Crafting Table in Atlas Park?


Aett_Thorn

 

Posted

Is there a crafting table anywhere in Atlas Park? It's really annoying that I have to zone to a base, RWZ, or one of the Universities in order to complete the "Craft Lost Cure" mission in the Midnighter arc.

Is it too much to ask for a crafting table in Azuria's office at City Hall? To prevent it from being used/abused 24x7 by players for general crafting, perhaps it could be flagged as a "glowie" mission object for only that particular mission?

Now that we all have to complete the entire arc for Midnighter access to Cimerora, this minor QoL change would be really nice for those of us with altaholism, like me. Thanks!

BTW: one or two public crafting tables at Wentworth's/Black Market would be a nice solution, too. However, that might be a little too convenient, so I won't push my luck by asking for that. But I suppose this paragraph is my passive/aggressive attempt at doing just that.


 

Posted

Don't you need to be in Steel Canyon for the next part anyways? Why not just use the crafting tables there?


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Posted

"Crafter's Cafe" in the Mission Architect. (It might be slightly different name...but I'm almost 100% sure that's the name of it.)

I abuse the crap out of that mission...


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Posted

Can you get mission credit in the Cafe? I'm not sure for the Lost cure specifically, never tried.

Some invention tables in DATA or SERAPH under City Hall would be appropriate, IMO.


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Don't you need to be in Steel Canyon for the next part anyways? Why not just use the crafting tables there?
Well to cure the lost you have to go to one of the following zones

Faultline
The Hollows
Kings Row
Perez Park
Skyway City


but to enter the Midnighters Club you have to be in Steel Canyon and give the password to the Latin Student at the entrance.

Oh and if the OP isn't aware right next to the University in Steel Canyon is a Wentworth's, and Redside the University and Midnighters Club is in Cap, right next to the Black Market.

So the devs already made two locations in the game with convenient crafting/market access.


 

Posted

Quote:
Originally Posted by Rathulfr View Post
Is there a crafting table anywhere in Atlas Park? It's really annoying that I have to zone to a base, RWZ, or one of the Universities in order to complete the "Craft Lost Cure" mission in the Midnighter arc.
Your base is more convenient than a crafting table in AP because there are no Lost in AP. So, you *must* leave AP to cure the Lost. The question is: where is a convenient crafting table on the way to the Lost?

Answer: Your base.

TP to your base, craft, then use a telepad to Faultline and there are Lost within 100 yards of you.


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Posted

ANd for those who do not have a base then they have to go to Steel Canyon or Cap. Just saying a crafting table would be nice in a Went worth's or Black Market


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Posted

Quote:
Originally Posted by Zombie Man View Post
TP to your base, craft, then use a telepad to Faultline and there are Lost within 100 yards of you.
I prefer base portal, craft cure, then teleporter to Perez Park. There's plenty of lost on the north side, and the gate to Steel is right there (and drops you off right by the University). YMMV.


 

Posted

Quote:
Originally Posted by ShaylaDominatrix View Post
ANd for those who do not have a base then they have to go to Steel Canyon or Cap. Just saying a crafting table would be nice in a Went worth's or Black Market
And the players would still have to go to Steel Canyon or Cap to finish the storyarc and both zones have a Went/BM and a University side by side, and easy access to Lost that need to be cured.

There are no Lost in Atlas and there is no valid reason to add crafting tables to Atlas Park.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
There are no Lost in Atlas and there is no valid reason to add crafting tables to Atlas Park.
"No valid reason", really? None at all? I already posted at least one valid reason in my OP: it would remove an unnecessary bit of tedium from the Midnighter arc (blue side). Today, a player must:

1. Zone to AP to talk to Argot Burgwot and Azuria.
2. Zone somewhere ELSE (PU, RWZ, or SG base) to craft the Lost cure power.
3. Zone somewhere ELSE to actually cure the Lost.
4. Zone to Steel Canyon to talk to the Latin Student.

If there was a crafting table in Azuria's office (or anywhere else in AP), we save at least one zone map load step. That seems valid enough to me.

I try to avoid zoning as much as possible, mostly because my computer is old and slow, but also because it's just no fun. It's no fun to be forced to zone for a FedEx mission like Craft Lost Cure. Don't we already have to zone enough for regular missions? I can't be the only one who hates zoning, especially for trivial tasks like Craft the Lost Cure.

Ultimately, the valid reason is "convenience". CoH has lots of things that add convenience: Contact cellphones, the PTA, Base/Mission TP, Ouroboros, etc. And recently, the devs made Radio, Tip, and newer TF missions more convenient by keeping them more localized to the current zone, specifically to address the inconvenience of the almost constant zoning associated with the older story arcs (remember the agony of the original Positron?).

If there's "no valid reason" for the convenience of a crafting table in AP, then maybe there's no valid reason for these other conveniences, either?

I'm not asking for an "I Win" button. I'm merely asking for a tiny bit more convenience that can be easily accomplished with existing tech.


 

Posted

Or, if it would be all that terrible to have a crafting table in AP, here are some other alternatives:

1. Have Azuria craft the cure for us, as part of the story. She's already there and involved in the arc anyway. If other NPCs can grant temporary powers, so can she.

2. Change Craft Lost Cure mission to send us to another Contact in City Hall for assistance, like Rick Davies or Jonathan St. John Smythe. They craft the cure and give us the temp power, as suggested in item 1 above.

3. Put a glowie/mission object that crafts the Lost cure temp power in the M.A.G.I., D.A.T.A., or S.E.R.A.P.H offices in City Hall. As I said above, that would be consistent with the aesthetic of the story arc and game universe/lore.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Your base is more convenient than a crafting table in AP because there are no Lost in AP. So, you *must* leave AP to cure the Lost. The question is: where is a convenient crafting table on the way to the Lost?

Answer: Your base.

TP to your base, craft, then use a telepad to Faultline and there are Lost within 100 yards of you.
Not everyone has, or wants, an SG base with a crafting table and/or zone teleporters. Yes, I hear your gasps of shock and horror, but it's true, for some.

I actually do have a small SG base with a crafting table that I keep for me and my alts. However, because it's a small SG, and I'm the only one in it, I don't have, or want to get, enough Prestige to add a Teleporter room and the Telepads. So using my SG base for crafting is actually a bit less convenient, because I have to zone IN from AP, and then zone OUT to AP again, before I can zone somewhere ELSE to actually cure the Lost. :P


 

Posted

Quote:
Originally Posted by Hopeling View Post
Some invention tables in DATA or SERAPH under City Hall would be appropriate, IMO.
This, please. Thanks!