MA/SR build critique
Well, some of the basic's are you need 5 Luck of the Gambler (LoTG) 7.5% recharge speed enhancements and slot them in your SR passives, Weave, etc. Not sure if you want to go with purples but I slot Storm Kick with Hecatombs, as well as the appropriate purples in Dragon Kick, Boxing and Laser Beam Eyes. But that can be an expensive build.
I would slot Crane Kick with a full set of whatever, your Frankenslotting there doesn't do much for you.
Here is my 50 MA/SR, its an expensive build, but he isn't bad (especially for MA/SR)
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
american dynamo: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Hectmb-Acc/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Dmg/Rchg(3), Hectmb-Dmg(5), Hectmb-Dmg/EndRdx(5)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), RedFtn-EndRdx(7), RedFtn-Def(7), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(11)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), SW-Def(11), SW-Def/EndRdx(13), SW-Def/Rchg(13), SW-EndRdx/Rchg(15), SW-Def/EndRdx/Rchg(15)
Level 4: Agile -- LkGmblr-Rchg+(A)
Level 6: Hurdle -- Jump(A)
Level 8: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(17), GSFC-ToHit/Rchg(17), GSFC-ToHit(19), GSFC-Build%(19), GSFC-ToHit/EndRdx(21)
Level 10: Crane Kick -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg(23), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25)
Level 12: Hasten -- RechRdx(A), RechRdx(27), RechRdx(27)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(31), Numna-Heal(34), Mrcl-Rcvry+(40)
Level 16: Practiced Brawler -- EndRdx(A)
Level 18: Aid Other -- Empty(A)
Level 20: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/EndRdx/Rchg(29)
Level 22: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod(33), P'Shift-End%(33), P'Shift-EndMod/Acc(33)
Level 24: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 26: Dragon's Tail -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(36), Armgdn-Dmg(36), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(37)
Level 28: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Stun(37), Amaze-Stun/Rchg(37), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(39)
Level 30: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(39), Aegis-Psi/Status(40), Aegis-ResDam(40), Aegis-ResDam/EndRdx(50)
Level 32: Weave -- SW-ResDam/Re TP(A), SW-Def(42), SW-Def/EndRdx(42), SW-EndRdx/Rchg(42), SW-Def/EndRdx/Rchg(43)
Level 35: Eagles Claw -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Hectmb-Dam%(45)
Level 38: Evasion -- SW-Def(A), SW-Def/EndRdx(46), SW-Def/Rchg(46), SW-EndRdx/Rchg(46), SW-Def/EndRdx/Rchg(48)
Level 41: Lucky -- LkGmblr-Def(A)
Level 44: Conserve Power -- RechRdx(A)
Level 47: Laser Beam Eyes -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(48), Apoc-Dmg(48), Apoc-Dmg/Rchg(50), Apoc-Acc/Rchg(50)
Level 49: Quickness -- Run(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp
Not sure if it will help you with ideas, but thought I'd share it any way. This build differs slightly from my MA/SR in that he doesn't have Combat Jumping (I'm at 63 Months Vet time so I can skip it). I included it though in case you aren't there yet.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (A) Gift of the Ancients - Defense
- (11) Gift of the Ancients - Defense/Endurance
- (13) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Hecatomb - Damage
- (19) Hecatomb - Damage/Recharge
- (19) Hecatomb - Accuracy/Damage/Recharge
- (21) Hecatomb - Accuracy/Recharge
- (21) Hecatomb - Damage/Endurance
- (23) Hecatomb - Chance of Damage(Negative)
- (A) Endurance Reduction IO
- (23) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - Endurance/Recharge
- (27) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (45) Numina's Convalescence - Heal
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
- (29) Performance Shifter - EndMod/Accuracy/Recharge
- (45) Performance Shifter - Accuracy/Recharge
- (45) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - Chance for +End
- (A) Gift of the Ancients - Defense
- (31) Gift of the Ancients - Defense/Endurance
- (31) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Gift of the Ancients - Defense
- (34) Gift of the Ancients - Defense/Endurance
- (34) Luck of the Gambler - Recharge Speed
- (A) Run Speed IO
- (A) Crushing Impact - Accuracy/Damage
- (36) Crushing Impact - Damage/Endurance
- (36) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Endurance
- (37) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Aegis - Resistance
- (39) Aegis - Resistance/Endurance
- (40) Aegis - Resistance/Endurance/Recharge
- (40) Aegis - Endurance/Recharge
- (40) Aegis - Psionic/Status Resistance
- (A) Gift of the Ancients - Defense/Endurance
- (42) Gift of the Ancients - Defense/Recharge
- (42) Gift of the Ancients - Endurance/Recharge
- (42) Gift of the Ancients - Defense/Endurance/Recharge
- (50) Gift of the Ancients - Defense
- (50) Gift of the Ancients - Run Speed +7.5%
- (A) Recharge Reduction IO
- (A) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Accuracy
- (48) Performance Shifter - Chance for +End
- (48) Regenerative Tissue - +Regeneration
