Decoy Army


Aett_Thorn

 

Posted

I think Decoy Army in Illusion Control should be the exact copy of the player.


 

Posted

Well, its called "Phantom Army" as those dudes are Phantoms not decoys. A Decoy army would in fact be an interesting power though.


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Posted

This has been asked for before, especially since we started getting Doppelgangers in missions. I liked it then, and I like it now. It's a nontrivial task to implement, though, just so you're aware.


 

Posted

Well, let's say with all technicalities of actually implementing this aside, they did implement it.

You'd have 3 Decoy's that were all illusion/x pets where X is your secondary.

Right now Phantom Army only uses blast and melee powers, not control and support powers.

If they changed the decoys to illusion+support powers it would entirely be changing what kind of powers the pets used (from dps abilities with taunt components to control and support). In a nutshell, I'm pretty sure this is breaking the cottage rule.

What powers would they give them anyways? Definitely Spectral Wounds. The only other option I can see from illusion control would be Blind (since I don't see them allowing the decoys to spawn more decoys, when phantasm already does this), and that brings the pets from being able to damage and taunt to being able to damage, taunt, and hold. The case is even worse when looking at your secondary. If I'm a Ill/Cold troller does that mean each of my 3 decoys would be able to drop sleets?


Then there is slotting, since the ability would basically encompass every power trollers have access to in their secondary, pretty much every IO set would need to be available to them.

I just don't see it working.


 

Posted

They don't need to change Phantom Army's powers. I think they should make it so they continue using the same powers they do now, just wearing (a slightly transparent version of) the player's costume.


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Posted

As much as I would love to summon three copies of myself that then summon three copies of Phantasms to back up my own Phantasm (and, of course, they each summon Decoy Phantasms) - an 'exact' copy down to power sets would probably be a bit too powerful, not to mention resource intensive.

But, glorious.

Still, it would be pretty neat to have the Phantom Army models use the doppleganger tech to each be duplicates of the character without altering their existing powers.


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
They don't need to change Phantom Army's powers. I think they should make it so they continue using the same powers they do now, just wearing (a slightly transparent version of) the player's costume.
Oh if the OP is just talking about the costume, then I think that's fine. I thought he meant powers also, like the dopplegangers.


 

Posted

Would be even neater if they copied random costumes from costume slots you've opened up.


Even cooler than that? It copied the costumes from any character on your character login screen.


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