What's the deal on market purples?
I must have missed the discussion of these.
I've seen the procs on these use Proc Per Minute like ATOs, rather than the 33% chance their tradeable counterparts have. 4.5 PPM versus 33% chance sounds like a better deal in powers like Foot Stomp and KO Blow. Are they? . |
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
In Foot Stomp, I'm not certain, due to the PPM proc chance reduction on AoE powers. That would end up around... a 50% proc chance, I think? Hecatomb doesn't go in Foot Stomp anyway, but if/when Armageddon arrives, yeah.
In KO blow, yes, definitely.
Edit: A word of caution: despite extensive discussion in the beta feedback thread, the last we heard on the disparity between PPM and normal procs was basically 'we'll think about it and get back to you'. We haven't yet heard back on that, and now Hecatomb is live, which I would like to think implies they've decided to leave it as-is. Still, without an actual comment, we don't yet know if that was in fact the decision.
In Foot Stomp, I'm not certain, due to the PPM proc chance reduction on AoE powers. That would end up around... a 50% proc chance, I think? Hecatomb doesn't go in Foot Stomp anyway, but if/when Armageddon arrives, yeah.
In KO blow, yes, definitely. |
The nice part is I can just buy the procs because they still count for the set bonuses even if the rest of the set is non-market purples.
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Yes, that part is nice.
Note my edit, though, in case you started posting before I added it.
Edit: A word of caution: despite extensive discussion in the beta feedback thread, the last we heard on the disparity between PPM and normal procs was basically 'we'll think about it and get back to you'. We haven't yet heard back on that, and now Hecatomb is live, which I would like to think implies they've decided to leave it as-is. Still, without an actual comment, we don't yet know if that was in fact the decision.
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Source: Performance Shifter
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The lesson I took from performance shifter's PPM nerf was that they completely intend PPMs to be better than normal procs. Yes, it was nerfed, but it is still superior to a craftable PS proc for the only application anyone actually uses them for.
It would be difficult for them to nerf a proc like hecatomb's to the point where players wouldn't be capable of getting much more out of it than out of the craftable version. As I said elsewhere, they could reduce its PPM to 2 and it would still be far better than the craftable proc in any "long recharge" melee attack. They could reduce its PPM to 1 and it would still be substantially better than the standard proc in crushing uppercut and knockout blow.
The only way for them to keep it from being relatively overpowered in any case would be to make sure it sucks in every case. Since they're trying to make money off of the thing, I somehow don't see them doing that.
1) After getting tricked for 800 points worth of the PS Proc before I heard it was not WAI, I have no intention of being sucked in again. "Fool me once shame on you, fool me twice shame on me!" applies here I think. Buying a Heca Proc only might be an option, if we are told it is cast in stone as is.
2) In any event, since enhancement boosters cannot be applied to Store Bought sets, the only use for SBE I see is on an exemplar oriented build. EDIT: Guess I had my full dose of Duh pills today. Exemplaring is a useful feature of non Purple SBE, but crafted Purples already exemplar just fine. I suppose being able to slot it at a low level might be worthwhile, if the SBE Purple follows the level 10, or whatever it is, minimum rule of other SBE.
Jak
1) After getting tricked for 800 points worth of the PS Proc before I heard it was not WAI, I have no intention of being sucked in again. "Fool me once shame on you, fool me twice shame on me!" applies here I think. Buying a Heca Proc only might be an option, if we are told it is cast in stone as is.
2) In any event, since enhancement boosters cannot be applied to Store Bought sets, the only use for SBE I see is on an exemplar oriented build. EDIT: Guess I had my full dose of Duh pills today. Exemplaring is a useful feature of non Purple SBE, but crafted Purples already exemplar just fine. I suppose being able to slot it at a low level might be worthwhile, if the SBE Purple follows the level 10, or whatever it is, minimum rule of other SBE. Jak |
And Synapse says they're going to convert all procs to PPM, so the thread is now moot.
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Also, they can change the PPM values on these at any time. So even if they're great now, they may be not so great later, and you're not entitled to any form of compensation regardless of the fact that you purchased these with real money.
Source: Performance Shifter |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
Here.
Sadly, it doesn't sound soon.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

It's pretty clear that the PPM system was intended to be conditionally superior for click powers with long cycle times. Without that goal, there would be no reason to implement it except possibly to nerf proc rates in fast powers, and the PPM rates they chose suggest to me that they actually tried not to do that.
But it's not clear what the PPM system should do in something like a toggle or a passive. There's essentially no concept of a passive or toggle with a long cycle time. That such powers even have activation rates is an implementation detail - conceptually they are meant to be something with a constant effect. Now, it turns out that not all passive/toggle powers do have the same activation rate, so it's not completely meaningless to have procs slotted in them have higher chances to proc in powers with longer activation periods. However, the activation periods for such powers are very high compared to click powers - usually 0.5-1s. Standard procs have a 10-second suppression window on reactivation in such powers, which would tend to dominate the benefit of a PPM version.
So it seems likely to me that it's not strictly intended for PPMs to be better (or worse) in passives or toggles. They should probably be about the same, the way Perfomance Shifter worked out to be.
The problem, of course, is that the PPM rates that make PPM PShifter comparable to the standard version in passives or toggles makes it very junky in click powers. This is something they need to address, because it's going to bite them as soon as they produce a PPM damage proc that can be slotted in a PBAoE. If they tune it for click powers, it will be insane in damage auras, and if they tune it for damage auras, it will suck in click attacks. They need a way to make them behave differently in each case.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Something tells me that when issue 24 hits beta the new system will be a huge nerf to most procs in most situations. The actual versus base recharge thing seems like a good way to get around the current PPM imbalance if you don't want there to be a floor to how ineffective procs can be. Wouldn't be a CoH issue beta without something to rile everyone up though.
The problem, of course, is that the PPM rates that make PPM PShifter comparable to the standard version in passives or toggles makes it very junky in click powers. This is something they need to address, because it's going to bite them as soon as they produce a PPM damage proc that can be slotted in a PBAoE. If they tune it for click powers, it will be insane in damage auras, and if they tune it for damage auras, it will suck in click attacks. They need a way to make them behave differently in each case.
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Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Wrong, that was rebalancing a proc that followed a the same formula it's peers had around autos making the current iteration an abberation
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Unfortunately, what that actually did in practice was not "working as intended". Someone didn't catch that this design created EPS recovery performance well above not just the 20% chance version of PShifter (more than double) but also significantly better than the SBE version of Numina and Miracle. When it outperforms both the regular version and comparable things they're selling in the Paragon Market, that's a great candidate for asking "hmm, should it really be like that?"
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I must have missed the discussion of these.
I've seen the procs on these use Proc Per Minute like ATOs, rather than the 33% chance their tradeable counterparts have. 4.5 PPM versus 33% chance sounds like a better deal in powers like Foot Stomp and KO Blow. Are they?
.