Hopeling

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  1. Quote:
    Originally Posted by Scirion View Post
    First, I've traditionally avoided procs in general (as far as damage and -Res procs go), in favor of more effective overall enhancement values. My logic has always been that I will get more use over time out of better enhancement values than the unreliable nature of procs, however effective they may be when they work. Am I delusional? Should I be throwing procs in everything I can? Will I even notice the difference?
    Most powers, even attacks, can obtain sufficient enhancement value with 5 slots or less. This means you can often slot a proc and give up nothing you'd miss. Don't go overboard on this - most attacks are best with either zero or one procs.
    Quote:
    Off the top of my head, I know I can (if I can afford it) put an Achilles Heel proc in Ablating Strike on the DB/Ice. I would most likely drop either a Mako's Tri or Quad to do this. Would this make a significant difference in my sustained damage output?
    The Achilles proc is 10 seconds of -20% resistance. Figure out how much damage you'd do in that 10 seconds, multiply it by .2, and that's how much damage the proc effectively deals. It's not a dramatic difference, but it is significant.
    Quote:
    Second, is it even *possible* for a set dealing exclusively (outside of Interface DoT's) Smashing and/or Lethal damage to output enough damage (short of edge cases like maybe a Stone/Shield Brute or very expensive purple/PvP builds) to solo a GM (or Pylon for that matter), or would you need to add in large amounts of either -Res or -Regen? Street Justice doesn't count, because everyone already knows that it's broken. lol
    I'm not sure what you mean about StJ, it's no more broken than any melee set, and dramatically less broken than, say, TW or SS.
    If you're limiting yourself to S/L only, probably not possible, because that rules out /Fire or any damage aura. GMs have huge regen, around 300 hp/sec for the higher level ones, if I recall, which means you need to do 300+ DPS to make any progress at all, and far above that if you want fights under 10 minutes long.
    If your definition of "soloing" includes inspirations, Lore pets, and/or easily-obtained temp powers (Envenomed Dagger), this admittedly becomes dramatically easier.
    Quote:
    Third... The build for the Fire/Dark Scrapper is, shall we say... Unusual. Long story short, I resurrected it from the depths of the last page of my characters on Virtue, because I was bored, and wanted something "different". However, I didn't like any of the sword attacks. So, it's attack chain consists of Incinerate>Cremate>Scorch>Fire Blast. I have Fire Ball and an unslotted Fire Breath (I took Fire Breath at 49 because I couldn't think of anything else) for AoE's as needed, and may be able to drop Fire Blast from the chain when I scrape up the cash for the 3 LotG's I have in the build. The damage output is... Rather scary, but I'm coming from playing mostly tanks or damage dealers dealing exclusively Smashing/Lethal, so I might be impressed at nothing impressive. The question is, have I totally gimped myself by not taking Fire Sword, Greater Fire Sword and Fire Sword Circle? Or am I better off with the chain I have now, since I have the recharge I need to chain it without pause? According to Mids, Incinerate crits (and it seems to do so quite frequently) for a total of 662 damage, not counting the Touch of Death proc.
    Incinerate-Scorch-Cremate-Scorch should be a superior chain to the one you're using, but not dramatically so. You can build a decent chain (like the one I just named) without the single-target sword attacks, so those are skippable if necessary, but I would hate to skip Fire Sword Circle. Your concept is your concept, though.
    Quote:
    Related to the MA/Dark mentioned above, does anyone know how effective the -MaxHP of Degenerative Partial Radial is against AV's/GM's and such? Would it be worth taking, or would I be better off with Total Radial for the higher chance of damage?
    Degenerative's -hp is basically trash against AVs and GMs. It caps at -150 hp per stack, making it far weaker than Reactive's res debuff, and either will be weaker than the Reactive DoT for all but the most extreme (and extremely expensive) builds.
  2. Quote:
    Originally Posted by dugfromthearth View Post
    but with a dom I have one chance to hold the enemy. Missing that 25% of the time is far worse.
    For 8 seconds, yeah. Then you can try again. Or you could use the Nemesis Staff (or any other KB/KD/KU power) to knock them down.
  3. Hopeling

    The new Que

    Quote:
    Originally Posted by Forbin_Project View Post
    That's assuming the Queue fills teams to the max before starting TF's. If on the other hand it uses the minimum number required you'll get 33 instances with 1 player left over. And judging by what I've seen in the current queue system it doesn't try to fill out full 8 man teams.
    If the queue behavior for iTrials can be extrapolated to other things, the queue seems to wait something like 90 seconds after there are the minimum number in the queue, and then launches with however many people it has. So if 100 people queued up for "First Available" all at roughly the same time, you'd get a bunch of full or nearly-full teams. If they queued up individually over the course of an hour, you'd get smaller teams, although not necessarily all minimum size. Which TF they'd end up on might be some default value (Posi 1 would be the most obvious, but it might also choose the first alphabetically, or the highest-level TF they're all eligible for, or some other criteria), or maybe it would choose randomly, depending on implementation.
  4. Quote:
    Originally Posted by Ukaserex View Post
    So, essentially - the devs have a strange thing to deal with - there's about 10% of the population with 90% of the inf. They can't price conversions (inf burners) too high, or the 90% of the population won't be able to afford, or would be unwilling to pay the price.
    [Citation Needed] on those numbers, for one thing. If you're correct, though, then the inf sinks only need to be attractive to that 10% of the playerbase. Like, say, an increased auction inventory for 100m per slot. Most players wouldn't use that or even especially want it, but serious marketeers might.
  5. City of Heroes has many great features, including the ones mentioned. Above all, the one that keeps me here, and keeps me coming back after trying other things, is that unlike many MMOs, it doesn't try to force me to play any particular way, and it certainly doesn't demand I make the game my #1 life priority before I can have cool things. It is a game that tries to be a game, instead of a job, or an e-sport.
  6. Can you get mission credit in the Cafe? I'm not sure for the Lost cure specifically, never tried.

    Some invention tables in DATA or SERAPH under City Hall would be appropriate, IMO.
  7. Ah - if that is the case, sorry for the mini-rant >.>
  8. Any Lore pets with end drain (if there are any? not sure) should be buffed by Agility, just like their damage is buffed my Musculature, I would think.
  9. Quote:
    Originally Posted by Clave_Dark_5 View Post
    "Invulnerability Stalker" sounds like an oxymoron...
    I wondered how long it would take for this argument to pop up.

    Why does an invulnerable stalker make any less sense than a regenerating stalker? Or an electric stalker? Why can someone with tough skin not learn how to Hide?

    Here's a better way to deal with this problem: if the power set doesn't make sense to you, don't play it.
  10. Hopeling

    Scrapper Snipe

    That would be a fair argument, except all three snipes are locked behind the same arcs.

    Personally, my scrappers have rarely found the need to attack from range at all, and to attack with a snipe even less often and less pressingly. Given the choice between a normal ranged attack and a snipe as a prereq for whatever else is in the pool, I prefer the ranged attack, and I'm certainly not dropping a power from somewhere else to pick up the snipe as well.
  11. Hopeling

    The new Que

    Personally, I will use the new queue extensively for TFs. Incarnate trials, and possibly certain TFs like Dr Q., probably won't work so well with a team from the queue, for the reasons mentioned, but you don't need to be picky for something like Positron.
    Quote:
    Originally Posted by DreadShinobi View Post
    I would be very sad if it worked this way.
    According to the patch notes, that's exactly how it works. Admittedly, I have not tested it myself.
  12. Hopeling

    TW or StJ?

    Quote:
    Originally Posted by PleaseRecycle View Post
    You really seem to be spoiling for a fight, Hopeling
    You're right, sorry. I made my point, I'll shut up about it.
  13. Hopeling

    TW or StJ?

    Quote:
    Originally Posted by PleaseRecycle View Post
    For instance, I skipped the two performance shifters and my build is not sustainable. That's the difference. Ain't exactly low end, is it?
    I personally don't really think of a recipe that goes for 10m or less as high-end. More like "standard issue on every IO build". Indeed, all of the powers and procs you listed (except Physical Perfection) are standard issue on pretty much every /WP - I would argue that your own build (which you admitted made sacrifices to reach the softcap) is the exception here.

    Nobody's arguing that TW doesn't cost a lot of end, or that you shouldn't design your build with that in mind. But you specifically said that it required you to have more recovery than /WP can provide, and that every tool at your disposal still would be far from sufficient. Both of those things are just absolutely not true.
  14. Hopeling

    Pyre Elegy Build

    Is this posted for critique, for sharing, or what? I guess this is this a farming build?

