Cold/Kin
The idea is to create a melee Kin that can function in melee range. Using Artic Air and Ice Slick for mitigation. What suggestions do yall have for playing this combonation. Which powers are skippable?
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On the Ice side, Flash Freeze is typically skipped, as a ranged AoE sleep power, but it has some use solo. If you are taking Arctic Air, then Shiver can be skipped, but I would suggest trying to fit it in for an Ice/Kin. Frostbite conflicts with Ice Slick, so some people suggest skipping it, but I like to have it but just don't use it on Ice Slick. Chilblain is mainly for single target damage, so it is skippable on a team build, but not if you want to solo.
On the Kinetics side, Repel is usually skipped. If you plan to take a travel power, then skip Inertial Reduction (or you can skip the travel power and take IR, but I find the continual need to recast IR to be a bit of a pain). After you get Fulcrum Shift, Siphon Power becomes optional but nice to have for single targets (like AVs). Increase Density is optional but nice to have for teammates or your Jack. (ID is also a good place to slot a Steadfast Protection -Knockback.)
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
well for the final build i would do something like this..
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Pretty much any kin can handle Melee..
Your probably asking more about which power's to take "on the way" to 50..in that case Local Man gave some good suggestions.
Frostbite is very handy when solo (locking down mobs around corners), but it can drain your end pretty fast (i'd slot it 1 Acc, 2 End Red, 2 Rech if you take it)
You'll want Acrobatics so skip IR.
You'll want Stamina before Artic Air..
something like this?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
perma jump is ---> /up 1
Don't mean to criticize too harshly Hindernberg, but the build you posted seems strange to me. It may have pretty good defense, but its missing Ice Slick and Glacier, two of the best powers in Ice Control. It is also lacking a single target blast. Combined with Ice's poor damage this build is going to struggle.
I also have slightly different advice regarding some specific issues:
- I would use an anti-knockback IO instead of Acrobatics.
- Taking Arctic Air at low levels is fine as long as you six slot it and load it with endurance reducers until you work your way to Stamina. You just have to have the discipline not to click on powers just because you can, and run around mezzing things with AA instead (its ridiculously more powerful than anything else available prior to level 22 because its always available, while other Controllers haven't been able to work down their recharge times).
The build below is how I might approach it. It provides 31.7% Ranged defense and 21.2% AoE Defense. Slash/Lethal is much lower than the previous build, but s/l is more useful on a farm. FYI, ignore the levels at which I placed slots, because I had to do some major shifting around to find a build that felt right. I went with the Mind APP for mezz protection to assist with preventing AA from detoggling; which APP you actually go with is totally up to you.
Feel free to point out any glaring issues you spot.
[edit: Pasting the correct build. The first post accidentally showed Hindenburg's original build.]
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Ice Kin Suggestion: Level 50 Mutation Controller
Primary Power Set: Ice Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Block of Ice -- Lock-Acc/Hold:30(A), Lock-Acc/Rchg:30(3), Lock-Rchg/Hold:30(7), Lock-EndRdx/Rchg/Hold:30(15), Lock-Acc/EndRdx/Rchg/Hold:30(39), Lock-%Hold:30(40)
Level 1: Transfusion -- Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(5), Nictus-Acc/Heal:50(7), Nictus-Acc/EndRdx/Heal/HP/Regen:50(29), Nictus-Acc/EndRdx/Rchg:50(29)
Level 2: Frostbite -- GravAnch-Immob/Rchg:50(A), GravAnch-Acc/Immob/Rchg:50(3), GravAnch-Acc/Rchg:50(5), GravAnch-Immob/EndRdx:50(15), GravAnch-Hold%:50(34), EndRdx-I:50(40)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Arctic Air -- CoPers-Conf%:50(A), EndRdx-I:50(13), C'phny-Dam%:30(19), CoPers-Conf/EndRdx:50(19), CoPers-Conf/Rchg:50(25), Mlais-EndRdx/Conf:50(25)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Siphon Speed -- P'ngTtl-Acc/Slow:30(A), P'ngTtl-Dmg/Slow:30(11), P'ngTtl-Acc/EndRdx:30(11), P'ngTtl-Rng/Slow:30(17), P'ngTtl--Rchg%:30(43), P'ngTtl-EndRdx/Rchg/Slow:50(50)
Level 12: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(13), Range-I:50(17)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-ResKB:50(23), Zephyr-Travel/EndRdx:50(43)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(21)
Level 22: Speed Boost -- EndMod-I:50(A), EndMod-I:50(23)
Level 24: Boxing -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Stun%:30(45), P'ngS'Fest-Dmg/EndRdx:30(46)
Level 26: Glacier -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(27), Lock-Rchg/Hold:50(27), Lock-EndRdx/Rchg/Hold:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(34), Lock-%Hold:50(46)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResKB:30(34), S'fstPrt-ResDam/Def+:30(37)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(31)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg:30(A), ExRmnt-Acc/Dmg:30(33), ExRmnt-Dmg/EndRdx:30(33), ExRmnt-Acc/Dmg/Rchg:30(33), ExRmnt-EndRdx/Dmg/Rchg:50(40), ExRmnt-+Res(Pets):50(46)
Level 35: Transference -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(36), P'Shift-EndMod/Acc/Rchg:50(36), P'Shift-Acc/Rchg:50(36), P'Shift-EndMod/Acc:50(37), P'Shift-End%:50(37)
Level 38: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Mental Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 44: Mind Over Body -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dam%:50(50)
Level 49: Indomitable Will -- RechRdx-I:50(A), RechRdx-I:50(50)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
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Set Bonus Totals:
- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 8.63% Defense(Fire)
- 8.63% Defense(Cold)
- 16.4% Defense(Energy)
- 16.4% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 24.3% Defense(Ranged)
- 14.3% Defense(AoE)
- 2.25% Max End
- 2.5% Enhancement(JumpHeight)
- 5% Enhancement(Held)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(RunSpeed)
- 4% Enhancement(Confused)
- 5% Enhancement(Heal)
- 30% Enhancement(RechargeTime)
- 49% Enhancement(Accuracy)
- 14% FlySpeed
- 64.9 HP (6.38%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 9.65%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 5.25%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 16.5% (0.28 End/sec) Recovery
- 28% (1.19 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 14.1% Resistance(Fire)
- 14.1% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 19% RunSpeed
Set Bonuses:
Lockdown
(Block of Ice)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Transfusion)
- 19.1 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 2.25% Max End
(Frostbite)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Arctic Air)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
(Siphon Speed)
- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Super Speed)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Boxing)
- 8% (0.34 HP/sec) Regeneration
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Glacier)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Tough)
- 1.5% (0.03 End/sec) Recovery
- 15.3 HP (1.5%) HitPoints
- Knockback Protection (Mag -4)
- 3% Defense(All)
(Weave)
- 10% (0.42 HP/sec) Regeneration
- 11.4 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Jack Frost)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.42 HP/sec) Regeneration
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 10% Resistance(All)
(Transference)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Mental Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Mind Over Body)
- 5% RunSpeed
(Psionic Tornado)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Forgot to mention that in my build above I wasn't able to squeeze in Shiver. I like a combo of AA + Shiver to debuff mobs all over the map. That was part of the reason I selected the Mind APP, because it does -Recharge. The Ice APP would be a good fit too.
