rad/elec blaster build
so i have been a blaster fan since coming to CoH. my main is a Fire/Energy blaster. with the release of i16 i started a Rad/Elec blaster, who is now in the early 30's lvl. i was wondering if any of you have any tips on a build. i am a PVE by choice, but i do ocationally like to PVP. i have mids but im not good yet at building with it. anyway some of you could post a build? imo, the rad/elec will be a stronger blaster than the fire/energy. but what do you think....thanx
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Best regards,
Gears.
It is critical that you pay attention at this time.
Gaming in Limited Times
Guide to Plant/Ice Doms
Here's how my own Radiation/Electricity blaster looks. She's built as a ranged only team-leader type: largely because I've spent a lot of time playing a single-target melée blaster and wanted a change.
1 Neutrino Blast (Slots: x,3,3,5,5,7)
1 Electric Fence (x)
2 X-Ray Beam (x,7,9,9,11,11)
4 Irradiate (x)
6 Electron Haze (x,13,13,15,15,17)
8 Aim (x)
10 Swift
12 Hurdle
14 Leadership: Assault
16 Build Up (x)
18 Cosmic Burst (x,19,19,21,21,23)
20 Stamina
22 Leadership: Tactics (x)
24 Leadership: Vengeance (x)
26 Neutron Bomb (x,27,27,29,29)
28 Travel
30 Travel
32 Atomic Blast
35 TBD
38 TBD
Now, taking Leadership is odd for most blaster but if you team often it's a fun change. Plus you can always make your dual build #2 be a solo focus.
My main blasts are slotted as Acc/End/Rech and the usual 3xDam. I plan on slotting Irradiate later mainly as a big def debuff for teams.
It is critical that you pay attention at this time.
Gaming in Limited Times
Guide to Plant/Ice Doms
Gonna bump this 'cause I've got a way lowbie rad/elec. I've done rad/ corrs before (at least to the mid 30s), so I'm pretty comfortable with it - But corrs are obviously not Blasters.
I wouldn't say that I'm intentionally going for Blappy, but rad/ on redside tends to be pretty in-you-face (it always feels like it has a shorter range in play, even if the numbers don't always support that) - so I feel like doing some Dynamic Blasting is probably where I'm headed.
Present questions:
1. Aim - I didn't take Aim on my corr because it just wasn't necessary as yet. I know Aim tends to be YMMV for corrs, but curious if people felt that +ToHit (and some +dmg) would be necessary on a set that automatically gives slight -Def on every primary power (and can be slotted for more -def). On my Ice/EM Blaster, Aim is usually what I use for dmg and acc buffing when BU is on recharge. With a rad/ blaster, which would you guys recommend?
2. Lightning Field - Skippable? I've been highly suspicious of PBAOE damage auras. With a Blaster, this seems to scream AggroMagnet. I solo a fair amount, so I'm not likely to have the aggro management around to assist. Plus, looks like an unnecessary end hog that doesn't even give back End.
3. Lightning Clap - Skippable or delay until later? I don't mind the crowd control, but at 20 it doesn't look like the hawtness & I'll probably be working toward Stamina in this lvl range.
In case anyone cares, I've got two Achilles Heel procs ready for the toon, planning on sliding those into Neutrino and possibly Irradiate.
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twelfth, I wouldn't take Lighting Field unless you want to look pretty and use alot of endurance. I'd skip Lighting Clap altogether
Since Elec Melee has some hard hitting attacks, and assuming you take those attacks...I would probably build for sm/leth defense...
something like this..
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Empty(A), Empty(33), Empty(34), Empty(34), Empty(34)
Level 1: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob(50)
Level 2: Irradiate -- Empty(A), Empty(3), Empty(3), Empty(9), Empty(9), Empty(11)
Level 4: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), HO:Nucle(7)
Level 6: Swift -- Empty(A)
Level 8: Combat Jumping -- Krma-ResKB(A), ULeap-Stlth(11)
Level 10: Aim -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(17), AdjTgt-EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx(40), AdjTgt-Rchg(40)
Level 12: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), HO:Nucle(15)
Level 14: Super Jump -- Empty(A)
Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19), AdjTgt-ToHit/EndRdx(37), AdjTgt-Rchg(37)
Level 18: Cosmic Burst -- Empty(A), Empty(21), Empty(21), Empty(23), Empty(27), Empty(29)
Level 20: Acrobatics -- EndRdx-I(A), EndRdx-I(40)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Super Speed -- EndRdx-I(A), EndRdx-I(29)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31)
Level 32: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-EndRdx(33), TtmC'tng-ResDam(33), S'fstPrt-ResDam/Def+(43)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 38: Power Sink -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(39), EndRdx-I(39), RechRdx-I(46)
Level 41: Flash Freeze -- Empty(A)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46), Aegis-Psi/Status(46)
Level 47: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal(48), Dct'dW-Rchg(50)
Level 49: Hibernate -- Efficacy-EndMod/Rchg(A), Efficacy-Acc/Rchg(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
perma jump is ---> /up 1
Present questions:
1. Aim - I didn't take Aim on my corr because it just wasn't necessary as yet. I know Aim tends to be YMMV for corrs, but curious if people felt that +ToHit (and some +dmg) would be necessary on a set that automatically gives slight -Def on every primary power (and can be slotted for more -def). On my Ice/EM Blaster, Aim is usually what I use for dmg and acc buffing when BU is on recharge. With a rad/ blaster, which would you guys recommend? 2. Lightning Field - Skippable? I've been highly suspicious of PBAOE damage auras. With a Blaster, this seems to scream AggroMagnet. I solo a fair amount, so I'm not likely to have the aggro management around to assist. Plus, looks like an unnecessary end hog that doesn't even give back End. 3. Lightning Clap - Skippable or delay until later? I don't mind the crowd control, but at 20 it doesn't look like the hawtness & I'll probably be working toward Stamina in this lvl range. |
2) LF is usually skipped. It does add damage, and if you build to manage the aggro it is pretty decent damage. The problem is that it draws a ton of aggro, and foes usually aren't near you long enough for the DPS to really play out in your favor. Not a terrible power, though most people find it more trouble than it is worth.
3) Again, usually skipped. Its mitigation, but because it is a PBAOE around you, it can potentially lead to scatter. Usually your goal is to clump and burn, especially with a set with the AOE potential of Rad. If I wanted the mitigation, I'd take it ahead of Thunderstrike, which I always recommend skipping on basis of the long animation. Lightning Clap is, thankfully, rather quick activating.
If I wanted the mitigation, I'd take it ahead of Thunderstrike, which I always recommend skipping on basis of the long animation. Lightning Clap is, thankfully, rather quick activating.
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I think I'll probably end up grabbing Thunderstrike at some point, but I definitely appreciate the other recommendations. ^.^ b
Now that I'm thinking about it, I could maybe take LC as a later filler power as a panic button. Something to hit post-Irradiate to get the bugs off of me, but not crucial. XD Just have to see how tight my build ends up being.
"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge
Hindenburg: Why would I take super-jump AND superspeed travel powers? I can see potential for both hasten and combat jump, but...yeah.
I've not yet had an AT who used the Fighting Pool, so I'm iffy on that but could probably spare some testing once I get in that range.
In general I'm more interested in getting my primary's powers (yes, including the snipe - although I'm not always interested in the t9 and I don't see myself getting Atomic Blast at this point). Other recommendations?
"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge
Wow. Seriously? Opting for a no-damage KB effect instead of a high damage attack? I have total focus on my /EM blaster and although the animation is a little long, it's pretty much an integral part of my damage chain once I'm in someone's face.
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Energy doesn't have Shocking Grasp and Total Focus in more damaging than Thunder Strike. Charged Brawl/Havoc Punch/Shocking Grasp does more damage in less time than Thunder Strike does. You'll find that advice to skip Thunder Strike to be rather common, for that reason. With the damage and low activation of the other 3 attacks, Thunder Strike simply isn't needed for damage purposes.
I'm not suggesting necessarily to take Lightning Clap (I personally don't) but if it is mitigation you want, Lightning Clap does that job far better than Thunder Strike does because of the long animation.
so i have been a blaster fan since coming to CoH. my main is a Fire/Energy blaster. with the release of i16 i started a Rad/Elec blaster, who is now in the early 30's lvl. i was wondering if any of you have any tips on a build. i am a PVE by choice, but i do ocationally like to PVP. i have mids but im not good yet at building with it. anyway some of you could post a build? imo, the rad/elec will be a stronger blaster than the fire/energy. but what do you think....thanx