Incarnate options for Tankers


Acemace

 

Posted

Quote:
Originally Posted by Breog View Post
Going with End/Res myself. At least on my Electric Tanker, Most people say Electric tankers shouldn't have End issues, but I do.

Running normal powers etc I dont run out before Power Sink isup, but if I go Heavy AoE ( Footstomp, Electric Fenses, and Ball Lightning) I can bottum my End bar out with all my toggles if Im not careful. The Alpha slot with the first End has made a pretty big difference. So much that I can run Manvuers in the background now as well as all my toggles and go AoE happy and be ok.

SSo it really depends on your biult, just because you have a end recovery doesn't mean you should nessaryly skip the End/Res as a option.

And on the other end.. I have 5 Resistance powers, tacking on more resistance x5 is very hard to skip.

I'll also be going end/res on my electric tanker, but not so much for the end, as for the res.

Sure, chaining combustion, fsc and fireball is rough on the blue bar, but it's manageable...

Still feeling softer than a lot of my brutes and some of my scrappers is not manageable... and I'm still looking for ever scrap of extra res I can get...

Now... if they made a +damage/+res Alpha... I'd be all over that. A +heal/+res would be sweeter still.


The cake is a lie! The cake is a lie!

 

Posted

Quote:
Originally Posted by Spiritchaser View Post
I'll also be going end/res on my electric tanker, but not so much for the end, as for the res.

Sure, chaining combustion, fsc and fireball is rough on the blue bar, but it's manageable...

Still feeling softer than a lot of my brutes and some of my scrappers is not manageable... and I'm still looking for ever scrap of extra res I can get...

Now... if they made a +damage/+res Alpha... I'd be all over that. A +heal/+res would be sweeter still.
Gotta say, very underwhelmed with the end/res Incarnate enh. For my Fire/Fire/Pyre tank my number went like this:

S/L: 70.67% -> 74.57% (+3.9%)
Fire: 90% -> 90% (At Res Max)
Cold: 29.19% -> 31.06% (+2.87%)
Eng: 47.11% -> 49.71% (+2.6%)
N.Erg: 56.49% -> 59.09% (+2.6%)

I don't know why, but I guess I was expecting a little more than that. I was hoping for closer to 5% added. Having a nearly indestructible blue bar is nice though.

Here's my approximate build:

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

JB Incarnate: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(37)
Level 1: Scorch -- Acc-I(A)
Level 2: Fire Shield -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-EndRdx(3), TtmC'tng-ResDam(7), ResDam-I(43)
Level 4: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Rchg(7), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Dam%(46)
Level 6: Fly -- EndRdx-I(A)
Level 8: Healing Flames -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(40), Mrcl-Heal/Rchg(42), Mrcl-Heal/EndRdx/Rchg(42), Mrcl-Heal(43)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Plasma Shield -- S'fstPrt-ResKB(A), TtmC'tng-EndRdx(13), TtmC'tng-ResDam(13), TtmC'tng-ResDam/EndRdx(19), ResDam-I(43)
Level 14: Boxing -- Acc-I(A)
Level 16: Tough -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(17), TtmC'tng-ResDam/EndRdx(17), ResDam-I(19)
Level 18: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(21), LkGmblr-Def/Rchg(23)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(23)
Level 24: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(33)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27)
Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(31)
Level 30: Burn -- RechRdx-I(A)
Level 32: Rise of the Phoenix -- EndMod-I(A)
Level 35: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 38: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: Char -- Acc-I(A), Acc-I(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Melt Armor -- Acc-I(A), Acc-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Rcvry+(15)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc(11)


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Posted

Right now the Core Radial boost only allows for 1/3 of it to bypass ED. The tier 3 will allow for 1/2 to bypass, and the tier 4 will allow for 2/3 to bypass. You'll probably see that 5% from either the tier 3 or tier 4. Possibly more.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

I was planning on going Spiritual for my Fire/EM, but decided at the last second to go Cardiac instead. He already had a solid ST attack chain, and my AoE attacks were also coming up fast enough to be gapless through almost 2 cycles (BU+WH+Burn+Fireball+FE+WH+Burn). More recharge would've been nice for HF & Consume, but I noticed on some of my other toons just how much more end made life, and while my Fire/EM wasn't exactly sucking at end recovery (esp w/Consume), it could definitely be better. The +resists that will come later (only have the common so far) is just gravy, gravy that will become richer and sweeter as we go through the alpha slot tiers.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by Airhammer View Post
I will not reslot ANY of my builds around the Alpha Slot. They will be used to shore up other areas of my builds.
^THIS.

