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Quote:While I agree with you for the most part(again), sometimes I simply don't have the time to play the market. Not if I want to actually play. I would imagine that many players' are in the same boat. I'm talking about having perhaps 45 minutes to play at one sitting. Even 10 minutes(Most market activities take that long) cuts into my gutting the bad guy time.Fixed that for you.
I'm not devoting huge blocks of time to my marketing. I place bids on the stuff I want. Play my butt off (christ there's a lot of butt left...), and then clear what sold, dump any drops, add any new bids if I have space and go. If the marketing takes up 10 minutes of play on a single toon in a 3 hour period, I'd be stunned.
Try to understand rather than being a reactionary *******.
One more thing. I don't need advice on when, where and how to place bids. You deliberately post obtuse idiocy on this forum. Take it somewhere else. 99% of the time, I don't need money because it's so easily obtainable. I was being nice to the OP because that 1% can crop up now and then. And if that's his first experience, than he should have some positive reinforcement. Not your brand of condescention.
Ahh hell with it. I was gonna either delete or edit that entire post, but it's not worth it. I'm the reactionary ******* right now. Been a bad day, something to do with a death in the family. Please ignore me today. -
Quote:While this is generally true, I'll again restate that if you're unlucky with drops(and don't have enough time/too lazy to play the market) for team only characters, there can most definately be a problem with funds. For the most part, I don't have to seed my alts. For the most part....I very rarely ever twink my lowbies anymore.
It's simply too easy to make inf by crafting and selling drops, along with a little low level marketing.
Being LAZY, I can have a +2/+3 level enhancement in every available slot at almost any given level (including SOs) and several tens of millions left over.
Granted, below level 10 or so that's tougher due to slot limitations with the market. But still.
Usually what I do is get SOs at 25, and then start IO'ing at 30. -
This my friends is comic gold. @Havoc_X I'm most definately 'in' on it. You know...part of the super secret section of the forums who are out to get everyone else. Yea.......
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This is a really interesting thread.
My solo characters have absolutely no issues with money for obvious reasons. My team only players have run into the same money problems as the OP occasionally. If you're unlucky with drops teaming, you can be nearly as poor financially as the pre-IO days. For this reason, I occasionally seed my team only players. When I'm in the mood, and have time, I play the market, as has been demonstrated countless times by the various market gurus here.
My advice to the OP. If you're finding yourself low on funds on a character, and have limited time to play the market(or are simply too lazy like I am sometimes), make a solo friendly character(Scrappers and Brutes are the best) to help fund your team friendly characters.
Most of my opinion is based on very limited time to play the game at all. More often than not at very odd hours. There are some days(or weeks) I have time to play the market, and others not. -
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Quote:I would add:The real game design question is "why have levels at all?" Its possible to make a game without combat levels. So why do they exist? There's basically two reasons for their existence at all:
1. Gating content. Levels allow you to gate content so that a level 3 can't wander it, or deliberately attempt level 33 content, no matter how powerful they manage to make their level 3. In CoH, this is heavily blunted with the sidekick system, but not completely eliminated. In CoH, you can run level 33 content with your level 3 *if* you are teaming. So teams get to escort lower level players through higher level content (most of the time) but the content is still gated in that someone in your team has to be high enough to access that content. And if you solo, then the person in your team with that requirement is always you.
2. Segregation. Levels allow you to segregate your playerbase into groupings so the level 40s aren't dominating the level 4s in the same zones, the same content, the same whatever. You can't have everyone standing in the same spot, so the natural way to spread out your players is into different areas gated by different things, and one of them is level.
That's basically it. There are other minor reasons, but none without alternatives.
3. The psychological factor of making continual progress in gaining power. In the case of this game, that's gaining more slots and powers. This is quite a powerful incentive, and shouldn't be ignored.
I'll add, though, that even with the evidence why more levels would be a bad idea, I wouldn't want a level increase regardless. I'm perfectly content with level 50 as a level cap. -
Just out of curiousity, how many of you actually use your second build for exemplar purposes?
