Building for XP Debt Protection


Daemodand

 

Posted

So, I was playing around with a Warshade build (because, despite looking at the MFing Warshade build, and various respecs of my Warshade, I still haven't found a build I enjoy playing.) and I have discovered two things:

1) MIDs doesn't even bother calculating how much XP Debt Protection you've accumulated through various bonuses.

2) With only set bonuses, I couldn't do better than 33.5% Debt Protection.

However, if I could get the recharge on Stygian Return down to less than 90 seconds, as long as I made sure to die in less than 90 seconds, I would have 100% debt protection.

That said, I don't think it'd easy to be sure to die every 80 seconds or so.

I think they could safely triple XP Debt Protection bonuses.


 

Posted

You mean Badge Protection? Don't triple them, replace them with something that isn't literally worse than useless >.<


 

Posted

...building for debt protection? Isn't that a bit defeatist? In-mission debt is so minimal, and easily erased with a Patrol XP temp power or simply by logging off for a while. Its like a parachute that calls for an undertaker when deployed.

I guess if you build for defeat, you can take comfort when things go as planned.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Hey, didn't I warn you people about my build?
Speaking of, are you going to update your guide to mention Intuition Radial?

Quote:
Originally Posted by MaHaBone23 View Post
...building for debt protection? Isn't that a bit defeatist? In-mission debt is so minimal, and easily erased with a Patrol XP temp power or simply by logging off for a while. Its like a parachute that calls for an undertaker when deployed.

I guess if you build for defeat, you can take comfort when things go as planned.
It was just a whim, after looking at building for recharge, defense, damage bonuses, or +health, I thought "Well, XP debt protection is an option too."

And why not? It's a set bonus, it should be an option. I suppose I could also try building for Status Resistance, but I imagine that would be even less effective than building for debt protection. "Wow! With this build I can get 50% Hold Resistance, that means this ten second hold will only last 6.6 seconds!"


 

Posted

No. Intuition is hardly useful. It boosts the duration of one power that doesn't even need more duration, and if you want the damage, just go musculature. Slow boost isn't really needed either, and with how much we stay stay in melee, the range wouldn't get much use.


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Posted

I build for debt protection, but I wait until I'm 50 to start collecting the sets.


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Posted

Quote:
Originally Posted by Zombie Man View Post
You should definitely build for debt protection for your Blaster. Especially if you have ever typed the phrase, "hey, watch this".

Maybe once upon a time.

I hope the OP is being serious - but I'm genuinely uncertain why it's an issue - patrol XP and the like will prevent debt completely and any debt incurred is minimal.

If you're honestly trying to avoid debt, then go for survivability - not dying is the best way to avoid it after all - but building in preparation for death is likely to cause more problems than it solves.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

It's not really an issue, it was just an idle thought, and then a consideration of "Well, if a person builds for it, why not let a character just be completely immune to debt?"


 

Posted

I see no issue at all with allowing people to build for 100% debt protection if that's how they choose to spend their IO bonus opportunities. Planning for defeat in this game is a rational act since it is an unavoidable part of the game. Buying fire insurance does not invite fire.


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