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Posts
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Joined
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I'll keep this short. Writing about music is one of my favorite things, and I could write a chapter here.
But I won't.
Currently, I have a heirarchy for what I listen to:
1) The Rick Emerson Show podcast from the day before. (I'm a news/pop culture geek, this is where I get some of my info).
2) I'm currently in the process of re-buying all the Killing Joke, Kiss, Nine Inch Nails, and VAST albums in order. Which ever one I bought last is the one I will listen to. However, it gets distracting for me, because I rate EVERY song I listen to. I have 17000 songs waiting to be heard yet... Which brings me to
3) A random shuffle, but only of the songs I have rated. Which is about 500 or so right now. I had more, but I migrated my songs from my old laptop to my new Mac, and lost all the ratings.
Guilty Pleasure: Well...Kiss is one. But in general, a lot of "hard" rock from the 70s. Its our roots, I respect them.
What I Won't Listen To: A) The Black Eyed Peas. Eff them. B) Any convergence of modern pop/R&B. I can't stand Rihanna's voice any longer. C) Most modern hip hop. Old school will always be better. D) Modern country. A genre without Waylon or Johnny is no longer valid. Mutt Lang killed country anyways. (Side Note: I believe any artist is entitled to one good song, so I'll listen to anything. I'm elitist, but not* Nazi-ish. Oh, except the Black Eyed Peas. Eff them.) -
You make a fair point, sir. Made the changes in my Mids. Thanks everyone for the help. That's why I love this server. Y'all make a homie feel homey.
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I couldn't get your link to work, but after some more questions, reading, advice, and tooling around, I came up with this (I'm not too thrilled about the Coercive Persuasion, but it was the only way I could see making the 118%):
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Pheare: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Spectral Wounds- (A) Decimation - Damage/Endurance
- (37) Decimation - Damage/Recharge
- (40) Decimation - Accuracy/Endurance/Recharge
- (40) Decimation - Accuracy/Damage/Recharge
- (40) Decimation - Chance of Build Up
- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (11) Doctored Wounds - Heal
- (13) Doctored Wounds - Endurance/Recharge
- (A) Basilisk's Gaze - Recharge/Hold
- (3) Basilisk's Gaze - Endurance/Recharge/Hold
- (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (5) Basilisk's Gaze - Accuracy/Recharge
- (A) Efficacy Adaptor - EndMod
- (13) Efficacy Adaptor - EndMod/Recharge
- (15) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (15) Efficacy Adaptor - Accuracy/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy
- (23) Efficacy Adaptor - EndMod/Endurance
- (A) Coercive Persuasion - Confused/Recharge
- (7) Coercive Persuasion - Accuracy/Confused/Recharge
- (7) Coercive Persuasion - Accuracy/Recharge
- (9) Coercive Persuasion - Confused/Endurance
- (9) Coercive Persuasion - Contagious Confusion
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge
- (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (25) Dark Watcher's Despair - Recharge/Endurance
- (25) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Flight Speed IO
- (A) Luck of the Gambler - Recharge Speed
- (43) Kismet - Defense/Endurance
- (43) Kismet - Defense/Recharge
- (46) Kismet - Endurance/Recharge
- (46) Kismet - Defense/Endurance/Recharge
- (48) Kismet - Accuracy +6%
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (19) Expedient Reinforcement - Accuracy/Damage/Recharge
- (19) Expedient Reinforcement - Endurance/Damage/Recharge
- (21) Expedient Reinforcement - Accuracy/Damage
- (A) Endurance Reduction IO
- (A) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - EndMod/Accuracy/Recharge
- (50) Performance Shifter - Accuracy/Recharge
- (50) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Recharge Speed
- (A) Glimpse of the Abyss - Endurance/Fear
- (27) Glimpse of the Abyss - Accuracy/Endurance
- (27) Glimpse of the Abyss - Fear/Range
- (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (29) Glimpse of the Abyss - Chance of Damage(Psionic)
- (A) Basilisk's Gaze - Accuracy/Recharge
- (31) Basilisk's Gaze - Recharge/Hold
- (31) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Tempered Readiness - Damage/Slow
- (34) Tempered Readiness - Accuracy/Endurance
- (34) Tempered Readiness - Range/Slow
- (34) Tempered Readiness - Endurance/Recharge/Slow
- (37) Tempered Readiness - Accuracy/Damage/Slow
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge
- (36) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (36) Dark Watcher's Despair - Recharge/Endurance
- (36) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Basilisk's Gaze - Accuracy/Recharge
- (39) Basilisk's Gaze - Recharge/Hold
- (39) Basilisk's Gaze - Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
- (A) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Energy Manipulator - EndMod
- (48) Energy Manipulator - EndMod/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Set Bonus Totals:- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 1.563% Defense(Fire)
- 1.563% Defense(Cold)
- 7.5% Defense(Energy)
- 7.5% Defense(Negative)
- 3.75% Defense(Ranged)
- 3.125% Defense(AoE)
- 3.15% Max End
- 1.5% Enhancement(FlySpeed)
- 2.75% Enhancement(Terrorized)
- 4% Enhancement(Confused)
- 1.5% Enhancement(JumpHeight)
- 1.5% Enhancement(JumpSpeed)
- 27% Enhancement(Accuracy)
- 1.5% Enhancement(RunSpeed)
- 4% Enhancement(Heal)
- 118.75% Enhancement(RechargeTime)
- 5% FlySpeed
- 91.56 HP (9.003%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 6.65%
- MezResist(Held) 5%
- MezResist(Immobilize) 7.75%
- MezResist(Sleep) 5%
- MezResist(Stun) 7.2%
- MezResist(Terrorized) 7.2%
- 26% (0.434 End/sec) Recovery
- 10% (0.425 HP/sec) Regeneration
- 2.835% Resistance(Fire)
- 2.835% Resistance(Cold)
- 5% RunSpeed
- 1.5% XPDebtProtection
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1606;749;1498;HEX;| |78DAA594494F535114C7EF2B2DB5B4A52D5099A796C92205A2260E0B13111222C50| |AC84AC0273CE84B6ADBB425D19D5B0DCEF31435E2884B15D0CFE1B070FA020AD195| |0AD633DC16CC5BFAD2FE7FAFA7FF7B7ADE39F736746CAF438813BB85E2EE8AAAA9D| |458573C964EC6A3512D6909A953FA787E38A2A949CD2A84F0AF7D97B5057BA3D1E9| |941E8F6503BE759E3DD39393C101754257D3E8E83EAAA7D0EAE98D45B4A4164B07B| |337F6701C52F544F5A948BA80EE07139A365144B7435A544BC493694AE2A2509FA6| |4E68C954444F78BA13FA78B0474F6A63213595D692C7CBA0D06DF0BEA3087965CCE| |21AA059345C2734DF60DC64DC22F4AFB7EF830F9DC21C2214F433F6131C7D84BBA0| |BC2293A7BC3509512D4CEF18EF09E637843098F2D867C99B315186D384C2338CB38| |49273848DE709F7609545166319A150FE28638CB0E1304325606556598C759E132D| |10CA1619AF083630D9D8276C5E7A0E3B84EC3264F70B0CCDC2174E854B76B22BF05| |3E0C3047E11DA7E335608EDAB041F2472712293AB9512B9FFC103C8E491457A96A8| |9EA2EF8C1FDC8265C201F015CB8A8AEB69E90084BCB289DE0BE02A110D1709ED976| |84DE765C615C655C27D58552A1395F2733C042D977D2DFF40A18A8F8C4F84AACF8C| |2F8421D04A597225CFB386675DC3B3AEE1590F2AA89CB6FA312DAD7FC278CA98233| |43C233C02AD95696BB91375DC893AEE441D77E220F87CD2E7E3B1FA79AC7E1EAB9F| |C73A0CBE46E96BE4329BB8CC262EB389CB9C858DD822CB6C794E9DDDF482F192314| |F082C10E69C42B44A7BEB0AFDD2E655C61F4686D0861B1C7A0B1AA433915182274D| |38C4F6538446D81A1D72101DBC19AACCB9D3062FB8449F211236E78E98502852BDE| |6F9AF6BD191CD631B28001D4209A30CA31C421941194551518EA08CA3645EE756BB| |B663413B5076A2EC42F1BA4166D069C583654771A038510A515C286E9462940A94D| |B28199B3BF77791F90A391465FDF37F3344960C916543A4C3D0D98021D269886C35| |44B618226B1DFD0BC95D5A84| |-------------------------------------------------------------------|
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Quote:Thank you. This info helps a ton. I'll have to redo everything, but now I know what to look for.perma pa is 206% global rech, i managed to get perma pa on my ill/storm but it was very pricey and i took psi tornado with the +rech proc (which hit quite often).
Ill/rad is a little easier since you really just need 186% global (perma am will give u 20%). So shoot for 116% rech, which would give you perma hasten for other 70%. -
But doesn't group invisibility cover you anyways? Or does it not work when not on a team. If that's the case, I'll have to restart the whole thing.
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Also, his build had both Superior and Group Invisibility. Seemd kinda redundant. Am I missing something?
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I know this isn't the forum for this, but it used to be ok in the past with this server. This is my Illusion/Rad build (draft 1). My goal is to be soloable with Perma PA, but also to be useful in groups. I posted it on the Controller forum, and the one guy who replied posted a link to some other build that included Hami origins. As much as I'd like to think Hami's grow like apples, the chances of me seeing one are currently right up there with me seeing a girl naked outside of work (strip club, in case anyone has any questions). I mean, jinkies! I ask for help, I'm told to spend trillions. I know that worked (or didn't) for the Democrats, but... I'm but a simple man.
Anywho... yeah:
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Pheare: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Spectral Wounds- (A) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (7) Decimation - Accuracy/Endurance/Recharge
- (9) Decimation - Accuracy/Damage/Recharge
- (9) Decimation - Chance of Build Up
- (A) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Endurance/Recharge
- (31) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (31) Doctored Wounds - Heal
- (A) Call of the Sandman - Endurance/Sleep
- (3) Call of the Sandman - Accuracy/Endurance
- (3) Call of the Sandman - Sleep/Range
- (5) Call of the Sandman - Accuracy/Sleep/Recharge
- (5) Call of the Sandman - Chance of Heal Self
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Malaise's Illusions - Accuracy/Recharge
- (36) Malaise's Illusions - Endurance/Confused
- (37) Malaise's Illusions - Accuracy/Endurance
- (37) Malaise's Illusions - Confused/Range
- (37) Malaise's Illusions - Accuracy/Confused/Recharge
- (40) Malaise's Illusions - Chance of Damage(Psionic)
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge
- (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (13) Dark Watcher's Despair - Recharge/Endurance
- (15) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Red Fortune - Defense/Recharge
- (17) Red Fortune - Endurance/Recharge
- (17) Red Fortune - Defense/Endurance/Recharge
- (21) Red Fortune - Defense
- (25) Red Fortune - Endurance
- (43) Red Fortune - Defense/Endurance
- (A) Call to Arms - Accuracy/Recharge
- (19) Call to Arms - Accuracy/Damage
- (19) Call to Arms - Damage/Endurance
- (21) Call to Arms - Accuracy/Damage/Recharge
- (A) Endurance Reduction IO
- (A) Basilisk's Gaze - Accuracy/Recharge
- (23) Basilisk's Gaze - Recharge/Hold
- (23) Basilisk's Gaze - Endurance/Recharge/Hold
- (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Recharge Reduction IO
- (A) Glimpse of the Abyss - Endurance/Fear
- (27) Glimpse of the Abyss - Accuracy/Endurance
- (27) Glimpse of the Abyss - Fear/Range
- (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (29) Glimpse of the Abyss - Chance of Damage(Psionic)
- (A) Recharge Reduction IO
- (A) Pacing of the Turtle - Accuracy/Slow
- (34) Pacing of the Turtle - Damage/Slow
- (34) Pacing of the Turtle - Accuracy/Endurance
- (34) Pacing of the Turtle - Range/Slow
- (36) Pacing of the Turtle - Endurance/Recharge/Slow
- (36) Pacing of the Turtle - Chance of -Recharge
- (A) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Detonation - Accuracy/Damage/Endurance
- (50) Detonation - Damage/Endurance/Range
- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
- (40) Efficacy Adaptor - EndMod/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Damage/Recharge
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Impervious Skin - Resistance/Recharge
- (45) Impervious Skin - Endurance/Recharge
- (45) Impervious Skin - Resistance/Endurance/Recharge
- (45) Impervious Skin - Status Resistance
- (46) Impervious Skin - Resistance/Endurance
- (A) Kismet - Defense/Recharge
- (48) Kismet - Endurance/Recharge
- (48) Kismet - Defense/Endurance/Recharge
- (48) Kismet - Accuracy +6%
- (50) Kismet - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 11.25% Defense(Energy)
- 11.25% Defense(Negative)
- 15% Defense(Ranged)
- 4.5% Max End
- 2.5% Enhancement(JumpHeight)
- 2.75% Enhancement(Terrorized)
- 2.5% Enhancement(Confused)
- 25% Enhancement(Accuracy)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(RunSpeed)
- 75% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 5% Enhancement(Sleep)
- 2.5% Enhancement(FlySpeed)
- 4% FlySpeed
- 106.82 HP (10.5%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Confused) 11.65%
- MezResist(Held) 12.75%
- MezResist(Immobilize) 14.95%
- MezResist(Sleep) 16.6%
- MezResist(Stun) 10%
- MezResist(Terrorized) 12.2%
- 14.5% (0.242 End/sec) Recovery
- 10% (0.425 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 4% RunSpeed
- 3.5% XPDebtProtection
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1606;739;1478;HEX;| |78DAA594C94F136118C6BF29ADB57B59CA5E9122822095464D5C0E262226448A159| |0934AC632C02463DBB425D19B7F006E37376489CBC9052E8A9EDD4EEAC1252ACB3F| |A022B8C42DF55DA605334727EDF39B3EF37CEFF77EDFCC347C7C8F538893BB84E46| |DD1E454AAB7251E4B27E39AA6242D6179408DAE8A0C2A7252B10A216A96AF6563C1| |364D1B4AA9F158D608ACC8EC1EEAEF0F76CA7DAA9CC644EB313585D1FCB6D8A0925| |462E960F6C41E8943A9AE84A2F439E874AFA60E0CA60BE8BC5BD194443C99A6224E| |B2DA1539A1C6068A5A136A3418C19A6AB4372CA7D24AF2442934BA15BEA392D08F8| |C599C07D4895517181709AB2F312E133A56C6F7C18F9070B713D684191D8CFD8431| |50498F4B0F25AC607AC4784C303F613C254440F3386ECA6B1458A18911628C43C0C| |2018B6591A6A85922ACFBC2F8CAF846A8FB4EC05EAC3C2ACF7AD78496F31E639AE0| |BE4F0840C8A64F6FE309EDFFC00601070784A39A2C07582EB624D73B2AD3F496701| |566F548DCABC701277EE175325C842237A1D44368B053AFD740F3F55EF3674C78A5| |60963147289A271C805CA1DE4A21B73201964F1FEA7B49A9E2578CD784D237844EC| |895E8434B7861D7C12AD3EF53D97B6AA47C86314BA89C63CC136A61D1157A850AAE| |D0458BE0D5FA6F52AAFA16E336E30EDFAE49C614E1066895DE72D5026DDBDACF8C4| |5C612E120E402FA2E0726F9899822F4C0955A7DDEDA610AAF3FC538CD3843A83BCB| |384778064F59BD3EAA7E840A6DB8C218658C111AC61913841730AA91EFA8B9B19C1| |6BCB18251C9F0139ACA08CF211ED4E3C19F02AD4DBF18BF197F08A11F8462D8D466| |7D539B7DBCDDE6DCDB061F3844BBC1899873AF9890C8F12F67FEEB987666EBD83AE| |DA0DD2811941E94432887518EA0C8284751A2289907B9D19E6DD8D076941D283B51| |7C5E90614C5AF18D72A038515C286E140F8A17A510A51C65042563F3E6FE27321FA| |08624AD5CFF4783F3C9E02C189C66C3CE36189C90C1D96270361B9CE51DFD0BB618| |5538| |-------------------------------------------------------------------|
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Solo, Perma PA, but also for usefulness on teams when I get them.
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With bonuses.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Pheare: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Spectral Wounds- (A) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (7) Decimation - Accuracy/Endurance/Recharge
- (9) Decimation - Accuracy/Damage/Recharge
- (9) Decimation - Chance of Build Up
- (A) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Endurance/Recharge
- (31) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (31) Doctored Wounds - Heal
- (A) Call of the Sandman - Endurance/Sleep
- (3) Call of the Sandman - Accuracy/Endurance
- (3) Call of the Sandman - Sleep/Range
- (5) Call of the Sandman - Accuracy/Sleep/Recharge
- (5) Call of the Sandman - Chance of Heal Self
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Malaise's Illusions - Accuracy/Recharge
- (36) Malaise's Illusions - Endurance/Confused
- (37) Malaise's Illusions - Accuracy/Endurance
- (37) Malaise's Illusions - Confused/Range
- (37) Malaise's Illusions - Accuracy/Confused/Recharge
- (40) Malaise's Illusions - Chance of Damage(Psionic)
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge
- (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (13) Dark Watcher's Despair - Recharge/Endurance
- (15) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Red Fortune - Defense/Recharge
- (17) Red Fortune - Endurance/Recharge
- (17) Red Fortune - Defense/Endurance/Recharge
- (21) Red Fortune - Defense
- (25) Red Fortune - Endurance
- (43) Red Fortune - Defense/Endurance
- (A) Call to Arms - Accuracy/Recharge
- (19) Call to Arms - Accuracy/Damage
- (19) Call to Arms - Damage/Endurance
- (21) Call to Arms - Accuracy/Damage/Recharge
- (A) Endurance Reduction IO
- (A) Basilisk's Gaze - Accuracy/Recharge
- (23) Basilisk's Gaze - Recharge/Hold
- (23) Basilisk's Gaze - Endurance/Recharge/Hold
- (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Recharge Reduction IO
- (A) Glimpse of the Abyss - Endurance/Fear
- (27) Glimpse of the Abyss - Accuracy/Endurance
- (27) Glimpse of the Abyss - Fear/Range
- (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (29) Glimpse of the Abyss - Chance of Damage(Psionic)
- (A) Recharge Reduction IO
- (A) Pacing of the Turtle - Accuracy/Slow
- (34) Pacing of the Turtle - Damage/Slow
- (34) Pacing of the Turtle - Accuracy/Endurance
- (34) Pacing of the Turtle - Range/Slow
- (36) Pacing of the Turtle - Endurance/Recharge/Slow
- (36) Pacing of the Turtle - Chance of -Recharge
- (A) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Detonation - Accuracy/Damage/Endurance
- (50) Detonation - Damage/Endurance/Range
- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
- (40) Efficacy Adaptor - EndMod/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Damage/Recharge
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Impervious Skin - Resistance/Recharge
- (45) Impervious Skin - Endurance/Recharge
- (45) Impervious Skin - Resistance/Endurance/Recharge
- (45) Impervious Skin - Status Resistance
- (46) Impervious Skin - Resistance/Endurance
- (A) Kismet - Defense/Recharge
- (48) Kismet - Endurance/Recharge
- (48) Kismet - Defense/Endurance/Recharge
- (48) Kismet - Accuracy +6%
- (50) Kismet - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 11.25% Defense(Energy)
- 11.25% Defense(Negative)
- 15% Defense(Ranged)
- 4.5% Max End
- 2.5% Enhancement(JumpHeight)
- 2.75% Enhancement(Terrorized)
- 2.5% Enhancement(Confused)
- 25% Enhancement(Accuracy)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(RunSpeed)
- 75% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 5% Enhancement(Sleep)
- 2.5% Enhancement(FlySpeed)
- 4% FlySpeed
- 106.82 HP (10.5%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Confused) 11.65%
- MezResist(Held) 12.75%
- MezResist(Immobilize) 14.95%
- MezResist(Sleep) 16.6%
- MezResist(Stun) 10%
- MezResist(Terrorized) 12.2%
- 14.5% (0.242 End/sec) Recovery
- 10% (0.425 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 4% RunSpeed
- 3.5% XPDebtProtection
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1606;739;1478;HEX;| |78DAA594C94F136118C6BF29ADB57B59CA5E9122822095464D5C0E262226448A159| |0934AC632C02463DBB425D19B7F006E37376489CBC9052E8A9EDD4EEAC1252ACB3F| |A022B8C42DF55DA605334727EDF39B3EF37CEFF77EDFCC347C7C8F538893BB84E46| |DD1E454AAB7251E4B27E39AA6242D6179408DAE8A0C2A7252B10A216A96AF6563C1| |364D1B4AA9F158D608ACC8EC1EEAEF0F76CA7DAA9CC644EB313585D1FCB6D8A0925| |462E960F6C41E8943A9AE84A2F439E874AFA60E0CA60BE8BC5BD194443C99A6224E| |B2DA1539A1C6068A5A136A3418C19A6AB4372CA7D24AF2442934BA15BEA392D08F8| |C599C07D4895517181709AB2F312E133A56C6F7C18F9070B713D684191D8CFD8431| |50498F4B0F25AC607AC4784C303F613C254440F3386ECA6B1458A18911628C43C0C| |2018B6591A6A85922ACFBC2F8CAF846A8FB4EC05EAC3C2ACF7AD78496F31E639AE0| |BE4F0840C8A64F6FE309EDFFC00601070784A39A2C07582EB624D73B2AD3F496701| |566F548DCABC701277EE175325C842237A1D44368B053AFD740F3F55EF3674C78A5| |60963147289A271C805CA1DE4A21B73201964F1FEA7B49A9E2578CD784D237844EC| |895E8434B7861D7C12AD3EF53D97B6AA47C86314BA89C63CC136A61D1157A850AAE| |D0458BE0D5FA6F52AAFA16E336E30EDFAE49C614E1066895DE72D5026DDBDACF8C4| |5C612E120E402FA2E0726F9899822F4C0955A7DDEDA610AAF3FC538CD3843A83BCB| |384778064F59BD3EAA7E840A6DB8C218658C111AC61913841730AA91EFA8B9B19C1| |6BCB18251C9F0139ACA08CF211ED4E3C19F02AD4DBF18BF197F08A11F8462D8D466| |7D539B7DBCDDE6DCDB061F3844BBC1899873AF9890C8F12F67FEEB987666EBD83AE| |DA0DD2811941E94432887518EA0C8284751A2289907B9D19E6DD8D076941D283B51| |7C5E90614C5AF18D72A038515C286E140F8A17A510A51C65042563F3E6FE27321FA| |08624AD5CFF4783F3C9E02C189C66C3CE36189C90C1D96270361B9CE51DFD0BB618| |5538| |-------------------------------------------------------------------|
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It's been a while since I've done this, so be gentle.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Pheare: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Spectral Wounds- (A) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (7) Decimation - Accuracy/Endurance/Recharge
- (9) Decimation - Accuracy/Damage/Recharge
- (9) Decimation - Chance of Build Up
- (A) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Endurance/Recharge
- (31) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (31) Doctored Wounds - Heal
- (A) Call of the Sandman - Endurance/Sleep
- (3) Call of the Sandman - Accuracy/Endurance
- (3) Call of the Sandman - Sleep/Range
- (5) Call of the Sandman - Accuracy/Sleep/Recharge
- (5) Call of the Sandman - Chance of Heal Self
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Malaise's Illusions - Accuracy/Recharge
- (36) Malaise's Illusions - Endurance/Confused
- (37) Malaise's Illusions - Accuracy/Endurance
- (37) Malaise's Illusions - Confused/Range
- (37) Malaise's Illusions - Accuracy/Confused/Recharge
- (40) Malaise's Illusions - Chance of Damage(Psionic)
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge
- (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (13) Dark Watcher's Despair - Recharge/Endurance
- (15) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Red Fortune - Defense/Recharge
- (17) Red Fortune - Endurance/Recharge
- (17) Red Fortune - Defense/Endurance/Recharge
- (21) Red Fortune - Defense
- (25) Red Fortune - Endurance
- (43) Red Fortune - Defense/Endurance
- (A) Call to Arms - Accuracy/Recharge
- (19) Call to Arms - Accuracy/Damage
- (19) Call to Arms - Damage/Endurance
- (21) Call to Arms - Accuracy/Damage/Recharge
- (A) Endurance Reduction IO
- (A) Basilisk's Gaze - Accuracy/Recharge
- (23) Basilisk's Gaze - Recharge/Hold
- (23) Basilisk's Gaze - Endurance/Recharge/Hold
- (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Recharge Reduction IO
- (A) Glimpse of the Abyss - Endurance/Fear
- (27) Glimpse of the Abyss - Accuracy/Endurance
- (27) Glimpse of the Abyss - Fear/Range
- (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (29) Glimpse of the Abyss - Chance of Damage(Psionic)
- (A) Recharge Reduction IO
- (A) Pacing of the Turtle - Accuracy/Slow
- (34) Pacing of the Turtle - Damage/Slow
- (34) Pacing of the Turtle - Accuracy/Endurance
- (34) Pacing of the Turtle - Range/Slow
- (36) Pacing of the Turtle - Endurance/Recharge/Slow
- (36) Pacing of the Turtle - Chance of -Recharge
- (A) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Detonation - Accuracy/Damage/Endurance
- (50) Detonation - Damage/Endurance/Range
- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
- (40) Efficacy Adaptor - EndMod/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Damage/Recharge
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Impervious Skin - Resistance/Recharge
- (45) Impervious Skin - Endurance/Recharge
- (45) Impervious Skin - Resistance/Endurance/Recharge
- (45) Impervious Skin - Status Resistance
- (46) Impervious Skin - Resistance/Endurance
- (A) Kismet - Defense/Recharge
- (48) Kismet - Endurance/Recharge
- (48) Kismet - Defense/Endurance/Recharge
- (48) Kismet - Accuracy +6%
- (50) Kismet - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1606;739;1478;HEX;| |78DAA594C94F136118C6BF29ADB57B59CA5E9122822095464D5C0E262226448A159| |0934AC632C02463DBB425D19B7F006E37376489CBC9052E8A9EDD4EEAC1252ACB3F| |A022B8C42DF55DA605334727EDF39B3EF37CEFF77EDFCC347C7C8F538893BB84E46| |DD1E454AAB7251E4B27E39AA6242D6179408DAE8A0C2A7252B10A216A96AF6563C1| |364D1B4AA9F158D608ACC8EC1EEAEF0F76CA7DAA9CC644EB313585D1FCB6D8A0925| |462E960F6C41E8943A9AE84A2F439E874AFA60E0CA60BE8BC5BD194443C99A6224E| |B2DA1539A1C6068A5A136A3418C19A6AB4372CA7D24AF2442934BA15BEA392D08F8| |C599C07D4895517181709AB2F312E133A56C6F7C18F9070B713D684191D8CFD8431| |50498F4B0F25AC607AC4784C303F613C254440F3386ECA6B1458A18911628C43C0C| |2018B6591A6A85922ACFBC2F8CAF846A8FB4EC05EAC3C2ACF7AD78496F31E639AE0| |BE4F0840C8A64F6FE309EDFFC00601070784A39A2C07582EB624D73B2AD3F496701| |566F548DCABC701277EE175325C842237A1D44368B053AFD740F3F55EF3674C78A5| |60963147289A271C805CA1DE4A21B73201964F1FEA7B49A9E2578CD784D237844EC| |895E8434B7861D7C12AD3EF53D97B6AA47C86314BA89C63CC136A61D1157A850AAE| |D0458BE0D5FA6F52AAFA16E336E30EDFAE49C614E1066895DE72D5026DDBDACF8C4| |5C612E120E402FA2E0726F9899822F4C0955A7DDEDA610AAF3FC538CD3843A83BCB| |384778064F59BD3EAA7E840A6DB8C218658C111AC61913841730AA91EFA8B9B19C1| |6BCB18251C9F0139ACA08CF211ED4E3C19F02AD4DBF18BF197F08A11F8462D8D466| |7D539B7DBCDDE6DCDB061F3844BBC1899873AF9890C8F12F67FEEB987666EBD83AE| |DA0DD2811941E94432887518EA0C8284751A2289907B9D19E6DD8D076941D283B51| |7C5E90614C5AF18D72A038515C286E140F8A17A510A51C65042563F3E6FE27321FA| |08624AD5CFF4783F3C9E02C189C66C3CE36189C90C1D96270361B9CE51DFD0BB618| |5538| |-------------------------------------------------------------------|
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1) Ni!
2) I made an Illusion/Rad Controller. I like the idea of making pure yellow constructs, and since Sinestro is based on fear, the theme fits.
3) Playing with Mid's again, and oh how quickly I can forget... When it comes to set bonuses, I can have 3 of the same bonues right? (i.e. 3 set bonuses with the 5% recharge time) Or is it 6? -
Ah, ok. Next question: What's this I read about fitness being inherent now? Or did I misread that?
-
I haven't had a chance to explore much yet, but I'm assuming if you start as a Praetorian, you can still eventually go to Paragon or the Rogue Isles? Or does everyone now just stay in Praetoria?
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Thanks Cobalt. I remember grouping with you and Amy a number of times. I put this same thread on two other servers and once again, Champion wins for being the friendliest server.
Now, for my theme, I'm struggling between Illusion/?? and Demon/?? since both would be conjuring up something that would be frightening. Any suggestion to get me pushed in the right direction? -
First off, hello everyone. Name's Scotty Pogo. Kind of a re-recurring player to CoH/CoV. I'm like a Veteran Noob, if such an oxymoron exists. Last time I played on Champion was nearly a year ago and I see a few names I recognize. This was the most helpful server I've ever been on in any MMO, so I'm hoping that still exists.
Second, I'm looking for a little input. I wanted to create a character that is inspired by the Sinestro Corps. The last character I ever played was an Illusion/Storms Controller, and I could certainly recreate that for the idea, but I was wondering if there's any other possible builds out there that might work for such a theme.
Also, what archetypes are most needed on Champion?
Thanks,
SP -
First off, hello everyone. Name's Scotty Pogo. Kind of a re-recurring player to CoH/CoV. I'm like a Veteran Noob, if such an oxymoron exists.
Second, I'm looking for a little input. I wanted to create a character that is inspired by the Sinestro Corps. The last character I ever played was an Illusion/Storms Controller, and I could certainly recreate that for the idea, but I was wondering if there's any other possible builds out there that might work for such a theme.
Also, what archetypes are most needed on Freedom*?
Thanks,
SP -
First off, hello everyone. Name's Scotty Pogo. Kind of a re-recurring player to CoH/CoV. I'm like a Veteran Noob, if such an oxymoron exists.
Second, I'm looking for a little input. I wanted to create a character that is inspired by the Sinestro Corps. The last character I ever played was an Illusion/Storms Controller, and I could certainly recreate that for the idea, but I was wondering if there's any other possible builds out there that might work for such a theme.
Also, what archetypes are most needed on Virtue?
Thanks,
SP -
After some sagely advice, second attempt:
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Mesocyclone: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(17)
Level 4: O2 Boost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(46), Dct'dW-Heal/Rchg(50), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-Heal(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hurdle -- Jump-I(A)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def(15)
Level 12: Recall Friend -- EndRdx-I(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(21), ExRmnt-+Res(Pets)(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(36), EndMod-I(36)
Level 22: Freezing Rain -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(23), Posi-Dmg/Rng(25), Posi-Dmg/Rchg(25), Posi-Dmg/EndRdx(31)
Level 24: Flash -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(31), BasGaze-Acc/Rchg(34)
Level 26: Spectral Terror -- Abys-Dam%(A), Abys-Acc/Fear/Rchg(27), Abys-Fear/Rng(27), Abys-Acc/EndRdx(29), Abys-EndRdx/Fear(29)
Level 28: Hurricane -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(40), DisWord-ToHitDeb/Rchg/EndRdx(43)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: Phantasm -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(34), BldM'dt-Dmg(34)
Level 35: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(37), BldM'dt-Acc/Dmg/EndRdx(37), BldM'dt-Acc(37), BldM'dt-Dmg(40)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46)
Level 47: Ice Storm -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
------------
Set Bonus Totals:- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 7.5% Defense(Fire)
- 7.5% Defense(Cold)
- 15.3% Defense(Energy)
- 15.3% Defense(Negative)
- 0.63% Defense(Melee)
- 19.4% Defense(Ranged)
- 9.38% Defense(AoE)
- 4.5% Max End
- 4% Enhancement(Heal)
- 2.75% Enhancement(Terrorized)
- 76.3% Enhancement(RechargeTime)
- 41% Enhancement(Accuracy)
- 8% FlySpeed
- 42 HP (4.13%) HitPoints
- 8% JumpHeight
- 8% JumpSpeed
- MezResist(Confused) 4.15%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 12.4%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 5.8%
- MezResist(Terrorized) 4.7%
- 14% (0.23 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 16.9% Resistance(Fire)
- 16.9% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 8% RunSpeed
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First look into Invention Sets. Be gentle.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Mesocyclone: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- GJ-Acc/Dmg(A), GJ-Dam/Rech(3), GJ-Acc/Dmg/End/Rech(5), GJ-Dam%(7), GJ-Acc/End/Rech(9), GJ-Dam/End/Rech(13)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9), Decim-Build%(13)
Level 4: Deceive -- Bfdlng-Acc/Rchg(A), Bfdlng-EndRdx/Conf(15), Bfdlng-Acc/EndRdx(17), Bfdlng-Conf/Rng(17), Bfdlng-Acc/Conf/Rchg(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(50)
Level 8: Hurdle -- Jump-I(A)
Level 10: Steamy Mist -- Krma-Def/EndRdx(A), Krma-Def/Rchg(11), Krma-ResKB(11)
Level 12: Recall Friend -- EndRdx-I(A)
Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-Stlth(15)
Level 16: Health -- Heal-I(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(23), ExRmnt-EndRdx/Dmg/Rchg(23), ExRmnt-+Res(Pets)(25)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Freezing Rain -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(25), AirB'st-Dmg/Rchg(27), AirB'st-Dmg/Rng(37)
Level 24: Flash -- G'Wdw-Acc/Rchg(A), G'Wdw-Dam%(31), G'Wdw-Acc/Hold/Rchg(34), G'Wdw-EndRdx/Hold(34), G'Wdw-Acc/EndRdx(37)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Dam%(27), Abys-Acc/Fear/Rchg(31), Abys-EndRdx/Fear(37), Abys-Acc/EndRdx(46)
Level 28: Hurricane -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/Rchg(29), DarkWD-Rchg/EndRdx(29), DarkWD-ToHitDeb/EndRdx(31), DarkWD-ToHitDeb(46)
Level 30: Hover -- Flight-I(A)
Level 32: Phantasm -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(33), S'bndAl-Build%(34)
Level 35: Tornado -- U'Loyal-Acc/Dmg(A), U'Loyal-Dmg/EndRdx(36), U'Loyal-Acc/EndRdx(36), U'Loyal-Acc/Dmg/EndRdx(36)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43), Apoc-Dam%(43)
Level 44: Frozen Armor -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(45), Ksmt-EndRdx/Rchg(45), Ksmt-Def/EndRdx/Rchg(45), Ksmt-ToHit+(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
------------
Set Bonus Totals:- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 8.44% Defense(Energy) (in PvP)
- 8.44% Defense(Negative) (in PvP)
- 5% Defense(Psionic)
- 8.44% Defense(Ranged) (in PvP)
- 5.4% Max End
- 2% Enhancement(Knockback)
- 32% Enhancement(Accuracy)
- 7.5% Enhancement(Range) (in PvP)
- 53.8% Enhancement(RechargeTime) (in PvP)
- 1% Enhancement(Confused)
- 2% Enhancement(Knockup)
- 2.5% Enhancement(Held)
- 2.75% Enhancement(Terrorized)
- 4% FlySpeed
- 175.5 HP (17.3%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- Knockback (Mag -7)
- Knockup (Mag -7)
- MezResist(Confused) 9.15% (in PvP)
- MezResist(Held) 11.9% (in PvP)
- MezResist(Immobilize) 13.6% (in PvP)
- MezResist(Sleep) 7.5% (in PvP)
- MezResist(Stun) 8.6% (in PvP)
- MezResist(Terrorized) 7.5% (in PvP)
- 12% (0.2 End/sec) Recovery
- 42% (1.78 HP/sec) Regeneration
- 10.6% Resistance(Smashing)
- 10.6% Resistance(Lethal)
- 11.6% Resistance(Fire)
- 11.6% Resistance(Cold)
- 11.9% Resistance(Energy) (in PvP)
- 11.9% Resistance(Negative) (in PvP)
- 14.7% Resistance(Toxic)
- 11.6% Resistance(Psionic)
- 9% RunSpeed
- 3% XPDebtProtection
-
Groovy. Now to take a look at Sets... I'll post my first attempt after I've had time.
Then to start figuring out the other ATs... -
After reading some of Silas' stuff (keeping in mind that it's just for leveling so far, have yet to look into sets):
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Mesocyclone: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Acc(A), EndRdx(3), Dmg(5), Dmg(7), Dmg(9), RechRdx(13)
Level 1: Gale -- Acc(A)
Level 2: Blind -- Acc(A), EndRdx(3), Dmg(5), Dmg(7), Dmg(9), RechRdx(13)
Level 4: Deceive -- Acc(A), EndRdx(15), Conf(17), Conf(17), RechRdx(43)
Level 6: Hasten -- RechRdx(A), RechRdx(40), RechRdx(50)
Level 8: Hurdle -- Jump(A)
Level 10: Steamy Mist -- EndRdx(A), DefBuff(11), DefBuff(11), DefBuff(15)
Level 12: Recall Friend -- EndRdx(A)
Level 14: Super Speed -- Run(A)
Level 16: Health -- Heal(A)
Level 18: Phantom Army -- RechRdx(A), RechRdx(19), RechRdx(19), Acc(23), Dmg(23), Dmg(25)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Freezing Rain -- RechRdx(A), RechRdx(25), RechRdx(27), EndRdx(37)
Level 24: Flash -- Acc(A), EndRdx(31), Hold(34), RechRdx(34)
Level 26: Spectral Terror -- Acc(A), EndRdx(27), Fear(31), Fear(37), Fear(46)
Level 28: Hurricane -- EndRdx(A), ToHitDeb(29), ToHitDeb(29), ToHitDeb(31), RechRdx(46)
Level 30: Hover -- Flight(A)
Level 32: Phantasm -- Acc(A), EndRdx(33), Dmg(33), Dmg(33), Dmg(34)
Level 35: Tornado -- Dmg(A), Dmg(36), Dmg(36), EndRdx(36), RechRdx(37)
Level 38: Lightning Storm -- EndRdx(A), RechRdx(39), RechRdx(39), Dmg(39), Dmg(40), Dmg(40)
Level 41: Ice Blast -- Acc(A), EndRdx(42), Dmg(42), Dmg(42), Dmg(43), RechRdx(43)
Level 44: Frozen Armor -- EndRdx(A), EndRdx(45), DefBuff(45), DefBuff(45), DefBuff(46)
Level 47: Ice Storm -- EndRdx(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50), RechRdx(50)
Level 49: Hibernate -- RechRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run -
EDIT: Meant to put this on a different forum....Paying attention FTW
-
This is the current build I'm working towards. I'm trying to decide if I'd want Thunder Clap over flash at them moment. Given the amount of chaos I'm capable of, I'm not quite sure I should be relying on an AoE hold...
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Mesocyclone: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Acc(A), EndRdx(3), Dmg(5), Dmg(7), Dmg(9), RechRdx(13)
Level 1: Gale -- Acc(A)
Level 2: Blind -- Acc(A), EndRdx(3), Dmg(5), Dmg(7), Dmg(9), RechRdx(13)
Level 4: Deceive -- Acc(A), EndRdx(15), Conf(15), Conf(37), RechRdx(40), RechRdx(43)
Level 6: Recall Friend -- EndRdx(A)
Level 8: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 10: Steamy Mist -- EndRdx(A), ResDam(11), ResDam(11), ResDam(46)
Level 12: Hurdle -- Jump(A)
Level 14: Super Speed -- Run(A)
Level 16: Freezing Rain -- RechRdx(A), RechRdx(17), RechRdx(17), EndRdx(25)
Level 18: Phantom Army -- RechRdx(A), RechRdx(19), RechRdx(19), Acc(21), Dmg(21), Dmg(25)
Level 20: Health -- Heal(A)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Flash -- Acc(A), EndRdx(27), RechRdx(27), RechRdx(34), RechRdx(34), Hold(37)
Level 26: Spectral Terror -- Acc(A)
Level 28: Hurricane -- EndRdx(A), ToHitDeb(29), ToHitDeb(29), ToHitDeb(31)
Level 30: O2 Boost -- Heal(A), RechRdx(50)
Level 32: Phantasm -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34)
Level 35: Tornado -- Dmg(A), Dmg(36), Dmg(36), EndRdx(36), RechRdx(37)
Level 38: Lightning Storm -- EndRdx(A), RechRdx(39), RechRdx(39), Dmg(39), Dmg(40), Dmg(40)
Level 41: Ice Blast -- Acc(A), EndRdx(42), Dmg(42), Dmg(42), Dmg(43), RechRdx(43)
Level 44: Frost Breath -- Acc(A), EndRdx(45), Dmg(45), Dmg(45), Dmg(46), RechRdx(46)
Level 47: Ice Storm -- EndRdx(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50), RechRdx(50)
Level 49: Hibernate -- RechRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 2: Ninja Run