Blaster ATO Proc worthless?


Aett_Thorn

 

Posted

Okay, I have 6 slotted a set of ATO for my current Dom experiment. Minor damage buff, stackable 3 times, I think the buff maxes at around 80% (not sure) for ALL of your damage output. So good I bought a second set for the next Dom I plan. I bought a 6 set for my main, a Scrapper, slightly increased critical chances across the board. Last night I look at the Blaster ATO. Mediocre chance at minor damage for the one attack you put it in? Seriously. The Blaster ATO proc is by far the worst I have seen. Not even as good as a Purple damage proc? Does the description on the Proc not match the effect, is it for all powers? Or is it really that bad?


 

Posted

If it works anything like the stalker proc does, it has a number of times per minute it will fire.

So, if it will fire 5 times per minute, and the power you put it in has more than 12 seconds base recharge, it should fire every time you use the power.

If that's true, it will be an automatic flat increase of 70 some damage to that power.

Note that I am not sure if all the procs work that way, or if it's just the stalker proc we've had confirmed as working that way.


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Posted

Quote:
Originally Posted by Blue_Centurion View Post
Not even as good as a Purple damage proc?
If you want to compare it to a purple proc, you should be comparing the purple version.

I haven't tested the blaster version specifically, but I assume it functions very similarly, if not identically, to the Corruptor proc? Other than doing a different damage type, of course. In which case, no, it is not worthless. It is in fact far better than most IO procs.


 

Posted

What I am getting at here is other Arch Type ATO Proc seem to be Global effects. The Dom Proc increases damage on ALL your powers. The Scrapper Proc increases Crit % on ALL your powers. The Brute Proc increases Fury that increases damage on ALL your powers. The Blaster Proc gives a minor damage plus to the one power you use it with? I do not understand how that is comparable to the other archtype ATOs.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
What I am getting at here is other Arch Type ATO Proc seem to be Global effects.
Some are, but not all of them. Controllers and Corruptors get a very similar damage proc. Defenders get an AoE heal proc only in the slotted power. Stalkers get a hide proc, also only in the slotted power. VEATs get a terrorize proc.

Plus, even though it's "only" as much damage as an IO proc, it has potentially a MUCH higher chance to go off, depending on which power it's slotted in. The catalyzed proc deals 107 damage, with potentially a 100% proc rate. That's REALLY REALLY GOOD for one single enhancement.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
What I am getting at here is other Arch Type ATO Proc seem to be Global effects. The Dom Proc increases damage on ALL your powers. The Scrapper Proc increases Crit % on ALL your powers. The Brute Proc increases Fury that increases damage on ALL your powers. The Blaster Proc gives a minor damage plus to the one power you use it with? I do not understand how that is comparable to the other archtype ATOs.
hey, could be the MM set. Bunch of enhancement for powers that really don't benefit from that type of enhancement (recharge in the case of the majority of the pets you slot it in).


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Posted

Honestly I was disappointed with all of the ATIO basic damage procs. Not because they are bad or anything but simply because some AT's got some interesting mechanic with theirs while others got... woohoo a damage proc like any other in the game.

There's also some weirdness with some of them... like controller and doms having a set that goes into a control power... but provides a damage proc or a +dmg buff... I mean... i cant realistically put these sets into an AOE control because I wont get the proc effect often (long recharge times) and even if I did I'd get so little out of the proc from that it hardly seems worth it. And some doms and most controllers use their single target hold as part of their attack chain where the proc WOULD be good but you cant get the 6pc bonus if you want to actually enhance the power for damage. Honestly for those two AT's it seems like the procs should be control related not damage.

AT's that got it right with ATIO procs imo are Kheldians, Stalkers, Brutes, Scrappers and Tankers. I would have included dom's here as well if their set was designed for a damage power.

AT's whose procs are more interesting than a plain dmg proc but might not be as interesting as I'd hope would be Defenders, Soldiers of Arachnos, Masterminds

AT's whose procs are just unimaginative and in some cases borderline useless? Controllers, Blasters, Corruptors, with Dominators only being here because of the what type of powers their set is designed to go in.

