Hatred666

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  1. Hatred666

    Is it just me...

    Quote:
    Originally Posted by je_saist View Post
    Now go run Incarnate Content where you'll need ~60% defense to be soft-capped.
    Where did you get this information?
  2. I'd like to bind the lighting costume change emote to be activated when I use Foot Stomp. Is this possible?
  3. Another idea is to pick up the Etheral Shift temp power. Taunt him, throw a few punches, then use the temp power. Use insp's between the temp powers downtime. Make sure you taunt him first so that you hold his aggro through the duration of the temp power activated, or he will go after your teammates.
  4. Quote:
    Originally Posted by Jibikao View Post
    Just curious, how do you get mez protection as controller? From epic?
    Force Fields provide mez protection through Dispersion Bubble and Sonic Resonance through Sonic Dispersion.
  5. I was thinking about respecing my Inv/ tank to soft cap to fire/cold, but I can't think of any groups at level 50 other than CoT and Longbow that do elemental damage. I'm already at 33% defense to fire/cold, have 35% resistance to them, and have 320% regen. I'm thinking that should be enough mitigation. Also, correct me if I'm wrong, but I don't believe elemental damage does defense debuffs.
  6. Just put this together. Soft capped to everything, low on endurance. Hard hitting, high recharged attacks. Hope it helps you.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Electrical Melee
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(15)
    Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(43)
    Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(15)
    Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam(25), ImpArm-ResDam/Rchg(37)
    Level 6: Active Defense -- RechRdx-I(A)
    Level 8: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(33)
    Level 10: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(31)
    Level 12: Hover -- LkGmblr-Rchg+(A)
    Level 14: Fly -- Winter-ResSlow(A)
    Level 16: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(45)
    Level 18: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(37), Mocking-Rchg(37)
    Level 26: Shield Charge -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(40)
    Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
    Level 30: Boxing -- Empty(A)
    Level 32: One with the Shield -- S'fstPrt-ResDam/Def+(A)
    Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
    Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40)
    Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
    Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
    Level 47: Laser Beam Eyes -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
    Level 49: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc(50)
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 50: Cardiac Core Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), Numna-Heal/EndRdx(45), RgnTis-Regen+(46), Mrcl-Rcvry+(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 9.875% Defense(Smashing)
    • 9.875% Defense(Lethal)
    • 8.938% Defense(Fire)
    • 8.938% Defense(Cold)
    • 10.5% Defense(Energy)
    • 10.5% Defense(Negative)
    • 4.875% Defense(Psionic)
    • 11.13% Defense(Melee)
    • 11.44% Defense(Ranged)
    • 10.19% Defense(AoE)
    • 5.85% Max End
    • 34% Enhancement(Accuracy)
    • 71.25% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 351.39 HP (18.75%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 9.35%
    • MezResist(Stun) 6.6%
    • 5% (0.084 End/sec) Recovery
    • 54% (4.225 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 15% RunSpeed
    • 2% XPDebtProtection



    Code:
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  7. I'd rather play something like this....




    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Ice Blast
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Gale -- Acc-I(A)
    Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(45)
    Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(48)
    Level 4: O2 Boost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(7), Dct'dW-Rchg(9)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(40)
    Level 8: Steamy Mist -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(37), LkGmblr-Rchg+(45)
    Level 10: Freezing Rain -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(11), P'ngTtl-Acc/EndRdx(11), P'ngTtl-Rng/Slow(34), P'ngTtl-EndRdx/Rchg/Slow(40), P'ngTtl--Rchg%(50)
    Level 12: Hover -- LkGmblr-Rchg+(A)
    Level 14: Fly -- Flight-I(A)
    Level 16: Hurricane -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-ToHitDeb/Rchg(17), DarkWD-ToHitDeb/EndRdx(21)
    Level 18: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(19), Stpfy-Acc/EndRdx(19), Stpfy-Stun/Rng(21), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(50)
    Level 20: Aim -- RechRdx-I(A)
    Level 22: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(34)
    Level 24: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(39)
    Level 26: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(31), BldM'dt-Acc(37), BldM'dt-Dmg(50)
    Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(48)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(39)
    Level 35: Bitter Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36)
    Level 38: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39), LkGmblr-Def/Rchg(43)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Power Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
    Level 47: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A)
    Level 49: Tactics -- EndRdx-I(A)
    Level 50: Cardiac Core Boost
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 1: Vigilance
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(13)
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 8% Defense(Fire)
    • 8% Defense(Cold)
    • 26.75% Defense(Energy)
    • 26.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 31.75% Defense(Ranged)
    • 10.19% Defense(AoE)
    • 2.5% Enhancement(RunSpeed)
    • 3% Enhancement(Stun)
    • 46% Enhancement(Accuracy)
    • 2.5% Enhancement(FlySpeed)
    • 60% Enhancement(RechargeTime)
    • 2.5% Enhancement(JumpSpeed)
    • 2.5% Enhancement(JumpHeight)
    • 4% Enhancement(Heal)
    • 26% FlySpeed
    • 95.38 HP (9.378%) HitPoints
    • 26% JumpHeight
    • 26% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Sleep) 2.75%
    • MezResist(Stun) 1.65%
    • MezResist(Terrorized) 2.2%
    • 21.5% (0.359 End/sec) Recovery
    • 20% (0.849 HP/sec) Regeneration
    • 2.835% Resistance(Fire)
    • 2.835% Resistance(Cold)
    • 26% RunSpeed



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  8. I went Cardiac. The endurance is great, but was kinda disappointed with the resists it adds. Ah well, better than nothing.
  9. Ribic pretty much summed up what I was going to say. Here's a build I put together. It's softcapped to S/L/E/N, 300%+ regen, high recovery, low endurance cost, and good damage. It's a tad on the pricey side, but well worth the investment if you want a tank that can survive almost any situation as well as pump out the damage.



    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Battle Axe
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
    Level 1: Beheader -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/EndRdx(43)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(33)
    Level 4: Dull Pain -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(5), Tr'ge-EndRdx/Rchg(13), Tr'ge-Heal/Rchg(13)
    Level 6: Gash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(43)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(31)
    Level 10: Taunt -- Zinger-Dam%(A)
    Level 12: Hover -- LkGmblr-Rchg+(A)
    Level 14: Fly -- Winter-ResSlow(A)
    Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(40)
    Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
    Level 22: Swoop -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx(25), C'ngImp-Acc/Dmg/EndRdx(43)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
    Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(33)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
    Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 35: Cleave -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(42)
    Level 38: Pendulum -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(40)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45)
    Level 47: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
    Level 49: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 50: Cardiac Core Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Numna-Heal/EndRdx(46), RgnTis-Regen+(46), Mrcl-Rcvry+(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 12.38% Defense(Melee)
    • 18% Defense(Smashing)
    • 18% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 18.63% Defense(Energy)
    • 18.63% Defense(Negative)
    • 3% Defense(Psionic)
    • 15.5% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 3.6% Max End
    • 37.5% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 407.61 HP (21.75%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 18.7%
    • 2.5% (0.042 End/sec) Recovery
    • 78% (6.103 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 15% RunSpeed



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  10. My take on a dark/dark blaster:

    Dark Blast:

    1. Dark Blast
    2. Gloom
    3. Dark Obliteration
    4. Petrifying Gaze
    5. Aim
    6. Night Fall
    7. Torrent
    8. Moon Beam
    9. Blackstar


    Dark Manipulation:

    1. Tenebrous Tentacle
    2. Shadow Punch
    3. Smite
    4. Death Shroud
    5. Build Up
    6. Black Hole
    7. Dark Consumption
    8. Cloak of Fear
    9. Dark Pit
  11. A stone/stone tank farming build? I take it your not too concerned about farming speed.
  12. Quote:
    Originally Posted by Dechs Kaison View Post
    To add to his reasons... I dislike making anything that has only one primary damage type. With a fire/fire/fire, if you start fighting fire resistant mobs, you're hosed. Sure you have some lethal or smashing components in /fire/, but there's nothing like a Havoc Punch to someone that doesn't feel fire damage.

    Choosing a set with that second damage type gives you some important latitude.
    How many fire resistant mobs do you think are out there? I can think of 2-3 on the top of my head.
  13. Hatred666

    Fire/Fire Build

    Quote:
    Originally Posted by Squishor8 View Post
    Hatred, I was lookin at your build and I like a lot of things. I was going to respec my fire/fire/cold in the next few days and want to incorperate hotfeet. Your end drain is about .3 lwr than what I could get mine but I was trying to find a way to keep Burn in and slotted. It hits so freakin hard for an aoe even though it has a small radius but I am guessing you are in the middle of every mob pull with a build like this. I will post my build up after work and maybe any suggestions can be made. My main concern is end drain but I figure if I can run hotfeet that will help in the farming runs a lot. I also like running assault but could easily drop this. I figure I am going for the highest dmg I possibly can and currently run it with no probs. I know it is only 10% but hey, thats still 10%, along with the rare 45% dmg alpha right now. The dmg is insane on these guys.
    Yes, I'm in the middle of every mob. Every once in a while, an attack will get through my defenses and stun me. Very rare though and nothing to get too concerned about.

    I switch between Aim and BU from each mob. My attack chain is Aim or BU, Rain of Fire, run into middle of mob, Fireball, Fire Sword Circle, and Burn. Then single target attacks for whatever is left standing.

    Hot Feet is great, not just as a damage aura, but for the slow effect on mobs. It will slow the mob down enough for them to take more damage from Rain of Fire.

    I recently had Assault and switched it out for SJ. With the already high damage my Blaster did, I really didn't notice a difference in damage while running it. Your choice though.
  14. Hatred666

    Fire/Fire Build

    This is my fire/fire build. It's soft capped to S/L. I solo farm 8/+2 with this guy without any problems. A bit on the pricey side, but well worth the investment IMO.


    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg/Rchg(34), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(50)
    Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Immob/Rng(27), Enf'dOp-Acc/Immob/Rchg(33), Enf'dOp-Acc/Immob(33)
    Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(33)
    Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(31)
    Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(31)
    Level 8: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
    Level 14: Super Speed -- EndRdx-I(A)
    Level 16: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(46)
    Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25)
    Level 20: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(50)
    Level 22: Combat Jumping -- Krma-ResKB(A)
    Level 24: Super Jump -- Jump-I(A)
    Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(43)
    Level 28: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(29), P'Shift-Acc/Rchg(46)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
    Level 35: Burn -- Acc-I(A)
    Level 38: Hot Feet -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(39), CtlSpd-Acc/EndRdx(39), CtlSpd-EndRdx/Rchg/Slow(39), EndRdx-I(40)
    Level 41: Snow Storm -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(42), CtlSpd-Acc/EndRdx(42), CtlSpd-Rng/Slow(42)
    Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(45), LkGmblr-Def(45)
    Level 47: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(48), Dct'dW-Rchg(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 25.81% Defense(Smashing)
    • 25.81% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 21.44% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 6.75% Max End
    • 4% Enhancement(JumpHeight)
    • 4% Enhancement(RunSpeed)
    • 4% Enhancement(FlySpeed)
    • 4% Enhancement(JumpSpeed)
    • 3% Enhancement(Immobilize)
    • 27% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 60% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 176.2 HP (14.62%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 15.95%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 9.5% (0.159 End/sec) Recovery
    • 10% (0.503 HP/sec) Regeneration
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 1.875% Resistance(Negative)
    • 15% RunSpeed



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  15. Hatred666

    Accuracy & ToHit

    Until recently, I was under the impression they were the same thing. I was curious if some of the "experts" could explain what the difference is between the two.
  16. This is my current build on my INV/SS. S/L/E/N is currently softcapped, but I'd also like to cap fire/cold defense. Any ideas would be appreciated.


    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(43)
    Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(17), Dct'dW-Rchg(46)
    Level 6: Air Superiority -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(37)
    Level 10: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
    Level 12: Taunt -- Zinger-Dam%(A)
    Level 14: Fly -- Winter-ResSlow(A)
    Level 16: Boxing -- Empty(A)
    Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19)
    Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(48)
    Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25)
    Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 32: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
    Level 35: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
    Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
    Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), Numna-Heal/EndRdx(46), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(13)
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 18% Defense(Smashing)
    • 18% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 19.88% Defense(Energy)
    • 19.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 12.38% Defense(Melee)
    • 18.94% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 1.8% Max End
    • 35% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 7% Enhancement(Accuracy)
    • 15% FlySpeed
    • 358.42 HP (19.13%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 19.8%
    • MezResist(Terrorized) 2.2%
    • 4.5% (0.075 End/sec) Recovery
    • 52% (4.068 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 15% RunSpeed



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  17. Quote:
    Originally Posted by Syntax42 View Post
    Invulnerability is no longer as tough as Stone Armor. Against S/L damage, it does fine. Against anything else, it is about as durable as a Shield Defense Tanker.

