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Quote:First off, would you even be asking that question if they had two different names?What purposes does it serve to have them be two different guys?
I mean, no one would ever say "Gee, what's the point in having Lady Jane and Maria Jenkins be two separate characters?"
Secondly, it serves the purpose of telling their respective stories. Each Romulus has his own part in the lore and merging them doesn't really fit with the stories the devs are trying to tell. It serves the purpose of having two completely different characters instead of one. It gives twice as many possibilities since now the characters can be written how ever the devs want instead of having to always consider, ohh gee, well Romulus USED to be this way, how would we explain why he is so different now etc. -
Quote:I tried PVP before I13. I tried PVP after I13.
So, established PvP'ers, bring in the newbs. New players, try it, it's not ALWAYS as bad as ya fear/heard.
In my experiences its NOT as bad as I feared\heard.. It was much, much worse.
But it works for some people, and everyone should try it once or twice if only to form their opinion from their own experience.
I'll personally never do it again. (Well maybe to get badges, but I'm not really even certain on that.) -
Wow. I read through that live blog and there is some great stuff in there.
Incarnates System
Defenders More solo friendly.
Kinetic Melee
Electric Control
Base and IoP love coming down the line
Staff use coming down the line.
Four Confirmed Zones for Praetoria.
And there was other stuff I can't remember, but damn the hits keep coming and I'm excited! It's getting to be a great time to be a fan of this game. -
In regards to cooling. Is there anything you recomend? I have 3 case fans already, one on the side, front and back. Anything else I should be doing?
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So Uncle sam sent me a nice big rebate check this year and I got myself a nice new Geforce GTX 285 1 GB video card, just for Ultra Mode! Well for all my games but still.
So come to find out Nvidia has a problem with multiple monitor displays on the same Video card now. Whenever I run Coh or really any 3d intensive game on one monitor, both monitors get rather choppy. I looked up the problem and it has to do with Nvidia drivers apparently don't adjust clock speeds very well when using multiple monitors.
So my question is this. Can I use my new GTX 285 and my old 9800gtx + at the same time? I know I can't put them in SLI mode, but if I plug them both into my comp and run one monitor off the 9800 while running games off the 285, will this work? Will this melt my PC or my video cards? I honestly don't know the rules in using 2 different cards at the same time. -
Quote:Well first off, congratulationse to David. I had the pleasure of watching him do a couple of those sketches at the last hero con, my girlfriend and I were very impressed at how quickly he drew those amazing pictures. He's obviously a man of great talent and a very nice guy too, so good job David and congratulations!Oh, trust me. Ken Morse is still doing his thing...and more.
--EMpulse
Secondly, I'm glad that Ken Morse is still around. I've met him at both hero cons now, and he's been incredibly nice in answering questions in the panels and in the halls, which has been rather enlightening. Another incredibly nice guy. Hopefully I'll get to pick his brain again this year for herocon.
Good job guys and keep up the good work! (Okay it's incredibly self serving to say that in some ways, but I mean it in the non self-serving way too.) -
Quote:I think this is a great idea.Some people have computers that don't really allow them to do raids or play at times that make raiding difficult. My personal suggestion is to increase the drop rate of merits for non-raid rikti. My suggestion would be to increase it from 10% to 30%.
Honestly, why not? All vanguard merits get you are costume pieces, extra salvage slots and some temp powers. You can't trade them and they become worthless after you've gotten everything you want. So what's the harm in upping the drop rate?
Honestly I think 30% is great, or high, make it 50%. I mean, all it does is make it faster for people to get the vanguard stuff, unless people are going to argue those temp powers are completely imbalanced and people getting them more easily would ruin it.
That or make V-merits tradeable. My main blaster has all the vanguard kit she wants and is sitting on a pile of like 800 of those things. I'd love to give them away to people who want the costume bits but can't or don't want to do raids. -
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I'm sure I've been scooped, but I just saw this up today and thought I'd post it in case anyone missed it.
http://goingrogue.na.cityofheroes.co...esor-foes.html
Looks like great stuff! -
No lie.
I recently saw that they made the Vanguard Broadsword and Katanas available to Dual Blades users. Something I've been wanting since the Vanguard weapons came out. So I got on my Dual blades scrapper and noticed she had 10 vanguard merits, not enough to buy either of the options.
