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Posts
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If it's exclusively for RP reasons, I'd prefer the game not specify or even suggest a weight. To be remotely realistic or useful it would have to specify a wide range of weights, anyway, before even considering the ways in which supers can break that mold.
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I totally agree, Khasei. Nevertheless, that's how it's looking right now.
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The patch notes describe the change poorly: really, what changed is that HOs will no longer enhance power attributes unless the power is flagged to accept that kind of enhancement. Mind Link doesn't (directly) accept recharge enhancements, so the +recharge portion of Membranes doesn't work.
We aren't guessing about this, or trying to interpret it from the patch notes. You can copy a Widow over to beta and see yourself: Membranes in Mind Link do not enhance its recharge. -
That's the thing, though. The people posting the threads that this is a parody of aren't usually looking for "the build that fits my playstyle", they just have unrealistically high expectations. That's what makes this a "funny because it's so true" joke.
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It was talked about in... seems like every discussion of Staff Fighting since its announcement, but maybe my memory is exaggerating that. It was definitely mentioned more than once, and repeated a lot by players in various threads, and has generally been known for quite some time. Not that I can fault anyone for not knowing every detail of the upcoming issue, especially if they haven't been following things closely.
The Producer's Letter talks about the releases planned for March, and says nothing of Staff Fighting. That's not proof it will be April or later, but it seems strongly implied. -
Quote:Yes. "Caveat Emptor" means "Let the buyer beware". If you're buying something from someone you don't know, and you fail at even the most basic diligence (checking how much the item you're buying is worth), you have no one to blame but yourself if you overpay.So if someone does not know the market is about to change, and they are "stupid" in that they dont spend the time on the market or the boards that you and I do clearly. Its ok to charge them over the cap price. Because thats what this thread is about. If you charge 1 billion ingame and someone who does not know and is not informed. Also this person may have saved for many months to get one of these. You think its ok to charge them over the cap off market, "because they are stupid" is that what you are saying?
Moreover though, you have yet to demonstrate that any significant number of people have the billions to spend, but are not aware that prices are about to drop precipitously. -
SS isn't actually terribly noteworthy by itself. It's the way Rage boosts damage auras, Burn, and epic attacks that puts it over the top, mostly. So yes, there's lots of other valid options, especially if you're not pairing with /Fire.
Fiery Melee is a solid set. It doesn't have control or mitigation, but FSC is a very strong AoE (comparable to Footstomp + Rage, other than its radius), and it has good single-target attacks (better than SS, if you don't include Burn/Gloom), and fire damage is generally less resisted than smashing. -
Quote:I think I'm in that category... maybe on the high end of that category, "upper middle class" I guess. I often have to disassemble an older character's build to fund a newer character's build. Despite my 4-year vet badge, my net worth is still only enough to have about 8 characters equipped at a time, plus a few hundred million liquid. I don't farm or play the market, I just do the things I like, and sell things that I earn from that (via drops or merits).Basically, I think anyone new to the game or relatively casual/middle classed in terms of total inf holding will...lose a significant method/opportunity to improve their economic standing in the game.
This definitely will reduce the usefulness of buying purples/PvP IOs with alignment or empyrean merits. Those are hardly the only way to break into the market, though. I'm far from convinced my ability to earn inf overall will be reduced; I expect I'll end up spending less A-merits on big-ticket items and more on random rolls. -
Quote:I wouldn't be disappointed. I'd just be perplexed, since converters aren't sold for points, they're obtained in-game.If the drop rate was lowered to increase purchases of converters then I will be disappointed.
Really, though, so far in this thread we do not have nearly enough evidence to conclude with any degree of confidence that anything has actually been changed. -
It doesn't HAVE to have a 100% proc chance to be worth using. It's still quite good with a 50% or 70% chance or whatever.
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Welcome back!
Tips are the basis of the alignment system. Snow Globe has written a guide on the subject, but in short, these days there are 4 alignments: Hero, Vigilante, Villain, and Rogue. Hero and Villain should be self-explanatory; Vigilante and Rogue are the "shades of grey" alignments in between, and can travel to both hero and villain zones (Vigilantes are outside-the-law types, like the Punisher, and Rogues are just in it for the money, whether that means hurting or helping people). However, contacts still treat Vigilantes as heroes and Rogues as villains, so they can't do missions for non-TF contacts on the opposite side, but they can do tips, newspapers/radios, and TF/SFs. Tip missions allow you to change alignment, or to reaffirm your current alignment (and gain bonuses for doing so).
Tips are separate from the whole Incarnate thing. Incarnate powers can be earned by level 50 characters, and Dispari has also written an excellent guide on the topic. Basically, you unlock a slot, then you obtain incarnate components and use them to craft a power for that slot. Each slot does different things - Alpha gives passive enhancement bonuses, Judgement is a massive AoE attack, Lore summons pets, Interface attaches a debuff or DoT to your attacks, and Destiny is a team buff.
That should give you some reading material to get you started. All this, plus all the other stuff that's been added in the last 3 years, not to mention all the changes with F2P just recently, can be quite overwhelming to take in all at once, so don't hesitate to ask any other questions that come up. -
Is this a setting with widespread supernatural, superhuman, super-tech, or otherwise extranormal stuff? It doesn't sound like this is set in CoH specifically, but being able to call in, say, a psychic could dramatically alter how this would be handled. Or does this story take place in basically the real world?
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Some players may persist in their "lolstalker" attitudes. The difference is, you will easily be able to deflate such comments with 600+ point crits on command.
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Caveat emptor. Any purchase always has a risk of losing its value the next day, and if they're spending billions on something and haven't done even a bit of research, it's their own fault.
I mean, it would different if you reassured them "This item will definitely always be at least as valuable as it is now". That would just be lying. -
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Quote:If it's a known RMTer, why is a GM wasting time deleting their characters individually before booting them off the server and banning the account?It's WAI because it stops RMTer from hustling their own goods around to different alts before they get deleted.
Quote:It's WAI because it stops the email server from being hammered by multiple people doing fast multiple emails. -
Yes, it was changed just earlier today. You can see that Freitag edited it a few hours ago.
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Pylons have 87% debuff resistance, though, so I don't think that's it.
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Well, I'll try to get on a Lambda and screenshot it sometime. Maybe my memory is playing tricks on me, or maybe it's a graphics setting thing, or just not as obvious as I think it is.
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Well, for Tanker Elec Armor, the +resist from Cardiac made capped S/L resist obtainable. But you can get that pretty easily now anyway, with the ATO proc.
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Quote:Or, more succinctly, if someone says "Super Packs are gambling!" I say "...so what?"The problem is that your argument is based on a leap of logic to begin with.
Believing that buying these Super Packs is a form of gambling does not make it so.
I understand how you may not like how these Super Packs work but you've defended your dislike of them with a false equivalency.
Come up with a -valid- reason why these things are bad and I might be more willing to consider your position.
They have at least some elements in common with gambling. It's not a great analogy, really. But even if we totally agree that Super Packs are literally gambling in every way (and I don't agree with that at all, but just for the sake of discussion here), that only means Super Packs are gambling. The people arguing "That's gambling!" seem to think that also implies it's bad, or immoral, or something? I don't know, the people saying it seem to think that the conclusion after "It's gambling!" follows obviously, but they never say what that conclusion is. It certainly can't be "It's illegal!" because these do not at all meet the legal definition of gambling; if it did, minors wouldn't be able to purchase M:TG cards. It might be "It's immoral/unethical!" but I don't want to put words in somebody else's mouth, so could someone please explain: if it's gambling (in some generic, but non-legal sense), why does that matter? Is it good or bad, and why? If this is bad gambling, are physical CCGs OK, and if this is bad but CCGs are fine, why the difference? -
Maybe it has the Hand Clap shockwave also, I'm not sure, I've never noticed that. Hand Clap's shockwave is an expanding sphere; I'm talking about the disc-shaped shockwave along the ground, which looks like smoke/fire. I'm sure I'm not describing it well, especially since I haven't run Lambda in a while, but it is distinct from Hand Clap, and quite easy to spot when I know to look for it.
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Those Vigilante -> Villain missions (and the Rogue -> Hero missions) were added later, actually. When the alignment system first came out, your disappointment was justified.
But yes, they're cool missionsYou kinda slowly lose sight of the point of right and wrong and descend into madness.