I would have liked to have seen the last group of procs be more AT centric like say Controllers having an improved chance to critical with their mez powers, Corruptors having their scourge damage increased, Dom's simply having their set be designed for their damage powers instead of mez powers... and Blasters... well I'm a bit head scratchy there... More dmg seems silly... but shoring up areas they don't excel at seems like a nice idea... like adding a debuff or a self buff to the blast the power is slotted in.


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Posted

They wiffle batted this one. It is seriously a no brainer. So much so I thought I was reading a typo. The damage needs to be added to every single power. Thats right, Blasters need to do more damage. A chance for extra minor damage on every attack. Period. (*ducks offstage for a couple hours to avoid the bricks, but yes, I am serious about it)


 

Posted

Quote:
Originally Posted by Kyriani View Post
Honestly I was disappointed with all of the ATIO basic damage procs. Not because they are bad or anything but simply because some AT's got some interesting mechanic with theirs while others got... woohoo a damage proc like any other in the game.

There's also some weirdness with some of them... like controller and doms having a set that goes into a control power... but provides a damage proc or a +dmg buff... I mean... i cant realistically put these sets into an AOE control because I wont get the proc effect often (long recharge times) and even if I did I'd get so little out of the proc from that it hardly seems worth it. And some doms and most controllers use their single target hold as part of their attack chain where the proc WOULD be good but you cant get the 6pc bonus if you want to actually enhance the power for damage. Honestly for those two AT's it seems like the procs should be control related not damage.

AT's that got it right with ATIO procs imo are Kheldians, Stalkers, Brutes, Scrappers and Tankers. I would have included dom's here as well if their set was designed for a damage power.

AT's whose procs are more interesting than a plain dmg proc but might not be as interesting as I'd hope would be Defenders, Soldiers of Arachnos, Masterminds

AT's whose procs are just unimaginative and in some cases borderline useless? Controllers, Blasters, Corruptors, with Dominators only being here because of the what type of powers their set is designed to go in.

I would have liked to have seen the last group of procs be more AT centric like say Controllers having an improved chance to critical with their mez powers, Corruptors having their scourge damage increased, Dom's simply having their set be designed for their damage powers instead of mez powers... and Blasters... well I'm a bit head scratchy there... More dmg seems silly... but shoring up areas they don't excel at seems like a nice idea... like adding a debuff or a self buff to the blast the power is slotted in.
As Hopeling mentioned the damage procs are actually quite nice due to the proc chance. Also keep in mind that Corrs and Blasters were limited to just 1 apoc proc and the glad javelin dmg proc (which is quite expensive) for ranged attacks and only 1 for TAoEs.

The Dom proc is one of the best ATOs they came out with. Yes, it can only be slotted into a control power, however for a dom this isn't all that bad. With this proc they can potentially deal more dps using an attack chain with a mezzing power than an attack chain using just dps powers. 60%+ dmg buff from a single slot is borderline OP, and the only reason I don't say it's flat out overpowered is because I don't want to see it go away. All the ATOs are mostly based around the AT's primary not secondary. Doms are a unique case in which they are effectively an AT with 2 primaries, and this ATO really put glue on that concept.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
They wiffle batted this one. It is seriously a no brainer. So much so I thought I was reading a typo. The damage needs to be added to every single power. Thats right, Blasters need to do more damage. A chance for extra minor damage on every attack. Period. (*ducks offstage for a couple hours to avoid the bricks, but yes, I am serious about it)
Yes, it's a real shame for it to only be three to five times better than its direct alternatives.

Could it have been even better than that and still balanced? I don't know, maybe. But the thing we actually have is not bad or "worthless" by any useful measure. If they want to make blasters better, I'd prefer they actually do that, rather than put in overpowered-yet-difficult-to-obtain Blaster ATOs.


 

Posted

A purple proc will go off 33% of the time.

If the power you slot this proc in has a base recharge longer than 12 seconds, it will go off 100% of the time.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

You say base recharge, do you actually mean final recharge value? So it fires up to 5 times per minute? Or if you have base recharge of 12 seconds but grind that down to 6 seconds is it still looking at the base and will fire 100%?

Also, will this work in the AoE 16 targets? Ball lightning has a recharge time of 16 seconds, which could easily be brought down to a few seconds. Does that mean I can get 100% chance for extra minor damage on 16 targets every few seconds?


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
You say base recharge, do you actually mean final recharge value?
No, he means base recharge.
Quote:
Also, will this work in the AoE 16 targets?
Yes, but according to Arbiter Hawk, the proc chance is reduced in AoEs, according to the target cap and AoE size. We don't have the actual formula for it, though, AFAIK, so I'm not sure exactly how much the proc chance is reduced by.


 

Posted

Quote:
Originally Posted by Hopeling View Post
No, he means base recharge.

Yes, but according to Arbiter Hawk, the proc chance is reduced in AoEs, according to the target cap and AoE size. We don't have the actual formula for it, though, AFAIK, so I'm not sure exactly how much the proc chance is reduced by.
Some hard numbers would be super nice, since all 3 of the corr sets that I have are going into fireball on each of my corrs once I get around to respeccing them.

If it averages out to be less than or even equal to the posi proc, then that would be super lame.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Okay, I have 6 slotted a set of ATO for my current Dom experiment. Minor damage buff, stackable 3 times, I think the buff maxes at around 80% (not sure) for ALL of your damage output. So good I bought a second set for the next Dom I plan. I bought a 6 set for my main, a Scrapper, slightly increased critical chances across the board. Last night I look at the Blaster ATO. Mediocre chance at minor damage for the one attack you put it in? Seriously. The Blaster ATO proc is by far the worst I have seen. Not even as good as a Purple damage proc? Does the description on the Proc not match the effect, is it for all powers? Or is it really that bad?
I would have to say that the whole is greater than the sum of the parts. The whole set - which requires that proc makes it comparable to the Thunderstrike set - with an hefty amount of global recharge. In that context, no, the proc is not worthless. It's worth as much inf as someone is willing to pay.
It the performance of the proc not as valuable as the brute, tank, or scrapper proc? In my opinion, no. (see if that will get you a cup of coffee)

Some IO sets are worth more to some folks than others. It all depends on your build and slotting/playing style.


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Posted

Quote:
Originally Posted by Blue_Centurion View Post
What I am getting at here is other Arch Type ATO Proc seem to be Global effects. The Dom Proc increases damage on ALL your powers. The Scrapper Proc increases Crit % on ALL your powers. The Brute Proc increases Fury that increases damage on ALL your powers. The Blaster Proc gives a minor damage plus to the one power you use it with? I do not understand how that is comparable to the other archtype ATOs.
Pretty sure the Brute proc only buffs the affected power's Fury generation.
The Kheld, MM&Scrapper are 3 of the only global ones.
Tank=single power +Res proc
Stalker=single power +hide proc(no placate)
Corruptor=single damage proc
Blaster=single damage proc
Defender=single power aoeheal proc
Controller=single damage proc(and all it's IOs buff control not dmg. People weren't happy)

The point is there are a very small number of global ones. And the damage procs are totally different from old ones. Instead of Proc-Per-Cast it's Proc-Per-Minute. As others have said; If it states it will go off 4 times per minute, and you put it in a power whose base recharge won't let it fire more than 4 times per minute before recharge buffs(60/4 base recharge=15sec) it will fire off it's 70/107(if purple) damage 100% of the time you use that power if it isn't an AoE. Arbiter Hawk even confirmed that for us. That makes them way more powerful than the old ones.



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Posted

Quote:
Originally Posted by Psychic Guardian View Post
Pretty sure the Brute proc only buffs the affected power's Fury generation.
This is true, but the Fury resulting from the proc will be used by every other power. With this proc in a quick-recharging power, it's ridiculously simple to ride at 90%+ fury now, whereas before it was typical to ride at 75-80% fury; the fury change made it really hard to maintain above 80% unless you were in an ambush farm.


