ScottyPogo

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  1. ScottyPogo

    Music and CoH???

    I'll keep this short. Writing about music is one of my favorite things, and I could write a chapter here.

    But I won't.

    Currently, I have a heirarchy for what I listen to:

    1) The Rick Emerson Show podcast from the day before. (I'm a news/pop culture geek, this is where I get some of my info).
    2) I'm currently in the process of re-buying all the Killing Joke, Kiss, Nine Inch Nails, and VAST albums in order. Which ever one I bought last is the one I will listen to. However, it gets distracting for me, because I rate EVERY song I listen to. I have 17000 songs waiting to be heard yet... Which brings me to
    3) A random shuffle, but only of the songs I have rated. Which is about 500 or so right now. I had more, but I migrated my songs from my old laptop to my new Mac, and lost all the ratings.

    Guilty Pleasure: Well...Kiss is one. But in general, a lot of "hard" rock from the 70s. Its our roots, I respect them.

    What I Won't Listen To: A) The Black Eyed Peas. Eff them. B) Any convergence of modern pop/R&B. I can't stand Rihanna's voice any longer. C) Most modern hip hop. Old school will always be better. D) Modern country. A genre without Waylon or Johnny is no longer valid. Mutt Lang killed country anyways. (Side Note: I believe any artist is entitled to one good song, so I'll listen to anything. I'm elitist, but not* Nazi-ish. Oh, except the Black Eyed Peas. Eff them.)
  2. You make a fair point, sir. Made the changes in my Mids. Thanks everyone for the help. That's why I love this server. Y'all make a homie feel homey.
  3. I couldn't get your link to work, but after some more questions, reading, advice, and tooling around, I came up with this (I'm not too thrilled about the Coercive Persuasion, but it was the only way I could see making the 118%):

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pheare: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Spectral Wounds
    • (A) Decimation - Damage/Endurance
    • (37) Decimation - Damage/Recharge
    • (40) Decimation - Accuracy/Endurance/Recharge
    • (40) Decimation - Accuracy/Damage/Recharge
    • (40) Decimation - Chance of Build Up
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal/Endurance
    • (5) Doctored Wounds - Heal/Recharge
    • (11) Doctored Wounds - Heal/Endurance/Recharge
    • (11) Doctored Wounds - Heal
    • (13) Doctored Wounds - Endurance/Recharge
    Level 2: Blind
    • (A) Basilisk's Gaze - Recharge/Hold
    • (3) Basilisk's Gaze - Endurance/Recharge/Hold
    • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (5) Basilisk's Gaze - Accuracy/Recharge
    Level 4: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod
    • (13) Efficacy Adaptor - EndMod/Recharge
    • (15) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (15) Efficacy Adaptor - Accuracy/Recharge
    • (21) Efficacy Adaptor - EndMod/Accuracy
    • (23) Efficacy Adaptor - EndMod/Endurance
    Level 6: Deceive
    • (A) Coercive Persuasion - Confused/Recharge
    • (7) Coercive Persuasion - Accuracy/Confused/Recharge
    • (7) Coercive Persuasion - Accuracy/Recharge
    • (9) Coercive Persuasion - Confused/Endurance
    • (9) Coercive Persuasion - Contagious Confusion
    Level 8: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (25) Dark Watcher's Despair - Recharge/Endurance
    • (25) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 10: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 12: Fly
    • (A) Flight Speed IO
    Level 14: Group Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Kismet - Defense/Endurance
    • (43) Kismet - Defense/Recharge
    • (46) Kismet - Endurance/Recharge
    • (46) Kismet - Defense/Endurance/Recharge
    • (48) Kismet - Accuracy +6%
    Level 16: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (19) Expedient Reinforcement - Endurance/Damage/Recharge
    • (21) Expedient Reinforcement - Accuracy/Damage
    Level 20: Enervating Field
    • (A) Endurance Reduction IO
    Level 22: Mutation
    • (A) Performance Shifter - EndMod
    • (37) Performance Shifter - EndMod/Recharge
    • (48) Performance Shifter - EndMod/Accuracy/Recharge
    • (50) Performance Shifter - Accuracy/Recharge
    • (50) Performance Shifter - EndMod/Accuracy
    • (50) Performance Shifter - Chance for +End
    Level 24: Superior Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Endurance/Fear
    • (27) Glimpse of the Abyss - Accuracy/Endurance
    • (27) Glimpse of the Abyss - Fear/Range
    • (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (29) Glimpse of the Abyss - Chance of Damage(Psionic)
    Level 28: Choking Cloud
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (31) Basilisk's Gaze - Recharge/Hold
    • (31) Basilisk's Gaze - Endurance/Recharge/Hold
    • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 30: Lingering Radiation
    • (A) Tempered Readiness - Damage/Slow
    • (34) Tempered Readiness - Accuracy/Endurance
    • (34) Tempered Readiness - Range/Slow
    • (34) Tempered Readiness - Endurance/Recharge/Slow
    • (37) Tempered Readiness - Accuracy/Damage/Slow
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    Level 35: Fallout
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (36) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (36) Dark Watcher's Despair - Recharge/Endurance
    • (36) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 38: EM Pulse
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (39) Basilisk's Gaze - Recharge/Hold
    • (39) Basilisk's Gaze - Endurance/Recharge/Hold
    • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 41: Fire Ball
    • (A) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (42) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 44: Rise of the Phoenix
    • (A) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 47: Consume
    • (A) Energy Manipulator - EndMod
    • (48) Energy Manipulator - EndMod/Recharge
    Level 49: Recall Friend
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    ------------
    Set Bonus Totals:
    • 18% DamageBuff(Smashing)
    • 18% DamageBuff(Lethal)
    • 18% DamageBuff(Fire)
    • 18% DamageBuff(Cold)
    • 18% DamageBuff(Energy)
    • 18% DamageBuff(Negative)
    • 18% DamageBuff(Toxic)
    • 18% DamageBuff(Psionic)
    • 1.563% Defense(Fire)
    • 1.563% Defense(Cold)
    • 7.5% Defense(Energy)
    • 7.5% Defense(Negative)
    • 3.75% Defense(Ranged)
    • 3.125% Defense(AoE)
    • 3.15% Max End
    • 1.5% Enhancement(FlySpeed)
    • 2.75% Enhancement(Terrorized)
    • 4% Enhancement(Confused)
    • 1.5% Enhancement(JumpHeight)
    • 1.5% Enhancement(JumpSpeed)
    • 27% Enhancement(Accuracy)
    • 1.5% Enhancement(RunSpeed)
    • 4% Enhancement(Heal)
    • 118.75% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 91.56 HP (9.003%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 6.65%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 7.75%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 7.2%
    • MezResist(Terrorized) 7.2%
    • 26% (0.434 End/sec) Recovery
    • 10% (0.425 HP/sec) Regeneration
    • 2.835% Resistance(Fire)
    • 2.835% Resistance(Cold)
    • 5% RunSpeed
    • 1.5% XPDebtProtection



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  4. Quote:
    Originally Posted by Jonnie_Neutron View Post
    perma pa is 206% global rech, i managed to get perma pa on my ill/storm but it was very pricey and i took psi tornado with the +rech proc (which hit quite often).

    Ill/rad is a little easier since you really just need 186% global (perma am will give u 20%). So shoot for 116% rech, which would give you perma hasten for other 70%.
    Thank you. This info helps a ton. I'll have to redo everything, but now I know what to look for.
  5. But doesn't group invisibility cover you anyways? Or does it not work when not on a team. If that's the case, I'll have to restart the whole thing.
  6. Also, his build had both Superior and Group Invisibility. Seemd kinda redundant. Am I missing something?
  7. I know this isn't the forum for this, but it used to be ok in the past with this server. This is my Illusion/Rad build (draft 1). My goal is to be soloable with Perma PA, but also to be useful in groups. I posted it on the Controller forum, and the one guy who replied posted a link to some other build that included Hami origins. As much as I'd like to think Hami's grow like apples, the chances of me seeing one are currently right up there with me seeing a girl naked outside of work (strip club, in case anyone has any questions). I mean, jinkies! I ask for help, I'm told to spend trillions. I know that worked (or didn't) for the Democrats, but... I'm but a simple man.

    Anywho... yeah:

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pheare: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Teleportation
    Power Pool: Leaping
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Spectral Wounds
    • (A) Decimation - Damage/Endurance
    • (7) Decimation - Damage/Recharge
    • (7) Decimation - Accuracy/Endurance/Recharge
    • (9) Decimation - Accuracy/Damage/Recharge
    • (9) Decimation - Chance of Build Up
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal/Endurance
    • (15) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal/Recharge
    • (31) Doctored Wounds - Heal/Endurance/Recharge
    • (31) Doctored Wounds - Heal
    Level 2: Blind
    • (A) Call of the Sandman - Endurance/Sleep
    • (3) Call of the Sandman - Accuracy/Endurance
    • (3) Call of the Sandman - Sleep/Range
    • (5) Call of the Sandman - Accuracy/Sleep/Recharge
    • (5) Call of the Sandman - Chance of Heal Self
    Level 4: Accelerate Metabolism
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 6: Deceive
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (36) Malaise's Illusions - Endurance/Confused
    • (37) Malaise's Illusions - Accuracy/Endurance
    • (37) Malaise's Illusions - Confused/Range
    • (37) Malaise's Illusions - Accuracy/Confused/Recharge
    • (40) Malaise's Illusions - Chance of Damage(Psionic)
    Level 8: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (13) Dark Watcher's Despair - Recharge/Endurance
    • (15) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Hover
    • (A) Endurance Reduction IO
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 16: Group Invisibility
    • (A) Red Fortune - Defense/Recharge
    • (17) Red Fortune - Endurance/Recharge
    • (17) Red Fortune - Defense/Endurance/Recharge
    • (21) Red Fortune - Defense
    • (25) Red Fortune - Endurance
    • (43) Red Fortune - Defense/Endurance
    Level 18: Phantom Army
    • (A) Call to Arms - Accuracy/Recharge
    • (19) Call to Arms - Accuracy/Damage
    • (19) Call to Arms - Damage/Endurance
    • (21) Call to Arms - Accuracy/Damage/Recharge
    Level 20: Enervating Field
    • (A) Endurance Reduction IO
    Level 22: Flash
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (23) Basilisk's Gaze - Recharge/Hold
    • (23) Basilisk's Gaze - Endurance/Recharge/Hold
    • (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 24: Mutation
    • (A) Recharge Reduction IO
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Endurance/Fear
    • (27) Glimpse of the Abyss - Accuracy/Endurance
    • (27) Glimpse of the Abyss - Fear/Range
    • (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (29) Glimpse of the Abyss - Chance of Damage(Psionic)
    Level 28: Recall Friend
    • (A) Recharge Reduction IO
    Level 30: Lingering Radiation
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (34) Pacing of the Turtle - Damage/Slow
    • (34) Pacing of the Turtle - Accuracy/Endurance
    • (34) Pacing of the Turtle - Range/Slow
    • (36) Pacing of the Turtle - Endurance/Recharge/Slow
    • (36) Pacing of the Turtle - Chance of -Recharge
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Fallout
    • (A) Detonation - Accuracy/Damage/Endurance
    • (50) Detonation - Damage/Endurance/Range
    Level 38: EM Pulse
    • (A) Efficacy Adaptor - EndMod
    • (39) Efficacy Adaptor - EndMod/Recharge
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (39) Efficacy Adaptor - Accuracy/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy
    • (40) Efficacy Adaptor - EndMod/Endurance
    Level 41: Mental Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (42) Thunderstrike - Damage/Endurance
    • (42) Thunderstrike - Damage/Recharge
    • (42) Thunderstrike - Accuracy/Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Damage/Endurance/Recharge
    Level 44: Mind Over Body
    • (A) Impervious Skin - Resistance/Recharge
    • (45) Impervious Skin - Endurance/Recharge
    • (45) Impervious Skin - Resistance/Endurance/Recharge
    • (45) Impervious Skin - Status Resistance
    • (46) Impervious Skin - Resistance/Endurance
    Level 47: Indomitable Will
    • (A) Kismet - Defense/Recharge
    • (48) Kismet - Endurance/Recharge
    • (48) Kismet - Defense/Endurance/Recharge
    • (48) Kismet - Accuracy +6%
    • (50) Kismet - Defense/Endurance
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 11.25% Defense(Energy)
    • 11.25% Defense(Negative)
    • 15% Defense(Ranged)
    • 4.5% Max End
    • 2.5% Enhancement(JumpHeight)
    • 2.75% Enhancement(Terrorized)
    • 2.5% Enhancement(Confused)
    • 25% Enhancement(Accuracy)
    • 2.5% Enhancement(JumpSpeed)
    • 2.5% Enhancement(RunSpeed)
    • 75% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 5% Enhancement(Sleep)
    • 2.5% Enhancement(FlySpeed)
    • 4% FlySpeed
    • 106.82 HP (10.5%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • MezResist(Confused) 11.65%
    • MezResist(Held) 12.75%
    • MezResist(Immobilize) 14.95%
    • MezResist(Sleep) 16.6%
    • MezResist(Stun) 10%
    • MezResist(Terrorized) 12.2%
    • 14.5% (0.242 End/sec) Recovery
    • 10% (0.425 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 4% RunSpeed
    • 3.5% XPDebtProtection



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  8. ScottyPogo

    Illusion/Rad

    Solo, Perma PA, but also for usefulness on teams when I get them.
  9. ScottyPogo

