Fire/Kin Changes
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Not sure what you mean here, Incarnate powers are completely unaffected by recharge. No matter how much recharge you have, Ageless will never recharge even a second faster.
With a little more recharge, I could probably have Ageless at close to perma levels.
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But....Tier 4 Ageless has a 120 second duration and a 120 second recharge time, so it basically is permanent minus casting time. So, you have about a 2 second down time on it that is unavoidable.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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Thank you. I wasn't aware the incarnate powers werent effected by global recharge. From what I've seen the duration and recharge for this powers dont quite match - I am running out of end for a number of seconds before the power recharges. But close enough I won't worry about it. Thanks again.
Not sure what you mean here, Incarnate powers are completely unaffected by recharge. No matter how much recharge you have, Ageless will never recharge even a second faster.
But....Tier 4 Ageless has a 120 second duration and a 120 second recharge time, so it basically is permanent minus casting time. So, you have about a 2 second down time on it that is unavoidable. |
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
With the incarnate changes, I'm thinking about modifications to my Fire/Kin build. I use this toon primarily for farming one of the BM maps for orange/purple recipes (at +0x8).
One thing I've noticed is the complete uselessness of transference, not that I have the tier 4 Ageless incarnate power. Definitley easier than having to use transference once or twice every spawn. This power, in combination with a couple end inspirations keeps me at full endurance most of the time. With a little more recharge, I could probably have Ageless at close to perma levels.
I'm thinking about dropping transference, removing the zephyrs and either:
1. Slotting up Weave
2. Slotting up Earth's Embrace
3. Adding a mule power for another LOTG + recharge
4. Adding a proc to fissure.
5. Adding a Miracle to health.
Any suggestions?
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
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Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Ring of Fire -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(5), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5)
Level 1: Transfusion -- Nictus-Heal:50(A), Nictus-Acc/Heal:50(7), Nictus-Acc/EndRdx/Heal/HP/Regen:50(7), Nictus-Heal/HP/Regen/Rchg:50(9)
Level 2: Char -- BasGaze-Rchg/Hold:30(A), BasGaze-Acc/Hold:30(9), BasGaze-EndRdx/Rchg/Hold:30(11), Lock-%Hold:50(11), BasGaze-Acc/Rchg:30(13), Lock-Acc/EndRdx/Rchg/Hold:50(13)
Level 4: Fire Cages -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(15), Posi-Dmg/Rchg:50(15), Posi-Acc/Dmg/EndRdx:50(17), Posi-Dam%:50(17), TotHntr-Dam%:50(19)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx/Rchg:50(21), LkGmblr-Rchg+:50(21), Krma-ResKB:23(23)
Level 8: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(23), Zephyr-ResKB:50(25)
Level 10: Hot Feet -- Oblit-Dmg:50(A), Oblit-Dmg/Rchg:50(25), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Acc/Dmg/EndRdx/Rchg:50(27), Oblit-%Dam:50(29), Armgdn-Dam%:50(29)
Level 12: Siphon Power -- RechRdx-I:50(A)
Level 14: Flashfire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(31), Posi-Dmg/Rchg:50(31), Posi-Acc/Dmg/EndRdx:50(31), Posi-Dam%:50(33), Stpfy-Acc/Stun/Rchg:50(33)
Level 16: Stealth -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def/Rchg:45(34), LkGmblr-Def/EndRdx:50(34), LkGmblr-Rchg+:50(34)
Level 18: Cinders -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(36), BasGaze-Rchg/Hold:30(36), Lock-Acc/EndRdx/Rchg/Hold:50(36), BasGaze-EndRdx/Rchg/Hold:30(37), Lock-%Hold:50(37)
Level 20: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(37), KBDist-I:50(39), KBDist-I:50(39)
Level 22: Speed Boost -- RechRdx-I:50(A)
Level 24: Hasten -- RechRdx-I:45(A), RechRdx-I:45(39), RechRdx-I:50(40)
Level 26: Super Speed -- EndRdx-I:50(A)
Level 28: Kick -- Empty(A)
Level 30: Tough -- S'fstPrt-ResKB:30(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(40), ExRmnt-Dmg/EndRdx:50(40), ExRmnt-Acc/Dmg/Rchg:50(42), ExRmnt-EndRdx/Dmg/Rchg:50(42), ExRmnt-+Res(Pets):50(42)
Level 35: Transference -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(43), P'Shift-EndMod/Acc/Rchg:50(43)
Level 38: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(43), EndRdx-I:50(45)
Level 41: Fissure -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(46)
Level 44: Rock Armor -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(46), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Rchg+:50(48), EndRdx-I:45(48)
Level 47: Weave -- LkGmblr-Rchg+:50(A)
Level 49: Earth's Embrace -- Aegis-Psi/Status:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I:45(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), P'Shift-EndMod:50(50), P'Shift-End%:44(50)
Level 1: Containment
Level 4: Ninja Run
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )