Cheap Perma Dom Build
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My question is, is there something cheaper than this build that I'll only get complete if I win MegaMillions?
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Over 60 views and no responses? I'll take pity...
You don't have the snipe, which is an easy 7.5% recharge with sting of the manticore.
You can also take bonfire and whirlwind (already have prereqs of hasten and s.s.) and slot both with kinetic crash.
This is if you wanted it cheap.
Other notes:
(1) Cinders is not really necessary (nice, yes, but certainly not remotely necessary.) You will have flashfire + fire cages up often enough if you are permadom.
(2) Acrobatics is not necessary since you have status protection while in dom. Also, the kinetic crash slots provide some knockback resistance.
(3) 3-slotting super jump is overkill IMO.
(4) Take the chance of knockback IO out of flashfire (it is beyond pointless and probably actually aggravating) and replace it with a lvl 50 recharge IO.
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
Thank you for taking pity, I'll post the new build soon, tell me if its any good.
EDIT : K, here it is.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Char <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (3) Basilisk's Gaze - Accuracy/Recharge[*] (3) Basilisk's Gaze - Recharge/Hold[*] (5) Basilisk's Gaze - Endurance/Recharge/Hold[/list]Level 1: Psionic Dart <ul type="square">[*] (A) Damage Increase IO[*] (5) Accuracy IO[/list]Level 2: Fire Cages <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Recharge[*] (7) Enfeebled Operation - Endurance/Immobilize[*] (7) Enfeebled Operation - Accuracy/Endurance[*] (9) Enfeebled Operation - Immobilize/Range[*] (9) Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (11) Enfeebled Operation - Accuracy/Immobilize[/list]Level 4: Mind Probe <ul type="square">[*] (A) Damage Increase IO[*] (13) Accuracy IO[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (11) Recharge Reduction IO[*] (13) Recharge Reduction IO[/list]Level 8: Hot Feet <ul type="square">[*] (A) Obliteration - Damage[*] (15) Obliteration - Accuracy/Recharge[*] (15) Obliteration - Damage/Recharge[*] (17) Obliteration - Accuracy/Damage/Recharge[*] (17) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (19) Obliteration - Chance for Smashing Damage[/list]Level 10: Mental Blast <ul type="square">[*] (A) Damage Increase IO[*] (25) Accuracy IO[/list]Level 12: Flashfire <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (19) Stupefy - Endurance/Stun[*] (21) Stupefy - Accuracy/Endurance[*] (21) Stupefy - Stun/Range[*] (23) Stupefy - Accuracy/Stun/Recharge[*] (23) Recharge Reduction IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]Level 16: Psychic Scream <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (25) Positron's Blast - Damage/Endurance[*] (34) Positron's Blast - Damage/Recharge[*] (34) Positron's Blast - Damage/Range[*] (34) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 18: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 20: Drain Psyche <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (36) Doctored Wounds - Endurance/Recharge[*] (36) Doctored Wounds - Heal/Recharge[*] (37) Doctored Wounds - Heal/Endurance/Recharge[*] (37) Doctored Wounds - Heal[/list]Level 22: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (39) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 24: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (39) Endurance Modification IO[*] (39) Endurance Modification IO[/list]Level 26: Bonfire <ul type="square">[*] (A) Kinetic Crash - Damage/Knockback[*] (27) Kinetic Crash - Accuracy/Knockback[*] (27) Kinetic Crash - Recharge/Knockback[*] (29) Kinetic Crash - Recharge/Endurance[*] (29) Kinetic Crash - Damage/Endurance/Knockback[*] (31) Kinetic Crash - Accuracy/Damage/Knockback[/list]Level 28: Whirlwind <ul type="square">[*] (A) Kinetic Crash - Damage/Knockback[*] (31) Kinetic Crash - Accuracy/Knockback[*] (31) Kinetic Crash - Recharge/Knockback[*] (33) Kinetic Crash - Recharge/Endurance[*] (33) Kinetic Crash - Damage/Endurance/Knockback[*] (33) Kinetic Crash - Accuracy/Damage/Knockback[/list]Level 30: Cinders <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (36) Basilisk's Gaze - Accuracy/Recharge[*] (37) Basilisk's Gaze - Recharge/Hold[*] (45) Basilisk's Gaze - Endurance/Recharge/Hold[/list]Level 32: Fire Imps <ul type="square">[*] (A) Sovereign Right - Accuracy/Damage[*] (40) Sovereign Right - Damage/Endurance[*] (40) Sovereign Right - Accuracy/Endurance[*] (40) Sovereign Right - Accuracy/Damage/Endurance[*] (42) Sovereign Right - Accuracy[*] (42) Sovereign Right - Resistance Bonus[/list]Level 35: Psionic Lance <ul type="square">[*] (A) Sting of the Manticore - Accuracy/Damage[*] (42) Sting of the Manticore - Damage/Endurance[*] (43) Sting of the Manticore - Accuracy/Interrupt/Range[*] (43) Sting of the Manticore - Damage/Interrupt/Recharge[*] (43) Sting of the Manticore - Damage/Endurance/Recharge[/list]Level 38: Psychic Shockwave <ul type="square">[*] (A) Armageddon - Damage[*] (45) Armageddon - Accuracy/Damage/Recharge[*] (45) Armageddon - Damage/Recharge[*] (46) Armageddon - Accuracy/Recharge[*] (46) Armageddon - Damage/Endurance[*] (46) Recharge Reduction IO[/list]Level 41: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 44: Dark Embrace <ul type="square">[*] (A) Resist Damage IO[*] (50) Endurance Reduction IO[/list]Level 47: Dark Obliteration <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Accuracy/Damage/Endurance[*] (50) Positron's Blast - Damage/Range[*] (50) Recharge Reduction IO[/list]Level 49: Soul Drain <ul type="square">[*] (A) Accuracy IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Domination
Recharge - 80% Exactly.
Recovery - 190%
Regen - 184%
Looks fine to me. You can always replace the Kinetic Crash stuff with better more useful things when you get more infamy.
Since you mentioned affordable, the Miracle and Numina uniques that you have are pretty pricey. I think they are nice to have, but they will cost you.
Best of luck!
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
I know they will, thats why they'll be the last IO's I ever slot, along with the purples.
How do you think this build will be now that the revamp on Dom powers has taken effect today?
Dom Revamp'd
I wouldn't exactly call four purple sets a 'cheap' build. When
I first built my Fire/Psi I got permadom within 50 mil. It's now got around 3 bil into it.
That build is probably going to run at least 500 million. Is that your budget?
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(4) Take the chance of knockback IO out of flashfire (it is beyond pointless and probably actually aggravating)
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It really is, I took it at first because it was cheaper than the other IO needed to have 5 for the recharge, but I quickly replaced it.
Edit: Not trying to down your build or anything but, I got mine with like at like 110% and I don't have any purple sets. I will post a cheaper build later on after I am done at work.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
I have a few comments and suggestions.
1. I see a few scattered melee defence bonuses. Are you hoping to build for melee survivability? If so, 11.3% is on the low side, without any def to stack with (combat jumping, manoeuvres, etc).
2. Consider taking out the immob/range piece from Enfeebled Operation and slot a damage enhancer (or peroxisome) in its place. You lose some melee def for more damage.
2. Consider five-slotting hot feet with Tempered Readiness (skipping range/slow) and adding a dam/end frankenslot to the sixth slot optionally. This gives 3.5% recharge and 70+% acc/dam/end.
3. Consider replacing the accuracy pieces in psionic dart, mind probe, and mental blast with damage (or dam/end). You have enough global accuracy and get more mileage out of underslotting them.
4. Subdue may be a decent replacement for mental blast. They have identical damage/end costs/recharge/activation times in I15, only different secondary effects (immob and -rech).
5. Consider adding a damage enhancer (or a peroxisome) to char.
6. You could replace whirlwind with telekinetic thrust and keep all slots. It does okay damage now and can fit in your melee attack chain once you have mobs fire-caged.
7. Consider replacing the heal piece from Doctored Wounds with the recharge piece.
8. Four-slotting smoke with Dark Watcher's Despair will give you another 5% recharge. You can get rid of bonfire and get two extra slots out of that.
