Hercules

P.E.R.C. Representative
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  1. Quote:
    Originally Posted by Aggelakis View Post
    How does the OP have a MA arc about Croatoa without knowing anything about Croatoa's most famous "monster"? (I'd also mention registration date indicating a higher knowledge of the game, but that doesn't always mean anything, as people come and go all the time.)
    The OP left the game for a year and a half after I5 was released. (around the time Croatoa was implemented) I've leveled up a number of toons in that zone and never seen this beastie until now.
  2. Quote:
    Originally Posted by Techbot Alpha View Post
    You want to hurt poor Sally more?!

    What hell kinda monster are you?
    She should be a clicky.
    No, I'm serious.

    Edit: And I've just thought; there's already both Jack AND Eochai in Croatoa. How many GMS do you want in one zone?
    I like your idea about her being a clicky (contact), now that I think about it.

    Poor Sallie could be an enchanted Salamancan ( or Cabal ) cursed by the Redcaps to be in that form. You have to complete an arc to find a cure. Hmmm... too bad the Devs rarely revisit old content.

    Edit: Dang! This is a good idea for an MA arc, assuming they have Sallie in the list of contact npcs, which I seriously doubt.
  3. Just ran across this critter in Croatoa the other day, for the first time. I felt a bit guilty when I 1-shot her with a ranged attack.



    Suggestion: Upgrade this mob to GM status and create an associated badge.
    You can never have too many GMs to fight.
  4. Concerning the endurance issue, I took the Ageless incarnate power with my Fire/Kin, and it is awesome. Never have to use transference anymore...
  5. Still patiently waiting for my staff melee set...
    and my water control and/or blaster set.
  6. We already have access to more power trays via the "+" button. However, I've requested the option to attach these power trays with the existing 3 in a prior thread. I just dont care for floating power trays all over the screen.

    I've also run into the problem with accidentally clicking the right shift arrow instead of item 1. Very annoying. Some additional spacing between that arrow and the first power icon would alleviate that.
  7. Thanks for the suggestions. I'll have to make a few substitutions as some of these items are quite expensive. 300m for an HO! - I might have to join some more Hami raids.
  8. I'd like an all-around group friendly build for running on trials and TFs.

    I need a few extra slots in radiant aura, and wondering which other slots I could shift ... the two extra slots in flight are the obvious ones.

    Also wondering about choking cloud, as it doesn't appear to do anything. How many slots are needed before you notice any actual effect from this power?

    An extra slot in health for Miracle +recovery would be nice too... but again what do I drop to get it?


