Hopeling

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  1. I'm going to assume we're talking about USD, just say if you meant another currency.

    You can't directly buy exactly 1000 points, because you can only buy points in the bundles, and there's no 1000-point bundles (nor a combination that adds to exactly 1000). The bundles are:
    400 points - $5 - 80 points per dollar
    1320 points - $15 - 88 points per dollar
    4600 points - $50 - 92 points per dollar
    9600 points - $100 - 96 points per dollar

    If we use the lowest bundle as our price guideline, 1000 points is $12.50. Larger bundles would be slightly cheaper. But, assuming you have zero points to start, there's no way to obtain >=1000 points for less than $15.
  2. Yes, the SSAs are soloable by pretty much any half-decent build, especially if you use inspirations intelligently.
  3. Quote:
    Originally Posted by Dechs Kaison View Post
    Are you sure? Last I checked my combat logs, enemies were getting no better than 8% chance to hit my softcapped characters. Do some factions have 64 and others 50 maybe?
    Hm. Are you possibly at a difficulty setting that puts enemies at -1 or lower once you count your level shifts? I know I'm talking to Dechs Kaison, but that's the only thing I can think of. Or possibly Combat Attributes is displaying the wrong number for some reason. I haven't watched hit rolls.

    I'm not sure if the normal factions that appear in DA have 64%, but the DA-specific enemy groups (Knives of Vengeance, DA Tsoo, etc) seem to.
  4. Since the Performance Shifter proc ended up still better than the crafted version in Stamina and similar passives, which is where the vast majority of such procs are used, and that instance specifically was a case of insufficient testing (it was on beta for less than a week, and nobody noticed the PPM until it had gone live), that's not quite an accurate way to describe the situation, Cheetatron. I mean, yes, the Hecatomb proc might get changed, and I'm being quite vocal about my dissatisfaction with the lack of communication on that issue. But the disparity was pointed out immediately on beta, and received multiple red-name comments, there is no possibility by now of Synapse saying "whoops, we didn't realize the proc chance this gives".

    Edit: Uh... you know you can skip right over the t9 repeatables and start the t9 VIP tier, right?
  5. The SSA arcs have minimum levels, by the way, starting at 10 for the first one and as high as 40 for the last three episodes. That would unfortunately make it difficult to play through them quickly with a new account, unless you're REALLY good at leveling quickly and/or get a friend to PL you.
  6. Quote:
    Originally Posted by MadHobbit View Post
    Found a small bug with the items,
    I went to purchase the extra 10 slots for enhancments,have the points but it will not let me purchase. I purchased a extra 10 slots months ago, and we can get up to 2 extra rows.
    but it seems to think you can ONLY purchase this if you have not purchased any before.
    Are you trying to purchase the (1 of 2) or the (2 of 2) upgrade? If you already bought the first upgrade, I think you can't buy it again, you have to buy the second one. Don't worry, both are on sale.
  7. No, enemies in Dark Astoria definitely have 64% base tohit, like enemies in trials. You can verify this with a Power Analyzer.

    Nevertheless, my regular-softcapped characters seem to be doing fine in DA.
  8. Most of the stuff in super packs is not tradable. A dollar for a couple ATOs and whatever a level 1 character can buy with ~100 reward merits doesn't sound like a very exciting deal to me.
  9. Quote:
    Originally Posted by Rylas View Post
    Yes, unfortunately, I can't keep up with all the feedback threads. Good to know about this one.
    I didn't mean that as a dig, the >.< was at the situation, not you.
  10. Quote:
    Originally Posted by Rylas View Post
    Ah, my misunderstanding then. In that case, why not just change the crafted versions? That would be much less problematic than making changes to items that have already been bought.
    Yeah, welcome to the feedback thread a month ago >.<
  11. Yes, that part is nice.

