Regular merits: convert to HM or random roll?


Canine

 

Posted

So, I'm happy with my random Hero Merit rolls... I've picked up my fair share of big ticket items in addition to a lot of 10-20million recipes. The batch I bought from Fulmens had a nice mix with a few 100m crafted items mixed in with "crap"TM

Question for the market experts... I have been running task forces and picking up regular merits off things like the explore accolades and initial tips / second run in a week of signature story arc etc. Should I be converting these to hero merits and random rolling on the hero merit tables or just go to a regular merit vendor and random rolling there? What's the common wisdom on this choice?


 

Posted

Quote:
Originally Posted by MikeRobe View Post
So, I'm happy with my random Hero Merit rolls... I've picked up my fair share of big ticket items in addition to a lot of 10-20million recipes. The batch I bought from Fulmens had a nice mix with a few 100m crafted items mixed in with "crap"TM

Question for the market experts... I have been running task forces and picking up regular merits off things like the explore accolades and initial tips / second run in a week of signature story arc etc. Should I be converting these to hero merits and random rolling on the hero merit tables or just go to a regular merit vendor and random rolling there? What's the common wisdom on this choice?
Depends on how you think your luck will hold up...

For 50 reward merits and 20M inf, you get 5 random recipes from a Hero Merit.

The same 50 Merits will get you two and a half random rolls as Reward Merits, but you won't have spent the 20M with the chance of getting bog all from the rolls.

It's one of those personal choice things as far as I'm concerned. Convert and burn if you think your luck will hold, Covert and save if you're after a specific recipe, don't convert if you can't spare the 20M inf.

Sorry I couldn't be much more help, but I don't think that there is a single 'best' option.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Canine has the math right, but IMX, 2.5 rolls is worth considerably more than 20m inf. It is luck-based, but if you're strapped for cash and need inf guaranteed RIGHT NOW, I find it's still far better to convert the merits and buy a Kinetic Combat than anything 50 reward merits could get you. The only exception would be if you don't have (and can't quickly get) the 20m you'd need to convert.


 

Posted

My feeling is that HM's are always better. (I'm trying to destroy as much inf as possible, and encourage other people to destroy as much inf as possible, but that isn't, actually, why I'm giving this advice. )

You trade 20 million inf for an extra 2.5 rolls. The market values one random roll at about 15-20 million inf if you're willing to craft. In a perfectly efficient market, which in our case we have not got, the price for thirty random recipes [about 600 million, maybe more if they're a hard-to-get level] and the price of six one-merit recipes [about 450 million] and the price of three two-merit recipes [about 360 million] would be about the same.

So two and a half recipes are worth, say, 30 to 50 million. Well worth the price, I think.


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So you think you're a hero, huh.
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Posted

I'll tell you a week after I22 goes live.


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I've moved on to Diablo 3, TopDoc-1304

 

Posted

Quote:
Originally Posted by Fulmens View Post
My feeling is that HM's are always better. (I'm trying to destroy as much inf as possible, and encourage other people to destroy as much inf as possible, but that isn't, actually, why I'm giving this advice. )
Sorry, I only peruse this forum occasionally -- why are you trying to burn as much inf as possible?


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@Ukase

 

Posted

Quote:
Originally Posted by Fulmens View Post
In a perfectly efficient market, which in our case we have not got,
Hey, nice reference! I didn't even notice it was a hotlink at first. I'll have to listen to those when I get to a place I can turn the sound up.


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Posted

Quote:
Originally Posted by Ukaserex View Post
Sorry, I only peruse this forum occasionally -- why are you trying to burn as much inf as possible?
To fight inflation. In this game there isn't a fixed amount of Inf. It's essentially a money printer on auto. And as time goes by, with more and more players, and as they level up, the money printer prints more and faster.

So we have a situation where recipes that were going for 80-200 million in i12 are now going for 300-900 million Inf (and climbing).

The market destroys Inf. But very poorly.

While hero merit random rolls aren't NECESSARILY a true Inf destroyer, their random nature allows them to be. The best Inf destroyers are the various vendors and the Inf-to-Prestige conversion.



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Posted

So random is random(tm) ... converted and rolled, got an oblit quad and a numina unique and a few low teen million recipes. Well worth the 20m I think.


 

Posted

Ok, I see where you're coming from - and obviously, with marketing savvy, you're not likely to run out of inf any time soon, regardless.

So, essentially - the devs have a strange thing to deal with - there's about 10% of the population with 90% of the inf. They can't price conversions (inf burners) too high, or the 90% of the population won't be able to afford, or would be unwilling to pay the price.

Probably the best solution is to limit every toon's ability to earn inf - and once a toon reaches that amount - it stops earning it.