I joined a mother-ship raid the next night and after a single raid, I had 450 merits. I got both the katana, the broadsword, the vanguard sigil and I think the shoulder pads.
Honestly if you want vanguard gear, mother-ship raids are the way to go, 3 or 4 of those things should get you the whole set.
Ohh and I love the vanguard stuff. I think it's fantastic, well done and I love that I can make my characters look exactly like many of the vanguard characters. (Though the thigh plates would be nice.)
Mostly I love the vanguard weapons. The glowy swords, sheilds, ax etc are all cool as hell. My AR blaster uses the Vanguard "Redding" rifle on 4 of her 5 costumes, and I hope they do something in a similar vain for the pistols.
So yes, vanguard love FTW. -
Quote:I agree too. It's an MMO and when you join a team, you're playing with other people. Yes everyone is entitled to run what ever character they want to play, I won't argue that. However when people start playing weird combinations that they know are weird. "Hey I'm a blaster with no range attacks and only a few melee attacks and 4 travels powers and a couple self buffs." They should keep in mind, when they are on a team their "different" build is now affecting 1-7 other people's game.I agree with you that extremely stupid builds should not join PuGs.
Honestly, I have no problem with it, but when I join an ITF and I see a couple blasters, I more or less expect them to have ranged damage. If I see a mastermind, I expect him to have some pets. If they don't, fine but they should say something to the team knows what to expect.
"Hey guys, just to let you know, I'm a petless mastermind, I'll bubble the hell out of you but don't expect DPS from me."
At least I would know what I'm getting into then instead of.
Team Leader" "Hey Mastermind, we're half way through the second mission and I can't recall ever seeing your pets."
Mastermind: "Pets?"
I think it's rather rude. TFs can be difficult enough without people using deliberately gimped builds because it's "interesting". Just say when you join the team that you're build is "different" and explain all it's short comings so people know what they are getting before the team wipes 9 times cuz it turns out the empathy defender only took clear mind from his primary. -
Quote:The market goes both ways. Yes some things are ridiculously expensive on the market but any can sell anything to the market, including new players. Honestly, all of the characters I've rolled since I9 introduced the markets, I've ended up with at least a couple pieces of rare salvage by level 10 or 15 that can sell for 1mil+ on the market and make my characters very rich for being in the 10-15 range. Now this may not happen to everyone , but my point is that it's not impossible or all that hard or unlikely for people to make money on the market. You're trying to say that it's prohibitive to new players, but if new players sell things like everyone else, they can get into it quite a bit.So imagine for a second what it would be like to be a new player looking at the market and seeing 100's of millions of influence for one thing and then their bankroll barely breaking a million. (If they are lucky)
Quote:Make Epics scale from 30-50, rather than just 50 and keep PVP-IOs and the new level scaled Purples as drops that are worth a LOT of influence when sold to a vendor, should you not want them. This will ad the MMO standard "bind on pick-up/bind on equip" to the game that has proven very beneficial among every other MMO out there.
Quote:Most of you will just suggest that if people cant afford one thing or another to run TF's and Arcs to gain merits and buy them that way. I couldn't agree more. But that isn't solo friendly, for those who enjoy soloing most of the time. This offers itself to making merits drop from mobs and removing influence all together. The point is having multiple forms of currency and little to no money sinks in the game have allowed the costs to sky rocket which leaves all of the best/most useful enhancements unattainable for 95% of the player base.
Their are also money sinks. The market takes a large chunk of every transaction that goes through. It costs money to craft things and buy recipes for IOs. Crafting level 50 damage IOs takes nearly half a million per enhancement, and a quarter million or so if you have it memorized. Buying things with merits puts the merits to the vendor which is a merit sink. Also people can still buy SOs and DOs til their hearts content from vendors, another money sink.
Yes their is more money coming in than going out, but having the auction house actually keeps a lot of that money flowing, rather than sitting in one person's character, or account.
Quote:The devs hate farming and exploits. So making every mob drop the same amount of influence based on level of the player and minion/leut/boss/EB/AV status, would aid in this. And not needing bajillions of inf would let players make the toons they really want, while just enjoying the game as intended.. rather than farming, exploiting and TF speed running for hours on end, with minimal gain.
