Blaster ATO Proc worthless?


Aett_Thorn

 

Posted

I won't deny that the recharge aspect is valuable.

All of the procs have a recharge component though. I am not complaining about that. I am simply underwhelmed with the plain old damage procs vs some of the really innovative AT/role based procs that seem far far more interesting than just a chance for some extra damage.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

I think the blaster set is awsome on my Fire psy because it fire so often on my fast ranged attack.

But my energy blaster does not have his fast ranged attack picked.(which means I would nee to respec to even utilize this power since i already have 5 purples and 4 pvp io sets.

So i am not sure what to do.

I guess if i wanted to min max i could use it but there really is no reason. ANd that is the point of this post.


Not every toons needs em. They are not actually that awesome. For some characters yets there fantasmagorical. But mostly there meh.


And thats understandable.


I have 2 of every set(cause i am a collector) and i have only 2 sets total slotted on blaster set on my fire psy and one on my elec sheild brute(hes even more redonculious then before!)


 

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The least useful proc (not the set as a whole) is for controllers. It's more or less then same thing blasters get but at least dealing damage is what blasters do.


_________
@Inquisitor

 

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Originally Posted by graystar_blaster View Post
But my energy blaster does not have his fast ranged attack picked.
The blaster ATO proc, unlike most IO procs, is not better in a faster power. It will be just as good in Power Blast/Burst, or almost anywhere else you want to put it.


 

Posted

Best mileage use: Put the Superior version in a low damage mez power like Freeze Ray or Screech.

If its base recharge is over 12 seconds it will fire every time you use the power, turning an otherwise situational power into a viable damage power.


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Originally Posted by Dechs Kaison
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Quote:
Originally Posted by ClawsandEffect View Post
Best mileage use: Put the Superior version in a low damage mez power like Freeze Ray or Screech.

If its base recharge is over 12 seconds it will fire every time you use the power, turning an otherwise situational power into a viable damage power.
I was actually wondering about that, as I looked at things like Stunning Shot. All of a sudden, it would do 70/100 damage in addition to its effect.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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For Sonic, Shout is 11s so while it won't fire all the time, it is still likely to be close enough to be great there.
The Screech idea is pretty good though. I'll givt it a try


@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker

 

Posted

Also, Paralytic Poison might be a great spot for the Controller's set.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

When catalyzed its about 107 damage. I have it in lancer shot(uncatalyzed) on my beam/em and it triggers 100% so 11 sec rech should be enough. I also have the catalyzed version in willdom on my psi blaster but after my success with it on my beam blaster im moving it to tk blast.


 

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is it 12 or 15 seconds, i've seen both mentioned here


 

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Originally Posted by Blue_Centurion View Post
is it 12 or 15 seconds, i've seen both mentioned here
It's 15 seconds for the standard version and 12 seconds for the catalyzed version.


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@Inquisitor

 

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Quote:
Originally Posted by Mr_Morbid View Post
It's 15 seconds for the standard version and 12 seconds for the catalyzed version.
My first character - and first 50 - is an Elec/Energy blaster. The longest single target attack is Tesla Cage, at 10 seconds. The only attacks over 12 seconds are the Snipe, Nuke, two AoEs. The pet has a 20 second recharge, but I would assume the PPM would be calculated off the pet's attack - which has a 6 sec recharge.

I suppose I could use it in Total Focus, but he's a flyer - I'm almost never in range to use melee attacks.


@Roderick

 

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It doesn't HAVE to have a 100% proc chance to be worth using. It's still quite good with a 50% or 70% chance or whatever.


 

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Originally Posted by Hopeling View Post
It doesn't HAVE to have a 100% proc chance to be worth using. It's still quite good with a 50% or 70% chance or whatever.
True, but Electric is generally agreed to be one of the lower performing blaster primaries.

I was hoping to get a "third blast" out of Tesla usin the mez/proc combo mentioned above. With a 10 second recharge, that's a 83% proc rate, which is pretty damn good. It's just not as reliable as I'd hoped.

It would be a 50% chance in a 6 second power... It might not be too horrible in Voltaic Sentinel either.