My Shield tank is getting Cardiac, my Kin got Spiritual, because I misunderstood how the slots work... Not sure what he'll get instead...


 

Posted

My main tank is a Stone/Fire/Pyre. I went Spiritual Radial. All my attacks were already at red level damage enhancement so a low level musculature would not do much with that penalty, thus recharge boost to counter the other big granite penalty seemed best. So far I am very pleased.

Could someone tell me, will it be possible to reach perma-Earth's Embrace in Granite with the top tier Spiritual Core Paragon? That is supposed to provide a a 45% recharge boost with 2/3 ignoring ED. My stoner already has 17.5% global haste in Granite. If I were to substitute 4 purples for existing global haste damage sets that would take it to 35% (100% out of granite.) Earth's Embrace would then be at a 154.85 sec recharge in Granite, accourding to current Mids. Would the 15% affected by ED added to the existing Earth's (5 slotted w/Doctored Wounds for 97.49% rchg [pre Ed shown as 116.6]) plus another 30% ignoring ED get it done? I am not sure how to set up the equation.
Jak

Never Mind: Just clicking Granite on and off gave the answer. Even with Granite off the recharge of the Purple build gives a 121.01 sec recharge. So a 30% global equvalent boost from the Core Paragon will never cover the 65% Granite penalty.
Another dream crushed .
Jak


 

Posted

I found this the other day, it might help you guys in making a choice.

http://goingrogue.na.cityofheroes.co...lpha-slot.html


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Posted

Quote:
Originally Posted by sturm375 View Post
Gotta say, very underwhelmed with the end/res Incarnate enh. For my Fire/Fire/Pyre tank my number went like this:

S/L: 70.67% -> 74.57% (+3.9%)
Fire: 90% -> 90% (At Res Max)
Cold: 29.19% -> 31.06% (+2.87%)
Eng: 47.11% -> 49.71% (+2.6%)
N.Erg: 56.49% -> 59.09% (+2.6%)

I don't know why, but I guess I was expecting a little more than that. I was hoping for closer to 5% added. Having a nearly indestructible blue bar is nice though.

yeah i know the feeling as i posted the same thing the day after iss 19 hit about my fire tank.

i went from

77.56% s/l to 81.46% ( 3.9% increase)
fire is capped
28.20% cold to 29.07% ( 0.87% increase)
50.69% energy to 53.29% ( 2.6% increase)
50.69% n energy to 53.29% ( 2.6% increase)



sure it helps out an all and ill take it for sure...but damn if i wasnt hoping for just a bit more honestly.


the 33% end reduc is total win though


 

Posted

Update.

The Recharge/Heal did not get my Energize on my Elec/SS to perma. It moved closer. I can tell the difference but I was hoping for perma. It did bump my heal from 963 to 1001, so that is gain for me.

I will do the same for my Fire/Fire. I dont have end issues.

My Inv/Nrg is getting damage.

Everythinge else is getting End/Res.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Rylas View Post
I've heard someone in-game say they had at least 40. I don't know how true that is, but you can take that for what it's worth.
ATM Ive got 75 so Im betting its like other salvage. Also, hami raids ftw


 

Posted

For my Inv/EM's primary build, I think Nerve is going to be the order for the day, mostly because it lets me get away with 4-slotting my lesser attacks with Kinetic Combat and move more slots to more useful places instead of needing extra slots to shore up the accuracy the set barely provides. The added +Def helps too, since I'm not running any additional slots in Tough Hide and could use the extra boost from Invincibility and Weave.

That said, on a less-IO'd tank, I could see both Cardiac and Spiritual being high-demand, depending on the set mentioned and how well they could slot for end-redux. I know my SS/Shield brute that hasn't had the chance to get IO'd up is gunning for that Cardiac Boost to save her ailing blue bar issues.


Meeh, whatcha gonna do?

 

Posted

Well, i went with spirtual on my shield/elec/mu tanker he gained about 4 hp/sec but health and True Grit are the only powers it would boost on my build. But then i got to thinking, what about going Cardiac ? end/res ? You have Deflection, True Grit, Tough (if you took it) and One with the shield (i just left that one 1 slotted).

I didn't slot deflection with any resistance, True Grit got 1 lvl 50 resist IO. that could be worth something.

Now im sure spiritual would of been more of a buff if i had taken aid self. but between softcapped defenses, knockdowns and 2 chance for self heals, I didn't take it. (in fact I have a trend on a lot of characters to completely remove aid self, im starting not to like it).

thoughts?


Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker