Leveling, Respecs, and Mids
For instance, the first level that the respec shows isn't 1, but 0! |
Near the end of the respec you'll find that they've consolidated level slotting so that one might think that you get 6 slots open at levels 33 through 45. It changes back to 3 slots for levels 47 and 49. |
Nothing out of the ordinary. Just a slightly different presentation of the same exact information.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Your First power pick yes, but (if I'm remembering right at this point since my test) it automatically assigns my Secondary AT's first power and wants me to pick a second power while stating 0 at the top of the screen. I understand the slot thing, but it's still potientialy confusing to a novice respec'er. Just looking at the QoL and room for improvement.
Heh I was going to comment on this after double-checking my memory about how Mids' "In-game respec helper" lists things, but then ran into an interesting bug that it appears you have already reported over on the TitanNetwork forums.
Anyway. I've always thought the Mids respec helper would be even more helpful if had an option to display things in the order you do them on a respec. i.e. list of powers in order chosen, then slots in order chosen, and then list all enhancements grouped by power. But as it is, still a huge time saver.
The in-game respec display shows the level before the power you're taking - e.g. it displays 19 when you're choosing your level 20 power. This kind-of-halfway makes sense, since you're choosing your level 20 power so you can't be level 20 already, but it is nevertheless somewhat confusing.
And yeah, when there's two levels in a row that give slots, it combines them into a single chunk of 6.
This all works out to be exactly the same as the powers/slots you get by training up while leveling, but it isn't presented very clearly.
[QUOTE=Hopeling;4211090]The in-game respec display shows the level before the power you're taking - e.g. it displays 19 when you're choosing your level 20 power. This kind-of-halfway makes sense, since you're choosing your level 20 power so you can't be level 20 already, but it is nevertheless somewhat confusing.
And yeah, when there's two levels in a row that give slots, it combines them into a single chunk of 6.
This all works out to be exactly the same as the powers/slots you get by training up while leveling, but it isn't presented very clearly.[/QUOTE]
Which I suppose is the core of the reason for this thread.
When you're doing a respec ingame, they do some rearranging and even some consolidations. I have no clue if this has ever changed over the course of the game (I honestly don't think it has), but does anyone else see where there's some discontinuity? For instance, the first level that the respec shows isn't 1, but 0! Near the end of the respec you'll find that they've consolidated level slotting so that one might think that you get 6 slots open at levels 33 through 45. It changes back to 3 slots for levels 47 and 49. I go eat now, building this test data drained my energy. >.< |
From Paragon Wiki:
"The exemplar does not lose the benefits of enhancement slots gained above that level; however, all her enhancements may provide universally reduced benefits depending both on how high her actual level is and how far down she is exemplared."
http://wiki.cohtitan.com/wiki/Malefa...r.2FMalefactor
So you're good to go there.
On a side-note, however, If you're using an enhancement with a proc, it may be deactivated by malefactoring, depending on the level of the enhancement. For this reason, some players prefer to get the lowest level of proc enhancements possible, since the level doesn't affect the numbers on the proc. (unless all this has changed recently. I haven't really kept up with changes to the game made in the last-um-year or so.
Yep, your side note is totally wrong. link
Procs work at all levels as long as you have access to the power.
Globals work as long as you are three levels below the enhancement level, or higher, even if the power is not accessible.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Squiddies and their crab brethren can save slots on a respec since they pick their Nova and Dwarf forms, which grant inherent powers, THEN they assign slots, so on a respec you can place your level 3 and 5 slots into Nova or Dwarf powers and not just human powers.
*tries to hold back today's headache*
So are you saying that so long as the actual power is available (per level being shifted to), then all slots for said power are available at that level?
or
Is it like powers in that say I'm shifted to lvl 10 (the point I took Hasten) I'll lose the benefit of the two slots I took at lvl 11?
All enhancements work in said power as long as your high enough for the power. aka the first one
It was a big thing when I found out. Basicly enhancement slot lvls and what lvl the stuff is in it doesn't matter other then global and set bonuses.
Good to know when using SO and Generic IO.
You always keep all your slots. The enhancements in those slots might be reduced in effectiveness, depending on what level you exemplar down to, but that will still affect every slot equally. It's never "oh, you no longer get the last three slots in that power".
Ok, so I read through a bunch of threads a little earlier today and one of them spurred the task of matching up the ingame leveling scheme with mids because of a possible "bug" in which mids didn't match with what we see in the game. Because I've had the issue before where I'm trying to respec and something's not quite right (usually requiring me to step lightly in the respec) I decided to do a breakdown.
Hopefully the Numbers below will help reduce the confusion that is listed above. >.<
This is what you get with both Mids and the ingame leveling system:
I go eat now, building this test data drained my energy. >.<