Things Positron would never say...


Amerikatt

 

Posted

ok guys. we had Statesman and Lord Recluse versions, it's time for a Positron version.

*looks down after shower*

"hey guys... is this suppossed to glow like that?"


 

Posted

"Keep those cheesy fingers away from me! Do you have any idea how hard it is to get that stuff off of this suit?"


 

Posted

"OK, OK...sheesh...you can have all those AE badges back."


 

Posted

Clown Summoning is confirmed for I20.

(Are we talking about the dev or the character or either?)


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

prefer the charcter.


 

Posted

"Damn... I farted!"


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

"When I joined the Phalanx the first thing Statesman said to me was 'R U Healor?'"


 

Posted

"I've been standing here for hours. Isn't anyone gonna help me out and give my suit a jump start?"


 

Posted

So me and Black Scorpion were sharing suit designs this weekend at Pocket D when this guy calling himself Poser Barry walks up and starts yapping about his designs are better than anything I ever ever did. You should seen the look on that Poser Barry's face when Black Scorpion held him down and I showed off my new Nuke. I called it Atomic Wedgy!


 

Posted

............this suit is a chick magnet...


�Many things worth doing in the world had been declared impossible before they were done.�

 

Posted

Where'd my particle accelerator-powered pump go?


 

Posted

"Don't ask, don't tell. I am wearing an extra-absorbent diaper under my containment suit."


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

Quote:
Originally Posted by cursedsorcerer View Post
"Don't ask, don't tell. I am wearing an extra-absorbent diaper under my containment suit."
Introducing the New Depends Male Model: Positron!


 

Posted

" so i was at this giant monster party the other night and one of them actually tried to use me like a giant glow stick..."


 

Posted

...well, I was thinking I'd make a perfect Walmart greeter...


�Many things worth doing in the world had been declared impossible before they were done.�

 

Posted

"Hello heroes, look at your powers, now back at mine, now back at your powers, now back at mine. Sadly, my powers aren't yours, but if you stopped using invention sets and switched to the Incarnate system, they could be like mine. Look down, back up, where are you? You're in the moon zone with a new enemy group that's far more interesting than any you've ever fought before. What's in your hand, back at me. I have it, it's the jetpack costume pieces you've been asking for with those new powerset ideas you love. Look again, those powersets are now customizable with up to 15 different animations each. Anything is possible when your dev team includes Positron and not some guy in an ancient helmet. I'm in a vehicle."


 

Posted

... sometimes I miss the rep system because that last post deserves all the negative rep powers in the world. I don't think I've seen such a clueless and rubbish post since the claim that NCSoft had lessened the amount of hardware allocated to host City of Heroes.

Quote:
Originally Posted by Korith View Post
"Hello heroes, look at your powers, now back at mine, now back at your powers, now back at mine. Sadly, my powers aren't yours, but if you stopped using invention sets and switched to the Incarnate system, they could be like mine.
From what we know of the incarnate system, it's additive to additional characters. Incarnate powers are not replacing enhancement slots, or are incarnate enhancements replacing training, dual, single, hamidon, or invention enhancements. The Incarnate system, as far as we know, will be a completely separate system.

Quote:
Look down, back up, where are you? You're in the moon zone
Moon zone. Really?

Isn't it about time this dead horse got put out to pasture?

Yes. Some missions do take place on a moon base.

Now actually try to come up with a way to represent a moonbase in such a way that it fits into the current engine with no modifications. Now try to come up with a good explanation on what this has to do with Positron's job. He's not an artist.

Quote:
with a new enemy group that's far more interesting than any you've ever fought before.
You know, everytime the developers do interesting groups, somebody eventually complains. Rularuu, Malta, Carnies, Devouring Earth, and Arachnos all have unique abilities to their groups, yet most players don't want to run content that pits players against these groups. The new Syndicate, Detroyers, Pratorian Police, and Resistance mobs fit into this as well. New, unique, and interesting... yet a lot of players complain about the capabilities these mobs have.

