Incarnate options for Tankers


Acemace

 

Posted

It seems to me that tanks have the most difficult decisions to make when choosing what to put in the Incarnate alpha slot. Most other ATs have obvious choices -- they want endurance or recharge or damage -- but tanks can use all of them.

Case in point is my DA/Ice tank, Sponge. She isn't very IOed out; I only bought her the Panacea proc for dark regen, a couple KB protection IOs, and all the +recovery procs for Health to help with her endurance problems. After I respec out Stamina and put in Cloak of Darkness, she'll be sitting at 68% Slash/Lethal resistance and around 18% Melee Defense. Which isn't bad, but it's not the peak.

You might say that since she had endurance issues, the Cardiac Boost is an obvious choice, especially since the higher versions also pump resistance. But all those IOs eliminate the endurance problems; she doesn't have them anymore. The resistance boost will be about +5-8% -- the portion that ignores ED. About all the Cardiac Boost will do for me is let me drop a few slots from Health and sell the expensive IOs. There is a tertiary benefit of increased Fear duration later on in the tree, but that only helps one of my powers.

A better choice might be the Spiritual Boost, which increases recharge and healing. My Dark Regen is not capped for recharge, and with both Health and Physical Perfection I could get a significant boost to my base regen. Tertiary benefits on the Spiritual tree are Stun duration and Slow, both of which I could use. But would a global recharge buff bring back my endurance issues?

There's yet a third option: Nerve. That boosts accuracy and defense, which could allow me to move accuracy slots or replace them with endrdx or recharge. I'd also get closer to softcapping defense. The tertiary buffs to hold and taunt would not be wasted either.

How are you planning to use the Incarnate slot? What do you expect your tank to get out of it?


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Posted

I'm in a similar boat. I'm leaning toward adding accuracy and defense to my fire/EM tanker, but I waffle. A lot.

It doesn't help that I've got an adjusted plan of what IOs I want and haven't bought or slotted all of them yet -- I suspect once that happens I'll have a whole new landscape of strengths and weaknesses to look at. Maybe I'll take Cardiac, and then respec out of the Energy Mastery APP...but I'm really starting to love Laser Beam Eyes.

See what I mean about the waffling?


 

Posted

Theft of essence Proc is a lot cheaper than Panacea, works just as well. Cash out that one and redo a whole toon with the cash.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Theft of essence Proc is a lot cheaper than Panacea, works just as well. Cash out that one and redo a whole toon with the cash.
That might be the one I have, and I just got the name wrong. I know that I didn't spent an outrageous amount of money.


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Posted

No brainer for me.

Shields, Ice Tanks, Dark, Inv will get Cardial Boost End redux/Damage Resistance
Fire/Fire will get Accuracy and Defense Buff


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If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
No brainer for me.

Shields, Ice Tanks, Dark, Inv will get Cardial Boost End redux/Damage Resistance
Fire/Fire will get Accuracy and Defense Buff
I've been thinking Cardiac for my dark armor - more resistance benefits a lot of the set, and the end redux will provide cushion/free up some slotting decisions elsewhere to improve in general and it offers Fear bonus, which is a nice touch with Dark... on the other hand the +def that Nerve offers also hits a lot of the set with acc and taunt tossed in which are nice thoughts too.

Thankfully, I have time to think about it as I've prioritize the darkie down the list a bit.


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Posted

For an IO'd build, I'm just going down the powers and surveying how many powers have aspects enhanced well below the ED/DR line and going that direction. For example, I have a Dominator who uses Kinetic Crash and Entropic Chaos. The tons of recharge means I have no endurance problems, and even the largest +recharge from alpha slotting would be barely noticeable. However, I will get the full effect from +damage as I go that route. I have a Scrapper whose sets are short endurance reduction. That's the way I'm going.

For your case I'd say Spiritual. You imply in your "Nerve" option that your powers are shorted on +Recharge. To solidify that choice, I'd take your guy out to a pylon or the test dummies in RWZ and time how long you can attack without running out of endurance. If it's ~3 minutes or less, Cardiac may just be the answer after all. Mo' recharge mo' endurance problems.

This would gauge how long you'll last against AVs and such, where the proc in Dark Regeneration isn't going to save your blue bar.


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Posted

Quote:
Originally Posted by Airhammer View Post
No brainer for me.

Shields, Ice Tanks, Dark, Inv will get Cardial Boost End redux/Damage Resistance
Fire/Fire will get Accuracy and Defense Buff
My other high level tank is Ice. Why would you put Cardio in an Ice tank? They have one of the best endurance recovery powers ever, and have almost no damage resistance powers. My Ice tank will be choosing between Musculature and Nerve...not sure yet. The Dark is my priority right now.


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Posted

I'd suggest trying all of them. From what I understand of the incarnate mechanics, if you don't use your powers for 5 minutes you can switch between incarnate abilities. You should be able to switch between, say Cardiac and Spiritual slotting. (please correct me if I'm understanding this wrong.)

Start with the ability you think will help you the most and see if you like it. If not, get a different one until you find the tree that works best for your character. If you run task forces a lot it shouldn't be hard to get the common alpha boosts fairly quickly.

Heck, depending on how deep into all the trees I get, I'll probably switch out the alpha slot to match the team I'm on.


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Originally Posted by PapaSlade
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Posted

Quote:
Originally Posted by Rangle M. Down View Post
I'd suggest trying all of them. From what I understand of the incarnate mechanics, if you don't use your powers for 5 minutes you can switch between incarnate abilities. You should be able to switch between, say Cardiac and Spiritual slotting. (please correct me if I'm understanding this wrong.)
Oooh, I'm gonna need confirmation of this as well. The most benefit I see from the Alpha slot is that you can underslot your powers and make it up with an Incarnate boost. But then you're locked into that boost -- if you switch it, you'll be crippling yourself with under-enhanced powers.

For example, if I go with Spiritual, I'd like to take slots from Health, Soul Transfer, and maybe Dark Regen, leaving those powers only 66% enhanced for healing and recharge. I'd then apply those slots elsewhere. But I could not then switch to a Cardiac boost. Having Dark Regen at only 66% effectiveness is a frightening prospect.

If the Incarnate slots are meant to be easily switchable, my choice may be very different. I'll have to think on this a bit.


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Posted

Don't forget the Incarnate abilities aren't supposed to exemp down. So don't create your build to rely on them if you're going to exemplar down a lot to run task forces/missions etc.


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Quote:
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Posted

Quote:
Originally Posted by RemusShepherd View Post
My other high level tank is Ice. Why would you put Cardio in an Ice tank? They have one of the best endurance recovery powers ever, and have almost no damage resistance powers. My Ice tank will be choosing between Musculature and Nerve...not sure yet. The Dark is my priority right now.
Because my Ice runs a ton of toggles and he does have damage resistance through Tough. I build tanks mainly to do one thing mostly. Take as much damage as they can as long as they can.

The Cardiac has some interest only to see if I could move Hoarfrost to perma status.

I dont need any Extra Accuracy, nor the defense buff ( have enough defense ) so for me the Nerve is out.

Damage is a luxury for me on that tank. He does enough and can hold his own.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

I will not reslot ANY of my builds around the Alpha Slot. They will be used to shore up other areas of my builds.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Spiritual for my Willpower/Fire tank. Recharge is always nice and the +heal is great for regen and extra HP.


 

Posted

I plan on going Musculature for more damage, at least initially. On any of my tanker mains, I'm already fairly happy with where I am in terms of endurance and defense, because those have always been my longstanding priorities.

I may take the accuracy boost on my Fire/DB tanker, though. The thing about Accuracy is that it makes builds focused around Kinetic Combat / Smashing Haymaker more attractive, since accuracy is one of those sets' weaknesses. This would free up frankenslots for elsewhere. But since that tanker is my specialized build for running low level task forces, reslotting for alpha slots may not be effective.



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Posted

Quote:
Originally Posted by Airhammer View Post
I will not reslot ANY of my builds around the Alpha Slot. They will be used to shore up other areas of my builds.
That is the same way I am approaching any and all of my lev 50s of all sort of ATs too





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Posted

Quote:
Originally Posted by Shadidio View Post
Spiritual for my Willpower/Fire tank. Recharge is always nice and the +heal is great for regen and extra HP.
But is +Heal the same thing as +Regen ???


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

I had planned on going for extra damage on my Fire/EM/Fire, but I'm thinking the extra end reduction (and small amount of DR) may be the way to go in case the fight drags out.


 

Posted

Quote:
Originally Posted by Airhammer View Post
But is +Heal the same thing as +Regen ???
Yes!

