Heraclea

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  1. Quote:
    Originally Posted by Dark_Impact View Post
    I could be wrong, but my gut instinct on my first and so far only encounter with Trapdoor was that you were supposed to beat him til he bifurcated, smack down the bifurcation, back to him, rinse/repeat. This was before the patch, and worked like a charm. And he never stopped bifurcating for me.
    I did this the first couple times through, and it worked then. His regeneration is wonky: the character I was running it on when it bugged out was a rad defender, and if any character in the game could cut his regen down to size, that one should do it. I suspect he is regenerating whether he has a clone out or not.

    Also a report of a BS/Shield scrapper not being able to dent him. Anything that can be soloed should be soloable on that one.
  2. Quote:
    Originally Posted by SuicideSquid View Post
    Didn't have any chance on my Broadsword/Shield-Scrapper...
    That's a character that ought to be able to solo anything that can be soloed. Did you have the mission before the patch and tried to finish after the patch? Or was this a fresh version?
  3. I tried to solo Trapdoor after the patch today on a rad/archery defender. I had the mission before the patch, but got killed the first time I ran it, and so waited until later.

    I was still able to pull Trapdoor out of the line of sight of his clones. However, his regeneration was beyond the ability of my rad to overcome with his damage and debuffs, even though he was in the hall and no clones were in sight.

    I tried the kill the clones as they appear strategy, but one was enough to put him back up to full health. The radiation powers seemed to have no effect. Killing the clones was not getting anywhere either. As soon as one died another would spawn, so I didn't get to damage him enough to make a difference that way. Line of sight on the clones was not having any effect either.

    I was not able to make him stay in the lava on the character I was playing, either. Eventually I ran out of purples and got two shotted.

    This may be a bug from having the mission from before the patch. I will abandon the arc and try again this evening. One way or another, the mission I have is not doable on that character now.
  4. Quote:
    Originally Posted by Puppycrusader View Post
    Looked to be quite a few complaints about this while it was on test. I have to say I don't
    get it either. I've yet to have an actual problem killing Trapdoor, but I'm especially puzzled
    about the "no longer stops Bifurcating" change - that one I thought was WAI. As a
    timeout measure in case he's being too much of a pain for somebody to kill, so he'd
    eventually stop and ease up on the poor abused player, it made perfect sense to me.

    So with all these changes, count me in too on the side of "Why limit options?"
    The patch would appear to be bugged. Trapdoor can still be pulled out of LOS of his bifurcations, but is entirely invincible now.

    I tried to solo him on a rad/archery defender. I was unable to dent his health. I was able to pull him out of the room, but even with both Rad toggles on and spamming the -regen power, his health bar never moved.

    I tried it both ways. I tried pulling him into the corridor; no effect. I tried killing all the clones; the problem there is that he spawns them so often that you never get a chance to do damage to Trapdoor himself; as soon as you find and kill one, he's back to full health, and you hardly ever get the chance to damage the boss. Eventually I ran out of purples and ran out of endurance, and died.

    I won't be able to finish this on any of the several characters I haven't done it with yet so long as it is like this.
  5. Quote:
    Originally Posted by Dispari View Post
    I'm still not sure what issues people are having with Trapdoor. If you just kill his clones (which is easy enough to do considering they're minions) he regens like a normal EB.
    There are several problems with this. He doesn't stop spawning clones, and each new clone means that you have to stop attacking him and attack the clone. In doing this, he's back to full health or very close.

    Also, inspirations are not in infinite supply, but the clones apparently are. Even if you dump your tray and fill it full of purples --- Trapdoor is quite capable of 2-shotting many characters --- you will eventually run out, leaving you dead and forced to start over again if you have to fight an infinite number of clones. Obviously, if you have to leave the mission to begin again, he will once more be at full health.

    If they're going to do this they need to impose some kind of limit on the number of clone respawns, so that it doesn't take forever. Three seems reasonable.
  6. There really aren't any strong synergies between Stone Armor and the attack sets pro or con. The slows from Mud Pots may work together with Ice Melee.

    The primary criterion would be that the low level attacks recharge quickly, which puts Energy Melee at a strong disadvantage, but then Energy Melee has no advantages, synergies, or purpose now. Almost any of the other sets would not be that bad with Stone.