So, not that I'm sorry for saying this, but the impression I get is that players demanding another "unique" enemy group, don't actually want a "unique" or "interesting" enemy group. The impression is these players want another enemy group that is like the Freakshow or 5th Column / Council. Easy to farm with non-unique attacks.

Quote:
What's in your hand, back at me. I have it, it's the jetpack costume pieces
Uh huh.

Do you even know why Jetpack costume pieces aren't in the game? Here's a hint. Go create a huge character and a really tiny character. Give them both a jet pack recipe and go make it.

Activate the jet-pack.

Notice anything? Say, maybe the jetpack is the same size on both avatars and that it's not actually connected to the body?

Fact is, the entire reason backpacks and other such items are not in the game is because implementing a scalable add-on object requires time and resources. This is something that, if ever implemented, would need to handled by the engine guys, and by the art guys.

Positron doesn't enter into this equation either.

Quote:
you've been asking for with those new powerset ideas you love.
Last I checked this was what Castle, Sunstorm, and Synapse did. What does Positron have to do with new power-sets, other than raising his hand when the entire dev team gets together for a yay / nay session?

Quote:
Look again, those powersets are now customizable with up to 15 different animations each.
Again. What does this have to do with Positron?

Quote:
Anything is possible when your dev team includes Positron and not some guy in an ancient helmet. I'm in a vehicle."
Okay. Fine. You've got an axe to grind here. Fine, it's obvious that you don't understand basic game design, much less the game at all. It's also clear you don't have any sort of grasp over what each developer does. There's also the problem that your post is severely out of date if you were going for a comment on Positron as Lead Designer. For reference, here's what a lead designer does:

Quote:
In a nutshell, the Lead Designer guides the Design team and steers the overall direction of its focus and the initiatives for the game. The Design Department conceives and spearheads the features and content that the Art and Programming teams help create, so there are a lot of creative and administrative challenges in this responsibility. The Lead Designer also evaluates risk vs. reward, cool vs. lame, and attempts to incorporate ongoing feedback from the players about what features they want and what we, as a studio, can do from a technical or scheduling standpoint
Almost all of the examples you used are either tech limited, such as the moon-base, backpacks; or time and resource limited, such as everything else.

Also, bonus negative rep for not not reading post #5. This is about what the Character Positron would say.


 

Posted

Bonus bonus negative rep for interpreting a preference as a rule.

And it all holds together, because Positron wouldn't say that stuff.

Another thing positron would never say: "Pikachu, I choose you!"


 

Posted

He only mentions the a zone on the moon when he's irked at me. He likes rubbing salt in my wounds.


[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]

[url=http://boards.cityofheroes.com/showthread.php?t=114726][color=black][b][size=5]Moon [color=red]Hazard [color=black]Zone![/size][/color][/color][/color][/b][/url]

 

Posted

Quote:
Originally Posted by je_saist View Post
... sometimes I miss the rep system because that last post deserves all the negative rep powers in the world. I don't think I've seen such a clueless and rubbish post since the claim that NCSoft had lessened the amount of hardware allocated to host City of Heroes.



From what we know of the incarnate system, it's additive to additional characters. Incarnate powers are not replacing enhancement slots, or are incarnate enhancements replacing training, dual, single, hamidon, or invention enhancements. The Incarnate system, as far as we know, will be a completely separate system.



Moon zone. Really?

Isn't it about time this dead horse got put out to pasture?

Yes. Some missions do take place on a moon base.

Now actually try to come up with a way to represent a moonbase in such a way that it fits into the current engine with no modifications. Now try to come up with a good explanation on what this has to do with Positron's job. He's not an artist.