Sorry for the multiple replies. Just played with this build some more and was able to move slots around to push Ranged defense to 33.3% and AoE to 25.3% with 60% Resistance to Slashing and Lethal. Endurance drain isn't perfect at 1.1/s, but I think its workable with Transference. Here's the new build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Ice Kin Suggestion: Level 50 Mutation Controller
Primary Power Set: Ice Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Block of Ice -- Lock-Acc/Hold:30(A), Lock-Acc/Rchg:30(3), Lock-Rchg/Hold:30(7), Lock-EndRdx/Rchg/Hold:30(15), Lock-Acc/EndRdx/Rchg/Hold:30(39), Lock-%Hold:30(40)
Level 1: Transfusion -- Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(5), Nictus-Acc/Heal:50(7), Nictus-Acc/EndRdx/Heal/HP/Regen:50(29), Nictus-Acc/EndRdx/Rchg:50(29)
Level 2: Frostbite -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(3), TotHntr-Acc/EndRdx:50(5), TotHntr-Immob/Acc:50(15), TotHntr-Dam%:50(34), TotHntr-Acc/Immob/Rchg:50(40)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Arctic Air -- CoPers-Conf%:50(A), EndRdx-I:50(13), C'phny-Dam%:30(19), CoPers-Conf/EndRdx:50(19), CoPers-Conf/Rchg:50(25), Mlais-EndRdx/Conf:50(25)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Siphon Speed -- P'ngTtl-Acc/Slow:30(A), P'ngTtl-Dmg/Slow:30(11), P'ngTtl-Acc/EndRdx:30(11), P'ngTtl-Rng/Slow:30(17), P'ngTtl-EndRdx/Rchg/Slow:50(17), P'ngTtl--Rchg%:30(43)
Level 12: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(13)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-ResKB:50(23), Zephyr-Travel/EndRdx:50(43)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(21)
Level 22: Speed Boost -- EndMod-I:50(A), EndMod-I:50(23)
Level 24: Boxing -- P'ngS'Fest-Acc/Dmg:30(A)
Level 26: Glacier -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(27), Lock-Rchg/Hold:50(27), Lock-EndRdx/Rchg/Hold:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(34), Lock-%Hold:50(46)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx:30(A), EndRdx-I:50(34), S'fstPrt-ResDam/Def+:30(37)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), EndRdx-I:50(31)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg:30(A), ExRmnt-Acc/Dmg:30(33), ExRmnt-Dmg/EndRdx:30(33), ExRmnt-Acc/Dmg/Rchg:30(33), ExRmnt-EndRdx/Dmg/Rchg:50(40), ExRmnt-+Res(Pets):50(46)
Level 35: Transference -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(36), P'Shift-EndMod/Acc/Rchg:50(36), P'Shift-Acc/Rchg:50(36), P'Shift-EndMod/Acc:50(37), P'Shift-End%:50(37)
Level 38: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Mental Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 44: Mind Over Body -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(45), Aegis-Psi/Status:50(45), Aegis-ResDam/EndRdx/Rchg:50(46), Aegis-EndRdx/Rchg:50(50)
Level 47: Psionic Tornado -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dam%:50(50)
Level 49: Indomitable Will -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
------------
Set Bonus Totals:
- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 13.3% Defense(Fire)
- 13.3% Defense(Cold)
- 16.8% Defense(Energy)
- 16.8% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 26.8% Defense(Ranged)
- 18.9% Defense(AoE)
- 2.25% Max End
- 12.5% Enhancement(RechargeTime)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(RunSpeed)
- 4% Enhancement(Confused)
- 5% Enhancement(Immobilize)
- 5% Enhancement(Heal)
- 43% Enhancement(Accuracy)
- 5% Enhancement(Held)
- 14% FlySpeed
- 57.2 HP (5.63%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 12.4%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 5.25%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 12.5% (0.21 End/sec) Recovery
- 20% (0.85 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 11.6% Resistance(Fire)
- 11.6% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 19% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Lockdown
(Block of Ice)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Transfusion)
- 19.1 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 2.25% Max End
(Frostbite)
- 5% Enhancement(Immobilize)
- 19.1 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Arctic Air)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
(Siphon Speed)
- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Super Speed)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Glacier)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Tough)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
(Weave)
- 10% (0.42 HP/sec) Regeneration
(Jack Frost)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.42 HP/sec) Regeneration
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 10% Resistance(All)
(Transference)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Mental Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Mind Over Body)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3% Resistance(Psionic)
(Psionic Tornado)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Worked with it some, converted to the Earth APP and was able to soft capped Ranged defense. The recharge is terrible, endurance recovery is just ok. I'm not sure how I feel about the build, but here it is.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Ice Kin Suggestion: Level 50 Mutation Controller
Primary Power Set: Ice Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Block of Ice -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(3), Lock-Rchg/Hold:50(7), Lock-EndRdx/Rchg/Hold:50(15), Lock-Acc/EndRdx/Rchg/Hold:50(39), Lock-%Hold:50(40)
Level 1: Transfusion -- Nictus-Heal:50(A), Nictus-Acc/EndRdx/Rchg:50(5), Nictus-Acc/Heal:50(7), Nictus-Acc/EndRdx/Heal/HP/Regen:50(29)
Level 2: Frostbite -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(3), TotHntr-Acc/EndRdx:50(5), TotHntr-Immob/Acc:50(15), TotHntr-Dam%:50(34), TotHntr-Acc/Immob/Rchg:50(40)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Arctic Air -- CoPers-Conf%:50(A), EndRdx-I:50(13), CoPers-Conf/EndRdx:50(19), CoPers-Conf/Rchg:50(25), Mlais-EndRdx/Conf:50(25)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Siphon Speed -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(11), P'ngTtl-Acc/EndRdx:50(11), P'ngTtl-Rng/Slow:50(17), P'ngTtl-EndRdx/Rchg/Slow:50(17), P'ngTtl--Rchg%:50(19)
Level 12: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(13)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-ResKB:50(23), Zephyr-Travel/EndRdx:50(43)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(21)
Level 22: Speed Boost -- EndMod-I:50(A), EndMod-I:50(23)
Level 24: Kick -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(29), ExStrk-Dam%:20(37)
Level 26: Glacier -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(27), Lock-Rchg/Hold:50(27), Lock-EndRdx/Rchg/Hold:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(34), Lock-%Hold:50(46)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx:30(A), EndRdx-I:50(34), S'fstPrt-ResDam/Def+:30(37)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), EndRdx-I:50(31)
Level 32: Jack Frost -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(33), BldM'dt-Acc/EndRdx:50(33), BldM'dt-Acc/Dmg/EndRdx:50(33), BldM'dt-Acc:50(40), BldM'dt-Dmg:50(46)
Level 35: Transference -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(36), P'Shift-EndMod/Acc/Rchg:50(36), P'Shift-Acc/Rchg:50(36), P'Shift-EndMod/Acc:50(37)
Level 38: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Hurl Boulder -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 44: Seismic Smash -- Mako-Acc/Dmg:50(A), Mako-Dam%:50(45), Mako-Dmg/EndRdx:50(45), Mako-Dmg/Rchg:50(45), Mako-Acc/EndRdx/Rchg:50(46), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
Level 47: Fissure -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(48), ExStrk-Dam%:20(48), FrcFbk-Rechg%:50(48), Acc-I:50(50)
Level 49: Maneuvers -- DefBuff-I:50(A), HO:Cyto(50)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
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Set Bonus Totals:
- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 10.8% Defense(Fire)
- 10.8% Defense(Cold)
- 20.8% Defense(Energy)
- 20.8% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 34.9% Defense(Ranged)
- 15.8% Defense(AoE)
- 2.5% Enhancement(FlySpeed)
- 4% Enhancement(Confused)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(RunSpeed)
- 2.5% Enhancement(JumpSpeed)
- 34% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 5% Enhancement(Immobilize)
- 5% Enhancement(Held)
- 14% FlySpeed
- 72.5 HP (7.13%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 13.2%
- MezResist(Immobilize) 3.3%
- MezResist(Sleep) 2.75%
- MezResist(Stun) 1.65%
- 11.5% (0.19 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 14% RunSpeed
The idea is to create a melee Kin that can function in melee range. Using Artic Air and Ice Slick for mitigation. What suggestions do yall have for playing this combonation. Which powers are skippable?