@Roderick

 

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Quote:
Originally Posted by Roderick View Post
True, but Electric is generally agreed to be one of the lower performing blaster primaries.

I was hoping to get a "third blast" out of Tesla usin the mez/proc combo mentioned above. With a 10 second recharge, that's a 83% proc rate, which is pretty damn good. It's just not as reliable as I'd hoped.

It would be a 50% chance in a 6 second power... It might not be too horrible in Voltaic Sentinel either.
Assuming you aren't married to the idea of a specific APP, you could use Electrical Mastery and thematically turn Shocking Bolt (the single target hold with damage and a 16 sec base recharge time) into part of your attack chain. Granted it's a dot, but it would guarantee the proc every time and have a decent dot attached with a second hold to stack with tesla. Basically you'd get more damage from it and have a variety of other tools from APP like charged armor (s/l/e resistance), static discharge (more aoe and this ones direct dmg and not dot), surge of power (oh crap button for survival) and em pulse (good for stacking with lightning clap for aoe stunning even bosses).

Just playing with mids and slotting Shocking Bolt creatively got me a 5.4 sec recharge time with hasten and some global recharge. Could prob go lower with more recharge/alpha slot modifiers. Mids says it would deal 63.71 dmg over 5 ticks before figuring in the proc's 107 damage. Thats better total damage than charged bolts and not too far behind lightning bolt.

Overall it gives you a solid ST attack for your attack chain, some survival tools and some pretty impressive (for a blaster) control stacking options. It's an option if you're willing to use that APP anyways.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
Originally Posted by Kyriani View Post
Assuming you aren't married to the idea of a specific APP, you could use Electrical Mastery and thematically turn Shocking Bolt (the single target hold with damage and a 16 sec base recharge time) into part of your attack chain.
I was actually considering respeccing into Elec Mastery, and considering that I currently use Char the same way you suggest, that would probably work for me. And with a 16 sec recharge, it should be a 100% proc rate even before I catalyze. I've heard that there's an issue with some Epic powers not taking ATOs - do you know if that affects Shocking Bolt?

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Granted it's a dot
Doesn't bother me. Just means I fire it first, so the DoT ticks while I follow through with other attacks.

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stacking with lightning clap
That's Elec Manip. I'm Energy Manip.

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It's an option if you're willing to use that APP anyways.
Definitely an option. Thanks.


@Roderick

 

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Quote:
Originally Posted by Roderick View Post
I was actually considering respeccing into Elec Mastery, and considering that I currently use Char the same way you suggest, that would probably work for me. And with a 16 sec recharge, it should be a 100% proc rate even before I catalyze. I've heard that there's an issue with some Epic powers not taking ATOs - do you know if that affects Shocking Bolt?



Doesn't bother me. Just means I fire it first, so the DoT ticks while I follow through with other attacks.



That's Elec Manip. I'm Energy Manip.



Definitely an option. Thanks.
Ah I am unsure if there's an issue preventing you from slotting it in Shocking Bolt thats a good thing to be sure of first... and sorry I missed the part of you being energy manip! But you could stack the empulse stun with total focus if you have it!

Good Luck! I hope you can slot the proc in Shocking Bolt! Let us know!


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

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Originally Posted by Blue_Centurion View Post
Okay, I have 6 slotted a set of ATO for my current Dom experiment. Minor damage buff, stackable 3 times, I think the buff maxes at around 80% (not sure) for ALL of your damage output. So good I bought a second set for the next Dom I plan. I bought a 6 set for my main, a Scrapper, slightly increased critical chances across the board. Last night I look at the Blaster ATO. Mediocre chance at minor damage for the one attack you put it in? Seriously. The Blaster ATO proc is by far the worst I have seen. Not even as good as a Purple damage proc? Does the description on the Proc not match the effect, is it for all powers? Or is it really that bad?
Not sure if anyone answered this already, but I have this set slotted on my Dual Pistol/Devices blaster. It is slotted in the Hail of Bullets power and it seems to perform very well. Combining it with Reactive and all the other tools I have to alter my damage types seems ridiculously good. And, I have been testing it on my x8 freak map with amazing results.

