Access crafted/recipes for base items outside the base
I'd like to take this one step further - let me craft base items outside the base. Yes, this would make the crafting tables in bases unneeded, but then who would really care?
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
Yeah, a base related suggestion, so it'll never be implemented, I know. Still have to throw it out there.
I'm running a character in a smaller SG - sort of a "part time" SG. Need to grab a last beacon or two, place them and put up some teleporters for them. However, as I'm running around town, I have no way - short of diverting to a portal and going into the "Add personal items" screen - of knowing if I have teleporters or any other base item crafted on this character. Or of knowing what salvage is needed to do so, short of - again - going to the base.
So, two basic suggestions:
1. Let me see my personal (base) items that I have "on my person," even when I'm not in the base.
Simple enough. If I have (say) three Teleporters crafted ahead of time, or the scrying mirror or any of the other craftable items, give me an inventory I can check on at any point.
2. Let me pull up recipes for base items.
If I'm at Wentworth's/BM, and I realize "hey, we could use X item," right now I've got to head to the base. Let me pull up a base item recipe (sorted by which table) list so I can snag whatever salvage I need.
More complex suggestion:
3. Give us a groupwide holding area, and controls on who can access it.
Essentially, an "inventory" that anyone with permissions can check on to see if an item (teleporter, etc.) is crafted. Anyone making personal items can choose to have those items put into the "base inventory" for future placement, and anyone with permission can see what's there. (Say, up to 10 crafted items each?)