    I think it's safe to assume that the player who is willing to put up with Stone Armor wants to be a main tank for a team running difficult content. As such the power sets that make you even tougher (Dark Melee) or contain team friendly AoE powers to help with aggro and keep your team safe (Stone, Ice, Fire, Electricity) are worth a look.
  7. It was the age of fire/kin controllers. I grew curious as to what all the fuss was about.

    I came up with what I thought was pretty good name and concept for a fire/kin controller. "Laird of Kinfyre" was the name. His banter binds almost wrote themselves; there's a rich tradition of curt, dismissive Scots proverbs. (Bound to Speed Boost: "Go rin yiself into a wall, $target!") The look was obvious: kilt, jacket and bow tie, beard, beret. Second costume: Braveheart.

    I got the character to the mid 30s. I learned that I simply could not stand playing Kinetics on a team, and since I had it as a secondary I hardly ever got to use my primary. After taking the character on some TFs and being assigned the role of "the kin", I realized I never wanted to play this character again, much less get him to 50. Character was stripped and moved to a seldom visited server while the free transfers were out. I may want to reuse the costume sometime.
  8. Quote:
    Originally Posted by American_Knight View Post
    Dusting off my lvl 50 spines/sr softcapped and was wondering what are good enemies to go after and mow down. I need money and hoping to make a MA map filled with them (no exploits please).

    Thank you in advance for your advice.
    Carnies. Seriously. They die easily against slashing damage. If you're actually playing Spines/SR I'm sure you've also built for recovery.

    I'd make a custom group with Carnie minions and lieutenants, and Infernal Demon bosses. You can mix in others, as well, like non-mechanical Council and Fifth Column, and add some CoTs as well.
  9. ********************************************
    Vote # 554Tankers +
    Dominators -
    ********************************************
    Tankers 127
    Dominators 13
  10. FELICEM DIEM NATALEM TIBl SPERO.
  11. Quote:
    Originally Posted by Blue_Centurion View Post
    It looks like for me I will concentrate on a Dark/Invul when I want a Tank.
    Invuln/Dark Melee is one of the toughest tankers in the game, short of Stone Armor, without any of the annoyances of Stone Armor. Not hard to softcap against smashing/lethal, which means you're softcapped against anything with a smashing or lethal component, which covers a surprising amount of ground. Your defense rises with more mobs around you. And most of your attacks are applying a -tohit buff, which is the same as stacking more defense.

    And you get a fast recharging self heal that will be part of your attack chain. And you get a superior buildup power, and an endurance recovery AoE attack. Don't skip Touch of Fear: it's your biggest debuff. This is an excellent full-game, 1-50 combination.
  12. In my base, for a freespec.

    I used to go into the mutant store in Skyway to respec. That has to be the loneliest store in the game. The tech store in IP probably is a close second.
  13. I plan on going Musculature for more damage, at least initially. On any of my tanker mains, I'm already fairly happy with where I am in terms of endurance and defense, because those have always been my longstanding priorities.

    I may take the accuracy boost on my Fire/DB tanker, though. The thing about Accuracy is that it makes builds focused around Kinetic Combat / Smashing Haymaker more attractive, since accuracy is one of those sets' weaknesses. This would free up frankenslots for elsewhere. But since that tanker is my specialized build for running low level task forces, reslotting for alpha slots may not be effective.
  14. Quote:
    Originally Posted by Jade_Dragon View Post
    I have automatic keybinds set up on most of my characters to have them throw out in character comments, and for Tankers and other meleers it's tied to their taunt.
    This is my method as well. I usually bind them to the numeric keypad. My tankers were the characters that started me on this habit, and theirs are the ones that are usually the most developed. I make heavy use of the $target variable as well.
  15. Quote:
    Originally Posted by Techbot Alpha View Post
    Uhm...you do realise you also fight States, Recluse, Sis Psyche, Positron, Imperious AND Romulus?

    She's not evil. Theres your answer. Those are Time Echoes. Not the real people.
    The first time through, I did fight a number of those characters, but I have close to 20 level 50s to work through this on, so I do tend to skip to the goal.