9. For fire imps, I recommend four-slotting Expedient Reinforcement (skip the quad and aura). Optionally add a dam/end frankenslot and recharge enhancer in the remaining slots. You lose out on melee def again, but you gain 6.25% recharge and imps will be also available more often.
10. For PSW slotting, I recommend taking out the damage piece from Armageddon and slotting the proc instead, and replacing the generic recharge enhancer with a Multi Strike damage/endurance/recharge frankenslot.
11. Having both Miracle and Numina's procs may be overkill when you have drain psyche. I'd recommend taking Miracle out and diverting the slot to drain psyche (endmod/acc).
12. Optionally, consider two-slotting Steadfast Protection unique and res/end in patron shield.
13. If you have leftover slots to spare, I'd invest in mind probe (five-slotting crushing impact if possible).
Anyway, have a look at the revised build.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Char <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (3) Basilisk's Gaze - Accuracy/Recharge[*] (3) Basilisk's Gaze - Recharge/Hold[*] (5) Basilisk's Gaze - Endurance/Recharge/Hold[*] (5) HamiO:Peroxisome Exposure[/list]Level 1: Psionic Dart <ul type="square">[*] (A) Damage Increase IO[/list]Level 2: Fire Cages <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Recharge[*] (7) Enfeebled Operation - Endurance/Immobilize[*] (7) Enfeebled Operation - Accuracy/Endurance[*] (9) Enfeebled Operation - Accuracy/Immobilize[*] (9) Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (43) Damage Increase IO[/list]Level 4: Mind Probe <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (11) Crushing Impact - Damage/Endurance/Recharge[*] (13) Crushing Impact - Damage/Endurance[*] (33) Crushing Impact - Accuracy/Damage/Recharge[*] (33) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (11) Recharge Reduction IO[*] (13) Recharge Reduction IO[/list]Level 8: Hot Feet <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow[*] (15) Tempered Readiness - Damage/Slow[*] (15) Tempered Readiness - Accuracy/Endurance[*] (17) Tempered Readiness - Endurance/Recharge/Slow[*] (17) Tempered Readiness - Accuracy/Damage/Slow[*] (19) Cleaving Blow - Damage/Endurance[/list]Level 10: Mental Blast <ul type="square">[*] (A) Damage Increase IO[*] (25) Damage Increase IO[/list]Level 12: Flashfire <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (19) Stupefy - Endurance/Stun[*] (21) Stupefy - Accuracy/Endurance[*] (21) Stupefy - Stun/Range[*] (23) Stupefy - Accuracy/Stun/Recharge[*] (23) Recharge Reduction IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]Level 16: Psychic Scream <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (25) Positron's Blast - Damage/Endurance[*] (34) Positron's Blast - Damage/Recharge[*] (34) Positron's Blast - Damage/Range[*] (34) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 18: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 20: Drain Psyche <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (36) Doctored Wounds - Endurance/Recharge[*] (36) Doctored Wounds - Heal/Recharge[*] (37) Doctored Wounds - Heal/Endurance/Recharge[*] (37) Doctored Wounds - Recharge[*] (39) Performance Shifter - EndMod/Accuracy[/list]Level 22: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 24: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (39) Endurance