Geez, playing EMP Defender is tiring.


Adeon Hawkwood

 

Posted

First time rolling an Empathy Defender in the past 3-4 years and boy is it tiring. Honestly, it feels more straining than any other powersets ...especially during low levels.

Have to either CM everyone or pay attention to anyone who got mezzed.
Have to keep Fortitude going on several different players.
Have to keep healing most of the times.
Have to gather the team or wait for an opportunity where everyone is grouped up for both RA auras.

This is the most workout I've gotten in a long time. It's fun when I have the energy for it though :]


 

Posted

Compare to a bubbler..

Buff the team.
Blast away like crazy for 4 minutes.
Repeat.


 

Posted

Well it's a mostly reaction set so it does require more effort than more proactive sets.


 

Posted

Quote:
Originally Posted by SPiNE View Post
First time rolling an Empathy Defender in the past 3-4 years and boy is it tiring. Honestly, it feels more straining than any other powersets ...especially during low levels.

Have to either CM everyone or pay attention to anyone who got mezzed.
Have to keep Fortitude going on several different players.
Have to keep healing most of the times.
Have to gather the team or wait for an opportunity where everyone is grouped up for both RA auras.

This is the most workout I've gotten in a long time. It's fun when I have the energy for it though :]
Emp is pretty tiring. The only set I think is worse is thermal due to the fact that you have to worry about two shield buffs not just one and dishing out forge. Sure, you don't have to worry about the RAs but the fact that you're double buffing shields makes it feels like you micromanage more.


 

Posted

CM is too short duration with too long of an animation to bother keeping it on everyone all the time. And you really don't need to give it to the melee characters, since they've got it covered. I'd recommend using it when you notice someone mezzed or when they say they are. (Also, when someone gets up from using an Awaken.)

Fortitude's not so bad. Just pick 2-4 characters (depending on your recharge) that you'll always give it to, and cycle through them. My order of preference for Fortitude targets is:
- Empathy Defenders
- Empathy Controllers
- Other Defenders
- Other Controllers
- Blasters
- Anyone else

(Those first two in my list are because of playing with Green Machine. Move the two Controller slots down below Blasters for my AB order.)


Fire RA in the thick of battle. If anyone is out of range, either they don't need it or they're not playing with the team.

And just heal when it's needed. Between Regen Aura, Fortitude, and you killing things with your secondary, you shouldn't need more than a Healing Aura every now and then to top people off. Also, dying teammates means cheap powers...


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by SPiNE View Post
First time rolling an Empathy Defender in the past 3-4 years and boy is it tiring. Honestly, it feels more straining than any other powersets ...especially during low levels.

Have to either CM everyone or pay attention to anyone who got mezzed.
Have to keep Fortitude going on several different players.
Have to keep healing most of the times.
Have to gather the team or wait for an opportunity where everyone is grouped up for both RA auras.

This is the most workout I've gotten in a long time. It's fun when I have the energy for it though :]
Empathy takes a bit of practice to get into a good rythm, and if you dont play your toon for awhile, you need to get "warmed" up at the start of a team. If you think Empathy is challenging, try Kinetic. I have also heard Thermal is pretty crazy.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
CM is too short duration with too long of an animation to bother keeping it on everyone all the time. And you really don't need to give it to the melee characters, since they've got it covered. I'd recommend using it when you notice someone mezzed or when they say they are. (Also, when someone gets up from using an Awaken.)

Fortitude's not so bad. Just pick 2-4 characters (depending on your recharge) that you'll always give it to, and cycle through them. My order of preference for Fortitude targets is:
- Empathy Defenders
- Empathy Controllers
- Other Defenders
- Other Controllers
- Blasters
- Anyone else

(Those first two in my list are because of playing with Green Machine. Move the two Controller slots down below Blasters for my AB order.)


Fire RA in the thick of battle. If anyone is out of range, either they don't need it or they're not playing with the team.

And just heal when it's needed. Between Regen Aura, Fortitude, and you killing things with your secondary, you shouldn't need more than a Healing Aura every now and then to top people off. Also, dying teammates means cheap powers...
Agreed all around. If only there was a 'Green Machine 2' Although I'm a member of RO, I missed out on Green Machine. I'd sure like a reprise.....


 

Posted

Quote:
Originally Posted by SPiNE View Post
First time rolling an Empathy Defender in the past 3-4 years and boy is it tiring. Honestly, it feels more straining than any other powersets ...especially during low levels.

Have to either CM everyone or pay attention to anyone who got mezzed.
Nope. Just pay attention to your teammates, figure out ahead of time who'll need it and who won't.
Quote:
Have to keep Fortitude going on several different players.
Depending on team. Some need it more than others.
Quote:
Have to keep healing most of the times.
Early on, yes. Mid to end game, not so much.
Quote:
Have to gather the team or wait for an opportunity where everyone is grouped up for both RA auras.
Never. I warn people ahead of time, I'm a combat buffer. You're close, you're getting buffed, unless it's right at the beginning or everyone's waiting for stuff to recharge before a big boss fight. Seems to work out pretty well. Anyone waiting for a "Gather for RAs!" is going to be waiting a long, long time.


 

Posted

I started a mind/emp controller recently because Empathy is one of the controller secondaries I have yet to play. I've found it to be a fairly busy pairing. Mind alone can be a busy set if one is using the single target mezzes. Fortunately, it decreases the amount of time I have to spend healing. In fact, as of level 26, I'm quite surprised at how little healing I've had to do.

I generally try to keep people buffed with Fortitude as often as it's up, during battles I focus on mezzing, and between fight I do some pre-emptive CM'ing if facing off against mez heavy mobs. Since defenders and controllers tend to keep others alive and are generally shut down by mezzes I CM them before Blasters who can offer a little retaliation though a mez. Prioritizing Fortitude really depends on the teammake up. If we're doing okay defensively, then I'll toss it on Blaster and Scrappers for more offensive oomph. If we're struggling defensively it goes to other defenders and scrappers. Occasionally, I'll even Fort a tank who is struggling with alphas and maintaining aggro.

I've learned that Empathy does require a bit more decision making than I'd give it credit for previously. The experience has also highlighted the difference between a well-played empath and a poorly-played one much more.


 

Posted

I find that most Controllers who pair with /Emp doesn't heal very well. Of course, I'm not saying all Emp Controllers suck, cause I'm sure there are those who can actually manage all their powers. However, the majority of them have too much on their hands to actively use their heals.

Some grab aggro too much with their primary and has to worry about themselves most of the time. Yet, it works out because if they're doing a good job of controlling, they wont have to be healing the team as much.


 

Posted

All defender sets get tedious if try to do everything, all the time, to everybody.

Not everyone on every team needs every buff all the time. Most teams can get by with a couple of heals here and there, some teams need the auras and buffs on certain people, and some teams just need it all.

Know your team and put out effort relative to need.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
you killing things with your secondary
Comedy


 

Posted

Quote:
Originally Posted by SPiNE View Post
I find that most Controllers who pair with /Emp doesn't heal very well. Of course, I'm not saying all Emp Controllers suck, cause I'm sure there are those who can actually manage all their powers. However, the majority of them have too much on their hands to actively use their heals.

Some grab aggro too much with their primary and has to worry about themselves most of the time. Yet, it works out because if they're doing a good job of controlling, they wont have to be healing the team as much.
I would suggest playing a Fire/Emp for anyone who wants to lean how to manage the two power sets. If you can keep your Imps alive while controlling the room you are doing something right.


Enjoy your day please.

 

Posted

I proactive buff in the hopes that I am in a good team and barely have to heal. Sometimes it's a team where everyone seems to be doing everything they can to get themselves and eachother killed. Then I am in danger of having to heal like crazy with less time to buff. With a minimum of 1 fort on one player that one player could handle all the threat whilst others are positionally unlikely to get any damage at all or damage that they can't often mitigate out for themselves. I normally fort one person less than I can and any team that's all over the map in desperate need of a personal healbot won't see me for very long. I put up with it leveling up thinking that it was all about the heals, with the game around as long as it has been I like to think that most of the team know it's not all about the heals. I am not ranting I am just filling time cos I am bored atm.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by SPiNE View Post
I find that most Controllers who pair with /Emp doesn't heal very well. Of course, I'm not saying all Emp Controllers suck, cause I'm sure there are those who can actually manage all their powers. However, the majority of them have too much on their hands to actively use their heals.

Some grab aggro too much with their primary and has to worry about themselves most of the time. Yet, it works out because if they're doing a good job of controlling, they wont have to be healing the team as much.
Like I mentioned before, I've found that I had to do very little healing actually. Between buffs and controls, you can prevent a great deal of damage from occurring in the first place. The build I have laid out for my mind/emp, for example, has Fortitude down to about 18 seconds recharge and will take advantage of Power Boost to boost the defense it offers to around 31% for some of those Forts. That's significant mitigation alone. Couple that with the array of sleeps, holds, fear, and confusion and it makes a large impact. Toss regeneration aura on top of that, and you may find your spot heals collecting dust in your tray.

Simply put, a controller shouldn't have to use the heals very often.

However, it does sometimes come to that point and it becomes a difficult question of "Should I keep this person alive or control the aggro before the rest of the team needs healing as well?" It may seem like they're not using heals very well when the make the decision to let person X (who aggro'ed the spawn alone) take a nap while they wrap up some of the aggro. But if they've prevented the additional aggro from falling back on the team and causing multiple deaths, I'd say they did the right thing.


 

Posted

Just a quick couple questions:

Does Power Boost boost both auras?
If it does boost both auras, does the boost apply to the entire duration of the RA's or just until the duration of the boost itself wears off?


 

Posted

Quote:
Originally Posted by SPiNE View Post
Just a quick couple questions:

Does Power Boost boost both auras?
If it does boost both auras, does the boost apply to the entire duration of the RA's or just until the duration of the boost itself wears off?
Power Boost doesn't affect either Recovery Aura or Regeneration Aura. Or even Adrenalin Boost for that matter. It does affect Fortitude, increasing both the defense and tohit; Clear Mind, increasing the magnitude of protection it offers; and your immediate heals, Healing Aura, Heal Other, and Absorb Pain.

Power Boost only lasts for 15 seconds. However, the boosted effects of other powers last for the normal duration of the power affected. For example, Fortitude for a controller normally provides 11% defense and 15% tohit for 120 seconds. If PB'ed it will provide 25% defense and 33% tohit for 120 seconds.


 

Posted

Said it before and I'll say it again. I won't play defenders on teams for this exact reason. You aren't playing City of Heroes, you are playing whackamole with the other players status.


Don't count your weasels before they pop dink!

 

Posted

Quote:
Originally Posted by Mandu View Post
Said it before and I'll say it again. I won't play defenders on teams for this exact reason. You aren't playing City of Heroes, you are playing whackamole with the other players status.
Why don't you play Defenders and not care about other players status?


 

Posted

I don't play Defenders, I play Offenders. Emp is great for that when paired with other emps (Green Machine, mentioned above, is a great example) but otherwise I end up feeling that I should be focusing on allies, not enemies, and that's just boring to me. Which is actually kinda funny, since my first "high level" character (33 at deletion) was emp/rad.

Truth be told, I'd rather just have a nice dark or rad def on the team. They can heal, too, and the debuffs they offer will most likely do more than any amount of healing can, outside of extreme situations.


 

Posted

Quote:
Originally Posted by ketch View Post
Simply put, a controller shouldn't have to use the heals very often.
Quoted for sooth.

Empathy's ally focus is a big problem. Too many people out there with a level 50 and still don't know how to fight enemies. Why? Because their level 50 is a "pure empath" and they haven't even targeted an enemy since Outbreak. (And maybe not even then.)

Solution? Dual builds! I can't fathom why an Empath wouldn't make a dedicated soloing build, free up six! power slots, and load up with controls, blasts, APPs, and pool powers to complement the nice regen, recovery and self-heal auras. And when an empath solos to 50, they probably know a great deal about the game.


 

Posted

I play my emp as a buffer who can heal (but probably has better things to do with her animation time). I mean, really, the auras, the fort, the AB, plenty of stuff there. I'd rather be blasting than acting like everyone's green bar is my responsibility. That said, my empath does have the Empath badge, so it's not like I ignore green bars.

I just assume that everyone on the team is a grownup who can take care of him or herself, including using insps and whatever. So you got hit a little, thanks for the endurance reduction, man, now eat a purple or something, I'm not gonna drop my bow and run across the room to bring you from 85% to 100% health. If you start getting hit a lot, cool, that means you are kicking *** and taking names, so I will start giving you Fort instead of the worthless regen scrapper who keeps on AFKing midfight, or maybe I will AB you. What I won't do is follow the tank around, give him all the buffs ever, and mindlessly stare at the team window hoping someone gets hurt so I can validate my AT choice by overhealing you so you never have to touch your precious green candies.

edit: Empathy played badly is my personal pet peeve, and teams that think they know better than me how to play my Empath are right up there too. Sorry 'bout the rant, I realize nobody was advocating bad empin' up in here.


 

Posted

Quote:
Originally Posted by Smurphy View Post
Why don't you play Defenders and not care about other players status?
Because when I'm on a team I am a part of that team. It doesn't matter if the team is steamrolling through every mission or completely failing every encounter. I do my best with whatever archetype I'm playing to keep the team alive and kicking. I'll also never quit a team during a mission unless it's a mutual decision to disband.

However I'm a fighter at heart. I prefer scrappers, blasters and brutes. I have played all the other archetypes too but I like dealing damage. When you are on a team as a defender no matter how well you play the character even if you are the best defender player who ever existed and have all your buffs and debuffs slotted to the max your abilities still have the same limited duration. You don't spend a significant portion of a mission being a combatant. Instead you keep your eyes on on your teammates. Hit them with your buffs when they need them. Hit them with a heal when needed. That is what I mean by playing whackamole with your teammates.

If you are on a small team then you have time to throw some shots at the enemy. Realistically though you aren't intended to be a damage dealer so if you are spending a lot of time attacking when on a large team then you aren't doing your best to support the group. It's like being a blaster and focusing on using medicine, leadership, and teleportation pools to try and keep the team alive. So on the rare occasions I play a defender on a team (I probably should have said rarely instead of never) I focus on doing my job with buffs, debuffs, or heals. But I would much rather be standing in the middle of the enemy and sending them to the Zig or the grave.


Don't count your weasels before they pop dink!

 

Posted

Quote:
Originally Posted by Silverado View Post
Comedy
Nobody said you killed things WELL.

If you want awesome DPS and decent buffs, they have a set for that, it's called Corruptors. Who quite literally get a Blaster set for a primary and a Defender set for a secondary.


Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.

 

Posted

If someone came from WoW and wanted to play a "healer" on CoX, I'd suggest Empathy. The powerset plays almost exactly in game as Priests do in WoW.

I can handle playing my Emp Defender sometimes, but not with strangers.