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Posts
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Joined
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good stuff, thx.
a lil taste of the guides..
How To Not Be Awful:
Keep team shielded. Yes, its a hassle when you just want to pewpewpew since you just dropped Sleet but I find thats a pretty good time to do it. Drop Sleet on a spawn, spend the next few seconds buffing people while they butcher the dudes you just served them on a platter.
8D -
I'm trying to get an idea how fast the ships go down (die), or how many times you have to "leap-frog" the ship?
If it takes awhile to kill one, or if we have to essentially chase/leap-frog a ship half way across the zone, then I'm wondering if I should bring my Kin to help with movement?
If the drop ships die pretty quickly (leap-frogging once or twice) then ill just bring a sonic blaster..
sounds like they go down as fast as Pylons? -
whoa, first i've heard about it. wonder if anything is left..
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if your dead set on a DP blaster..at least take /EM. take single target attacks and boost range.
maybe by the time you hit 50 they will have increased DP's dps -
nvm, just found out that the attack has to specifically say "this power will deliver a Critical Strike out of hide", and i was trying to crit with Shatter Armor (SA does not say it crits)
the power description of Placate isn't very clear
-Placate
This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit.
A double damage Shatter Armor is the whole reason i made this toon
ooh well, adapt and overcome. -
Quote:One question about shatter armor. I understand it doesn't cause a stealth or executioner's strike when you're cloaked, but it has that -resistance. What would be your opener? hide > surveillance > build up > shatter > shatter armor > placate > shatter > pulverize?Quote:Shatter armor makes a great opener if you are out of hide and don't have placate up, especially for ambushes and the like, but the huge executioners strike on shatter is too nice to waste if you do have hide/placate up.
so, I can't get any kind of crit using placate. what am I doing wrong?? -
probably the main reason is the 2 mire's. Even if you just compare the WS dwarf mire to the PB Footstomp, the WS is gaining a mini build-up each use.
I guess if you plan to spend most your time in Human or Nova form, then PB and WS's are pretty equal..hard for me to say cause I never played human form. Also all my knowledge is based of the old kheld numbers.. today they have higher damage modifier's and can switch to dwarf form even when mezzed.
as far as form dancing goes, the type of kheld doesnt really affect how much you change. Personally i only went to human form after the battle to click buffs like hasten/heal/dullpain/conserve power/stygian circle etc.
btw I'm not saying human form is bad now, in fact it sounds kinda interesting. -
1)yup. At one point PoN on Champs was having 2 16v16's every other day. We'd invite pick-up's all the time to join.
2)yes, I would!. The main thing that caused lag in the raids was moving or animated base objects (torches, monitor's, tp'ers). You could drastically reduce the lag by not using that stuff. You could also use it as a weapon/cheat? to mapserv your opponents. (Which wouldn't be fun for anyone, but useful for protecting a Item of Power)
-Seems like the devs could simply disabled that moving shiny stuff for base raids..Well, that might have worked back then anyways... Now with objects having a smaller footprint and able to stack a million items in one spot would put the lag over the top
-I guess, in addition to the other requirements of a raidable base, the SG would have to design a base with no over-lapping of items?
and as far as people closing off rooms and making a base raid "unwinnable"..who cares really, if a sg wants to manipulate the map like that, i can just take my toys elsewhere.
3)no, other than this rambling.. -
yeah, I would put a second slot in Hurdle and 1 or 2 more slots in SJ.
and I've never seen the use for KB IO's in Acrobatics as it can be surpressed (altho I see people doing this often. am I missing something?).
I kinda like the idea of having TF on a sonic blaster..
slap a -res on target, then slap a 2nd -res/stun on target, then come in with the TF.
This is just theory on my part tho. More likely the -res have worn off by the time you close melee range -
I love defenders for pvp and dueling. A ff/dp isn't gonna have enough damage for duels, but dont let that stop you from trying.
Think most "duel" defender's are rad or cold primary and psi or sonic secondary. I enjoy dark blast on my cold defender for the heal.
put plenty of slots into Force Bolt. -
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ooh damn.
Mid's is saying the "base damage" of Shatter Armor is 271! (in pvp mode). I've been trying to pick my first VEAT, and thought i found a winner. I'm assuming this is also incorrect -
Quote:heya, I'm new to VEAT's and redside.My bane used a similar attack sequence, although I never had enough recharge on shatter to fire it off so quickly again. Usually I would open with surveillance > build up > shatter > shatter armor > crowd control, to knock everything around me off its feet and get the build up bonus on the AE, then finish off my main target with pulverize and/or bash (if he was still up), saving placate + shatter for the next biggest target. On an EB I would probably following the first sequence with placate + shatter.
Shatter armor makes a great opener if you are out of hide and don't have placate up, especially for ambushes and the like, but the huge executioners strike on shatter is too nice to waste if you do have hide/placate up.
Mid's is saying the "base damage" of Shatter Armor is 271! (in pvp mode). Is this correct? That seems waay too high.
In comparison Head Splitter's base is 236 (again in pvp mode).
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 45 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Ancillary Pool: Mace Mastery -
I wouldn't have soft capped defense your #1 focus. Think you'd be better focusing on HP and movement.
Seem's like Webnade is manditory for a melee...and Swift (to close fast thru surpression).
you gotta have Speed, Leaping, and Fitness..., so your choice between conceal/fighting/medicine for the forth pool :P (you can get 2 temp power phases)
I would definitly wait till next issue comes out. btw I dont pvp with melee's so feel free to ignore everything ive said.
something along these lines..
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Hack -- Empty(A), Empty(27), Empty(31), Empty(37), Empty(39), Empty(39)
Level 1: Deflection -- SW-Def/EndRdx(A), SW-Def/Rchg(5), SW-Def(7), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam(9), TtmC'tng-ResDam/Rchg(11)
Level 2: Battle Agility -- SW-Def/EndRdx(A), SW-Def/Rchg(3), SW-EndRdx/Rchg(3), Empty(5)
Level 4: True Grit -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(40), TtmC'tng-ResDam/Rchg(43), Heal-I(43), Heal-I(43)
Level 6: Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), Empty(40)
Level 8: Hurdle -- Jump-I(A), Jump-I(9)
Level 10: Active Defense -- EndRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- Jump-I(A), Jump-I(13), Empty(13), Empty(15)
Level 14: Super Jump -- EndRdx(A), EndRdx(15), Jump(17), Jump(27), Jump(42)
Level 16: Hasten -- Empty(A), Empty(17)
Level 18: Super Speed -- EndRdx(A), EndRdx(19), Run(19)
Level 20: Health -- Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Regen/Rcvry+(21), Mrcl-Rcvry+(23)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-End%(25), P'Shift-EndMod/Acc(25)
Level 24: Against All Odds -- Empty(A)
Level 26: Phalanx Fighting -- Empty(A)
Level 28: Disembowel -- Empty(A), Empty(29), Empty(29), Empty(31), Empty(31), Empty(34)
Level 30: Swift -- Empty(A)
Level 32: Head Splitter -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 35: Shield Charge -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 38: [Empty]
Level 41: [Empty] -- Empty(A)
Level 44: Web Grenade -- GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46)
Level 47: [Empty] -- Empty(A)
Level 49: Targeting Drone -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run -
I enjoyed my WS.
I enjoy all my Kin defender's
You could always play an AT you never see...like a sonic defender?
AR/EM was fun..
If you've never really PvP'd or never liked PvP'ing, I'd recommend giving it another chance..
I'm at 63mth's atm and dont see a end in sight, eventho I'm not really excited about anything right now, cept ill get to make a VEAT with the new unlock lvl.
I recently made a stone tank also! I've deleted 2 25ish stones in the past..always hated stone and dual blades, but hey its something different so ill try it again.. -
ooo Account-Wide Storage. or even the ability to view the contents of a toon without logging into game...
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I like to roll my tickets in the 25-29 range for cash and to get the Karma's/Steadfast's/Miracle's. I'm assuming your chance for Steadfast is better in the 10-14 range, but you might get more moneys from selling the 25-29 rolls.
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Happy, you are over the soft cap as is..your at 45.5% avg on all positional defenses. Actually with CJ turned on, you are closer to 48%..
I would definitly remove the 3rd slot in your passive skillz (Agile/Dodge/Lucky), its only giving you 0.5% def..
You've got alot of recovery, i would take Focused Accuracy over Conserve Power -
Quote:I was wanting to try out Indom Will, but its no good huh? np, Hibernoob works.indomitable will does nothing but add a pretty ornamental aura around your head when used in pvp.
change apps.
get hibernate.
get frozen armor.
get sleet.
drop superior invis.
get artic fog.
you seem to either be a bit new to the cold thing, or trying to reinvent the wheel. i hope you're just new.
I never had alot of problems evading on my ill/emp, I just assumed SI was a big part of my success. Guess i'll run with Artic Fog instead, that was really my main question.
I do enjoy reinventing the wheel (and playing sub-par builds) and I do feel pretty new with how the "new pvp" works
thx for your comments -
Hello, my home server is full and im looking to do some Arena on Freedom. Any helpful comments on this build?
My goals are..
!) make a toon that I don't already have (ill/cold troller)
2) make a toon that can be useful for casual 8v8's
3) make a build thats as cheap as possible (new server, limited funds)
My Questions..
!) I didn't take Artic Fog in this build..that a mistake? (Apparently AF and SI can't be used together, and im thinking Superior Invis would be better for evading)
2) Think my EPP choice is ok? Hibernate is always nice to have.. and i have experience going without a phase but, idk.