Quote:I'm not saying the game needs to lessen the time sinks, but it does need more money sinks.. and I think this is the solution.
You're ideas here suggest completely revamping the entire economy, eliminating player to player trades, the auction house and merits in addition to watering down purple recipes.
The reason things cost a lot is because people are willing to pay a lot for them and do what they need to do to earn the money to do so. Rare's aren't supposed to be easy to attain, the game isn't balanced entirely around soloing or casual gaming. If it were, it'd make things more imbalanced toward those who team and play hard core since if things were so much easier to attain, they'd be at a huge advantage.
Quote:Every time I bring it up in game everyone seems to agree with me, aside from the marketeers on my friends list rolling 200-300 million influence into their bankroll daily.
Also, [i]Anyone[/i can make money on the markets. It's not hard. Play for long enough and you're bound to find things other people want and are willing to pay a lot for them. You don't have to manipulate markets heavily to get rare salvage, purple recipes, earn enough merits for high end orange recipes etc. I've made billions on the market without doing anything special aside from, "ohh this is shiny, I bet I can sell this." If people really don't want to use the markets, they just can't stand how expensive the things are, then don't.
Nothing is on the markets that you can't get another way. You orange and purple sets from merit vendors, you can get regular IOs from invention tables. You can get SOs and DOs from vendors still and no one says everyone has to or needs to have access to orange and purple sets if they don't want to put in the time to find them or buy them with merits.
The system isn't broken just because some things sell for exorbitant prices. It's actually working as all economies do, supply and demand and it's working as intended. -
Quote:And this is why Aracanville is ArcanavilleHere's an idea that I think would work in the context of an MMO, albeit with an additional tech requirement, that parallels the "loyalty programs" that casinos have to some degree. Suppose that players had a "pain meter" that incremented by one point for every point of debt you earn, to some maximum level on the meter. And suppose you could "spend" those pain points on things like, say, large inspirations that were bind on equip so you couldn't trade them (the tech requirement we currently don't have here). Basically, the pain rewards would be something to take the edge off of "losing" but their benefit would be less than the cost of going into debt in the first place, so they would not be things players would deliberately die for (unless they didn't care about leveling speed at all and were willing to go slower for those rewards, which is not a problem). If the pain costs scaled with debt amounts per level, I think it would be a way to, in a sense "reward failure" but in a completely reasonable way. In fact, it would address an issue with the reward/debt system.
Right now, debt is a form of penalty that scales upward more or less linearly with lower player skill to a relatively small maximum, then peaks and levels off. If you die you have to burn that debt off. Dying more often means having to burn off more debt, so the penalty actually accelerates with lower skill up to some point. Then debt peaks and the penalty increases linearly based on the percentage of time you spend in debt. Then you hit the debt limit: you're perma-debt and can't possibly get any worse.
The CO penalty is actually somewhat harsher in terms of mechanics. You get weaker when you die, which increases the probability that you will die again. This is an accelerating penalty until you hit the penalty cap that accelerates faster and harsher than the accelerating penalty due to increasing debt.
But in both cases, the reward system disproportionately penalizes lower than average skill. Someone that is twice as far away lower than average skill is actually penalized more than twice as much, at least till both systems saturate. It really shouldn't do that. In our case, the penalty is so low that the reward system tends to swamp it out in most cases so this effect isn't as easy to notice, but its there. Its a bit easier to witness in CO.
The game should strive for an equilibrium point in the reward system where the better you are, the harder it is to get even better and earn even more rewards. It should not "reward" skill in the sense of allowing speed to buy even more speed in accelerating fashion. And similarly it should do the same thing in reverse: it should not amplify lower skill into even worse earning.
By allowing debt to buy performance, we soften the downside without eliminating it. Someone who has less skill will always earn rewards slower, just not in an accelerating downward fashion. I think that makes MMO reward systems easier, not harder to balance.
Fantastic idea. Especially in regards to Inspirations or large inspirations.
You die a bunch, you get pain points built up and obviously you need help. The game gives you inspirations which you can use to help yourself out, but that aren't so valuable anyone wants to game them. Selling them on the Auction house, even the big ones won't net you enough to make it worth going into debt for them.
