Need A Little Input
I 'spose that would have to do with the method o' summonin'. And by that, where his summons come from. If he/she pulled'em from the depths o' someone's psyche, Mind Control might work. But then again, so could Illusion as, well, they're illusions in the mind o' the target. For me, it's more 'bout the mechanism.
NOTE: I know this <u>should</u> go on the controller forum, but so far I have gotten 0 replies.
I'm going to be leveling up a controller with a friend who's gonna be just starting the game. I already reserved the name for him (Mesocyclone), and I'm dead set on making storm summoning my secondary power pool. I initially picked Mind Control as my primary (fits the name of the character), but the more I read the guides, the tougher it gets to chose my primary power. Here's the idea: Even though I don't roleplay any of my characters in any way, I still like to create them as though I would. Mesocyclone is a magic hero who summons nightmarish things. I figured mind control would be the easiest way to explain that, but with the customizable powers, I can pretty much go any route I want with that and explain it away. That being said, what's everyone's recommendation for a primary power pool? I will mostly be playing him in a group of at least two, but there may be times when I will have to solo. I'm assuming my friend will be making a scrapper, but that's uncertain. Any suggestions would be appreciated. @Hallow Hal |
"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
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Well, I read up on illusions, and that would seem a plausible choice, but from what I read illusion/storm doesn't fit all too well. Is that true at all?
As for what he's summoning, I don't necessarily think that matters as such. I mean, if a dude surrounded in mist is summoning tornadoes and thunderheads on top of fiery imps, or living entities made up of green lava, you'd think you're in a bit of a nightmare.
So I guess the question then leads to: what's the best primary choice for storm summoning?
--@Hallow Hal--
I think you really can't go wrong with Illusion/Storm. It's a very powerful combo IMO and very easy to solo because of Phantom Army and a large array of other toys, which you mentioned being a consideration. It also has Spectral Terror, a fear power which would lend nicely to your nightmare concept.
As for the 'best' primary for /Storm, I'd say that's largely debatable. Some will say Earth Control because of the -KB component. This could be considered a luxury for some, but definitely not necessary. If you're going to play Storm, best not be afraid of a little KB.
Other synergies you might be on the lookout for are AoE stuns, which Fire and Earth Control both have if you were looking to stack them with Thunder Clap from Storm.
Overall, Storm can be a great set when paired with any Controller primary. It really depends on what you want out of it.
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Amygdala's Guide to the Cathedral of Pain Trial
Yay for controllers!
I have to say, I'm a bit partial to Stormies. Einen is a Storm Defender.
But as for controllers, I personally like Ice as the primary to Storm. They go together wonderfully. They're a bit of an End hog together, but the benefits are worth it. You'll end up having 2 ice slick powers which keeps most enemies unable to attack, which are very nice. The slow powers all work well together, and once you get above 20 or so, you should pretty much be able to control a group for as long s necessary. Ice/Storm isn't the highest damage output, but, when enemies can attack at all, your slows should at least double their recharge. If you are planning to use Ice Slick/Freezing Rain, one thing to note is that AoE immobilizes kind of ruin the point; as they give knockback prot the enemies can still attack. Ice/Storm works best on a team, in my opinion anyway :P, So it could work out well for you running with your friend.
I've played a number of Controllers, and I've found Ice/Storm to be the best for keeping groups at bay, however, it's definately not the best for dealing damage.
A good friend of mine played an Illusion/Storm. It seemed like alot of fun, and it was definitely a good build; Illusion is a good set in general. In fact, controllers are a good AT in general :P Illusion will give you better damage output, I think, so that might be good for running with a new player as well...
But again, when running storm, I'd recommend not going with AoE immobilizes. And I hope you have fun with your storm troller!
~ @Einen
I'd go Illusion/Storm.
It's actually an incredibly powerful combo. Just gotta control the KB.
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just don't do like me and go grav/Storm.
IT's fun..... if you like running after your mobs and aggroing everything around you. Grav doesn't have any sort of -KB but has a very nasty ST KB attack (visually pleasant and nice damage but huge KB) and since Storm is all about KB, it doesn't help lol
I never played Ill, so I can't comment on that one.
There is alot of people that say Storm doesnt really fit with much. Its more from running with people that leave huricane on all of the time and thinking they need to be in the middle of a mob (only time that is accepted is when you go AFK and set yourself on follow with Horus).
I would say Read Silas guide of stormies and take what you feel will go with your concept.
Ill/storm could be fun most of the Controllers / dom I have are fire so I cant say what powers out of the Ill I like. But I am working on a Ill/Rad.
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Nothing saids its your spot like an ourob. Portal dropped on the ground.
Playing Storm is easy. Turn on Hurricane, set a Tanker on your team to auto-follow, and go make lunch.
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Playing Storm is easy. Turn on Hurricane, set a Tanker on your team to auto-follow, and go make lunch.
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Using Hurricane well is difficult, but it's doable. you should probably not generally be in the middle og the group, but rather next to the blaster to toss anyone they agro back to the melee characters. Also, if you're not careful, Hurricane will repel all of the enemies our of your Freezing Rain, which is not an ideal plan. Used correctly, Hurricane is an amazing power; jumping into the middle of mobs so no one can use AoE will probably just make your team mad =D
~ @Einen
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Amygdala's Guide to the Cathedral of Pain Trial
I'd go Illusion/Storm.
It's actually an incredibly powerful combo. Just gotta control the KB. |
(Snowstorm Rules)
(Thunderstorm Rules)
(SS + Steamy Mist = great for ghosting)
(O2 boost means you can heal your phantasm)
(Hurricane means baddies can't touch you or squishies near you.)
(I keep thinking of more reasons why it's awesome)
(Somebody stop me.)
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Illus/Storm already at 21 (once again, thanks to Amy). Already having a blast, just need more enhancements to drops since I don't quite have the influence to go with IOs just yet.
But I cackled maniacly the first time I pulled out my Phantom Army and doused a group of mobs with freezing rain.
--@Hallow Hal--
That pretty much describes Illusion, and having had a 50 ill/storm myself for some time now I can tell ya it's an offensive set that can be very fun, and messy, which you'll need to look out for on a team. It's also a monster on TF's, especially the STF where your spawns can keep the repair men at bay almost by yourself.
If you need slotting ideas just post a build sometime.
This is the current build I'm working towards. I'm trying to decide if I'd want Thunder Clap over flash at them moment. Given the amount of chaos I'm capable of, I'm not quite sure I should be relying on an AoE hold...
Hero Plan by Mids' Hero Designer 1.621
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Click this DataLink to open the build!
Mesocyclone: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Acc(A), EndRdx(3), Dmg(5), Dmg(7), Dmg(9), RechRdx(13)
Level 1: Gale -- Acc(A)
Level 2: Blind -- Acc(A), EndRdx(3), Dmg(5), Dmg(7), Dmg(9), RechRdx(13)
Level 4: Deceive -- Acc(A), EndRdx(15), Conf(15), Conf(37), RechRdx(40), RechRdx(43)
Level 6: Recall Friend -- EndRdx(A)
Level 8: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 10: Steamy Mist -- EndRdx(A), ResDam(11), ResDam(11), ResDam(46)
Level 12: Hurdle -- Jump(A)
Level 14: Super Speed -- Run(A)
Level 16: Freezing Rain -- RechRdx(A), RechRdx(17), RechRdx(17), EndRdx(25)
Level 18: Phantom Army -- RechRdx(A), RechRdx(19), RechRdx(19), Acc(21), Dmg(21), Dmg(25)
Level 20: Health -- Heal(A)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Flash -- Acc(A), EndRdx(27), RechRdx(27), RechRdx(34), RechRdx(34), Hold(37)
Level 26: Spectral Terror -- Acc(A)
Level 28: Hurricane -- EndRdx(A), ToHitDeb(29), ToHitDeb(29), ToHitDeb(31)
Level 30: O2 Boost -- Heal(A), RechRdx(50)
Level 32: Phantasm -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34)
Level 35: Tornado -- Dmg(A), Dmg(36), Dmg(36), EndRdx(36), RechRdx(37)
Level 38: Lightning Storm -- EndRdx(A), RechRdx(39), RechRdx(39), Dmg(39), Dmg(40), Dmg(40)
Level 41: Ice Blast -- Acc(A), EndRdx(42), Dmg(42), Dmg(42), Dmg(43), RechRdx(43)
Level 44: Frost Breath -- Acc(A), EndRdx(45), Dmg(45), Dmg(45), Dmg(46), RechRdx(46)
Level 47: Ice Storm -- EndRdx(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50), RechRdx(50)
Level 49: Hibernate -- RechRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 2: Ninja Run
--@Hallow Hal--
Build looks really good
There's just a few things I'd tweak though:
See if you can get a -Knockback protection IO and put it in Steamy Mist. Since it takes resistance and defense sets, you can use a Karma or Steadfast -KB IO. They're really cheap and very worth it since just one will nullify almost all the KB and KD you'll face.
You might want to drop Hibernate for Frozen Armor. Hibernate is very handy, but it only benefits you when the **** hits the fan whereas Frozen Armor benefits you all the time and running it, the **** should hit the fan less often If you want both, you could drop Frost Breath as it's not a great AoE, that's more of a personal preference deal though.
I'd see if you can slot Spectral Terror a little more. It's fantastic soft control. You could probably take the recharge slot out of O2 boost, it recharges fast as is. You can also take the end rdx out of Flash, the end cost on it isn't that bad and it's hardly a spam power.
Swap the res enhancements in Steamy Mist for defense ones. The resistance in Steamy Mist is nice, but it's only to exotic damage types which you encounter relatively seldomly. The defense works against all types and positions and will stack with Frozen Armor.
Those are all very small tweaks though, the build looks really good. If you've not played Storm before I've got a guide in my sig which you might find helpful
The Melee Teaming Guide for Melee Mans
I'm trying to decide if I'd want Thunder Clap over flash at them moment. Given the amount of chaos I'm capable of, I'm not quite sure I should be relying on an AoE hold...
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1) They're both PBAoE, so no difference there. Either power requires that you run into a spawn and wave your arms and poof! Stuff happens.
2) Flash is a mag 3 hold, which means it'll hold anything up to Lieutenants. Thunder Clap, on the other hand, is a mag 2 stun, which means it'll stun Minions only.
3) Flash enables you to hold Bosses in 2 moves if needed, by stacking it with Blind (also mag 3).
Also, Silas isn't lying when he says to check out his guide. It is very helpful and well written.
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Amygdala's Guide to the Cathedral of Pain Trial
I have an ill/storm. I rarely use Hurdicane. It's situational, and handy if the Tank can't hold his aggro. The blasters and defenders will be practically hugging you.
After 16 you get good, then better, and better. Then you have to start warning teams you are a Lord of Chaos. I've had someone tell me to stop using PA and Phantasm because they were Aggroing everything and kbing them around the room. I did, and we started dying.
If you wanna go with the theme. I'd color PA solid black, Spectral Terror white, and I dunno, Green or something for Phanty.
Storm, though, has nothing to do with dreams. It does, however, rock.
Plant might be more nightmarish, and there is a large following of Plant/Storm, though I don't see them in action anymore. Not sure how much you can color that, but Red would be neat. And you get an AoE Confuse, if memory serves. [I never took a Plant/ out of the low teens, not my bag.]
I'm trying to decide if I'd want Thunder Clap over flash at them moment.
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real quick reply, I wouldn't take either as there are so many effective powers to slot and while TC is a heck of alota fun, it and Flash require you to be p/b and if you're running Hurricane they're less effective (since you're pushing mobs away), and Flash's recharge is way to long.
Spectral Terror slotted up can be more effective then those two choices and give some nice bonuses from some cheap IO sets.
Back to work. =T
After reading some of Silas' stuff (keeping in mind that it's just for leveling so far, have yet to look into sets):
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Mesocyclone: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Acc(A), EndRdx(3), Dmg(5), Dmg(7), Dmg(9), RechRdx(13)
Level 1: Gale -- Acc(A)
Level 2: Blind -- Acc(A), EndRdx(3), Dmg(5), Dmg(7), Dmg(9), RechRdx(13)
Level 4: Deceive -- Acc(A), EndRdx(15), Conf(17), Conf(17), RechRdx(43)
Level 6: Hasten -- RechRdx(A), RechRdx(40), RechRdx(50)
Level 8: Hurdle -- Jump(A)
Level 10: Steamy Mist -- EndRdx(A), DefBuff(11), DefBuff(11), DefBuff(15)
Level 12: Recall Friend -- EndRdx(A)
Level 14: Super Speed -- Run(A)
Level 16: Health -- Heal(A)
Level 18: Phantom Army -- RechRdx(A), RechRdx(19), RechRdx(19), Acc(23), Dmg(23), Dmg(25)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Freezing Rain -- RechRdx(A), RechRdx(25), RechRdx(27), EndRdx(37)
Level 24: Flash -- Acc(A), EndRdx(31), Hold(34), RechRdx(34)
Level 26: Spectral Terror -- Acc(A), EndRdx(27), Fear(31), Fear(37), Fear(46)
Level 28: Hurricane -- EndRdx(A), ToHitDeb(29), ToHitDeb(29), ToHitDeb(31), RechRdx(46)
Level 30: Hover -- Flight(A)
Level 32: Phantasm -- Acc(A), EndRdx(33), Dmg(33), Dmg(33), Dmg(34)
Level 35: Tornado -- Dmg(A), Dmg(36), Dmg(36), EndRdx(36), RechRdx(37)
Level 38: Lightning Storm -- EndRdx(A), RechRdx(39), RechRdx(39), Dmg(39), Dmg(40), Dmg(40)
Level 41: Ice Blast -- Acc(A), EndRdx(42), Dmg(42), Dmg(42), Dmg(43), RechRdx(43)
Level 44: Frozen Armor -- EndRdx(A), EndRdx(45), DefBuff(45), DefBuff(45), DefBuff(46)
Level 47: Ice Storm -- EndRdx(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50), RechRdx(50)
Level 49: Hibernate -- RechRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
--@Hallow Hal--
I like it, looks really solid
The Melee Teaming Guide for Melee Mans
Groovy. Now to take a look at Sets... I'll post my first attempt after I've had time.
Then to start figuring out the other ATs...
--@Hallow Hal--
NOTE: I know this <u>should</u> go on the controller forum, but so far I have gotten 0 replies.
I'm going to be leveling up a controller with a friend who's gonna be just starting the game. I already reserved the name for him (Mesocyclone), and I'm dead set on making storm summoning my secondary power pool. I initially picked Mind Control as my primary (fits the name of the character), but the more I read the guides, the tougher it gets to chose my primary power.
Here's the idea: Even though I don't roleplay any of my characters in any way, I still like to create them as though I would. Mesocyclone is a magic hero who summons nightmarish things. I figured mind control would be the easiest way to explain that, but with the customizable powers, I can pretty much go any route I want with that and explain it away.
That being said, what's everyone's recommendation for a primary power pool? I will mostly be playing him in a group of at least two, but there may be times when I will have to solo. I'm assuming my friend will be making a scrapper, but that's uncertain.
Any suggestions would be appreciated.
@Hallow Hal
--@Hallow Hal--