    Illusion/Rad

    With bonuses.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pheare: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Teleportation
    Power Pool: Leaping
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Spectral Wounds
    • (A) Decimation - Damage/Endurance
    • (7) Decimation - Damage/Recharge
    • (7) Decimation - Accuracy/Endurance/Recharge
    • (9) Decimation - Accuracy/Damage/Recharge
    • (9) Decimation - Chance of Build Up
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal/Endurance
    • (15) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal/Recharge
    • (31) Doctored Wounds - Heal/Endurance/Recharge
    • (31) Doctored Wounds - Heal
    Level 2: Blind
    • (A) Call of the Sandman - Endurance/Sleep
    • (3) Call of the Sandman - Accuracy/Endurance
    • (3) Call of the Sandman - Sleep/Range
    • (5) Call of the Sandman - Accuracy/Sleep/Recharge
    • (5) Call of the Sandman - Chance of Heal Self
    Level 4: Accelerate Metabolism
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 6: Deceive
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (36) Malaise's Illusions - Endurance/Confused
    • (37) Malaise's Illusions - Accuracy/Endurance
    • (37) Malaise's Illusions - Confused/Range
    • (37) Malaise's Illusions - Accuracy/Confused/Recharge
    • (40) Malaise's Illusions - Chance of Damage(Psionic)
    Level 8: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (13) Dark Watcher's Despair - Recharge/Endurance
    • (15) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Hover
    • (A) Endurance Reduction IO
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 16: Group Invisibility
    • (A) Red Fortune - Defense/Recharge
    • (17) Red Fortune - Endurance/Recharge
    • (17) Red Fortune - Defense/Endurance/Recharge
    • (21) Red Fortune - Defense
    • (25) Red Fortune - Endurance
    • (43) Red Fortune - Defense/Endurance
    Level 18: Phantom Army
    • (A) Call to Arms - Accuracy/Recharge
    • (19) Call to Arms - Accuracy/Damage
    • (19) Call to Arms - Damage/Endurance
    • (21) Call to Arms - Accuracy/Damage/Recharge
    Level 20: Enervating Field
    • (A) Endurance Reduction IO
    Level 22: Flash
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (23) Basilisk's Gaze - Recharge/Hold
    • (23) Basilisk's Gaze - Endurance/Recharge/Hold
    • (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 24: Mutation
    • (A) Recharge Reduction IO
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Endurance/Fear
    • (27) Glimpse of the Abyss - Accuracy/Endurance
    • (27) Glimpse of the Abyss - Fear/Range
    • (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (29) Glimpse of the Abyss - Chance of Damage(Psionic)
    Level 28: Recall Friend
    • (A) Recharge Reduction IO
    Level 30: Lingering Radiation
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (34) Pacing of the Turtle - Damage/Slow
    • (34) Pacing of the Turtle - Accuracy/Endurance
    • (34) Pacing of the Turtle - Range/Slow
    • (36) Pacing of the Turtle - Endurance/Recharge/Slow
    • (36) Pacing of the Turtle - Chance of -Recharge
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Fallout
    • (A) Detonation - Accuracy/Damage/Endurance
    • (50) Detonation - Damage/Endurance/Range
    Level 38: EM Pulse
    • (A) Efficacy Adaptor - EndMod
    • (39) Efficacy Adaptor - EndMod/Recharge
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (39) Efficacy Adaptor - Accuracy/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy
    • (40) Efficacy Adaptor - EndMod/Endurance
    Level 41: Mental Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (42) Thunderstrike - Damage/Endurance
    • (42) Thunderstrike - Damage/Recharge
    • (42) Thunderstrike - Accuracy/Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Damage/Endurance/Recharge
    Level 44: Mind Over Body
    • (A) Impervious Skin - Resistance/Recharge
    • (45) Impervious Skin - Endurance/Recharge
    • (45) Impervious Skin - Resistance/Endurance/Recharge
    • (45) Impervious Skin - Status Resistance
    • (46) Impervious Skin - Resistance/Endurance
    Level 47: Indomitable Will
    • (A) Kismet - Defense/Recharge
    • (48) Kismet - Endurance/Recharge
    • (48) Kismet - Defense/Endurance/Recharge
    • (48) Kismet - Accuracy +6%
    • (50) Kismet - Defense/Endurance
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 11.25% Defense(Energy)
    • 11.25% Defense(Negative)
    • 15% Defense(Ranged)
    • 4.5% Max End
    • 2.5% Enhancement(JumpHeight)
    • 2.75% Enhancement(Terrorized)
    • 2.5% Enhancement(Confused)
    • 25% Enhancement(Accuracy)
    • 2.5% Enhancement(JumpSpeed)
    • 2.5% Enhancement(RunSpeed)
    • 75% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 5% Enhancement(Sleep)
    • 2.5% Enhancement(FlySpeed)
    • 4% FlySpeed
    • 106.82 HP (10.5%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • MezResist(Confused) 11.65%
    • MezResist(Held) 12.75%
    • MezResist(Immobilize) 14.95%
    • MezResist(Sleep) 16.6%
    • MezResist(Stun) 10%
    • MezResist(Terrorized) 12.2%
    • 14.5% (0.242 End/sec) Recovery
    • 10% (0.425 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 4% RunSpeed
    • 3.5% XPDebtProtection



    Code:
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  10. ScottyPogo

    Illusion/Rad

    It's been a while since I've done this, so be gentle.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pheare: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Teleportation
    Power Pool: Leaping
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Spectral Wounds
    • (A) Decimation - Damage/Endurance
    • (7) Decimation - Damage/Recharge
    • (7) Decimation - Accuracy/Endurance/Recharge
    • (9) Decimation - Accuracy/Damage/Recharge
    • (9) Decimation - Chance of Build Up
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal/Endurance
    • (15) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal/Recharge
    • (31) Doctored Wounds - Heal/Endurance/Recharge
    • (31) Doctored Wounds - Heal
    Level 2: Blind
    • (A) Call of the Sandman - Endurance/Sleep
    • (3) Call of the Sandman - Accuracy/Endurance
    • (3) Call of the Sandman - Sleep/Range
    • (5) Call of the Sandman - Accuracy/Sleep/Recharge
    • (5) Call of the Sandman - Chance of Heal Self
    Level 4: Accelerate Metabolism
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 6: Deceive
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (36) Malaise's Illusions - Endurance/Confused
    • (37) Malaise's Illusions - Accuracy/Endurance
    • (37) Malaise's Illusions - Confused/Range
    • (37) Malaise's Illusions - Accuracy/Confused/Recharge
    • (40) Malaise's Illusions - Chance of Damage(Psionic)
    Level 8: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (13) Dark Watcher's Despair - Recharge/Endurance
    • (15) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Hover
    • (A) Endurance Reduction IO
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 16: Group Invisibility
    • (A) Red Fortune - Defense/Recharge
    • (17) Red Fortune - Endurance/Recharge
    • (17) Red Fortune - Defense/Endurance/Recharge
    • (21) Red Fortune - Defense
    • (25) Red Fortune - Endurance
    • (43) Red Fortune - Defense/Endurance
    Level 18: Phantom Army
    • (A) Call to Arms - Accuracy/Recharge
    • (19) Call to Arms - Accuracy/Damage
    • (19) Call to Arms - Damage/Endurance
    • (21) Call to Arms - Accuracy/Damage/Recharge
    Level 20: Enervating Field
    • (A) Endurance Reduction IO
    Level 22: Flash
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (23) Basilisk's Gaze - Recharge/Hold
    • (23) Basilisk's Gaze - Endurance/Recharge/Hold
    • (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 24: Mutation
    • (A) Recharge Reduction IO
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Endurance/Fear
    • (27) Glimpse of the Abyss - Accuracy/Endurance
    • (27) Glimpse of the Abyss - Fear/Range
    • (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (29) Glimpse of the Abyss - Chance of Damage(Psionic)
    Level 28: Recall Friend
    • (A) Recharge Reduction IO
    Level 30: Lingering Radiation
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (34) Pacing of the Turtle - Damage/Slow
    • (34) Pacing of the Turtle - Accuracy/Endurance
    • (34) Pacing of the Turtle - Range/Slow
    • (36) Pacing of the Turtle - Endurance/Recharge/Slow
    • (36) Pacing of the Turtle - Chance of -Recharge
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Fallout
    • (A) Detonation - Accuracy/Damage/Endurance
    • (50) Detonation - Damage/Endurance/Range
    Level 38: EM Pulse
    • (A) Efficacy Adaptor - EndMod
    • (39) Efficacy Adaptor - EndMod/Recharge
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (39) Efficacy Adaptor - Accuracy/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy
    • (40) Efficacy Adaptor - EndMod/Endurance
    Level 41: Mental Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (42) Thunderstrike - Damage/Endurance
    • (42) Thunderstrike - Damage/Recharge
    • (42) Thunderstrike - Accuracy/Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Damage/Endurance/Recharge
    Level 44: Mind Over Body
    • (A) Impervious Skin - Resistance/Recharge
    • (45) Impervious Skin - Endurance/Recharge
    • (45) Impervious Skin - Resistance/Endurance/Recharge
    • (45) Impervious Skin - Status Resistance
    • (46) Impervious Skin - Resistance/Endurance
    Level 47: Indomitable Will
    • (A) Kismet - Defense/Recharge
    • (48) Kismet - Endurance/Recharge
    • (48) Kismet - Defense/Endurance/Recharge
    • (48) Kismet - Accuracy +6%
    • (50) Kismet - Defense/Endurance
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Stamina
    • (A) Empty


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  11. ScottyPogo

    In Blackest Day

    1) Ni!

    2) I made an Illusion/Rad Controller. I like the idea of making pure yellow constructs, and since Sinestro is based on fear, the theme fits.

    3) Playing with Mid's again, and oh how quickly I can forget... When it comes to set bonuses, I can have 3 of the same bonues right? (i.e. 3 set bonuses with the 5% recharge time) Or is it 6?
  12. ScottyPogo

    In Blackest Day

    Ah, ok. Next question: What's this I read about fitness being inherent now? Or did I misread that?
  13. ScottyPogo

    In Blackest Day

    I haven't had a chance to explore much yet, but I'm assuming if you start as a Praetorian, you can still eventually go to Paragon or the Rogue Isles? Or does everyone now just stay in Praetoria?
  14. ScottyPogo

    In Blackest Day

    Hal. Yes, that is me.
  15. ScottyPogo

    In Blackest Day

    Thanks Cobalt. I remember grouping with you and Amy a number of times. I put this same thread on two other servers and once again, Champion wins for being the friendliest server.

    Now, for my theme, I'm struggling between Illusion/?? and Demon/?? since both would be conjuring up something that would be frightening. Any suggestion to get me pushed in the right direction?
  16. ScottyPogo

    In Blackest Day

    First off, hello everyone. Name's Scotty Pogo. Kind of a re-recurring player to CoH/CoV. I'm like a Veteran Noob, if such an oxymoron exists. Last time I played on Champion was nearly a year ago and I see a few names I recognize. This was the most helpful server I've ever been on in any MMO, so I'm hoping that still exists.

    Second, I'm looking for a little input. I wanted to create a character that is inspired by the Sinestro Corps. The last character I ever played was an Illusion/Storms Controller, and I could certainly recreate that for the idea, but I was wondering if there's any other possible builds out there that might work for such a theme.

    Also, what archetypes are most needed on Champion?

    Thanks,
    SP
  17. ScottyPogo

    In Blackest Day

    First off, hello everyone. Name's Scotty Pogo. Kind of a re-recurring player to CoH/CoV. I'm like a Veteran Noob, if such an oxymoron exists.

    Second, I'm looking for a little input. I wanted to create a character that is inspired by the Sinestro Corps. The last character I ever played was an Illusion/Storms Controller, and I could certainly recreate that for the idea, but I was wondering if there's any other possible builds out there that might work for such a theme.

    Also, what archetypes are most needed on Freedom*?

    Thanks,
    SP
  18. ScottyPogo

    In Darkest Day

    First off, hello everyone. Name's Scotty Pogo. Kind of a re-recurring player to CoH/CoV. I'm like a Veteran Noob, if such an oxymoron exists.

    Second, I'm looking for a little input. I wanted to create a character that is inspired by the Sinestro Corps. The last character I ever played was an Illusion/Storms Controller, and I could certainly recreate that for the idea, but I was wondering if there's any other possible builds out there that might work for such a theme.

    Also, what archetypes are most needed on Virtue?

    Thanks,
    SP
  19. After some sagely advice, second attempt:

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mesocyclone: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Flight
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
    Level 1: Gale -- Acc-I(A)
    Level 2: Blind -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(17)
    Level 4: O2 Boost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(46), Dct'dW-Heal/Rchg(50), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-Heal(50)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Steamy Mist -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def(15)
    Level 12: Recall Friend -- EndRdx-I(A)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Health -- Heal-I(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(21), ExRmnt-+Res(Pets)(23)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(36), EndMod-I(36)
    Level 22: Freezing Rain -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(23), Posi-Dmg/Rng(25), Posi-Dmg/Rchg(25), Posi-Dmg/EndRdx(31)
    Level 24: Flash -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(31), BasGaze-Acc/Rchg(34)
    Level 26: Spectral Terror -- Abys-Dam%(A), Abys-Acc/Fear/Rchg(27), Abys-Fear/Rng(27), Abys-Acc/EndRdx(29), Abys-EndRdx/Fear(29)
    Level 28: Hurricane -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(40), DisWord-ToHitDeb/Rchg/EndRdx(43)
    Level 30: Hover -- LkGmblr-Rchg+(A)
    Level 32: Phantasm -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(34), BldM'dt-Dmg(34)
    Level 35: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(37), BldM'dt-Acc/Dmg/EndRdx(37), BldM'dt-Acc(37), BldM'dt-Dmg(40)
    Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
    Level 41: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46)
    Level 47: Ice Storm -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 7% DamageBuff(Smashing)
    • 7% DamageBuff(Lethal)
    • 7% DamageBuff(Fire)
    • 7% DamageBuff(Cold)
    • 7% DamageBuff(Energy)
    • 7% DamageBuff(Negative)
    • 7% DamageBuff(Toxic)
    • 7% DamageBuff(Psionic)
    • 1.25% Defense(Smashing)
    • 1.25% Defense(Lethal)
    • 7.5% Defense(Fire)
    • 7.5% Defense(Cold)
    • 15.3% Defense(Energy)
    • 15.3% Defense(Negative)
    • 0.63% Defense(Melee)
    • 19.4% Defense(Ranged)
    • 9.38% Defense(AoE)
    • 4.5% Max End
    • 4% Enhancement(Heal)
    • 2.75% Enhancement(Terrorized)
    • 76.3% Enhancement(RechargeTime)
    • 41% Enhancement(Accuracy)
    • 8% FlySpeed
    • 42 HP (4.13%) HitPoints
    • 8% JumpHeight
    • 8% JumpSpeed
    • MezResist(Confused) 4.15%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 12.4%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 5.8%
    • MezResist(Terrorized) 4.7%
    • 14% (0.23 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 16.9% Resistance(Fire)
    • 16.9% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 8% RunSpeed
  20. First look into Invention Sets. Be gentle.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mesocyclone: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Flight
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- GJ-Acc/Dmg(A), GJ-Dam/Rech(3), GJ-Acc/Dmg/End/Rech(5), GJ-Dam%(7), GJ-Acc/End/Rech(9), GJ-Dam/End/Rech(13)
    Level 1: Gale -- Acc-I(A)
    Level 2: Blind -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9), Decim-Build%(13)
    Level 4: Deceive -- Bfdlng-Acc/Rchg(A), Bfdlng-EndRdx/Conf(15), Bfdlng-Acc/EndRdx(17), Bfdlng-Conf/Rng(17), Bfdlng-Acc/Conf/Rchg(43)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(50)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Steamy Mist -- Krma-Def/EndRdx(A), Krma-Def/Rchg(11), Krma-ResKB(11)
    Level 12: Recall Friend -- EndRdx-I(A)
    Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-Stlth(15)
    Level 16: Health -- Heal-I(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(23), ExRmnt-EndRdx/Dmg/Rchg(23), ExRmnt-+Res(Pets)(25)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Freezing Rain -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(25), AirB'st-Dmg/Rchg(27), AirB'st-Dmg/Rng(37)
    Level 24: Flash -- G'Wdw-Acc/Rchg(A), G'Wdw-Dam%(31), G'Wdw-Acc/Hold/Rchg(34), G'Wdw-EndRdx/Hold(34), G'Wdw-Acc/EndRdx(37)
    Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Dam%(27), Abys-Acc/Fear/Rchg(31), Abys-EndRdx/Fear(37), Abys-Acc/EndRdx(46)
    Level 28: Hurricane -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/Rchg(29), DarkWD-Rchg/EndRdx(29), DarkWD-ToHitDeb/EndRdx(31), DarkWD-ToHitDeb(46)
    Level 30: Hover -- Flight-I(A)
    Level 32: Phantasm -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(33), S'bndAl-Build%(34)
    Level 35: Tornado -- U'Loyal-Acc/Dmg(A), U'Loyal-Dmg/EndRdx(36), U'Loyal-Acc/EndRdx(36), U'Loyal-Acc/Dmg/EndRdx(36)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
    Level 41: Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43), Apoc-Dam%(43)
    Level 44: Frozen Armor -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(45), Ksmt-EndRdx/Rchg(45), Ksmt-Def/EndRdx/Rchg(45), Ksmt-ToHit+(46)
    Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 15.5% DamageBuff(Smashing)
    • 15.5% DamageBuff(Lethal)
    • 15.5% DamageBuff(Fire)
    • 15.5% DamageBuff(Cold)
    • 15.5% DamageBuff(Energy)
    • 15.5% DamageBuff(Negative)
    • 15.5% DamageBuff(Toxic)
    • 15.5% DamageBuff(Psionic)
    • 8.44% Defense(Energy) (in PvP)
    • 8.44% Defense(Negative) (in PvP)
    • 5% Defense(Psionic)
    • 8.44% Defense(Ranged) (in PvP)
    • 5.4% Max End
    • 2% Enhancement(Knockback)
    • 32% Enhancement(Accuracy)
    • 7.5% Enhancement(Range) (in PvP)
    • 53.8% Enhancement(RechargeTime) (in PvP)
    • 1% Enhancement(Confused)
    • 2% Enhancement(Knockup)
    • 2.5% Enhancement(Held)
    • 2.75% Enhancement(Terrorized)
    • 4% FlySpeed
    • 175.5 HP (17.3%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -7)
    • Knockup (Mag -7)
    • MezResist(Confused) 9.15% (in PvP)
    • MezResist(Held) 11.9% (in PvP)
    • MezResist(Immobilize) 13.6% (in PvP)
    • MezResist(Sleep) 7.5% (in PvP)
    • MezResist(Stun) 8.6% (in PvP)
    • MezResist(Terrorized) 7.5% (in PvP)
    • 12% (0.2 End/sec) Recovery
    • 42% (1.78 HP/sec) Regeneration
    • 10.6% Resistance(Smashing)
    • 10.6% Resistance(Lethal)
    • 11.6% Resistance(Fire)
    • 11.6% Resistance(Cold)
    • 11.9% Resistance(Energy) (in PvP)
    • 11.9% Resistance(Negative) (in PvP)
    • 14.7% Resistance(Toxic)
    • 11.6% Resistance(Psionic)
    • 9% RunSpeed
    • 3% XPDebtProtection
  21. Groovy. Now to take a look at Sets... I'll post my first attempt after I've had time.

    Then to start figuring out the other ATs...
  22. After reading some of Silas' stuff (keeping in mind that it's just for leveling so far, have yet to look into sets):

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mesocyclone: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Flight
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Acc(A), EndRdx(3), Dmg(5), Dmg(7), Dmg(9), RechRdx(13)
    Level 1: Gale -- Acc(A)
    Level 2: Blind -- Acc(A), EndRdx(3), Dmg(5), Dmg(7), Dmg(9), RechRdx(13)
    Level 4: Deceive -- Acc(A), EndRdx(15), Conf(17), Conf(17), RechRdx(43)
    Level 6: Hasten -- RechRdx(A), RechRdx(40), RechRdx(50)
    Level 8: Hurdle -- Jump(A)
    Level 10: Steamy Mist -- EndRdx(A), DefBuff(11), DefBuff(11), DefBuff(15)
    Level 12: Recall Friend -- EndRdx(A)
    Level 14: Super Speed -- Run(A)
    Level 16: Health -- Heal(A)
    Level 18: Phantom Army -- RechRdx(A), RechRdx(19), RechRdx(19), Acc(23), Dmg(23), Dmg(25)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Freezing Rain -- RechRdx(A), RechRdx(25), RechRdx(27), EndRdx(37)
    Level 24: Flash -- Acc(A), EndRdx(31), Hold(34), RechRdx(34)
    Level 26: Spectral Terror -- Acc(A), EndRdx(27), Fear(31), Fear(37), Fear(46)
    Level 28: Hurricane -- EndRdx(A), ToHitDeb(29), ToHitDeb(29), ToHitDeb(31), RechRdx(46)
    Level 30: Hover -- Flight(A)
    Level 32: Phantasm -- Acc(A), EndRdx(33), Dmg(33), Dmg(33), Dmg(34)
    Level 35: Tornado -- Dmg(A), Dmg(36), Dmg(36), EndRdx(36), RechRdx(37)
    Level 38: Lightning Storm -- EndRdx(A), RechRdx(39), RechRdx(39), Dmg(39), Dmg(40), Dmg(40)
    Level 41: Ice Blast -- Acc(A), EndRdx(42), Dmg(42), Dmg(42), Dmg(43), RechRdx(43)
    Level 44: Frozen Armor -- EndRdx(A), EndRdx(45), DefBuff(45), DefBuff(45), DefBuff(46)
    Level 47: Ice Storm -- EndRdx(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50), RechRdx(50)
    Level 49: Hibernate -- RechRdx(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 6: Ninja Run
  23. EDIT: Meant to put this on a different forum....Paying attention FTW
  24. This is the current build I'm working towards. I'm trying to decide if I'd want Thunder Clap over flash at them moment. Given the amount of chaos I'm capable of, I'm not quite sure I should be relying on an AoE hold...

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mesocyclone: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Storm Summoning
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Fitness
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Acc(A), EndRdx(3), Dmg(5), Dmg(7), Dmg(9), RechRdx(13)
    Level 1: Gale -- Acc(A)
    Level 2: Blind -- Acc(A), EndRdx(3), Dmg(5), Dmg(7), Dmg(9), RechRdx(13)
    Level 4: Deceive -- Acc(A), EndRdx(15), Conf(15), Conf(37), RechRdx(40), RechRdx(43)
    Level 6: Recall Friend -- EndRdx(A)
    Level 8: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
    Level 10: Steamy Mist -- EndRdx(A), ResDam(11), ResDam(11), ResDam(46)
    Level 12: Hurdle -- Jump(A)
    Level 14: Super Speed -- Run(A)
    Level 16: Freezing Rain -- RechRdx(A), RechRdx(17), RechRdx(17), EndRdx(25)
    Level 18: Phantom Army -- RechRdx(A), RechRdx(19), RechRdx(19), Acc(21), Dmg(21), Dmg(25)
    Level 20: Health -- Heal(A)
    Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
    Level 24: Flash -- Acc(A), EndRdx(27), RechRdx(27), RechRdx(34), RechRdx(34), Hold(37)
    Level 26: Spectral Terror -- Acc(A)
    Level 28: Hurricane -- EndRdx(A), ToHitDeb(29), ToHitDeb(29), ToHitDeb(31)
    Level 30: O2 Boost -- Heal(A), RechRdx(50)
    Level 32: Phantasm -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34)
    Level 35: Tornado -- Dmg(A), Dmg(36), Dmg(36), EndRdx(36), RechRdx(37)
    Level 38: Lightning Storm -- EndRdx(A), RechRdx(39), RechRdx(39), Dmg(39), Dmg(40), Dmg(40)
    Level 41: Ice Blast -- Acc(A), EndRdx(42), Dmg(42), Dmg(42), Dmg(43), RechRdx(43)
    Level 44: Frost Breath -- Acc(A), EndRdx(45), Dmg(45), Dmg(45), Dmg(46), RechRdx(46)
    Level 47: Ice Storm -- EndRdx(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50), RechRdx(50)
    Level 49: Hibernate -- RechRdx(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 2: Ninja Run