    You've slotted several purple sets, but avoided the procs, why? The Hecatomb proc, for example, is basically directly superior to Hecatomb: Damage, because almost all of the latter's enhancement is eaten by ED. The same goes for the Armageddon and Apocalypse procs.
  15. Quote:
    Originally Posted by Rebel_Scum View Post
    I'm just thinking, neither of the other two powersets that stalkers get that have the buff per foes nearby powers retain those powers for stalkers. Willpower lacks Rise to the Challenge entirely, and Energy Aura has a modified version of Entropic Aura that gives a static bonus instead of a variable one.

    So logically we can expect a hypothetical Invulnerability set for stalkers to lose invincibility since it has to lose something for hide anyway, and have one or more powers in the rest of the set buffed a little to compensate for the lost defense.
    Invincibility is possibly the most important power in /Inv other than Unyielding. Trading it for Hide would gut the set. (Willpower also traded RttC for Reconstruction. Hide replaced QR.)

    Based on the other sets Stalkers have, it's much more likely one of the passives would be dropped (or rolled into another power) for Hide, and then Invinc would probably change to be something other than a taunt aura. It might also change to a static bonus instead of a scaling one, like Entropy Shield.
  16. Judgement/Interface are 1.5m iXP each, and Lore/Destiny are 2.25m each. That's 30 and 45 threads, or 3.33% and 2.22% per thread.
  17. Hopeling

    Decoy Army

    This has been asked for before, especially since we started getting Doppelgangers in missions. I liked it then, and I like it now. It's a nontrivial task to implement, though, just so you're aware.
  18. Short version: No.

    Long version: The debuff is both small and resistable, so the regeneration you negate is less than the DPS you'd gain using a DoT Interface.
  19. Quote:
    Originally Posted by Starflier View Post
    Is that like the kids' version of a high-five, because sheesh that's a tiny little hand.
    Quote:
    Originally Posted by Dark One View Post
    That's just a little shorter on the fingers than my hand...
    This is like the time someone in help chat said "It's 4am here", and someone else replied, "no, it's 7am here!"
    Hint: Screens come in more than one size.
  20. Well, I drew a blank on where to easily find a level 50 Paragon Protector blueside, so instead I started an Ouro arc that capped me at 45, went to RWZ, and fired Ion into a spawn of 54s. It hit all of them, despite being +8. My Last Hit Chance also still displayed 0.00%, which also implies there was no hit roll.

    Dechs, did you get a Miss message, or did the power just fail to chain? If you have a DoT interface, it can kill the Hellion before the power jumps, which (at least until recently) prevented jumps.
  21. Quote:
    Originally Posted by UberGuy View Post
    They can all miss. None of them are auto-hit.
    I've never seen my Ion miss - this should be easy to test, actually, lemme go find a MoG Paragon Protector.
  22. Canine has the math right, but IMX, 2.5 rolls is worth considerably more than 20m inf. It is luck-based, but if you're strapped for cash and need inf guaranteed RIGHT NOW, I find it's still far better to convert the merits and buy a Kinetic Combat than anything 50 reward merits could get you. The only exception would be if you don't have (and can't quickly get) the 20m you'd need to convert.
  23. Chain powers are kinda unique in that if the first hit doesn't land, the entire chain never goes off. For a normal power that's an acceptable weakness; on a Judgement it would be really, really frustrating.
    Quote:
    Originally Posted by MisterD View Post
    Now, of course people say lolpvp...
    Yes, we do!
  24. Quote:
    Originally Posted by Twigman View Post
    It doesn't have the speed nor the -presence that SS has and doesn't have even a 10th of the jump height or speed of SJ. Why does it cost more than both combined?
    It has considerably more than a tenth, and costs the same as either of them individually, not more than both combined.
    Quote:
    It should be BETTER than a power everyone gets by default for just playing the game.
    It... is. It's far superior to Sprint alone. You don't get SS nor SJ by default, you have to spend power picks on them.

    I did like the idea of an additional option for a purely cosmetic toggle, though.
  25. You mean Badge Protection? Don't triple them, replace them with something that isn't literally worse than useless >.<