Perhaps it could be bound to the same sort of thing we have when we level up and get all the large inspirations put on us at once.
You've achieved 50 thousand pain points, you obviously need help. Press F12 for a free round of inspirations to get you over the hump.
You wouldn't be able to trade them, it wouldn't be worth going into massive debt for 1 minute of inspiration buffs... I like this idea. This could work. -
Back when AE hit the live servers and people were PLing from 1-50 in the matter of a day or two, things got ugly. A lot of players were upset, a lot of players bypassed most of the game to get to 50 and it caused issues.
Some of those issues might go away if NC-Soft sanctioned this, but I don't think it would turn out much better.
Plus, Positron, (And I'm pretty sure other Rednames.) Stated when AE came out, the game is balanced around a risk vs reward system, and when that goes out the window, it creates problems for the game. IE getting people to play it for more than 5 hours after they got their 50 so easily and then said "So now what? I got the uber toon, this is boring, I'm going to CO."
Not to mention, this only solves part of the RMTer problem. The Paid PLers and RMT websites are selling influence by the truckloads, (According to the spam I get in in-game email, who knows if they actually deliver.)
So even if you take PLing out of the equation, you still got people wanting to buy INF, possibly even more because now theirs a whole bunch more high end toons that need money to enhance and buy sets etc.
In the end I think this would cause a lot more problems than the current RMTers really cause, and it still wouldn't completely solve the RMT problem.
It's a good thought, but not a workable idea. -
I don't think you're weird. In fact it does take time and money to craft enhancements, set or regular. Here's the only thing though.
Using non-crafting enhancements takes a lot of time and money too. In fact every 6 levels you need to redo ALL of them unless you were lucky enough to find the exact ones of the exact origins to replace yours and make it so you can fill some of the gaps. But you will still need to spend the time and money to stop by the store and by enhancements every 6 levels or so. This takes time to buy them all and slot them and money.
If you don't start til level 10, and assuming you only go every 6 levels, (Getting the level 20s at level 17 and waiting til level 23 to dump them etc.) You still have to do this 6-7 times.
Invention origins on the other hand... Well even the worst ones of a level range are comparable to the equivalent level DO or SO. And you don't have to replace them ever. You can run a level 50 on all level 10 enhancements. Yeah it sucks to craft them but if you do it like two or 3 times over the span of 10-50. Say once at level 12, again at level 32 then again at 47. You don't have to do it as often as you out level DOs and SOs and you end up with a noticeably stronger build.
And sets...
Well with sets you end up with fully enhanced powers and several character bonus's that stack. Characters well done with sets are freaking insane. It takes time, effort and money but I've gotten so much fun out of the couple of characters I've bothered to load up with sets.
Also I will say, Post Went worths and Post Purple recipes, money becomes less of an issue. When some purples can sell for 200 or 300 million, you only need to get one good drop to finance completely enhancing several chars with regular level 50 IOs or even getting some good sets for a character with money left over to craft and save.
Obviously not every purple sells for that much, but they aren't that hard to find if you play regularly. My GF plays a couple times a month and has found a couple. So it's not terribly hard to make good money anymore. -
Well that'd be great! Personally I just as soon have the original icons in that sweet glossy finish over the switched ones. I'm very used to the way the icons look, even if they are inaccurate, It's jarring to me to see completely different icons. Anyway that'd be really cool if you did that, you know, whenever you get to it.
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So I love Vanguard\Talsorian weapons and I just had a couple questions regarding them.
1.) Did we ever find out what these were made of? Are they energy weapons of some sort, if so , what kind? If not, what the hell are they?
2.) Where did Vanguard get the tech for these? Stolen rikti tech? If so, why don't rikti have weapons like this?
3.) Why was the name changed from Talsorian to Vanguard? Does this have anything to do with lore or upcoming GR? (If it does does anyone really know?)
4.) When did they make Talsorian katana, broad sword and blades available across the 3 bladed sets? I love that they did that, I've been suggesting it for a while, I judt didn't realize they had. -
Honestly, if you got the star you're kind of responsible for these choices. If more than one person on your team is asking you to kick a person, that person is doing something wrong. If the majority of your team is asking you to kick a person, do it, you're the guy holding the star it's not your job to be nice to everyone.