Modification IO[*] (39) Endurance Modification IO[/list]Level 26: Telekinetic Thrust <ul type="square">[*] (A) Kinetic Crash - Damage/Knockback[*] (27) Kinetic Crash - Accuracy/Knockback[*] (27) Kinetic Crash - Recharge/Knockback[*] (29) Kinetic Crash - Recharge/Endurance[*] (29) Kinetic Crash - Damage/Endurance/Knockback[*] (31) Kinetic Crash - Accuracy/Damage/Knockback[/list]Level 28: Smoke <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff[*] (31) Dark Watcher's Despair - To Hit Debuff/Recharge[*] (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[*] (33) Dark Watcher's Despair - Recharge/Endurance[/list]Level 30: Cinders <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (36) Basilisk's Gaze - Accuracy/Recharge[*] (37) Basilisk's Gaze - Recharge/Hold[*] (45) Basilisk's Gaze - Endurance/Recharge/Hold[/list]Level 32: Fire Imps <ul type="square">[*] (A) Expedient Reinforcement - Accuracy/Recharge[*] (40) Expedient Reinforcement - Accuracy/Damage[*] (40) Expedient Reinforcement - Damage/Endurance[*] (40) Expedient Reinforcement - Accuracy/Damage/Recharge[*] (42) Blood Mandate - Damage/Endurance[/list]Level 35: Psionic Lance <ul type="square">[*] (A) Sting of the Manticore - Accuracy/Damage[*] (42) Sting of the Manticore - Damage/Endurance[*] (42) Sting of the Manticore - Damage/Endurance/Recharge[*] (43) Sting of the Manticore - Accuracy/Interrupt/Range[*] (43) Sting of the Manticore - Damage/Interrupt/Recharge[/list]Level 38: Psychic Shockwave <ul type="square">[*] (A) Armageddon - Chance for Fire Damage[*] (45) Armageddon - Accuracy/Damage/Recharge[*] (45) Armageddon - Damage/Recharge[*] (46) Armageddon - Accuracy/Recharge[*] (46) Armageddon - Damage/Endurance[*] (46) Multi Strike - Damage/Endurance/Recharge[/list]Level 41: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 44: Dark Embrace <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (50) Steadfast Protection - Resistance/Endurance[/list]Level 47: Dark Obliteration <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Accuracy/Damage/Endurance[*] (50) Positron's Blast - Damage/Range[*] (50) Recharge Reduction IO[/list]Level 49: Soul Drain <ul type="square">[*] (A) Cleaving Blow - Accuracy/Recharge[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Domination
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[u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]5.5% Defense(Smashing)[*]5.5% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]8.94% Defense(Energy)[*]8.94% Defense(Negative)[*]3% Defense(Psionic)[*]4.25% Defense(Melee)[*]7.38% Defense(Ranged)[*]3% Defense(AoE)[*]0.9% Max End[*]1.5% Enhancement(FlySpeed)[*]40% Enhancement(Accuracy)[*]1.5% Enhancement(JumpSpeed)[*]87.5% Enhancement(RechargeTime)[*]1.5% Enhancement(RunSpeed)[*]4% Enhancement(Heal)[*]3% Enhancement(Stun)[*]3% Enhancement(Immobilize)[*]1.5% Enhancement(JumpHeight)[*]45.8 HP (4.5%) HitPoints[*]Knockback (Mag -3)[*]Knockup (Mag -3)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 4.7%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 4.7%[*]21% (0.35 End/sec) Recovery[*]18% (0.76 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]6.93% Resistance(Fire)[*]6.93% Resistance(Cold)[*]1.88% Resistance(Negative)[*]3% RunSpeed[/list]
I18 Hamidon raiding guide
I'm just curious as stated above, has anyone
tried these new builds with the lastest issue?
How are they working?
Well, I was just going through my perma dom build on mids and I noticed its expensive as you know what. I already have slotted 1 LOTG +7.5% Rech and a full set of basilisk's gaze, other than that I still have basic IO's.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Char <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (3) Basilisk's Gaze - Accuracy/Recharge[*] (3) Basilisk's Gaze - Recharge/Hold[*] (5) Basilisk's Gaze - Endurance/Recharge/Hold[/list]Level 1: Psionic Dart <ul type="square">[*] (A) Damage Increase IO[*] (5) Accuracy IO[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Immobilize[*] (7) Gravitational Anchor - Immobilize/Recharge[*] (7) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (9) Gravitational Anchor - Accuracy/Recharge[*] (9) Gravitational Anchor - Immobilize/Endurance[*] (11) Gravitational Anchor - Chance for Hold[/list]Level 4: Mind Probe <ul type="square">[*] (A) Hecatomb - Damage[*] (21) Hecatomb - Damage/Recharge[*] (21) Hecatomb - Accuracy/Damage/Recharge[*] (23) Hecatomb - Accuracy/Recharge[*] (23) Hecatomb - Chance of Damage(Negative)[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (43) Recharge Reduction IO[*] (43) Recharge Reduction IO[/list]Level 8: Hot Feet <ul type="square">[*] (A) Obliteration - Damage[*] (11) Obliteration - Accuracy/Recharge[*] (13) Obliteration - Damage/Recharge[*] (13) Obliteration - Accuracy/Damage/Recharge[*] (15) Obliteration - Chance for Smashing Damage[/list]Level 10: Mental Blast <ul type="square">[*] (A) Damage Increase IO[*] (29) Accuracy IO[*] (31) Recharge Reduction IO[/list]Level 12: Flashfire <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (15) Stupefy - Endurance/Stun[*] (17) Stupefy - Accuracy/Endurance[*] (17) Stupefy - Stun/Range[*] (19) Stupefy - Accuracy/Stun/Recharge[*] (19) Stupefy - Chance of Knockback[/list]Level 14: Super Speed <ul type="square">[*] (A) Celerity - Endurance[*] (43) Celerity - RunSpeed[*] (46) Celerity - +Stealth[/list]Level 16: Psychic Scream <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (31) Positron's Blast - Damage/Endurance[*] (31) Positron's Blast - Damage/Recharge[*] (34) Positron's Blast - Damage/Range[*] (36) Positron's Blast - Accuracy/Damage/Endurance[*] (36) Positron's Blast - Chance of Damage(Energy)[/list]Level 18: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 20: Health <ul type="square">[*] (A) Healing IO[*] (42) Miracle - +Recovery[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (42) Endurance Modification IO[*] (42) Endurance Modification IO[/list]Level 24: Cinders <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (25) Basilisk's Gaze - Accuracy/Recharge[*] (25) Basilisk's Gaze - Recharge/Hold[*] (27) Basilisk's Gaze - Endurance/Recharge/Hold[*] (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (29) Basilisk's Gaze - Chance for Recharge Slow[/list]Level 26: Drain Psyche <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (36) Doctored Wounds - Endurance/Recharge[*] (37) Doctored Wounds - Heal/Recharge[*] (37) Doctored Wounds - Heal/Endurance/Recharge[*] (37) Doctored Wounds - Heal[*] (39) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 28: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 30: Super Jump <ul type="square">[*] (A) Springfoot - Jumping[*] (45) Springfoot - Endurance[*] (46) Springfoot - Endurance/Jumping[/list]Level 32: Fire Imps <ul type="square">[*] (A) Sovereign Right - Accuracy/Damage[*] (33) Sovereign Right - Damage/Endurance[*] (33) Sovereign Right - Accuracy/Endurance[*] (33) Sovereign Right - Accuracy/Damage/Endurance[*] (34) Sovereign Right - Accuracy[*] (34) Sovereign Right - Resistance Bonus[/list]Level 35: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 38: Psychic Shockwave <ul type="square">[*] (A) Armageddon - Damage[*] (39) Armageddon - Damage/Recharge[*] (39) Armageddon - Accuracy/Damage/Recharge[*] (40) Armageddon - Accuracy/Recharge[*] (40) Armageddon - Damage/Endurance[*] (40) Armageddon - Chance for Fire Damage[/list]Level 41: Dark Consumption <ul type="square">[*] (A) Damage Increase IO[*] (45) Accuracy IO[*] (45) Recharge Reduction IO[/list]Level 44: Dark Embrace <ul type="square">[*] (A) Resist Damage IO[*] (46) Resist Damage IO[*] (48) Endurance Reduction IO[/list]Level 47: Dark Obliteration <ul type="square">[*] (A) Ragnarok - Damage[*] (48) Ragnarok - Damage/Recharge[*] (48) Ragnarok - Accuracy/Damage/Recharge[*] (50) Ragnarok - Accuracy/Recharge[*] (50) Ragnarok - Damage/Endurance[*] (50) Ragnarok - Chance for Knockdown[/list]Level 49: Soul Drain <ul type="square">[*] (A) Empty[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Domination
My question is, is there something cheaper than this build that I'll only get complete if I win MegaMillions?