You don't slot FH with +regen, you slot it with Heal enhancements.

You don't slot RttC with +regen, you slot it with Heal enhancements.

The Spiritual boosts (beyond the common) that have +Heal are the equivalent of slotting extra Heal enhancements in all powers that take Heal enhancements.

More HP if the power gives +HP (HPT), more Regen if the power increases Regen (FH, RttC), more Heal if the power Heals (no help to WP).


 

Posted

Quote:
Originally Posted by RemusShepherd View Post
It seems to me that tanks have the most difficult decisions to make when choosing what to put in the Incarnate alpha slot.


Not this tank, I'm going for recharge off the bat on a lot of my tanks, to be reevaluated with the rest of the incarnate system rolling out.






 

Posted

Quote:
Originally Posted by Acemace View Post
Not this tank, I'm going for recharge off the bat on a lot of my tanks, to be reevaluated with the rest of the incarnate system rolling out.
Thats a good plan. Alot of my powers are IOed out but recharge isnt the primary thing that they have so I am lacking quite a bit. On one build with alot of recharge I might eventually go with the resistance tree when they decide to unlock the rest of the tree.


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Posted

Quote:
Originally Posted by Airhammer View Post
I will not reslot ANY of my builds around the Alpha Slot. They will be used to shore up other areas of my builds.

I dabbled around with cardiac and musculature on beta. I cannot see respecting because of the alpha slot. Respec for the free endurance and health. 3 new powers to choose from.

For me the resistance from cardiac isn't enough to make up for getting tough, but it might be enough where you want to look at slotting your resistances a little less/differently. For me I'm going with Cardiac on Golden Ace (Inv/Ice/Pyre). Ace isn't a big end hog but boy with Cardiac I never have to worry about end at all.


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Posted

I have 2 serious tanks. My Electric/Fire is a pure resistance build, and would LOVE Cardiac Radial to FINALLY hard-cap smashing/lethal, but hasn't had a sinlge end issue since taking Power Sink. (45% recovered per melee oppenent every 31 seconds will do that). The alternative would be Spiritual Radial: Damage leaks through and More Healing Good, and cranking the recharge on Energize is Bonus.

My Shield/Mace tank is absolutely Spiritual/Radial. Shield is weak on recovering HP, and I'd never turn down a speed boost on Mace.


 

Posted

Quote:
Originally Posted by RemusShepherd View Post
It seems to me that tanks have the most difficult decisions to make when choosing what to put in the Incarnate alpha slot. Most other ATs have obvious choices -- they want endurance or recharge or damage -- but tanks can use all of them.

Case in point is my DA/Ice tank, Sponge. She isn't very IOed out; I only bought her the Panacea proc for dark regen, a couple KB protection IOs, and all the +recovery procs for Health to help with her endurance problems. After I respec out Stamina and put in Cloak of Darkness, she'll be sitting at 68% Slash/Lethal resistance and around 18% Melee Defense. Which isn't bad, but it's not the peak.

You might say that since she had endurance issues, the Cardiac Boost is an obvious choice, especially since the higher versions also pump resistance. But all those IOs eliminate the endurance problems; she doesn't have them anymore. The resistance boost will be about +5-8% -- the portion that ignores ED. About all the Cardiac Boost will do for me is let me drop a few slots from Health and sell the expensive IOs. There is a tertiary benefit of increased Fear duration later on in the tree, but that only helps one of my powers.

A better choice might be the Spiritual Boost, which increases recharge and healing. My Dark Regen is not capped for recharge, and with both Health and Physical Perfection I could get a significant boost to my base regen. Tertiary benefits on the Spiritual tree are Stun duration and Slow, both of which I could use. But would a global recharge buff bring back my endurance issues?

There's yet a third option: Nerve. That boosts accuracy and defense, which could allow me to move accuracy slots or replace them with endrdx or recharge. I'd also get closer to softcapping defense. The tertiary buffs to hold and taunt would not be wasted either.

How are you planning to use the Incarnate slot? What do you expect your tank to get out of it?

I would go Spiritual, the plush recharge for your heal is significant.... what damdage you take can be heald and the faster your heal refreshes the more durable you are. aslo considering opressive gloom is a far better choice in crowd control the secondary buff from spritual +stun effect will make your tank even more durable in combat.


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