    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Ring of Fire -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/Dmg/Rchg:40(5), Decim-Acc/EndRdx/Rchg:40(5)
    Level 1: Radiant Aura -- Numna-Heal/EndRdx:50(A)
    Level 2: Char -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(7), Lock-Rchg/Hold:50(7), Lock-EndRdx/Rchg/Hold:50(9), Lock-Acc/EndRdx/Rchg/Hold:50(9), Lock-%Hold:50(11)
    Level 4: Radiation Infection -- LdyGrey-DefDeb:50(A), LdyGrey-DefDeb/Rchg:50(11), LdyGrey-DefDeb/Rchg/EndRdx:50(13), LdyGrey-Rchg/EndRdx:50(13), LdyGrey-DefDeb/EndRdx:50(15), LdyGrey-%Dam:50(15)
    Level 6: Fly -- Zephyr-ResKB:45(A), Flight-I:45(17), Flight-I:45(17)
    Level 8: Fire Cages -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(19), Posi-Acc/Dmg/EndRdx:50(21), Posi-Dam%:50(21), EndRdx-I:45(23)
    Level 10: Hot Feet -- Oblit-Dmg:45(A), Oblit-Acc/Rchg:45(23), Oblit-Dmg/Rchg:45(25), Oblit-Acc/Dmg/Rchg:45(25), Oblit-Acc/Dmg/EndRdx/Rchg:45(27), Oblit-%Dam:45(27)
    Level 12: Accelerate Metabolism -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc/Rchg:50(29), P'Shift-Acc/Rchg:45(31), P'Shift-EndMod/Acc:45(31), P'Shift-End%:45(31)
    Level 14: Hasten -- RechRdx-I:45(A), RechRdx-I:45(33), RechRdx-I:45(33)
    Level 16: Super Speed -- EndRdx-I:45(A)
    Level 18: Flashfire -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(33), Stpfy-Acc/EndRdx:50(34), Stpfy-Stun/Rng:50(34), Stpfy-Acc/Stun/Rchg:50(34)
    Level 20: Enervating Field -- EndRdx-I:50(A)
    Level 22: Cinders -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(36), Lock-Rchg/Hold:50(36), Lock-EndRdx/Rchg/Hold:50(36), Lock-Acc/EndRdx/Rchg/Hold:50(37), Lock-%Hold:50(37)
    Level 24: Stealth -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Def/EndRdx:45(37), LkGmblr-Def:45(39), LkGmblr-Rchg+:45(39), Krma-ResKB:30(39)
    Level 26: Lingering Radiation -- Acc-I:50(A)
    Level 28: Mutation -- EndRdx-I:50(A)
    Level 30: Combat Jumping -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(40)
    Level 32: Fire Imps -- ExRmnt-+Res(Pets):50(A), ExRmnt-Acc/Rchg:50(42), ExRmnt-Acc/Dmg:50(42), ExRmnt-Dmg/EndRdx:50(42), ExRmnt-Acc/Dmg/Rchg:50(43), ExRmnt-EndRdx/Dmg/Rchg:50(43)
    Level 35: Choking Cloud -- EndRdx-I:50(A)
    Level 38: EM Pulse -- Acc-I:45(A)
    Level 41: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(45), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dam%:50(45)
    Level 44: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(46), RctvArm-EndRdx:40(46), RctvArm-ResDam/EndRdx/Rchg:40(46), RctvArm-EndRdx/Rchg:40(48)
    Level 47: Consume -- RechRdx-I:50(A), RechRdx-I:45(48), RechRdx-I:45(48)
    Level 49: Rise of the Phoenix -- RechRdx-I:45(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- RechRdx-I:45(A)
    Level 2: Swift -- Run-I:45(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A)
    Level 2: Stamina -- EndMod-I:45(A), EndMod-I:45(50), P'Shift-EndMod:45(50), P'Shift-End%:45(50)
    Level 1: Containment
    Level 4: Ninja Run



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  9. The biggies IMO are:
    - Mission Architect
    - Base Editing
    - Old Zones and TFs

    Seriously though, nothing is going to be done with them. Revamping or enhancing old content doesnt sell the game. New shinies do. And the marketing dept. definitely appears to have a tight control on what the devs are allowed to do.
  10. Quote:
    Originally Posted by Gatecrasher View Post
    Hey,

    Interesting-looking guide. I have a L39ish MA/SD Scrapper that I simply loathe, but I'm certainly ready to concede the possibility that's my fault. I'm hoping he can be salvaged into something useful without needing a ton of cash dropped on him. I'll check out the builds tonight (I'm one of Local Man's examples, looking at this on my phone ).

    Later on,
    Gate
    My level 50 MA/SD is actually my favorite scrapper. But I have to admit she didnt really shine until I finished with the IO sets.
  11. Quote:
    Originally Posted by Texarkana View Post
    80's MTV: when it was still/only about music....
    Yeah, MTV when it first started was nothing but music videos - nonstop. Pretty nice. Not worth watching anymore.
  12. Hercules

    New Zone

    A level 50 extension zone of Croatoa. The contact in Croatoa posed the question "I wonder what happened to the male Cabal". This zone could provide the answer, and who is REALLY behind the never ending war.



    Oh yeah, and I'd like the moonbase zone as well.
  13. I'd like to take this one step further - let me craft base items outside the base. Yes, this would make the crafting tables in bases unneeded, but then who would really care?
  14. I think I suggested something similar months ago and had the same response. Something like an extra ring, necklace, and bracelet slot.

