Illusion/Rad


Call Me Awesome

 

Posted

It's been a while since I've done this, so be gentle.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Pheare: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds

  • (A) Decimation - Damage/Endurance
  • (7) Decimation - Damage/Recharge
  • (7) Decimation - Accuracy/Endurance/Recharge
  • (9) Decimation - Accuracy/Damage/Recharge
  • (9) Decimation - Chance of Build Up
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal
Level 2: Blind
  • (A) Call of the Sandman - Endurance/Sleep
  • (3) Call of the Sandman - Accuracy/Endurance
  • (3) Call of the Sandman - Sleep/Range
  • (5) Call of the Sandman - Accuracy/Sleep/Recharge
  • (5) Call of the Sandman - Chance of Heal Self
Level 4: Accelerate Metabolism
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 6: Deceive
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (36) Malaise's Illusions - Endurance/Confused
  • (37) Malaise's Illusions - Accuracy/Endurance
  • (37) Malaise's Illusions - Confused/Range
  • (37) Malaise's Illusions - Accuracy/Confused/Recharge
  • (40) Malaise's Illusions - Chance of Damage(Psionic)
Level 8: Radiation Infection
  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (13) Dark Watcher's Despair - Recharge/Endurance
  • (15) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Hover
  • (A) Endurance Reduction IO
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Group Invisibility
  • (A) Red Fortune - Defense/Recharge
  • (17) Red Fortune - Endurance/Recharge
  • (17) Red Fortune - Defense/Endurance/Recharge
  • (21) Red Fortune - Defense
  • (25) Red Fortune - Endurance
  • (43) Red Fortune - Defense/Endurance
Level 18: Phantom Army
  • (A) Call to Arms - Accuracy/Recharge
  • (19) Call to Arms - Accuracy/Damage
  • (19) Call to Arms - Damage/Endurance
  • (21) Call to Arms - Accuracy/Damage/Recharge
Level 20: Enervating Field
  • (A) Endurance Reduction IO
Level 22: Flash
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (23) Basilisk's Gaze - Recharge/Hold
  • (23) Basilisk's Gaze - Endurance/Recharge/Hold
  • (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 24: Mutation
  • (A) Recharge Reduction IO
Level 26: Spectral Terror
  • (A) Glimpse of the Abyss - Endurance/Fear
  • (27) Glimpse of the Abyss - Accuracy/Endurance
  • (27) Glimpse of the Abyss - Fear/Range
  • (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (29) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 28: Recall Friend
  • (A) Recharge Reduction IO
Level 30: Lingering Radiation
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (34) Pacing of the Turtle - Damage/Slow
  • (34) Pacing of the Turtle - Accuracy/Endurance
  • (34) Pacing of the Turtle - Range/Slow
  • (36) Pacing of the Turtle - Endurance/Recharge/Slow
  • (36) Pacing of the Turtle - Chance of -Recharge
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Fallout
  • (A) Detonation - Accuracy/Damage/Endurance
  • (50) Detonation - Damage/Endurance/Range
Level 38: EM Pulse
  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
  • (40) Efficacy Adaptor - EndMod/Endurance
Level 41: Mental Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 44: Mind Over Body
  • (A) Impervious Skin - Resistance/Recharge
  • (45) Impervious Skin - Endurance/Recharge
  • (45) Impervious Skin - Resistance/Endurance/Recharge
  • (45) Impervious Skin - Status Resistance
  • (46) Impervious Skin - Resistance/Endurance
Level 47: Indomitable Will
  • (A) Kismet - Defense/Recharge
  • (48) Kismet - Endurance/Recharge
  • (48) Kismet - Defense/Endurance/Recharge
  • (48) Kismet - Accuracy +6%
  • (50) Kismet - Defense/Endurance
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Stamina
  • (A) Empty


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|-------------------------------------------------------------------|


--@Hallow Hal--

 

Posted

With bonuses.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Pheare: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds

  • (A) Decimation - Damage/Endurance
  • (7) Decimation - Damage/Recharge
  • (7) Decimation - Accuracy/Endurance/Recharge
  • (9) Decimation - Accuracy/Damage/Recharge
  • (9) Decimation - Chance of Build Up
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal
Level 2: Blind
  • (A) Call of the Sandman - Endurance/Sleep
  • (3) Call of the Sandman - Accuracy/Endurance
  • (3) Call of the Sandman - Sleep/Range
  • (5) Call of the Sandman - Accuracy/Sleep/Recharge
  • (5) Call of the Sandman - Chance of Heal Self
Level 4: Accelerate Metabolism
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 6: Deceive
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (36) Malaise's Illusions - Endurance/Confused
  • (37) Malaise's Illusions - Accuracy/Endurance
  • (37) Malaise's Illusions - Confused/Range
  • (37) Malaise's Illusions - Accuracy/Confused/Recharge
  • (40) Malaise's Illusions - Chance of Damage(Psionic)
Level 8: Radiation Infection
  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (13) Dark Watcher's Despair - Recharge/Endurance
  • (15) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Hover
  • (A) Endurance Reduction IO
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Group Invisibility
  • (A) Red Fortune - Defense/Recharge
  • (17) Red Fortune - Endurance/Recharge
  • (17) Red Fortune - Defense/Endurance/Recharge
  • (21) Red Fortune - Defense
  • (25) Red Fortune - Endurance
  • (43) Red Fortune - Defense/Endurance
Level 18: Phantom Army
  • (A) Call to Arms - Accuracy/Recharge
  • (19) Call to Arms - Accuracy/Damage
  • (19) Call to Arms - Damage/Endurance
  • (21) Call to Arms - Accuracy/Damage/Recharge
Level 20: Enervating Field
  • (A) Endurance Reduction IO
Level 22: Flash
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (23) Basilisk's Gaze - Recharge/Hold
  • (23) Basilisk's Gaze - Endurance/Recharge/Hold
  • (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 24: Mutation
  • (A) Recharge Reduction IO
Level 26: Spectral Terror
  • (A) Glimpse of the Abyss - Endurance/Fear
  • (27) Glimpse of the Abyss - Accuracy/Endurance
  • (27) Glimpse of the Abyss - Fear/Range
  • (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (29) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 28: Recall Friend
  • (A) Recharge Reduction IO
Level 30: Lingering Radiation
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (34) Pacing of the Turtle - Damage/Slow
  • (34) Pacing of the Turtle - Accuracy/Endurance
  • (34) Pacing of the Turtle - Range/Slow
  • (36) Pacing of the Turtle - Endurance/Recharge/Slow
  • (36) Pacing of the Turtle - Chance of -Recharge
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Fallout
  • (A) Detonation - Accuracy/Damage/Endurance
  • (50) Detonation - Damage/Endurance/Range
Level 38: EM Pulse
  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
  • (40) Efficacy Adaptor - EndMod/Endurance
Level 41: Mental Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 44: Mind Over Body
  • (A) Impervious Skin - Resistance/Recharge
  • (45) Impervious Skin - Endurance/Recharge
  • (45) Impervious Skin - Resistance/Endurance/Recharge
  • (45) Impervious Skin - Status Resistance
  • (46) Impervious Skin - Resistance/Endurance
Level 47: Indomitable Will
  • (A) Kismet - Defense/Recharge
  • (48) Kismet - Endurance/Recharge
  • (48) Kismet - Defense/Endurance/Recharge
  • (48) Kismet - Accuracy +6%
  • (50) Kismet - Defense/Endurance
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Stamina
  • (A) Empty
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 11.25% Defense(Energy)
  • 11.25% Defense(Negative)
  • 15% Defense(Ranged)
  • 4.5% Max End
  • 2.5% Enhancement(JumpHeight)
  • 2.75% Enhancement(Terrorized)
  • 2.5% Enhancement(Confused)
  • 25% Enhancement(Accuracy)
  • 2.5% Enhancement(JumpSpeed)
  • 2.5% Enhancement(RunSpeed)
  • 75% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% Enhancement(Sleep)
  • 2.5% Enhancement(FlySpeed)
  • 4% FlySpeed
  • 106.82 HP (10.5%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • MezResist(Confused) 11.65%
  • MezResist(Held) 12.75%
  • MezResist(Immobilize) 14.95%
  • MezResist(Sleep) 16.6%
  • MezResist(Stun) 10%
  • MezResist(Terrorized) 12.2%
  • 14.5% (0.242 End/sec) Recovery
  • 10% (0.425 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 4% RunSpeed
  • 3.5% XPDebtProtection