You know, everytime the developers do interesting groups, somebody eventually complains. Rularuu, Malta, Carnies, Devouring Earth, and Arachnos all have unique abilities to their groups, yet most players don't want to run content that pits players against these groups. The new Syndicate, Detroyers, Pratorian Police, and Resistance mobs fit into this as well. New, unique, and interesting... yet a lot of players complain about the capabilities these mobs have.

So, not that I'm sorry for saying this, but the impression I get is that players demanding another "unique" enemy group, don't actually want a "unique" or "interesting" enemy group. The impression is these players want another enemy group that is like the Freakshow or 5th Column / Council. Easy to farm with non-unique attacks.



Uh huh.

Do you even know why Jetpack costume pieces aren't in the game? Here's a hint. Go create a huge character and a really tiny character. Give them both a jet pack recipe and go make it.

Activate the jet-pack.

Notice anything? Say, maybe the jetpack is the same size on both avatars and that it's not actually connected to the body?

Fact is, the entire reason backpacks and other such items are not in the game is because implementing a scalable add-on object requires time and resources. This is something that, if ever implemented, would need to handled by the engine guys, and by the art guys.

Positron doesn't enter into this equation either.



Last I checked this was what Castle, Sunstorm, and Synapse did. What does Positron have to do with new power-sets, other than raising his hand when the entire dev team gets together for a yay / nay session?



Again. What does this have to do with Positron?



Okay. Fine. You've got an axe to grind here. Fine, it's obvious that you don't understand basic game design, much less the game at all. It's also clear you don't have any sort of grasp over what each developer does. There's also the problem that your post is severely out of date if you were going for a comment on Positron as Lead Designer. For reference, here's what a lead designer does:



Almost all of the examples you used are either tech limited, such as the moon-base, backpacks; or time and resource limited, such as everything else.

Also, bonus negative rep for not not reading post #5. This is about what the Character Positron would say.
sorry je, but this thread is about what the character would NEVER say. please keep discussions in this thread to PM's only. this is suppossed to be funny, not fighting.


 

Posted

Quote:
Originally Posted by je_saist View Post
... sometimes I miss the rep system because that last post deserves all the negative rep powers in the world. I don't think I've seen such a clueless and rubbish post since the claim that NCSoft had lessened the amount of hardware allocated to host City of Heroes.



From what we know of the incarnate system, it's additive to additional characters. Incarnate powers are not replacing enhancement slots, or are incarnate enhancements replacing training, dual, single, hamidon, or invention enhancements. The Incarnate system, as far as we know, will be a completely separate system.



Moon zone. Really?

Isn't it about time this dead horse got put out to pasture?

Yes. Some missions do take place on a moon base.

Now actually try to come up with a way to represent a moonbase in such a way that it fits into the current engine with no modifications. Now try to come up with a good explanation on what this has to do with Positron's job. He's not an artist.



You know, everytime the developers do interesting groups, somebody eventually complains. Rularuu, Malta, Carnies, Devouring Earth, and Arachnos all have unique abilities to their groups, yet most players don't want to run content that pits players against these groups. The new Syndicate, Detroyers, Pratorian Police, and Resistance mobs fit into this as well. New, unique, and interesting... yet a lot of players complain about the capabilities these mobs have.

So, not that I'm sorry for saying this, but the impression I get is that players demanding another "unique" enemy group, don't actually want a "unique" or "interesting" enemy group. The impression is these players want another enemy group that is like the Freakshow or 5th Column / Council. Easy to farm with non-unique attacks.



Uh huh.

Do you even know why Jetpack costume pieces aren't in the game? Here's a hint. Go create a huge character and a really tiny character. Give them both a jet pack recipe and go make it.

Activate the jet-pack.

Notice anything? Say, maybe the jetpack is the same size on both avatars and that it's not actually connected to the body?

Fact is, the entire reason backpacks and other such items are not in the game is because implementing a scalable add-on object requires time and resources. This is something that, if ever implemented, would need to handled by the engine guys, and by the art guys.

Positron doesn't enter into this equation either.



Last I checked this was what Castle, Sunstorm, and Synapse did. What does Positron have to do with new power-sets, other than raising his hand when the entire dev team gets together for a yay / nay session?



Again. What does this have to do with Positron?



Okay. Fine. You've got an axe to grind here. Fine, it's obvious that you don't understand basic game design, much less the game at all. It's also clear you don't have any sort of grasp over what each developer does. There's also the problem that your post is severely out of date if you were going for a comment on Positron as Lead Designer. For reference, here's what a lead designer does:



Almost all of the examples you used are either tech limited, such as the moon-base, backpacks; or time and resource limited, such as everything else.

Also, bonus negative rep for not not reading post #5. This is about what the Character Positron would say.
*Attempting to find Jes sense of humor*


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

Quote:
Originally Posted by je_saist View Post
... sometimes I miss the rep system because that last post deserves all the negative rep powers in the world. I don't think I've seen such a clueless and rubbish post since the claim that NCSoft had lessened the amount of hardware allocated to host City of Heroes.



From what we know of the incarnate system, it's additive to additional characters. Incarnate powers are not replacing enhancement slots, or are incarnate enhancements replacing training, dual, single, hamidon, or invention enhancements. The Incarnate system, as far as we know, will be a completely separate system.



Moon zone. Really?

Isn't it about time this dead horse got put out to pasture?

Yes. Some missions do take place on a moon base.

Now actually try to come up with a way to represent a moonbase in such a way that it fits into the current engine with no modifications. Now try to come up with a good explanation on what this has to do with Positron's job. He's not an artist.



You know, everytime the developers do interesting groups, somebody eventually complains. Rularuu, Malta, Carnies, Devouring Earth, and Arachnos all have unique abilities to their groups, yet most players don't want to run content that pits players against these groups. The new Syndicate, Detroyers, Pratorian Police, and Resistance mobs fit into this as well. New, unique, and interesting... yet a lot of players complain about the capabilities these mobs have.

So, not that I'm sorry for saying this, but the impression I get is that players demanding another "unique" enemy group, don't actually want a "unique" or "interesting" enemy group. The impression is these players want another enemy group that is like the Freakshow or 5th Column / Council. Easy to farm with non-unique attacks.



Uh huh.

Do you even know why Jetpack costume pieces aren't in the game? Here's a hint. Go create a huge character and a really tiny character. Give them both a jet pack recipe and go make it.

Activate the jet-pack.

Notice anything? Say, maybe the jetpack is the same size on both avatars and that it's not actually connected to the body?

Fact is, the entire reason backpacks and other such items are not in the game is because implementing a scalable add-on object requires time and resources. This is something that, if ever implemented, would need to handled by the engine guys, and by the art guys.

Positron doesn't enter into this equation either.



Last I checked this was what Castle, Sunstorm, and Synapse did. What does Positron have to do with new power-sets, other than raising his hand when the entire dev team gets together for a yay / nay session?



Again. What does this have to do with Positron?



Okay. Fine. You've got an axe to grind here. Fine, it's obvious that you don't understand basic game design, much less the game at all. It's also clear you don't have any sort of grasp over what each developer does. There's also the problem that your post is severely out of date if you were going for a comment on Positron as Lead Designer. For reference, here's what a lead designer does:



Almost all of the examples you used are either tech limited, such as the moon-base, backpacks; or time and resource limited, such as everything else.

Also, bonus negative rep for not not reading post #5. This is about what the Character Positron would say.

Way to take the fun out of the post... I thought it was a well done parody on those commercials.


The Official Resident Fanboi of dUmb
Always Allow/Disallow Mystic Fortune Prompt!

PCSAR

 

Posted

MEOW FARM LFM!!!


 

Posted

What, are you dense? Are you retarded or something? Who the hell do you think I am? I'm the G--damn Positron.


 

Posted

never should have eaten that burrito before putting on the suit....
maybe i can blame states....


as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.