- (A) Jumping IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 13.6% Defense(Fire)
- 13.6% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 15.5% Defense(Ranged)
- 19.6% Defense(AoE)
- 1.8% Max End
- 6% Enhancement(Heal)
- 57.5% Enhancement(RechargeTime)
- 49% Enhancement(Accuracy)
- 15% FlySpeed
- 180.7 HP (13.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 8.25%
- MezResist(Immobilize) 4.95%
- MezResist(Stun) 2.2%
- 17% (0.28 End/sec) Recovery
- 42% (2.35 HP/sec) Regeneration
- 5.02% Resistance(Fire)
- 2.52% Resistance(Cold)
- 5% Resistance(Toxic)
- 5.5% Resistance(Psionic)
- 27.5% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Touch of Death
(Storm Kick)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Focused Fighting)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Senses)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Agile)
- 2% (0.03 End/sec) Recovery
(Agile)
- 7.5% Enhancement(RechargeTime)
(Focus Chi)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Crane Kick)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Combat Jumping)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Super Jump)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Health)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Dodge)
- 2% (0.03 End/sec) Recovery
(Dodge)
- 7.5% Enhancement(RechargeTime)
(Dragon's Tail)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Lucky)
- 2% (0.03 End/sec) Recovery
(Lucky)
- 7.5% Enhancement(RechargeTime)
(Eagles Claw)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Evasion)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
(Tough)
- 3% Defense(All)
(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3% Resistance(Psionic)
(Weave)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
- MezResist(Held) 2.2%
- 2.5% Resistance(Psionic)
- 7.5% RunSpeed
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
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Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
Happy, you are over the soft cap as is..your at 45.5% avg on all positional defenses. Actually with CJ turned on, you are closer to 48%..
I would definitly remove the 3rd slot in your passive skillz (Agile/Dodge/Lucky), its only giving you 0.5% def..
You've got alot of recovery, i would take Focused Accuracy over Conserve Power
perma jump is ---> /up 1
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Wow, always amazed at all the good info on these boards from the player community. Thank you!
Sorry for the late reply. That being said, I leveled my toon up to 31 over the last day or so. I managed to get a full set of Crushing Impact, Mako, Gaussian, and the 3% Steadfast. For the time being I slotted Focused Fighting and Focused senses with 5 Serendipity. I'd (of course) like to change that for LoTG, but I really don't think I'll have the funds. Next best would be Red Fortunes, but even those seem to be a bit pricey at the moment on my server.
I have 5 pieces for a ToD (bidding for the last one right now). So far, I'm at 41% on Ranged, and something like 38% on Melee. I have about 260 Merit Rewards, that I plan to using to get a Numina regen/recov to sell at AH, to get some funds back. I'm REALLY poor right now, having started the toon with a bit over 80 million. I have no 50 characters, and this is my only toon. I transferred funds I had on other toons, put everything on this one, then deleted my old ones. So purples are probably out of the question as well. I'll be happy with capped positional defenses, and hopefully a combination of luck and merits will allow me to get the expensive health recipes. As for the franken slotting in Crane Kick, it's mostly because I have no idea as to what I can put in there. Again, funds are really starting to be an issue. Right now I have some regular lv 30 IO's. Everything on that toon is now an IO, recipe or regular, so at least now I just need to spend as I go. My numbers on my sets aren't the best, them being between lv 28 to 31 on average. But it's working ok anyway. Eventually I'll get higher level recipes and replace what I have currently (at least I hope).
Also, as for only keeping 2 slots in the passives, I think it's the first time I ever hear someone recommend that. I'd like to save the slots, so maybe that's the way to go...
Here's another version of your build for thought. Moved 3 slots and altered some enhancement choices but power choices I left alone. I moved 1 slot off each Focused Senses, Weave and Evasion. 2 effectively end up in Physical Perfection and 1 in CJ. I would have played around with the build more using LotG in your active defenses and Weave but since influence seemed to be a major concern for now I left the Red Fortunes in. You lose the recharge but honestly unless you can afford (or until you can afford) more recharge in the build overall the extra 20% recharge from the Red Fortune alone is not likely to do more for you than using those slots elsewhere. Further if/when you can add LotG, since 4 slots is what I'd use, you have the option of overwriting the Red Fortune instead of burning a respec to move the slots as well.