    Note my edit, though, in case you started posting before I added it.
  12. Quote:
    Originally Posted by Rylas View Post
    Should it have been tested longer? Sure. But bugs get through the beta system. It's just a fact of any game. Crying "nerf" over a number fix is going overboard, though. While I don't agree with a lot of price points on the paragon market (see below), I don't think NC Soft is trying to bait and switch on us. It's not like they advertised it to be better than the in-game version.
    It's not an issue of how long it was tested. It's not an issue of bugs. The issue here was already tested and discussed quite thoroughly. We had a 27-page feedback thread that focused on this exact issue with multiple red-name comments, concluding with the reassurance (post #294) that these concerns would be investigated, a decision made, and that decision publicly communicated. Now, almost a month after that comment, the first purple set has gone live without change or comment. It's not even noon yet, so I would like to give the benefit of the doubt here and hope that decision has been made and will be communicated in short order.

    I'm not super-thrilled about the PPM procs being better, but personally, at this point, any disparity between the crafted and purchased procs is less important to me than just getting some kind of comment on the matter. The last we heard on the issue was that they're subject to change, and Performance Shifter says they're not unwilling to change such things even after releasing them, and in the meantime they've only made the things available for this week.
  13. In Foot Stomp, I'm not certain, due to the PPM proc chance reduction on AoE powers. That would end up around... a 50% proc chance, I think? Hecatomb doesn't go in Foot Stomp anyway, but if/when Armageddon arrives, yeah.

    In KO blow, yes, definitely.

    Edit: A word of caution: despite extensive discussion in the beta feedback thread, the last we heard on the disparity between PPM and normal procs was basically 'we'll think about it and get back to you'. We haven't yet heard back on that, and now Hecatomb is live, which I would like to think implies they've decided to leave it as-is. Still, without an actual comment, we don't yet know if that was in fact the decision.
  14. Quote:
    Originally Posted by Rylas View Post
    Fixing a proc is not the same as nerfing it. Unless you truly think a purchased IO should have a stronger effect from it's in-game counterpart. In which case, there's no way to have a reasonable conversation.
    Sure. But in this case, the disparity was pointed out and discussed at great length over a month in advance, rather than Performance Shifter which was on beta for only a few days and the disparity wasn't noticed until afterward. If it's broken and is going to get changed, it should have been done before going live, since that is after all kind of the point of testing it on beta? Even a "hey, we're still deciding what change to make" or "we've decided to leave it as-is" would be reassuring.
  15. Actually, I don't think you even need spare prestige for that. You can just choose Tiny Hidden Spot and re-place it wherever you want.
  16. Hopeling

    staff forms?

    He did say a brute, so if he's getting the number from Combat Attributes tracking, most of that 63% is probably Fury. The damage buff is... in the neighborhood of 15% iirc? I'd have to check in-game for the exact number.
  17. The in-game respec display shows the level before the power you're taking - e.g. it displays 19 when you're choosing your level 20 power. This kind-of-halfway makes sense, since you're choosing your level 20 power so you can't be level 20 already, but it is nevertheless somewhat confusing.

    And yeah, when there's two levels in a row that give slots, it combines them into a single chunk of 6.

    This all works out to be exactly the same as the powers/slots you get by training up while leveling, but it isn't presented very clearly.
  18. Quote:
    Originally Posted by GuyPerfect View Post
    Couldn't you, uh, go to Rikti War Zone to craft instead? Since Issue 10? I have no idea why people kept running across Steel Canyon. It was bad enough trying to tell them there was a tailor in Rikti War Zone too.
    Yes, but you couldn't enter below level 35 until much later. And it's still further than AE.

    Of course, unless you had another reason to be in Atlas, you could just go to the Wentworth's in Steel instead, and be just across the street from the university. Using /auctionhouse in the university beats any of those (and using /auctionhouse with Field Crafter is better still), but "be a long-term veteran of the game" is pretty lousy as tips and tricks go.
  19. I'm no astrophysicist, but I'm pretty sure 500 tons is not a planet-buster.

    And if it is, well, we could get lucky and have it land on the undead horde. Win/win!
  20. That would be cool.

    Edit: As long as the chat window text still shows up in normal font, because yeah, Wingdings Man would be the most extreme possibility, but some fonts are hard to read.
  21. Hopeling

    CoH Roadmap?

