Scrapper Snipe


ArchGemini

 

Posted

Sometimes, you REALLY don't want to be in melee range of a hostile (I'm thinking Marshal Blitz in SSA 3) and it helps to be able to engage from range. I've seen Defenders snipe tank Lord Recluse simply by using their Snipe power to stay out of range of retaliating fire (by hovering).

Plus there's the fact that you only have to worry about Line of Sight being an issue during the Interrupt Time duration. If you slot with Interrupt Reduction, you can bring that Interrupt time down (somewhat dramatically) and actually MOVE before the Snipe animation finishes allowing you to Corner Pull very effectively with no chance of retaliation by direct fire.

The thing is that you need to think of the Snipe power(s) as being less of a Damage Per Second sort of thing to put into an attack chain, and more of a niche role utility "tool" power that lets you "do things" which you otherwise would not be able to achieve (as easily, at a distance) with other powers.


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Redlynne View Post
The thing is that you need to think of the Snipe power(s) as being less of a Damage Per Second sort of thing to put into an attack chain, and more of a niche role utility "tool" power that lets you "do things" which you otherwise would not be able to achieve (as easily, at a distance) with other powers.
As I said, it's very situationally useful. I've certainly used it on my blasters (though not often), but I still don't really think that the snipe is exactly a good power.


MA Arcs: Yarmouth 1509 and 58812

 

Posted

My Dark/Dark/Soul Defender uses Moonbeam as another attack. Mind you, we are talking about a trio of sets which has enough -To Hit to floor an foes chances of hitting you to next to nothing, so worrying about getting hit isn't that much of a concern, particulaly on teams.

A scrapper, meanwhile, doesn't have much use for a snipe. If you have the spare power space then I guess it would be useful for pulling, but Mu Bolts/Gloom would be almost as good and would be usable mid-combat.

There are a lot more utility powers I'd take over this, Recall Friend/Teleport Foe, Hasten, Aid Other, Stealth, anything from the Leadership Pool... That's not even getting into the Epics/Patrons.

Snipes for ranged ATs? Yes please. Snipes on melee ATs? Eh, pass.


 

Posted

Quote:
Originally Posted by Vauluur View Post
At this point, I hardly even remember why snipes were designed to begin with. Perhaps the original development team had a very different view of how combat would play out than the fast-past action of today (which would go a long way to explain Devices). In any case, they are pretty much a waste of a power.
In the old days, we used them to pull, or sometimes oneshot a minion


 

Posted

Quote:
Originally Posted by Redlynne View Post
The thing is that you need to think of the Snipe power(s) as being less of a Damage Per Second sort of thing to put into an attack chain, and more of a niche role utility "tool" power that lets you "do things" which you otherwise would not be able to achieve (as easily, at a distance) with other powers.
That's what most of us are doing. Here's the problem. The need for that is comparatively so rare, that while technically not useless, many of us would rather have something else in that power pick or apply the slots somewhere else, because that will serve us better overall, even it it would be the perfect tool in the edge cases.

Why do we want to avoid Martial Blitz in SSA #3? My BS/Inv Scrapper had no problems with him.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
That's what most of us are doing. Here's the problem. The need for that is comparatively so rare, that while technically not useless, many of us would rather have something else in that power pick or apply the slots somewhere else, because that will serve us better overall, even it it would be the perfect tool in the edge cases.

Why do we want to avoid Martial Blitz in SSA #3? My BS/Inv Scrapper had no problems with him.
My IOed Inv/SS tank curpstomped him too. My MA/WP scrap and TW/FA brute on the other hand had a lot of trouble with him.

Blitz can be a real pain solo.


 

Posted

Quote:
Originally Posted by Eldorado View Post
Fine -- my apologies, and I stand corrected. There are TWO snipes out of eight pools and how many other NON-snipe ranged attacks within those pools?
Lol you guys can't be this clueless...

Stalkers/Scrappers have access to THREE snipes.


 

Posted

Quote:
Originally Posted by Leo_G View Post
Lol you guys can't be this clueless...

Stalkers/Scrappers have access to THREE snipes.
A lot of people don't know about the first two, it reasonable that fewer would know about one that needs an arc to get at.


 

Posted

That would be a fair argument, except all three snipes are locked behind the same arcs.

Personally, my scrappers have rarely found the need to attack from range at all, and to attack with a snipe even less often and less pressingly. Given the choice between a normal ranged attack and a snipe as a prereq for whatever else is in the pool, I prefer the ranged attack, and I'm certainly not dropping a power from somewhere else to pick up the snipe as well.