Get the accolades for +Health and +Max Endurance they'll help the build enormously no matter what it is. With the Accolades, moving 3 slots and changing a handful of enhancements the build goes from a passive regen of around 10 hp/sec to 28 hp/sec and 1480 Health to 1893 Health. Combined with soft capped defenses this is a huge jump in survivability.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Martial Arts Kid v2: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-EndRdx(9), Ksmt-ToHit+(11)
Level 2: Focused Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(17), RedFtn-Def/EndRdx/Rchg(17), RedFtn-EndRdx(19)
Level 4: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(25), S'dpty-Def/Rchg(27)
Level 6: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(42)
Level 8: Crane Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15), Mako-Dmg/Rchg(15)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(34), RgnTis-Regen+(45), Numna-Heal(45), Numna-Heal/EndRdx(45), Numna-Regen/Rcvry+(46)
Level 16: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(27), S'dpty-Def/Rchg(29)
Level 18: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
Level 22: Quickness -- Run-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(33)
Level 28: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/EndRdx/Rchg(42), S'fstPrt-ResDam/Def+(46)
Level 30: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-EndRdx(34)
Level 32: Eagles Claw -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(37)
Level 35: Evasion -- RedFtn-Def(A), RedFtn-Def/EndRdx(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(39)
Level 38: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(39), S'dpty-Def/Rchg(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-End%(48), Mrcl-Heal(48), Mrcl-Heal/EndRdx(50), Mrcl-Rcvry+(50)
Level 49: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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those seem to be a bit pricey at the moment on my server. |
You can buy an enhyancement on Pinnacle from someone on Freedom, and then turn around and sell it to someone on Champion. It's set up like that because server populations aren't equal, a lower population server like Pinnacle would have an almost constant drought of things on the market if the market were just for that server.
Your build looks decent, though I don't have Mid's available at the moment to dissect it. If I remember I'll take a look at it when I get home.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Oh right, I totally forgot about the market being cross-server. Silly me!
I'll keep all those changes in mind. It's really hard to try and settle on something.
I suppose there's more than one way to get there...
I've come up with this build for an MA/SR. I'm at lv 26 and so far so good. I was wondering if I could get some comments about it...
Also, according to my math (which could be wrong) I'm a bit short of the soft cap for defense... Am I correct, and if so, what would you guys recommend I do about it?
Thanks!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Martial Arts Kid: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Storm Kick
(A) Crushing Impact - Accuracy/Damage
(3) Crushing Impact - Damage/Endurance
(3) Crushing Impact - Damage/Recharge
(5) Crushing Impact - Accuracy/Damage/Recharge
(5) Crushing Impact - Accuracy/Damage/Endurance
(7) Crushing Impact - Damage/Endurance/Recharge
Level 1: Focused Fighting
(A) Red Fortune - Defense/Endurance
(7) Red Fortune - Defense/Recharge
(9) Red Fortune - Defense
(9) Red Fortune - Defense/Endurance/Recharge
(11) Red Fortune - Endurance
Level 2: Focused Senses
(A) Red Fortune - Defense/Endurance
(17) Red Fortune - Defense/Recharge
(17) Red Fortune - Defense/Endurance/Recharge
(19) Red Fortune - Defense
(19) Red Fortune - Endurance
Level 4: Agile
(A) Defense Buff IO
(25) Defense Buff IO
(27) Defense Buff IO
Level 6: Focus Chi
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(42) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Crane Kick
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(11) Mako's Bite - Accuracy/Endurance/Recharge
(13) Crushing Impact - Accuracy/Damage/Recharge
(13) Crushing Impact - Accuracy/Damage/Endurance
(15) Crushing Impact - Damage/Endurance/Recharge
(15) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
Level 10: Practiced Brawler
(A) Recharge Reduction IO
Level 12: Hurdle
(A) Jumping IO
Level 14: Health
(A) Regenerative Tissue - +Regeneration
(45) Miracle - +Recovery
(45) Miracle - Heal
(45) Numina's Convalescence - Heal
(46) Numina's Convalescence - +Regeneration/+Recovery
(50) Healing IO
Level 16: Dodge
(A) Defense Buff IO
(27) Defense Buff IO
(29) Defense Buff IO
Level 18: Crippling Axe Kick
(A) Mako's Bite - Accuracy/Damage
(21) Mako's Bite - Damage/Endurance
(21) Mako's Bite - Damage/Recharge
(23) Mako's Bite - Accuracy/Endurance/Recharge
(23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(25) Mako's Bite - Chance of Damage(Lethal)
Level 20: Stamina
(A) Performance Shifter - EndMod
(43) Performance Shifter - EndMod/Recharge
(43) Performance Shifter - EndMod/Accuracy
(43) Performance Shifter - Chance for +End
Level 22: Quickness
(A) Run Speed IO
Level 24: Boxing
(A) Accuracy IO
Level 26: Dragon's Tail
(A) Scirocco's Dervish - Accuracy/Damage
(29) Scirocco's Dervish - Damage/Endurance
(31) Scirocco's Dervish - Damage/Recharge
(31) Scirocco's Dervish - Accuracy/Recharge
(31) Scirocco's Dervish - Accuracy/Damage/Endurance
(33) Scirocco's Dervish - Chance of Damage(Lethal)
Level 28: Tough
(A) Steadfast Protection - Resistance/+Def 3%
(46) Titanium Coating - Resistance/Endurance
(48) Titanium Coating - Resistance/Recharge
(48) Titanium Coating - Resistance
Level 30: Weave
(A) Red Fortune - Defense/Endurance
(33) Red Fortune - Defense/Recharge
(33) Red Fortune - Defense/Endurance/Recharge
(34) Red Fortune - Defense
(34) Red Fortune - Endurance
Level 32: Eagles Claw
(A) Touch of Death - Accuracy/Damage
(34) Touch of Death - Damage/Endurance
(36) Touch of Death - Damage/Recharge
(36) Touch of Death - Accuracy/Damage/Endurance
(36) Touch of Death - Damage/Endurance/Recharge
(37) Touch of Death - Chance of Damage(Negative)
Level 35: Evasion
(A) Red Fortune - Defense/Endurance
(37) Red Fortune - Defense/Recharge
(37) Red Fortune - Defense/Endurance/Recharge
(39) Red Fortune - Defense
(39) Red Fortune - Endurance
Level 38: Lucky
(A) Defense Buff IO
(39) Defense Buff IO
(40) Defense Buff IO
Level 41: Hasten
(A) Recharge Reduction IO
(46) Recharge Reduction IO
Level 44: Conserve Power
(A) Recharge Reduction IO
Level 47: Physical Perfection
(A) Endurance Modification IO
(48) Endurance Modification IO
(50) Healing IO
(50) Healing IO
Level 49: Combat Jumping
(A) Defense Buff IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
16% DamageBuff(Smashing)
16% DamageBuff(Lethal)
16% DamageBuff(Fire)
16% DamageBuff(Cold)
16% DamageBuff(Energy)
16% DamageBuff(Negative)
16% DamageBuff(Toxic)
16% DamageBuff(Psionic)
6.13% Defense(Smashing)
6.13% Defense(Lethal)
5.81% Defense(Fire)
5.81% Defense(Cold)
6.13% Defense(Energy)
6.13% Defense(Negative)
6.13% Defense(Psionic)
9.25% Defense(Melee)
9.25% Defense(Ranged)
8.63% Defense(AoE)
16% Enhancement(Accuracy)
25% Enhancement(RechargeTime)
10% FlySpeed
140.6 HP (10.5%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 6.05%
MezResist(Immobilize) 20.4%
MezResist(Sleep) 2.2%
7.5% (0.13 End/sec) Recovery
22% (1.23 HP/sec) Regeneration
5.04% Resistance(Fire)
5.04% Resistance(Cold)
3.13% Resistance(Negative)
2.5% Resistance(Psionic)
10% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Storm Kick)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
2.5% Resistance(Psionic)
Red Fortune
(Focused Fighting)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
Red Fortune
(Focused Senses)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Focus Chi)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Mako's Bite
(Crane Kick)
MezResist(Immobilize) 3.3%
Crushing Impact
(Crane Kick)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Health)
12% (0.67 HP/sec) Regeneration
Mako's Bite
(Crippling Axe Kick)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
Scirocco's Dervish
(Dragon's Tail)
10% (0.56 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)
Steadfast Protection
(Tough)
3% Defense(All)
Titanium Coating
(Tough)
MezResist(Sleep) 2.2%
20.1 HP (1.5%) HitPoints
Red Fortune
(Weave)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
Touch of Death
(Eagles Claw)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune
(Evasion)
MezResist(Immobilize) 2.2% (Exceeded 5 Bonus Cap)
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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