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I can agree to that. I, however, make liberal use of the second build for exemplar purposes. I often wonder just how many people actually use the second build.
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Quote:Add to this a sense of entitlement prominent with today's society. This sense of entitlement continues to baffle me.People in general don't understand probability or economics. They probably can't name Newton's three Laws of Motion either.
An indirect way of capping the value of random drops is to provide a mechanism to allow players to buy a random roll either directly or by buying merits or AE tickets with inf. If the exchange rate is set correctly, not to high so nobody bothers or to low so the supply side of the market gets flooded, market prices should come down due to additional supply or reduced demand as well as setting a soft price cap. On top of that it destroys more inf than the market cut.
There is a reason that Eve has a paid economist on the staff. -
She's one of the few AVs my Katana/SR couldn't solo. I've never been much for advertising my successes, but I have no problem saying she kicked my favorite Scrapper's ***.
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Quote:Agreed on all counts (starting with the first statement).Most of the time you're a jerk who makes good points and I rather enjoy watching you from a distance like a dangerous animal... but in this case you're just being a jerk.
What I want out of pool powers is to feel like whatever choice I make is sacrificing something else. At this point in the game and for as long as I can remember the pools that I take on non concept characters are pretty straightforward: fitness, speed, and one of the travel pools. None of the others do much for me except in very specific circumstances: An MM with the presence taunt, /SR scrapper with Aid Self, the occasional melee character with fighting. When I'm building a character there is rarely any deliberation about which pools to take.
Presence and concealment are the red headed stepchildren of the pool powers. Presence could be adjusted to make it more enticing while still keeping it INTENTIONALLY WEAKER THAN PRIMARY AND SECONDARY POWERS IN NATIVE POWER SETS. Concealment could be fixed by making the fourth power summon a pony or something. -
An interesting question. I've never understood the need for secrecy personally. Anyone willing to theory craft is perfectly capable of coming up with a similar build that is performing above the norm. The whole idea of being 'unique' is purely selfish in nature, and more often than not, is also unattainable.
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Quote:None at all?How much of a danger is there that GR will introduce new sets or attributes so that the values of purples and other high end sets will fall?
I don't have a single character that has a full Purple set. I've never understood the 'need' for Purples. Oh, I can afford them if I wish. I've just never needed to slot them. My new slogun is "Purples are overrated!" -
Quote:I agree completely Very nice write up.je_saist is wrong. wrong. wrong. wrong. wrong. wrong.
There are two implied conditions: 1) You actually want these expensive IOs and 2) you're willing to put a little work into getting them. There's nothing wrong with wanting expensive stuff, but I'm just going to put it out there that you may not need it. Frankenslotting will probably do just fine. As for the "little work", we're talking maybe five hours to learn the basics? I don't know, I learned it in issue 9 and there were no guides. After that it's very quick.
Look at the top level of any given melee, range, healing, defense, or resistance set. That's six recipes and six enhancements. There's a good chance you can find ONE recipe/enhancement pair with the following characteristics:
1) The enhancement has "last five" sales all in the last couple days.
2) The cost of the enhancement is much greater than the cost of the ingredients, plus the cost of crafting, plus 11% for Wentfees.
3) You can afford the recipe plus the ingredients.
4) The set has at least one orange recipe in it. You can make a couple million a shot on some sets that are yellow-only, but you have to be cleverer.
Put up your fairly low bids and walk away. This is the other secret- it's like baking. You cannot rush it. When you next log in, you will probably have the recipe, and possibly have the expensive parts of the salvage.
If you've chosen your niche right you should have, say, costs of a million and a half for something that's selling for 10 million. Now list it for WELL under sale price- they sell fast, and buyers round up to the nearest number, so they'll bid 1 million, 5 million, 10 million if they're being CAREFUL.
DO NOT USE THIS SPECIFIC EXAMPLE:
I'm going to look at Devastation. Caps out at 50, so look only at the level 50 stuff.
All of these look implausibly good, right? Lots of sales in the last 5 days, you can buy a recipe for 100,000 and sell the crafted for 8 million? It's still good, but it's not THAT good. I'd probably go for the acc/dam myself, but any of these should work. Here's the math:
1)Buy recipe, 100K
2) Buy rikti alloy, around a million inf [by 9 PM this will be selling for millions but right now it's 300K...supply and demand swings wildly]
3) Buy everything else, maybe 100K
4) Craft it for half a million
Total investment: 1.7 million inf.
List it for, like, 5 million and 1 inf. People like to bid even numbers. You will probably get it for around the 9 million that it's selling for, but even if someone bids low and pays 5 million and 1 (of which Wents gets 10%) you still make 2 million. And you might make 6 or 7 million.
Do this five or ten times while you're learning, on five or ten different recipes. You may find something that's really really juicy. Don't overfish it- even if you CRAFT ten of those, don't put them all up for sale at once. Something where you put in 10 million and sell it for 45 million is great, but it is not guaranteed to last. At some point it's going to start selling for 15 million. Find something else. -
Quote:Agreed all around. If only there was a 'Green Machine 2' Although I'm a member of RO, I missed out on Green Machine. I'd sure like a reprise.....CM is too short duration with too long of an animation to bother keeping it on everyone all the time. And you really don't need to give it to the melee characters, since they've got it covered. I'd recommend using it when you notice someone mezzed or when they say they are. (Also, when someone gets up from using an Awaken.)
Fortitude's not so bad. Just pick 2-4 characters (depending on your recharge) that you'll always give it to, and cycle through them. My order of preference for Fortitude targets is:
- Empathy Defenders
- Empathy Controllers
- Other Defenders
- Other Controllers
- Blasters
- Anyone else
(Those first two in my list are because of playing with Green Machine. Move the two Controller slots down below Blasters for my AB order.)
Fire RA in the thick of battle. If anyone is out of range, either they don't need it or they're not playing with the team.
And just heal when it's needed. Between Regen Aura, Fortitude, and you killing things with your secondary, you shouldn't need more than a Healing Aura every now and then to top people off. Also, dying teammates means cheap powers... -
Outside of design? This is a baffling statement to me. This is the Tanker forum. Isn't the design of all Tankers pretty much the same? Some benefit greatly, others don't. The ones that can benefit should probably take them. The others probably shouldn't.
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I think it's a bit premature to speculate about a set that's still in beta testing. I won't go into more details, but the set looks promising. That said, it's most definately a work in progress. The Beta testers have done a terrific job. Let's see what the final version is before we discuss the ins and outs.
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I've had a great amount of success buying Touch of the Nictus and Thunderstrike recipes, crafting, then selling. I do it sparingly though. I've rarely needed much more Influence than I make from drops and random Merit rolls. But I can almost always count on those two niches if I need a quick influx of cash.
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Quote:Gonna ignore your hatred issues, but the rest is a bit hyperbole. Just two days ago, I was on a Khan TF in which 6 players had at least Tactics and Maneuvers...as well as a Bubbler. On a PUG. Which was first come, first serve. Gotta say having a Defender running around with 117% Defense to all was funny as hell.yes they are, BUT since few people take leadership (on a whole population basis) or stack to a ridiculous degree (since many teams NEED a Lamepathy/lolpaindom to function to any degree) its hardly an issue in any sense.
What Im saying is the majority of people playing this game are dumb, and Despite my Hatred of RO network....Most of them do these things that are 'broken' on a daily basis. Outside of them and my 4 friends....I never see this kind of stacking so its hardly an "issue". Heck, theres more bubblers than smart pugs -
Quote:I'm aware of the thread you're talking about. I asked a rhetorical question I knew he wouldn't or couldn't respond to. I agree with your assessment completely.He harps on end burn because it gets in the way of his concepts.
Last year, he tried to build a FF defender as something along the lines of a meat shield with tough and weave. He didn't want to deviate from his concept and his dream build, and he got rather testy when people threw back builds with soft-capped defense and no end problems ... because they weren't HIS build.
I.e., he didn't want things like balance and mechanics to get in the way of his vision.
My suggestion to Ultimo_?
Make your own game 'cause nothing's ever going to live up to your vision.