I've been on teams like that and honestly if one person is making several people want them gone, it's better for team morale imo to get rid of the person before other people decide to stop wasting their time and quit, which isn't any better than kicking a person and is in fact much worse imo. -
Quote:Portal comes just about as close to any game I have seen with being the "perfect gaming experience." Even harsh critics loved portal, (No punctuation review for example.) And pretty much every gamer I've talked to who has played it, loved it. The largest complaint I've seen about portal is that it isn't long enough. People complain that they want moar, which is a complaint and a compliment at the same time.Highly doubtful. It would have to be perfection in such a degree that not even the most critical of video-game critics can think of anything bad to say about it.
In fact, the only complaint that they'd have is that there isn't anything to complain about, thus keeping the statement true: "Someone will always find something to complain about".
But as of now? No. Even the highest rated games with the best gameplay mechanics still have their critics.
Sure I've met a few who say they don't care for it, I'm convinced they were lieing so they could be "different" and "original".
As for the idea of the system. I think it's an interesting idea, but highly flawed.
1.) If it's automatic, it'd be too easy to abuse the system. Take a long time on TFs on purpose, die a lot on purpose and get extra stuff then finish or quit the TF anyway and get extra rewards.
2.) If it's not automatic, it's not going to be worth the money to have how ever many people sifting through thousands of logs to see if people had too much "pain" and if they were faking it.
3.) The concept is flawed in context to an MMO. In a casino, people stop playing because they lose a ton of money and they don't want to continue going. Some nice gifts may make them change their minds, but an MMO isn't like that. The only thing people lose is time and most of them don't get so frustrated they cancel their subscription. Also in a casino, no one is going to lose 10 grand intentionally so they can get a free night at a 200 dollar room. In an MMO, people would probably do a lot of things badly knowing they'd get rewarded for it.
4.) You're essentially rewarding people for playing badly, which messes up the whole Risk Vs Reward the game is balanced around to a large degree.
However I hate to be completely negative and I wouldn't mind some sort of status screen at the log in page telling me how much time I have left to earn the next day job badge I'm in range for. Or how much Patrol XP is built up or coming my way in the next few hours. Or how many charges on my day job powers etc I have building. That would be a cool thing to be able to peruse Patrol XP Day job badge\power status from log in without having to log in to each different toon. -
Honestly, those look amazing and I'd love to have them. Except I never cared for Vanden's replacement icons to be honest, and I d rather not have those. Any chance you'd do a version with just shiny versions of all the original icons?
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Quote:I am probably not the first but I haven't read the whole forum.Sunstorm worked on Electric Control as a training exercise when he first started working for us. The set is currently sitting in the spreadsheet I have set aside for such things. It was a good effort, but by no means ready for release, and there hasn't been any announcement of us working on the set at all.
I'm not ruling out Electrical Control as a set, but it is only one of several sets that are in the wings waiting for the thumbs up to proceed with.
/em thumbs up.
Proceed with that Castle, by all means.
All of them, Electric control and the other sets that are waiting in the wings. You don't have to have it by GR, but some time soon is fine. -
Quote:Holding it back from what?Complete codswallop. City didn't break it at all, and WoW thrives on it. All of the real activity in WoW is centered on PvP and raiding, both of which require social networks (i.e. guilds). The easy PvE game only exists to level up characters for the group/raid game. City has the former but not the latter, and that's why WoW has 100 times as many subscribers.
Emmert was someone who tried to do what was right for the game. Anyone who's sat in the GM's chair more than once in tabletop gaming knows that players are like children and starship captains: you can't give them what they want, only what they really need. That's hard enough when you're dealing with a small groups of players across the dinner table. Online, as history has shown, it's sure to generate hatedom and nerdrage.
Have the current developers avoided that? Sure, but only by giving the extremely vocal player base what it wants, not what's best for the game. City's stewards have elected for bread and circuses, abandoning even the pretense of any effort to correct the flaws that are holding the game back in favor of desperately trying to hold on to the players they already have. That's a world that's only going to get smaller.
And what is this great and all-mighty goal that CoH should be aiming for instead of catering to the fans?