    Something like this I dont think would be a game breaker if it meets the following criteria:
    1. There is an option to NOT visibly display the item.
    2. The item gives a very minimal buff to the player and/or minor power. Or maybe just fluff - like click the "rainbow ring" and a rainbow emanates from your position.
    3. The item has no impact on the drop rates of other items such as
    salvage, recipes and enhancements.

    The items, in essence, would be very weak versions of the incarnate powers. I wouldnt have a problem with this, although you could make the argument that there are a lot of other things that the Devs should prioritize first - like more content.
  15. Quote:
    Originally Posted by Organica View Post
    Could you explain to me why you wouldn't take Musculature to increase your damage? Or does it not need increasing?

    I have a money-is-no-object EM/SD scrapper. I don't have recharge issues at all, I have only slight endurance issues. I went Musculature because I'm all about burst damage, moar damage seemed like the best route. Is that a bad choice, ans why?
    I tried the musculature route and found that the damage enhancement was almost zip. I'm guessing the percent of enhancement not effected by ED doesnt make that much of a difference. I'd go for recharge or end reduction.
  16. /signed

    While we're at it, I want some 1930's style gangsters for my Thugs/Traps MM.

    I might actually pull him out of mothballs if this were to happen.
  17. They definitely need to:

    1. Make the respec more freestyle instead of the incremental "level by level" system they have now.
    2. Provide a chat interface within the respec screen.
    3. Provide a means to save unused IOs. Can't tell you how many IOs I've had to burn because their number exceeded 8. Maybe a right click option to "mail to self".
    4. Stop trashing my power tray. Most of the time I will be keeping 90% of the same powers. If the power is no longer used - drop it from the tray. Otherwise leave it alone!
  18. Hercules

    Backpack Idea(s)

    1. A regular hiking style backpack.
    2. I like the idea of a quiver as posted above.
    3. Those stick-like things that some carnies have.
    4. A Nemesis style steampunk backpack ( not clunky like the current one )
    5. A permanant rocket pack
    6. A robotic pack with whirling gears
    7. A sheath for my longsword ( I would make a barbarian toon just for this costume piece )
  19. I used the pieces to enhance a couple of my existing characters. I love the new jacket and face for my troller "Eire Elemental".







    I already had this brute "Scrapyard Bot", and the backpack plus falling gear pieces aura just was the perfect finishing touch. Now, if they'd implement across the board asymetrical costumes (like I've done with the arms), I could really do something with him.



  20. I really, really want emblems on capes - and for the life of me I cant figure why this should require a "slot". Its a friggin color pattern.
  21. I could go for a set like this. I'd replace the pistol with a rifle though. I'd also prefer a cone to a sniper attack, but that's just personal preference.

    The +defense secondary could be replaced with:

    5. Bag of Snakes - the character throws a bag of rattlers at the feet of his enemies. The poison from the snakes slow the enemies movement, recharge, and attack rate as well as gives a minor DOT. ( Similar to Caltrips )

    I have a western themed DP character - but rarely play him since the "gunfu" animations just dont really fit.
  22. Hercules

    Fire/Kin Changes

    Quote:
    Originally Posted by ClawsandEffect View Post
    Not sure what you mean here, Incarnate powers are completely unaffected by recharge. No matter how much recharge you have, Ageless will never recharge even a second faster.

    But....Tier 4 Ageless has a 120 second duration and a 120 second recharge time, so it basically is permanent minus casting time. So, you have about a 2 second down time on it that is unavoidable.
    Thank you. I wasn't aware the incarnate powers werent effected by global recharge. From what I've seen the duration and recharge for this powers dont quite match - I am running out of end for a number of seconds before the power recharges. But close enough I won't worry about it. Thanks again.
  23. Quote:
    Agreed. Plant/Storm may not be the absolute pinnacle of min/max optimum efficiency for farmin on a cherry picked map, but it's a lot more flexible and has much better survivability when things go wrong.
    You should try her on the Axis map at x8 ( one of the PI arcs ). Nothing can plow through those guys like a Plant/Storm. I could kick myself for completing that misson.