Steampunk Bots for Masterminds


Bookkeeper_Jay

 

Posted

Title says it all. I think that now that we have the cool steampunk booster pack we really need an alternate steampunk set of bots to choose from.

I figure the choice can be added to the same screen that lets us decide on what colors we want for powers. That was we can choose between the original bots or a steampunk version.

C'mon whichever dev is in charge of this (not sure if it would be sexyJay or someone that does powers) You guys know you want to do this. Stop lying to yourself and give us steampunk bots.


 

Posted

Well then, we're gonna need alternates for every pet. Paragon Soldier uniforms/Firebase Zulu uniforms for Mercs!


(Steampunk bots would at least look better than the ones we have now!)


 

Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
Well then, we're gonna need alternates for every pet. Paragon Soldier uniforms/Firebase Zulu uniforms for Mercs!


(Steampunk bots would at least look better than the ones we have now!)
No argument there neighbor. But I'm hoping to use steampunk bots as the foot in the door to getting the others added. Catch them when enthusiasm is high.


 

Posted

The more variation the better! I like it.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
No argument there neighbor. But I'm hoping to use steampunk bots as the foot in the door to getting the others added. Catch them when enthusiasm is high.

Doubt that we'll get any serious momentum going for Masterminds any time soon sadly.


 

Posted

/signed

While we're at it, I want some 1930's style gangsters for my Thugs/Traps MM.

I might actually pull him out of mothballs if this were to happen.


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Posted

/Very Signed
Some sleeker, more high-tech looks would be nice too.



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Posted

Personally, I want some kind of "space soldiers" for mercenaries. Think Star Wars storm troopers or StarCraft Marines or, hell - I'd be satisfied with Arachnos uniforms, actually. They're sufficiently "weird"

Which is to say, I agree with the general idea for customization of not just Robotics but all Mastermind primaries in general. In fact, I think I can make a list just off the top of my head.

Mercs

1. Soldiers - Wolf Spider Enforcer with rifles
2. SpecOps - Night Widows... With guns!
3. Commando - Bane Spider Executioner with an omnigun

Demons

1. Demonlings - multi-coloured Hordelings, with or without arms
2. Demons - Behemoth Overlords, using the same animations
3. Demon Prince - Blade Prince

Robotics

1. Drones - recoloured Wolfpack Robots
2. Protector Bots - Hercules titans
3. Assault Bot - Zeus Titan

or

1. Drones - Clockwork Gears
2. Protector Bots - Clockwork Dukes
3. Assault Bot - Clockwork Prince

Unfortunately, something came up, I lost my train of thought and I got nothing for Necromancy and Thugs.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Unfortunately, something came up, I lost my train of thought and I got nothing for Necromancy and Thugs.
As Herc said Mafia Gangsters vintage 1920-1930's for thugs.


Oh and to make sure theres no confusion I'm just talking about changing the skins on the current henchmen, not creating a whole new powerset.


 

Posted

Mastermind alt pets skins for a booster like the steam punk...

- Zombies > Vampires
- Robots > Steampunk brass bots
- Thugs > Gangsters
- Demons > Edgar Allen Poe Other dimensional Horrors
- Soldiers > Soldiers (Victorian skins)

As animation and powers stays the same... this should be a possibility.


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Posted

Wouldn't argue against it - but doesn't this fall under the "Much harder than it looks / would take a lot more time than you think" category of dev comments? Or have they mentioned it looking more doable?


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Wouldn't argue against it - but doesn't this fall under the "Much harder than it looks / would take a lot more time than you think" category of dev comments? Or have they mentioned it looking more doable?
I honestly don't know. I recall them saying that about letting us customize MM pet outfits like we can our own costumes, or am I misremembering?


 

Posted

Would I want it?

Yes.

Would I be willing to pay for it? Just as I paid for the other packages?

Yes.


 

Posted

Don't play Masterminds.

I'd still get the pack.

/signed.


 

Posted

Quote:
Originally Posted by Gunbunny View Post
Would I want it?

Yes.

Would I be willing to pay for it? Just as I paid for the other packages?

Yes.
Ya know I hadn't even considered this might be sold as a pack but Yeah I'd be willing to pay for it. With the stipulation that the pack contained at least 1 alternative option for each primary Mastermind powerset.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
As Herc said Mafia Gangsters vintage 1920-1930's for thugs.
I neglected to specify: I was looking at putting together "custom" Mastermind henchmen by drawing from the existing in-game NPCs. Considering I have no idea what the cost of such a system would be and therefore whether the art investment in making new henchmen would make or break the case, I have no real reason to do so, other than that it's easy to explain

I'd like to see Necromancy henchmen get REAL skeletons, though - just bones. The Grave Knights were previously called Revenants and appear to have been called "Skeleton Knights" even before that since that's their system name, so apparently the development team did toy with the idea, but didn't go far enough. For my money, I'd like to see a full set of just skeletons. Skeleton brawlers, skeleton swordsmen and a skeleton sorcerer


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I honestly don't know. I recall them saying that about letting us customize MM pet outfits like we can our own costumes, or am I misremembering?
I believe the situation is customizing pet appearance in that manner results in a significant increase in the data throughput to the other clients when a MM is involved.

Something more similar to alternate pet graphics may well be more 'doable' as it's just an alternate power label.


Let's Dance!

 

Posted

How about adding some of these to the list in addition to those already mentioned?

Ninjas = Modern Martial Artists (Kung-fu & Karate guys & gals)
Ninjas = Classic Movie Samurai
Zombies = Golems (Created, Frankenstein types)
Robots = Classic Clockworks (They have a wonderful Steampunk feel)
Robots = Praetorian Clockworks (Great for toons starting there)
Thugs = Pirates
Thugs = Clowns
Mercs = PPD,
Mercs = Longbow
Mercs = Wyvern
Demons = Red Caps
Demons = CoTs Demons
Demons = Fairies
Demons = Quantum's & Voids


 

Posted

Replace Longbow with the Military or X-Ray agents from FBZ/FBZ Military and I'll be happy.


 

Posted

Hm, but they'd need new power FX too. Steampunk creations don't shoot lasers, they shoot lightning! They don't use gasoline-powered missiles, they use steam-powered rockets!


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Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
Hm, but they'd need new power FX too. Steampunk creations don't shoot lasers, they shoot lightning! They don't use gasoline-powered missiles, they use steam-powered rockets!
No they don't.

There are no rules set in concrete that state Steampunk technology can only use lightning as energy weapons, and rockets have been around since 9th century China and are a perfect fit with Steampunk mechanology. They don't need to be self propelled by gas or steam power. They could simply be launched by steam power and then the rocket/missles internal thrust ignites once it's in the air.

And before someone complains that rockets aren't missles, the only difference between the two is that missles have a guidance system and Steampunk technology is a perfect platform to explain why a steampunk robot would have guided missles instead of unguided rockets.


 

Posted

Quote:
Originally Posted by reiella View Post
I believe the situation is customizing pet appearance in that manner results in a significant increase in the data throughput to the other clients when a MM is involved.

Something more similar to alternate pet graphics may well be more 'doable' as it's just an alternate power label.
That's what I'm talking about a set of alternate pet graphics to choose from just like we have alternate graphics for swords, pistols, shields etc.


 

Posted

The drinking squirrel...he has good ideas. I have wanted alternate mastermind pets since CoV beta.


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Posted

Quote:
Originally Posted by Psycho_Sarah View Post
The drinking squirrel...he has good ideas. I have wanted alternate mastermind pets since CoV beta.
It would be great to have added variety. Even if all they can feasibly do is provide powerset customization options that make the henchmen take on different preset appearances, I'd love to see it.

Though, for Steampunk bots, repurposing Nemesis content would be great. Nemesis guns (when held by his troops) have pretty awesome effects.


 

Posted

Even just being able to color them tarnished bronze instead of sleek stainless steel would go a long way.

Re: Lasers - They still work if you just call it a "Death Ray" instead.


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