-thx
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Blind -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3)
Level 1: Infrigidate -- Acc-I(A), Range-I(17), TmpRdns-Acc/Slow(23), TmpRdns-Rng/Slow(27), P'ngTtl-Rng/Slow(27), P'ngTtl-Acc/Slow(36)
Level 2: Ice Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(5), Range-I(36), Krma-ResKB(37), S'fstPrt-ResKB(43)
Level 4: Spectral Wounds -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7)
Level 6: Hurdle -- Jump-I(A), Jump-I(9)
Level 8: Combat Jumping -- Ksmt-ToHit+(A), Krma-ResKB(9)
Level 10: Superior Invisibility -- EndRdx-I(A), EndRdx-I(11), Krma-ResKB(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- EndRdx-I(A), EndRdx-I(15), Run-I(15)
Level 16: Super Jump -- EndRdx-I(A), EndRdx-I(17), Jump-I(19), Jump-I(19)
Level 18: Glacial Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(21), TtmC'tng-EndRdx/Rchg(21), Range-I(37), Krma-ResKB(37), S'fstPrt-ResKB(46)
Level 20: Health -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(23), Numna-EndRdx/Rchg(36)
Level 22: Swift -- Run-I(A)
Level 24: Phantom Army -- C'Arms-Acc/Rchg(A), C'Arms-Dmg/EndRdx(25), C'Arms-Acc/Dmg/Rchg(25), C'Arms-EndRdx/Dmg/Rchg(43), RechRdx-I(46)
Level 26: Assault -- EndRdx-I(A)
Level 28: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-End%(29), Efficacy-EndMod(31), Efficacy-EndMod/Rchg(34)
Level 30: Benumb -- Acc-I(A), Acc-I(31), RechRdx-I(31), RechRdx-I(33), RechRdx-I(33), EndRdx-I(33)
Level 32: Phantasm -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(34), C'Arms-EndRdx/Dmg/Rchg(34), C'Arms-Dmg/EndRdx(40)
Level 35: Acrobatics -- EndRdx-I(A), EndRdx-I(46)
Level 38: Heat Loss -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/EndRdx(40), RechRdx-I(40)
Level 41: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(42), AdjTgt-Rchg(43)
Level 44: Indomitable Will -- RechRdx-I(A), RechRdx-I(45), RedFtn-EndRdx/Rchg(45), Krma-ResKB(45)
Level 47: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(48), TtmC'tng-EndRdx(48), S'fstPrt-ResKB(48), Aegis-Psi/Status(50)
Level 49: Mental Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(50), Dev'n-Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment -
-Your build looks pretty solid. You didn't take Frostwork (which is good cause yer buddy wont need it).
-You're pretty much free to build any way you want.. A Spines/Invul scrap with ice sheilds and end recovery.. You'll probably never get attacked with all the agro a spines/invul can dish out.. Altho your Snow Storm might be a agro magnet (personally I don't like this power)
-You might have to keep an eye on your endurance. You look a little end heavy atm. Might need some end reduction in the power's you use most.
-You wont be able to pick SJ without a prerequisite (unless you've got the 60mth Vet reward)
-I would just focus on Global Recharge above anything else -
well for the final build i would do something like this..
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Pretty much any kin can handle Melee..
Your probably asking more about which power's to take "on the way" to 50..in that case Local Man gave some good suggestions.
Frostbite is very handy when solo (locking down mobs around corners), but it can drain your end pretty fast (i'd slot it 1 Acc, 2 End Red, 2 Rech if you take it)
You'll want Acrobatics so skip IR.
You'll want Stamina before Artic Air..
something like this?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build! -
twelfth, I wouldn't take Lighting Field unless you want to look pretty and use alot of endurance. I'd skip Lighting Clap altogether
Since Elec Melee has some hard hitting attacks, and assuming you take those attacks...I would probably build for sm/leth defense...
something like this..
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Empty(A), Empty(33), Empty(34), Empty(34), Empty(34)
Level 1: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob(50)
Level 2: Irradiate -- Empty(A), Empty(3), Empty(3), Empty(9), Empty(9), Empty(11)
Level 4: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), HO:Nucle(7)
Level 6: Swift -- Empty(A)
Level 8: Combat Jumping -- Krma-ResKB(A), ULeap-Stlth(11)
Level 10: Aim -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(17), AdjTgt-EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx(40), AdjTgt-Rchg(40)
Level 12: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), HO:Nucle(15)
Level 14: Super Jump -- Empty(A)
Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19), AdjTgt-ToHit/EndRdx(37), AdjTgt-Rchg(37)
Level 18: Cosmic Burst -- Empty(A), Empty(21), Empty(21), Empty(23), Empty(27), Empty(29)
Level 20: Acrobatics -- EndRdx-I(A), EndRdx-I(40)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Super Speed -- EndRdx-I(A), EndRdx-I(29)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31)
Level 32: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-EndRdx(33), TtmC'tng-ResDam(33), S'fstPrt-ResDam/Def+(43)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 38: Power Sink -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(39), EndRdx-I(39), RechRdx-I(46)
Level 41: Flash Freeze -- Empty(A)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46), Aegis-Psi/Status(46)
Level 47: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal(48), Dct'dW-Rchg(50)
Level 49: Hibernate -- Efficacy-EndMod/Rchg(A), Efficacy-Acc/Rchg(50)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance