Scrapper Snipe


ArchGemini

 

Posted

Are Scrapper Snipes worth it. In general, and/or for muling? Or should ya just run up and beat the crap outta it?


 

Posted

What the hell is a "Scrapper Snipe?"

Blaster Snipes are long-range, long-animation, interruptable, highish damage primary attacks.

That doesn't sound like ANYTHING scrappers routinely get as a primary.

...which is pretty much WHY we run up and beat the crap outta things!


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Yeah...Scrappers don't get snipes. They do get ranged attacks from their Ancillary (Or Patron) pools but that's it.

That being said, a ranged attack or two isn't necessarily a bad idea. They're a nice tool for pulling when you need to or tagging a runner before they get too far away.


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Posted

Two words: Patron Pool.


 

Posted

Yeah, I was pretty much talking Patron Pools. I was thinking Mu Zapp in particular, but wanted some general strategy discussion from everyone about them. I am looking at building something (hopefully) epic over the next couple weeks along the lines of a Elec/Elec/Mu Scrapper, then maybe add any Incarnate powers with end drain, just to drive the point home lol.


 

Posted

Soul Mastery grants Moonbeam and Mu gives Zap.

To put it in perspective. Scrapper Moonbeam has a cast time of 7.33s for 287.8 damage. Defender Moonbeam has a cast time of 4.33s for 129.7 damage.

Dark Melee's attack chain of Smite -> SL -> Smite ->MG takes 5.94 seconds.... for a total of 506.48 damage (base).

Snipes are generally the worst power pick to ever be able to take... >.>



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

What might seem an incorrect answer at first glance is in fact a good answer: scrappers don't get snipes.


 

Posted

Quote:
Originally Posted by Codewalker View Post
Two words: Patron Pool.
Six words: call it a "ranged ancillary or patron pool attack."

Those aren't terribly long range, they're not terribly damaging, and they're not interruptable -- and they don't take long to animate.

All of the above are features of the only attacks in the game which are called "Snipe attacks," which take the "Snipe" category of IO's.

Or paragonwiki sums it up even better: "Snipe attacks are interruptible, very high-damage ranged attacks with nearly double the range of normal ranged attacks.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

The OP specifically asked about snipes, though. I'm assuming in the context of IO set muling and if any snipe sets have bonuses worth getting.

I didn't think the he actually wanted to use a snipe. I can't think of why a scrapper ever would.


 

Posted

Fun discussion so far, but I am no less confused.

A focused blast of Mu electrical energy that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance as it can be interrupted. Some of the Endurance you drain may transfer back to you.
Damage Extreme Damage (Energy)
Recharge Slow
Minimum Level Archetypeicon scrapper.png 44 (Scrapper)
V archetypeicon stalker.png 44 (Stalker)
Effects Sniper Foe: -Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Interrupt Time.png Reduce Interrupt Time
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Interrupt.png Sniper Attacks
IO Endurance Modification.png Endurance Modification

At first glance it looks like I should void it, at second glance (after this talk) I still think I should avoid it. But I am giving it another look. And i am still gonna call it a Scrapper Snipe.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
And i am still gonna call it a Scrapper Snipe.
"If your cat had kittens in the oven, would you call them biscuits?"

Call them whatever you want to, because YOU'RE going to be the one explaining what you're talking about!


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
At first glance it looks like I should void it, at second glance (after this talk) I still think I should avoid it. But I am giving it another look. And i am still gonna call it a Scrapper Snipe.
Yeah they are Snipes, people who say otherwise didn't bother to check Mid's or CoD (or are trying to be funny).

Anyway, avoid them unless you want a set mule - as a long time Stalker player (since they were ported from Stalkers), they were always frowned upon not only for being a snipe, but because they have a much longer cast time than Blaster/Defender/Dom/Corr Snipes which already aren't exactly stellar powers.


 

Posted

Scrappers get [Zap] from Mu Mastery and [Moonbeam] from Soul Mastery.

I don't even understand how this can be an issue. They are snipes. They take Sniper IOs, are interuptable, have long range, and take for ever to fire..... Definition of a snipe.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by Kioshi View Post
Yeah they are Snipes, people who say otherwise didn't bother to check Mid's or CoD (or are trying to be funny).
Quote:
Originally Posted by _Pine_ View Post
Scrappers get [Zap] from Mu Mastery and [Moonbeam] from Soul Mastery.

I don't even understand how this can be an issue. They are snipes. They take Sniper IOs, are interuptable, have long range, and take for ever to fire..... Definition of a snipe.
Fine -- my apologies, and I stand corrected. There are TWO snipes out of eight pools and how many other NON-snipe ranged attacks within those pools?

I wouldn't be caught dead with either of them, hence my unfamiliarity with those two.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Quote:
Originally Posted by Nihilii View Post
What might seem an incorrect answer at first glance is in fact a good answer: scrappers don't get snipes.
Going to go with this one, Smiley and all (as in, not worth the pick). If you want a ranged attack, grab Mu Bolts. What you lose in power you make up in general ease and desire to use down the line. Unless you are in a really dangerous or packed mission, in nearly 7.5 seconds you might as well just turn on a travel and run that runner down.


11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?

 

Posted

And if the running mob you are trying to snipe rounds a corner, jumps in a hole or hides behind a light pole, you will waste all the time to find out the target is blocked.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by Eldorado View Post
Fine -- my apologies, and I stand corrected. There are TWO snipes out of eight pools and how many other NON-snipe ranged attacks within those pools?

I wouldn't be caught dead with either of them, hence my unfamiliarity with those two.
s'okay. I bring that out in posters somehow. I have had more flame wars started over my posts than i thought there were flames. I thought this one was innocuous enough, but ya never know when my power will surface!

But yeah, they are a rare bird (and it looks like we see why lol.) I am looking for an extremely tight build. In the development phase I never rule anything out. If I was building a car you would watch me trying to put the carburetor on the exhaust system during the initial drawings. (After all it could recycle exhaust/unspent fuel/and reduce emissions!) Sometimes you gotta let these things go though. Like the Scrapper Snipe.


 

Posted

They're pretty awful.

While it's hardly universal, there's a lot of distaste for snipes even for the AT/powerset combos where they are primary powers. The damage they deal for their total activation time, and the likelihood that they will be interrupted in combat relegates their typical use to an opening attack. Not everyone likes devoting a power pick and 3-5 slots to a power with such a limited role.

On top of that, the versions given in Patron Pools have much longer total interrupt/activation times than the snipes given to ATs like Blasters or Defenders. They're extend almost to the point of ridiculousness. On Stalkers they once had some favor in PvP since they would crit when Hidden (they might still, I don't track PvP much), but that was about it that I noticed. The Scrapper version doesn't even have that (consistent) benefit.

In short, unless you have a good set bonus you really want, I wouldn't take them.

The above assumes performance is more important than concept. Clearly, if concept gets the override then take what you will.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

At this point, I hardly even remember why snipes were designed to begin with. Perhaps the original development team had a very different view of how combat would play out than the fast-past action of today (which would go a long way to explain Devices). In any case, they are pretty much a waste of a power.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Soloing on my Energy/Energy Blaster I love Snipe. Having said you should know that I suck at Blasting. The other use is on a Dom to stealth charge Dom after a wipe, in a tight spot. The Snipe counts as an attack, charges the Dom, interrupt it w/o firing, repeat. Takes a while, but gets your Dom back up, and if you're Perma can be worth it. So, yeah, nvm lol.


 

Posted

Quote:
Originally Posted by Vauluur View Post
At this point, I hardly even remember why snipes were designed to begin with. Perhaps the original development team had a very different view of how combat would play out than the fast-past action of today (which would go a long way to explain Devices). In any case, they are pretty much a waste of a power.
Oh, they did. Admittedly, a lot has changed what with IOs and Incarnates, but even back in the day, what players actually did quickly diverged from what the devs thought they'd do.

Though not tactical combat examples, some classics were: thinking we would fight our way from mission to mission (despite giving us eventual access to travel powers) and apparently honestly not expecting anyone to do the whole "one accuracy, five damage" slotting that was one of the rages in the pre-ED days.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
and apparently honestly not expecting anyone to do the whole "one accuracy, five damage" slotting that was one of the rages in the pre-ED days.
Heh, have they ever played a video game?


 

Posted

As bad as the snipes are, I find it hard to believe that they nerfed Stalker's version by giving it 3 extra casting time.... T_T

How do you nerf a snipe is beyond me? lol

People say you can do good things with BU + Snipe. Oh my, do you know how many things you can do in 8s?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

For stalkers, by the time the snipe fires, no matter what you will be in hide. This sounds cool with a guaranteed crit but again, if they hide behind a light pole, then to bad for you.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by Jibikao View Post
People say you can do good things with BU + Snipe. Oh my, do you know how many things you can do in 8s?
I've never quite understood that line of thinking. Sure it's a nice opener for a fight, but then I'll have wasted time on build up (or whatever +damage power) and I'll have put out less damage than I would have by just sticking to my normal attacks.

Sure it's situationally useful but hardly a glowing recommendation for snipes in general.


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