    Now that is a fun mission, gotta say.
  16. In the first and most fun of Mender Ramiel's missions, alongside the Rularuu high pockets guy, hanging out with Honoree, you find Glacia.

    Nothing in the Lady Grey strike force suggests that she turns evil. If I expected either of those two rescued heroes to go off the deep end, it would be Infernia.

    Is there something I missed?
  17. Stuff Heraclea says:
    • Men are squishy, and tend to run out of endurance.
    • There's nothing wrong with Reichsman that couldn't be fixed with a small loop of piano wire.
    • The trick with a Shadowhunter is to know which part to crush first.
    • Do you know that's annoying, Crystal Titan?
    • So you're Nictus now. I bet your momma's so proud.
    • Surrender peacefully, or gentle persuasion will be applied.
    • This mission calls for my typical subtlety and finesse.
    • This mission calls for my diplomatic skills.
  18. Quote:
    Originally Posted by Ultimo_ View Post
    I'm all for things being challenging, but I don't think any game mechanic that makes it impossible to fight back is very good. If you're fighting hard and still get beaten it's a lot more fun than if you're held and unable to defend yourself. No one wants to be a spectator. But then, that's me.
    This is my usual problem with "challenge". But in the Honoree mission, Holtz is the bigger problem so far than the Honoree. Holtz is the one you need purples for, mostly because his Curse of Weariness is an automatic "you lose" that lasts for 5 minutes if it lands. The Honoree just needs to be gotten out of there and kited.
  19. Quote:
    Originally Posted by Flints View Post
    Really looking for something that I wouldn't be feeling like my other tankers or brutes could do the same or a better job at doing, currently a debuff-based tanker seems to be an interesting idea.
    I have a debuff based melee character, but this is a Spines/WP scrapper. She has two or three Chance for Recharge Slow debuffs firing all the time, in RttC, Quills, and Caltrops. Her Quills and Caltrops are slotted for movement slow as well.

    An Ice/Fire (AoE) or Ice/Dark (synergy) tanker slotted for debuff might be an interesting character to play.
  20. Quote:
    Originally Posted by Traegus View Post
    to me the tier's were never based on power level, but more on popularity. and since i've always been a fan of the second stringers, or underdogs, these are my kinda supes!
    The interplay between power level and popularity is what makes this complicated.

    On power level, Batman is a tier 4, a 3 at best. But Batman is very popular, and as such is tier 1 in terms of recognition. And because he is top tier in fame and fan base, he's written ridiculously sometimes, and shown defeating Superman, or Darkseid, a deity level villain.

    The character was more interesting before Frank Miller and Grant Morrison got a hold of him.
  21. I think that in so far as team play style goes, it all boils down to one question. How much tanking do these guys need?

    This is something that teams will differ on. Is this a master run of some kind? Do I mind if one of the scrappers gets in over their head? We have three controllers / three defenders / three blasters: this makes a difference. Are we fighting stuff that my defensive set does not work well on? Malta? Devouring Earth? Rogue Vanguards?

    If your team needs tanking, you set the pace, and you set a cautious pace. You con mobs and look for hidden mobs. You pull and you corner pull. You expect buffs. You are ready to die.

    If your team does not need tanking, you hang back with the low hit point people and make sure nothing annoys them, and then go DPS as you are able. This too is a worthwhile job, even if you aren't leading the charge.
  22. Quote:
    Originally Posted by Airhammer View Post
    So for me the question is. Keep the extra end recovery and regen rate or go with Consume. I would still keep Physical Perfection but it would only have one slot to me a mule for the +End Proc.
    I am keeping it on my i19 Fire/DB tanker. Even freed from the need for the Fitness power pool, that is still a pretty tight build, especially given that I am going to have all the attacks and all the combos. Even after Tough and Weave are in play, I still don't have leisure for deep power pools.

    For my fire/EM tanker, I don't know. Plenty of power pools are a necessity, especially given that the character needs Boxing and Air Superiority for an attack chain without long pauses. I may just do the usual and take more lowbie attacks.

    (I want to keep Fitness. If we can't have double Stamina, I would make it over over as a wuxia style Acrobatics travel power, combining short bursts of faster Ninja Run, bursts of super speed, bursts of flight, and temporary hovers)