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Posted

Quote:
Originally Posted by Blue_Centurion View Post
They wiffle batted this one. It is seriously a no brainer. So much so I thought I was reading a typo. The damage needs to be added to every single power. Thats right, Blasters need to do more damage. A chance for extra minor damage on every attack. Period. (*ducks offstage for a couple hours to avoid the bricks, but yes, I am serious about it)
So, basically you're saying you think a single enhancement should work as well
as an Incarnate Power (Reactive)?

GL with that.


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Posted

Quote:
Originally Posted by Kyriani View Post
Honestly I was disappointed with all of the ATIO basic damage procs. Not because they are bad or anything but simply because some AT's got some interesting mechanic with theirs while others got... woohoo a damage proc like any other in the game.

There's also some weirdness with some of them... like controller and doms having a set that goes into a control power... but provides a damage proc or a +dmg buff... I mean... i cant realistically put these sets into an AOE control because I wont get the proc effect often (long recharge times) and even if I did I'd get so little out of the proc from that it hardly seems worth it. And some doms and most controllers use their single target hold as part of their attack chain where the proc WOULD be good but you cant get the 6pc bonus if you want to actually enhance the power for damage. Honestly for those two AT's it seems like the procs should be control related not damage.

AT's that got it right with ATIO procs imo are Kheldians, Stalkers, Brutes, Scrappers and Tankers. I would have included dom's here as well if their set was designed for a damage power.

AT's whose procs are more interesting than a plain dmg proc but might not be as interesting as I'd hope would be Defenders, Soldiers of Arachnos, Masterminds

AT's whose procs are just unimaginative and in some cases borderline useless? Controllers, Blasters, Corruptors, with Dominators only being here because of the what type of powers their set is designed to go in.

I would have liked to have seen the last group of procs be more AT centric like say Controllers having an improved chance to critical with their mez powers, Corruptors having their scourge damage increased, Dom's simply having their set be designed for their damage powers instead of mez powers... and Blasters... well I'm a bit head scratchy there... More dmg seems silly... but shoring up areas they don't excel at seems like a nice idea... like adding a debuff or a self buff to the blast the power is slotted in.

i guess you did not use the tank set.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
The Blaster ATO proc is by far the worst I have seen.
(snippage happened)

Look at the mastermind set if you want to see the worst ATOs.

/opinion


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Posted

AoE defense is useful to a mastermind since AoE attacks are particularly dangerous to them.


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Posted

Quote:
Originally Posted by Pitho View Post
AoE defense is useful to a mastermind since AoE attacks are particularly dangerous to them.
While the MM global is more useful than the blaster proc in isolation, overall the MMset isn't that great compared to any other whole set because most pets benefit almost nil from recharge being slotted. It'd be like throwing a defense component into the blaster set. You'd have one power able to use it that would take it.


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Posted

Quote:
Originally Posted by graystar_blaster View Post
i guess you did not use the tank set.
You are correct I have not yet played with it on my Tanker. I was waiting till I had the full set (only have 3 pieces so far) to try it out.

That said... however good or bad the performance might be... I think the CONCEPT of how it should work is great. Certainly more interesting than a simple and boring damage proc.

I'm sorry... and I am not saying the damage procs we get with the ATIO's are bad, but I just find them less interesting than the ones I highlighted in my post. The really interesting ones work based on the AT mechanics or role whereas a damage proc is... well... just more dmg... woo-freakin-hoo =\


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Posted

I'm working off memory here but its not just a damage proc, right?

It also has enhancement values (recharge).

That is not insignificant.


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Posted

I'm using the tank set and love it! It's perfect for my fire tank - with the extra 2+% resistance and the proc - my fire/fire tank is at the s/l cap and my fire/stone tank reaches the cap every so often.

The recharge is nothing to sneeze at, either.


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