    There's no such roadmap publicly available, no. Presumably the devs have one, but they don't share it with us nearly that far in advance. To each of your points, in order:

    1) no info
    2) no info
    3) no info
    4) no info
    5) there will be future incarnate powers. Other than that, and the Hybrid slot currently on beta, no info

    Sorry :/ They have pretty good reasons to keep stuff under wraps, but it can still be frustrating at times.
  22. If you're already using Ageless Core, you definitely don't need further endurance help from Cardiac/Vigor. Personally, my StJ/Fire is using Spiritual.
  23. Quote:
    Originally Posted by Reppu View Post
    I'm hyperboling VERY slightly when I respond to posts about "YOU CAN'T HAVE AMAZING ST AND AMAZING AOE THAT IS BROKEN" with "Titan Weapons"... but only slightly. We have more than enough documented proof showing TW hits the top levels of BOTH damage areas, along with large amounts of KD soft mitigation.
    Yes, and with significant drawbacks in other areas. I agree that it is a very high-performing set. Even Hyperstrike's comment on the last page that prompted this exchange, and more explicitly ClawsandEffect's comment (post #165) in the Staff Attack Chain thread, though, has not said anything about amazing ST + amazing AoE, but rather that no single set has amazing EVERYTHING, which still holds true for Titan Weapons.

    TW has outstanding damage, with some substantial drawbacks in other areas. These drawbacks can be overcome, and it's a very good set overall.
    Staff has average-ish damage, with some substantial benefits in other areas. If it's pretty average among melee sets, it is balanced with other melee sets pretty much by definition.

    ...and yeah, actively advocating nerfs or buffs will almost always get some group to disagree with you. As Ukaserex says, the best way to start an argument is to express an opinion and wait.
  24. Quote:
    Originally Posted by Reppu View Post
    Also, I highlighted a major part of your argument, then point out every other 'slow animation' set and ask you this: Where's the justice there?
    Those animations are always slow, though. They don't get even slower if previous attacks miss. They still suffer proportionally less than TW. Tohit debuffs suck for everyone, as I already agreed, but not to the same degree for everyone. Sets with large persistent tohit buffs also suffer less from debuffs, so it's not just TW in one category and everything else in another category, it's more of a continuum, with TW on or near the far end of "most affected".
    Quote:
    And, you make it sound like Ageless isn't one of the best Destinies in the game, for a "Perma" +10% Recharge, an immediately full Endurance Bar, and massive recovery that solves endurance problems for it's duration. It's a mini Speed Boost. Sure, it's not Barrier (Which isn't that great because Resistance/Defense cap in Teams isn't hard. At least Defense) or Rebirth (Probably the only other amazing one I feel, aside from Specific Clarion Cases).
    Ageless is great, don't get me wrong. I meant exactly what I said: if you're using Ageless, you're not using Rebirth or Barrier, and those are sometimes very desirable. Moreover, it represents a direct tradeoff between offense (recharge, endurance) and survivability (mitigation, healing), which again puts TW in the situation of having some tradeoffs, not simply being the best in every way.

    I've got two TW 50s and another on the way up. I love the set, it is probably my favorite ever. Overall, it has extremely high performance, better than most if not all other melee sets. Even being the best overall still is not the same as being the best at everything.
  25. Hey, thanks for the insult. I'm not claiming those issues are unsolvable, but they are more of an issue for TW than for other sets. And yes, tohit debuffs are an issue for every set, but they are even more of an issue for TW than other sets, because they limit your ability to hit AND also to gain momentum, which dramatically restricts even your ability to spam attacks and hope one gets through. Yes, there are things you can do to mitigate this - Focused Accuracy/Ageless Radial for debuff resistance, Build Momentum to get around it for 10 seconds at a time, yellow insps, etc. Like I said, not unsolvable, but it's still something you have to solve, which is not automatic.
    Much the same for endurance issues. A decent build can overcome those issues, but still has to be mindful of them - Ageless like you said, for example, means you're not using Rebirth or Barrier.
    Yes, you can use Brawl/Envenomed Dagger/Build Momentum while running in/damage aura/whatever to interrupt enemies, and there are various other things you can do to mitigate various other situations, but those are again things you have to solve that other sets do not have to deal with at all.