Code:
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|-------------------------------------------------------------------|


--@Hallow Hal--

 

Posted

Depends on what your goal is with this build. Might help in giving advice. If you are looking for a solo toon with Perma PA then I have some suggestions to make. If its general play with teams then this looks fine. What is your goal with this build?


 

Posted

Solo, Perma PA, but also for usefulness on teams when I get them.


--@Hallow Hal--

 

Posted

Quote:
Originally Posted by Local_Man View Post
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!
Griff Wonder: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind -- HO:Nucle(A), BasGaze-Acc/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(5), Dmg-I(50)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13), HO:Nucle(25)
Level 4: Radiation Infection -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(15), DarkWD-ToHitDeb(15), DarkWD-Rchg/EndRdx(31)
Level 6: Deceive -- CoPers-Acc/Rchg(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Conf/EndRdx(19), CoPers-Conf%(19)
Level 8: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(25)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(29), RedFtn-EndRdx(31)
Level 14: Fly -- EndRdx-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 18: Phantom Army -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Rchg(33), S'bndAl-Dmg/Rchg(34), S'bndAl-Build%(34)
Level 20: Enervating Field -- EndRdx-I(A), EndRdx-I(34)
Level 22: Lingering Radiation -- Acc-I(A)
Level 24: Mutation -- RechRdx-I(A)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(36), U'spkT-Acc/EndRdx(36), U'spkT-Stun%(36), U'spkT-Fear/Rng(37)
Level 28: Recall Friend -- Zephyr-ResKB(A)
Level 30: Flash -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/Rchg(39), EoCur-Acc/Rchg(50)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(40), BldM'dt-Acc/Dmg(45)
Level 35: Group Invisibility -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(42)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(43), Mrcl-Heal(45), Mrcl-Rcvry+(45)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48), P'Shift-End%(50)


Code:
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This is the best Perma PA build I've seen so far from the man himself, Local. This is the build I'm presently running with a few very minor exceptions and it functions amazingly well both in teams and solo. Hope that helps.


 

Posted

I have copied my Ill/Rad perma below. I have a bit more defense but did have some end issues. Now that he is slotted with the Cardiac Alpha slot he is a beast.

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Posted

Here's the build I'm currently playing; it's built along the same lines as Local Man's build... I did pick his brain quite a bit. Local went with the Spiritual for recharge but I had a few end issues once my global recharge climbed above 200% so I went Cardiac. I also included Leadership where he grabbed Recall Friend and Mutation.

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COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I see my deciples have been here before me. . . .

To the OP, take a look at my Illusion/Rad guide. See the link in my sig. It goes through each of the powers and explains why each should slotted how it is. I still need to finish the updates to be I-19 compliant, but as Call Me Awesome and Griff said, there is easily some room for variation depending upon what you want.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I don't see how you say you want Perma PA then put zero recharge or minimal recharge from recharge intensive pets in the power.

Edit for correction, Thanks Local for pointing out my error but the sentiment is still the same.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Quote:
Originally Posted by MentalMaden View Post
I don't see how you say you want Perma PA then put zero recharge or recharge intensive pets in the power.
The Call To Arms set is a Recharge Intensive Pet set, but still there are problems. The OP's original build has a number of problems: slotting Blind for Sleep when it should be slotted for Hold, Damage or both; putting a damage proc in Deceive to ruin the No-aggro aspect; underslotting Phantom Army for Recharge; overslotting Ling Rad; slotting EM Pulse for EndMod (that set should be in AM) rather than Hold; and even mis-slotting Indomidible Will for Defense when it should be slotted first for Recharge.


Hopefully he can look at my guide and several of the other builds posted for ideas.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control