It's a game, the game works when people subscribe, and giving the subscribers what they want, keeps them paying to play more. CoH may not be the "perfect" game, but it is fun and the Devs do keep giving us things we want, and I don't know what these flaws are you allude to, but I have a hard time seeing any flaws in this game, that could be fixed on a 6 year old engine. -
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Quote:It's fair to say, Castle, BaBs, War Witch, Positron, even some of the other red names get a fair amount of heat. That's always going to happen. It is the job of these people to change and grow the game. Any time something changes, there are always people upset that it's changing at all, always people upset it's not changing the right way and always people upset it's not changing more. So any redname is going to get at least some heat over the years.Sam, I'm going to have to disagree with you here. While Babs, Posi, and Castle haven't had the sheer amount of hate Jack did/does they've had their share of abuse, especially Castle. Case in point Psychic Blasters. Shortly after it was announced Psychic Blast would be proliferated to Blasters Castle was virtually crucified on the boards over the decision. The Blaster version wasn't on test, heck we didn't even know what powers it would get yet, but group of posters already "knew" it would imbalnce the game and began making highly personal, petty attacks on Castle. I think the reason you no longer see as much hate for Castle, Babs, and Posi is because the posters that hate them have either left or been banned.
But no developer or red name, has gotten nearly the amount of heat Jack Emert has, ever. Not when he was making the game, not since he has left the game. Jack got so much more heat than any of the current Devs, there are only 3 possible solutions.
1.) A giant chunk of the forum going "City of" player base has left the game and left a lot of nicer, quieter forum going players to stay and treat the Devs nicely on the forums. And this Exodus just happened to coincide with NCsoft purchasing the game and Jack leaving.
2.) A giant chunk of the forum going "City of" player base all took anger management courses at once and And this mass movement to therapy just happened to coincide with NCsoft purchasing the game and Jack leaving.
3.) Jack deserved\provoked a lot more anger and bile than any of the other developers have.
You can decide which option fits you.
Honestly, I was playing the game when Jack was still around, I came in right before Villains released, but I wasn't nearly as active on the forums. That said, I did read a bit of Dev's corner because I figured that was a good way to get a handle on some of the stuff going on in the game.
Jack always struck me as rude or rather uncaring in general. I can't say ever "hated" him but I never had any direct interaction with him on the forums or otherwise and I've never been one to hate or anger easily.
That being said, I understand why he gets the bile he does, and I can't say I think much of him as a game designer. Video games are products, they are sold to people to make money. The entire point of games is to make them appealing to the masses so people want to buy them. Making a video game you like, then telling other people they should like it to, or just not play it, would be akin to a Baskin Robins exec creating spinach and tuna flavored ice cream, which he loves, and making it the only option at ever Baskin Robins. Then when people complain saying "Tough luck, this is fantastic ice cream , eat it and be quiet"
It's not the way to run a business or make money, and it more or less seemed like Jack's take on things.
Honestly I felt this game got better the moment NCSoft bought it out, gave use a prestige grant, gave people who had either Villains or Heroes, access to both, and promised us a better tomorrow. This game was good, it has become fantastic IMO.
I honestly believe this game succeeded in spite of Jack and Cryptic, not because of them. -
Quote:I have to agree here, but not just because Demon Summoning is the least wide spread of the new additions.Honestly, on the list of Dual Pistols, Demon Summoning, and GR in general, Demon Summoning is at the bottom of my list.
Sorry to disagree with you, but DP applies to multiple ATs while DS only applies to one, and GR applies to the entire game. You know what they say about the needs of the many...
Honestly, I've wanted Dual Pistols for a long time, for this game. Glad to see them finally coming out.
I've wanted new, environments, visuals, costume pieces, villain groups, hero groups, missions, content and lore, for a long time. I've wanted to explore more of the whole concept of Praetoria for a long time.
I never thought about demon summoning until the devs mentioned it was coming out. And honestly, it looks like it's going to be a kick *** set. But it just doesn't grab me. Never been a huge demon fan. Desdemona is teh Hawtness to be sure. But I don't much care about the demons that much. I will play the set when it comes out, fire whip will be cool, but I'm much more excited to run around in Praetoria, interact with a lot of new types of characters, villains, heroes, etc ad all the new costumey goodness, with new stories and what ever else comes our way.