to play with on his Mind / Fire or SS / Fire.

    Would the same primaries be better than average with / Pain or should I look at something more traditional such as Fire?

    Also, is proc'ing out Neutrino Bolt one of the larger draws for Rad blast?

    (Edit: I'll add that this is largely for RV with the potential for some kickball if much of that still goes on)
  6. [ QUOTE ]
    [ QUOTE ]


    problem is, man, you're not talking about a single power.

    you're talking about the problem YOU had killing squishies when youre team went up against another team.

    the only thing you noticed was hurricane.

    you missed the mez protection, missed the heals and missed the damage coming in from the other team.

    it wasn't your team against hurricane.

    it was your team against theirs...and they brought a lot to the table. you can too with a little work.

    trust me, i've seen it happen.

    [/ QUOTE ]

    No. I'm talking about problems the team had taking out a Stormie with like 2 people on his/her team with more people on my team on numerous occasions. I'm not talking about mez protection that didn't happens, I'm not talking about buffs that didn't happen, I'm talking about players who couldn't even get near to touch someone with hurricane so the Stormy didn't even need heals. When 8 people who are melee are surrounding a stormy and can't touch him, that's a problem. Seem people pinned against walls and corners and bus stops is a problem. The devs think so too. I think it is/was/maybe still is overpowered in PvP. No one AT should have to turn on a toggle and just stand there and just use one power.

    [/ QUOTE ]

    In MMO's I've found that when you have a numerically superior force, and are consistantly beaten then you need to seriously take a look at two likely explainations.

    1.) They are much better players than you and your team. It happens alot, there will always be someone better than you. It's hard to accept, but it's there.

    or

    2.) The other players are average, but your team are a bunch of mindless fools. Even harder to accept, but it's still there.

    Which one are you? Eight people continually trying to run up to a debuff / repel field and melee?

    You tell me.
  7. Herding is now very near impossible. The time between ticks now makes it so that when I try to herd up a group they often have a very good chance to run out of the hurricanes SoI in between ticks.

    The tick time also makes it almost impossible to shield a teammate with the hurricane, even with the debuff melee can now run up close enough to hit someone (had it happen several times last night).

    I think that this is a pretty poor solution to what the devs want to prevent. Hopefully they take a closer look at this nerf and reverse it, because in all honesty I'm not really seeing this power as being so attractive as it once was.