Instead of a toon having a set amount - inf earned would be account based, rather than character based.

Obviously, what that cap would be would require a lot of thought.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Quote:
Originally Posted by Ukaserex View Post
Ok, I see where you're coming from - and obviously, with marketing savvy, you're not likely to run out of inf any time soon, regardless.

So, essentially - the devs have a strange thing to deal with - there's about 10% of the population with 90% of the inf. They can't price conversions (inf burners) too high, or the 90% of the population won't be able to afford, or would be unwilling to pay the price.

Probably the best solution is to limit every toon's ability to earn inf - and once a toon reaches that amount - it stops earning it.
Your idea of a "best solution" strikes me as... odd.

I don't expect such a "solution" would be received particularly well.


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Posted

Quote:
Originally Posted by Ukaserex View Post
So, essentially - the devs have a strange thing to deal with - there's about 10% of the population with 90% of the inf. They can't price conversions (inf burners) too high, or the 90% of the population won't be able to afford, or would be unwilling to pay the price.
[Citation Needed] on those numbers, for one thing. If you're correct, though, then the inf sinks only need to be attractive to that 10% of the playerbase. Like, say, an increased auction inventory for 100m per slot. Most players wouldn't use that or even especially want it, but serious marketeers might.


 

Posted

Quote:
Originally Posted by Ukaserex View Post
there's about 10% of the population with 90% of the inf.

Probably the best solution is to limit every toon's ability to earn inf
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Posted

... and buying Hero Merits with Reward Merits + inf is a perfect solution. You can either buy something with [say] "100 RMs plus 40 million inf" or "200 RMs" [roughly] so if you don't have the inf you have another option.

Even if 90% of the population DOES have 10% of the inf, that's not going to block them from converting to HMs. 100 trillion (estimated inf), 10% of that is 10 trillion, 90% of the population is (very generously) 100,000 people, so the 90% have an average of 100 million inf each.


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So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Limiting the amount of inf a character can earn is already in place, has been from the start...2 billion and no more.


 

Posted

Quote:
Originally Posted by Fulmens View Post
Pretty much what Hyperstrike said. Making Hero Merits out of reward merits IS an inf destroyer (20 million a shot.) I love it.
It's even better than that if the items you get with those hero merits find their way to the market where they can destroy more inf.


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

Organica did a test by converting r merits to hero merits and then a random roll. if I remember correctly, her average profit for random roll is 77 mil. 77-20 = 57 or 1 mil / r merit. can you average 1 mil profit with random rolls at the merit vendor? from my test, rolls at the merit vendor yield 250-500k / r merit. I would convert r merits to alignment merits.


 

Posted

Quote:
Originally Posted by Jade Ivy View Post
Organica did a test by converting r merits to hero merits and then a random roll. if I remember correctly, her average profit for random roll is 77 mil. 77-20 = 57 or 1 mil / r merit. can you average 1 mil profit with random rolls at the merit vendor? from my test, rolls at the merit vendor yield 250-500k / r merit. I would convert r merits to alignment merits.
It's been a year and a half since I did that, but my general conclusion was random rolls + crafting and careful selling was about equal to buying a bunch of LotG +7.5% recharge recipes and crafting/selling them, or nearly as good as buying and crafting a Glad Armor proc 3% def recipe and crafting/selling off market. I think I wound up somewhere over 2 billion for 30 random amerit rolls, in other words, and I was paying 20 million a day to convert. (I can't remember if I converted on every hero merit -- I seem to recall that I did, but I should have had 1 every 2 days from tip mission too?)

Hard to say what that might work out to a year and a half later, but probably still close enough to be a viable route. And really, since there are more ways to earn amerits directly, that saves you a little money.

Although to be honest, I haven't done a lot of random rolls since -- but I've earned quite a few Glad Armor procs. ^_^ I like doing that better, I guess, and I use them in my own builds a lot. I have two in my base right now, and four characters working their way towards 30 amerits.

I really wouldn't consider doing random rolls with regular merits.



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Posted

Quote:
Originally Posted by Jade Ivy View Post
Organica did a test by converting r merits to hero merits and then a random roll. if I remember correctly, her average profit for random roll is 77 mil. 77-20 = 57 or 1 mil / r merit. can you average 1 mil profit with random rolls at the merit vendor? from my test, rolls at the merit vendor yield 250-500k / r merit. I would convert r merits to alignment merits.
*points to sig*

At level 50, I'm currently getting an average of 98 mill per random hero merit roll after taxes and build cost with 82 rolls done. Subtract 20 mill for conversion and you'd still be making a good amount on average, more than most straight purchases.


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