IMHO, *ALL* of the new AT IOs are very good and are performing up to my expectations of them. Sure, the MM set is weird but I find that it works pretty well for me.


@ Dr Gemini

Quote:
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Posted

I dont have a lvl 50 blaster on the Test Server but I had a defender and tried respecing her.

I was not able to slot the AT set in any of the electricity mastery damage powers (electric fence, thunderstrike, shocking bolt)

Maybe the devs will open up those restrictions because technically speaking the enhancement states "may be slotted into any Defender damage power"...


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

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Quote:
Originally Posted by Schismatrix View Post
i thought i'd read somewhere that ATOs were only slottable into primary and secondary sets.
Thats what it seems like. It would be nice however if the Enhancement tooltips actually said that though. Cause what they typically say is "you can slot this in any <AT's name here> damage power" or "you can slot this into any <AT's name here> control power"

I consider APP's as much a part of any AT as their primary and secondary powersets and I hope somewhere down the road the devs might allow us to slot the AT Enhancements in them.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

So if the enhancement is in a power with a *base* recharge slower then 16 seconds, the proc *should*, or *will* go off every time it is used?

I saw that this rate is lowered by slotting the enhancement in an AoE power. As an Assault Rifle blaster, I'd stick this enhancement in Full Auto, which would lower its chance for proc'ing. Specifically, I wouldn't put it in Flamethrower as the dot ticks are too slow, though I *might* put it in M30 as the damage for that power sucks crap as it is.

Does anyone have any remote idea how less frequently the proc will trigger in an AoE? Is the reduction less for cones versus circular AoE's?

It seems like the blaster ATO proc enhancement is either worthless or quite good, depending on the thread you read. As an AR blaster, I'll take all the damage I can get, proc-based or not.

I appreciate the input!


You will not laugh! You will not cry!
-- Sgt. Hartman: level 50 AR/Energy/Munitions Blaster
-- Sgt Hartman: level 10+ Warshade
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Quote:
Originally Posted by SgtHartmanVirtue View Post
Does anyone have any remote idea how less frequently the proc will trigger in an AoE? Is the reduction less for cones versus circular AoE's?
So far, we know very little of the math for AoEs. Radius, target cap, and (for cones) arc are all factors, but we don't know exactly how; some players are collecting data on this currently to try to figure it out. However, Full Auto's recharge is long enough that the blaster proc should have a very high, probably guaranteed, proc rate in that power, even despite its AoE-ness.


 

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Quote:
Originally Posted by Kyriani View Post
Thats what it seems like. It would be nice however if the Enhancement tooltips actually said that though. Cause what they typically say is "you can slot this in any <AT's name here> damage power" or "you can slot this into any <AT's name here> control power"

I consider APP's as much a part of any AT as their primary and secondary powersets and I hope somewhere down the road the devs might allow us to slot the AT Enhancements in them.
That would be nice. However, currently you definitely can't.


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Posted

Quote:
Originally Posted by Hopeling View Post
So far, we know very little of the math for AoEs. Radius, target cap, and (for cones) arc are all factors, but we don't know exactly how; some players are collecting data on this currently to try to figure it out. However, Full Auto's recharge is long enough that the blaster proc should have a very high, probably guaranteed, proc rate in that power, even despite its AoE-ness.
I have heard the mechanics for the Blaster proc behaves so similarly to the Scrapper ATO proc that it must be the same. Unfortunately I have no idea what that statement meant since I have not Stalked for years since I got a Dark/Dark to mid 30s and realized a secondary toggle would not let me stealth. Epic fail, and I never ran one after that.

I have heard descriptions that refer to the Blaster ATO Proc firing much less the larger the target cap is in the power, to the point where it will fire at a guaranteed less rate than a standard 20% damage proc in the big AoE powers.

But the Devs will not say, the written descriptions on most powers/archetypes would receive a D or F on any Junior High writing assignment class. "Radiation Blast powers can bypass normal defenses, and lower your target's overall defense." is my new favorite. I keep opening up the powers and looking for that effect, and watching the combat logs. And laughing. Who writes this dreck?