The new Que


Aett_Thorn

 

Posted

So who's going to use the que for the taskforces vs. pre-made teams? I like the idea of it. I still believe that the trials will be formed before hand in RWZ, Pocket D, and maybe DA.


 

Posted

Quote:
Originally Posted by PhantomRanger View Post
So who's going to use the que for the taskforces vs. pre-made teams? I like the idea of it. I still believe that the trials will be formed before hand in RWZ, Pocket D, and maybe DA.
I'll use the new queue system, definitely. Even if it's just to put up the "first available" flag while I'm going to run some missions.


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~Ralph Waldo Emerson

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Posted

Queue vs Que



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
oh god thank you for posting this I cannot express the infinite and unbounded rage I experience every time someone confuses these two


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We will honor the past, and fight to the last, it will be a good way to die...

 

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Quote:
Originally Posted by DarkGob View Post
oh god thank you for posting this I cannot express the infinite and unbounded rage I experience every time someone confuses these two
I know, right?


As for the OP; I won't be using the queue to join TFs. I don't PuG. However I will be using (assuming it works this way) the function to start TFs while standing on the first door of the mission. 30 seconds less to complete a TF? ILL TAKE IT!


 

Posted

I would say, if you have the minimum for the tf, to queue up and see if you get anymore



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

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Quote:
Originally Posted by DreadShinobi View Post
I know, right?


As for the OP; I won't be using the queue to join TFs. I don't PuG. However I will be using (assuming it works this way) the function to start TFs while standing on the first door of the mission. 30 seconds less to complete a TF? ILL TAKE IT!
I think it works by teleporting people to the TF contact, which would be slower than having the rest of team ready at the mission door.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

I am definitely use the new feature, given that it works as intended and other people queue up as well. I feel like one reason we don't see more TFs running is people don't really want to put in the energy to form one. I'll often get online and see if any thing is going on and see a lot of messages of people saying they'd join something if anything is going on. When I started running my own TFs rather than waiting for one to start up I ended up getting to do them a lot more often. Sure there are times when it is hard to get something started but even pretty late into the evening I can get a team together if I start doing tells to the entire search list (and that is super tedious). So I imagine that taking away some of the difficulty in getting a TF together will really help things take off.


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Posted

Quote:
Originally Posted by PhantomRanger View Post
So who's going to use the que for the taskforces vs. pre-made teams? I like the idea of it. I still believe that the trials will be formed before hand in RWZ, Pocket D, and maybe DA.
Here's the problem... you still need a leader, that has always been the issue with the queue. This problem won't go away.


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Quote:
Originally Posted by Dogma View Post
Here's the problem... you still need a leader, that has always been the issue with the queue. This problem won't go away.
But what I am thinking is that there will be more people just sitting in queue for anything and someone will be like, "I want to run a Sister Psyche," and instead of broadcast on whatever channel their server uses they'll just hit Sister Psyche in the queue and start up that queue and it will be populated by the all those people who are just sitting on the queue list. Unless I'm not understand how this works (and do correct me if I'm wrong, cause my brain is now questioning me). Yeah, still will have a lack of leaders willing to step up, but if it is easier for them to just hit the button they might be more inclined.

Just curious, if there are 8 people who queue up for first available but no one is try to start any particular event will those guys get grouped into a random tf available for there level or will the just sit in LFG limbo until someone tries to form an actual group?


Current Mains:
151 Proof - Fire/Fire Tank (50) - Triumph
Celestial Hammer - TW/Elec Brute (50) - Triumph
Amphetami - Crab Spider (24) - Triumph
Global @TheDangerousNacho

 

Posted

Quote:
Originally Posted by PhantomRanger View Post
So who's going to use the que for the taskforces vs. pre-made teams? I like the idea of it. I still believe that the trials will be formed before hand in RWZ, Pocket D, and maybe DA.
For Baf or lam, sure - but for MoM, UGT, if I run one, I'll be forming ahead of time - suppose there are no level shifted toons? It'll likely fail, wasting everyone's time.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

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Quote:
Originally Posted by tanstaafl View Post
I think it works by teleporting people to the TF contact, which would be slower than having the rest of team ready at the mission door.
I would be very sad if it worked this way.

Quote:
Originally Posted by Dogma View Post
Here's the problem... you still need a leader, that has always been the issue with the queue. This problem won't go away.
No TF in this game needs a "leader". For the majority of TFs, all the leader needs to do is set the missions. Of course a good leader could do alot more, but much of that isn't needed. On more complex TFs discussing a strategy may be necessary, but you don't need to have the star to do that.

As for trials, lams and bafs are pretty much auto pilot run. I don't see people full pug lfg queueing the higher trials though.


 

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Quote:
Originally Posted by Sarha View Post
Just curious, if there are 8 people who queue up for first available but no one is try to start any particular event will those guys get grouped into a random tf available for there level or will the just sit in LFG limbo until someone tries to form an actual group?
Once there are enough people to form the minimum sized group for the TF that satisfies enough peoples LFG settings (So, heroside, 3 for Positron 1 or 2 for instance) it should send the pop up to everyone involved and then start. Not sure what the order of preference is if there are multiple "valid" TF choices for the min. requirements.


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I know I would - been trying to do a Citadel for a week now to finish TF Commander. haha


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

Personally, I will use the new queue extensively for TFs. Incarnate trials, and possibly certain TFs like Dr Q., probably won't work so well with a team from the queue, for the reasons mentioned, but you don't need to be picky for something like Positron.

Quote:
Originally Posted by DreadShinobi View Post
I would be very sad if it worked this way.
According to the patch notes, that's exactly how it works. Admittedly, I have not tested it myself.


 

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Quote:
Originally Posted by DreadShinobi View Post
As for trials, lams and bafs are pretty much auto pilot run. I don't see people full pug lfg queueing the higher trials though.
After a MoM that was run tonight, it occurs to me that the only thing making MoM or UGT challenging is people not being familiar/comfortable with what to do. This will change over time.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

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Quote:
Originally Posted by Hopeling View Post
According to the patch notes, that's exactly how it works. Admittedly, I have not tested it myself.
And I was so looking forward to having another thing to micromanage D:
Either way, despite my own hopes and wishes for it, I think it's better that way.

Quote:
Originally Posted by Ukaserex View Post
After a MoM that was run tonight, it occurs to me that the only thing making MoM or UGT challenging is people not being familiar/comfortable with what to do. This will change over time.
That goes for pretty much any content in any game. Remember when people thought ITFs were challenging?


 

Posted

I don't think I'll use it much for TFs, but I sure hope it becomes more usable for iTrials. I hate sitting in the queue not being able to do much..

Now I can be running some tips missions or farming something while I wait for an iTrial.

Edit: I said I don't think I'll use it much for TFs, but I still like the idea of it being available to use for that purpose.


 

Posted

Quote:
Originally Posted by Dogma View Post
Here's the problem... you still need a leader, that has always been the issue with the queue. This problem won't go away.
/This.

Been playing for almost 8 years now and I can't guess how many thousands of times I've seen half a dozen people in the same zone spamming they are looking for the same TF, and not one of them was willing to be leader and invite the others. I'd run some missions and come back 45 minutes later and the same people would still be there waiting for someone else to take the star.

I've seen frustrated players get sick of the spam and invite them to the TF team to help get them started and leave the TF, only to see the losers themselves quit the TF and start spamming again because none of them wanted the star.


I've also seen far too many pug trials fail to start or have people quit upon entering because the team wasn't maxed out.


 

Posted

As long as it doesn't tell me how many others are waiting for a certain TF/SF, trial what have you this thing is gonna be useless like it is for the trials. Good idea poor execution.


 

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Quote:
Originally Posted by DarkGob View Post
oh god thank you for posting this I cannot express the infinite and unbounded rage I experience every time someone confuses these two
So how do you feel about those who say their alignment is Rouge?


_________
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Quote:
Originally Posted by Mr_Morbid View Post
So how do you feel about those who say their alignment is Rouge?
I always thought that was the CoH way of saying they were coming out of the closet, and I fully support their choice of lifestyle as long as they support mine.


 

Posted

I'd like to see the LFG queue succeed, but the problem is that you can't see into it. You don't know how many people are queued for what things, and what ATs those people are.

There's a functional problem with the queue as it is: the trial will kick off shortly after the minimum number of players having queued themselves. If the league doesn't have the oomph to succeed (not enough players, not enough T3-4 powers like Barrier, not enough characters with level shifts), it'll be a waste of everyone's time. The trial will start, everyone will look at what they've got and then they'll all bail. This already happens with Death from Below -- many people bail as soon as they see there's only five or six people queued.

I'd like to see the queue interface beefed up so that it's more like the Find Team window, in that you could see the names and ATs of all the other players looking for trials. I think a pre-queued state is also required to make it work more like a hand-built trial. But that'll be a big project.

For the time being, however, I think two minor changes would help greatly: eliminating the requirement for all members of a league to be in the same zone for the trial to start, and make the LFG channel a global chat channel that everyone can converse on.

This would provide an easy way for people interested in trials to find each other, organize and get started without having to all be in the same zone, which typically wastes five minutes most every time a trial is done, with people alting and what-not.


 

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Originally Posted by Rodion View Post
I'd like to see the LFG queue succeed, but the problem is that you can't see into it.
A lot of us are asking to at least see the number of people queued for each Trial/TF. It would help folks pile onto a team once they saw some folks waiting for an event. Your other ideas are good too. I'd like to add that I think the LFG tool should be smartened up and allowed to be a bit more choosey how it forms teams.

Quote:
For the time being, however, I think two minor changes would help greatly: eliminating the requirement for all members of a league to be in the same zone for the trial to start, and make the LFG channel a global chat channel that everyone can converse on.
These are also good, you should head over to the beta feedback forum and post these ideas too.


 

Posted

Quote:
Originally Posted by Rodion View Post
For the time being, however, I think two minor changes would help greatly: eliminating the requirement for all members of a league to be in the same zone for the trial to start, and make the LFG channel a global chat channel that everyone can converse on.
1 - The LFG system already doesn't care if all your leaguemates are in the same zone.

2 - I believe you mean teammates, which the system currently does care if they are not in the same zone. it's the next thing they are working on for the queue system - they've said this and also mentioned it's harder to do than the letting people enter instances.

3 - The LFG channel would be nice.


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www.repeat-offenders.net

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