    What makes Stone Armor so durable is the combination of soft-capped defenses, very high resistances (over 75%) to all but psionic, and decent healing through regeneration. Invulnerability only has one heal, which isn't very good for HP/s. Invulnerability also lacks resistance to non S/L damage.

    If you want Stone Armor durability without the penalties of Granite, I would suggest going Dark or Electric Armor. Both of those have much better resistances than Invulnerability and have better healing. Set bonuses and pool powers can get their defenses up to the soft cap, or one small inspiration away, depending on how you build it. Electric has better overall resistances and can potentially reach the S/L resistance cap when the tier 4 Alpha boost is released. Dark has the best heal in the game but takes slightly more skill and planning to use.
    Ah, the art of stating ridiculous opinion as fact. Not everyone has this talent.
  18. Quote:
    Originally Posted by Auroxis View Post
    Why would you not build for defense? And even if you aren't, Weave is useful.
    Some people don't, idk why. If weave is your only form of defense without and other defense to stack with, then it will do next to no difference to your survivability.
  19. Quote:
    Originally Posted by GATE-keeper View Post
    Need some help figuring what path to take.

    I rarely have End problems, so I don't think Cardiac is the right way to go. I'm able to run all six toggles and fight. While flying. I would get some utility out of Resistance, but I'm already at ~85% Sm/Le Resistance. (Resist hard cap is 90%, right?) But I wouldn't get much use out of Range or Status Effect Durations.

    Nearly all my attacks have Red Damage numbers in Mid's (indicative of "way into ED territory") so I don't think Musculature is the right way to go. Plus, I have no use for Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed.

    I was hoping for a way to get moar damij. (I know, I know; not a tank's role. But I solo a lot.) Since Musculature won't really work for me, then I started leaning towards Spiritual, cuz Recharge is a good way to increase damage. Plus I would get some use out of Healing and ToHit Buff.

    But Nerve looks like a no-brainer. Accuracy would kinda increase damage. Plus Defense Buff. Plus Taunt and Fly if I go Radial.

    With the following build, which way would you go?

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    GATE-keeper: Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery
    Hero Profile:
    Level 1: Temp Invulnerability -- ResDam-I:50(A), ResDam-I:50(3)
    Level 1: Jab -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(5), KntkC'bat-Dmg/Rchg:30(40), KntkC'bat-Dmg/EndRdx/Rchg:30(42), P'ngS'Fest-Acc/Dmg:30(42), P'ngS'Fest-Dmg/Rchg:30(42)
    Level 2: Dull Pain -- RechRdx-I:45(A), Tr'ge-Heal/EndRdx/Rchg:30(3), Tr'ge-Heal/Rchg:30(7), Numna-Heal:30(13), Numna-Heal/Rchg:30(31), Numna-Heal/EndRdx/Rchg:30(31)
    Level 4: Resist Physical Damage -- ResDam-I:50(A), ResDam-I:50(5)
    Level 6: Air Superiority -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(7), KntkC'bat-Dmg/Rchg:30(36), KntkC'bat-Dmg/EndRdx/Rchg:30(37), P'ngS'Fest-Acc/Dmg:30(37), P'ngS'Fest-Dmg/Rchg:30(37)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(9), RctvArm-EndRdx/Rchg:30(9), RctvArm-ResDam/EndRdx/Rchg:30(11), RctvArm-ResDam:30(11), RctvArm-EndRdx:30(13)
    Level 10: Boxing -- Acc-I:50(A)
    Level 12: Maneuvers -- EndRdx-I:50(A)
    Level 14: Fly -- Frbd-EndRdx:30(A), Frbd-Fly:30(15), Frbd-Stlth:15(15)
    Level 16: Tough -- S'fstPrt-ResDam/Def+:29(A)
    Level 18: Invincibility -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/Rchg:50(19), LkGmblr-EndRdx/Rchg:45(19), LkGmblr-Def/EndRdx/Rchg:42(21), LkGmblr-Def:42(25), LkGmblr-Rchg+:42(27)
    Level 20: Weave -- EndRdx-I:50(A)
    Level 22: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(23), Hectmb-Acc/Dmg/Rchg:50(23), Hectmb-Acc/Rchg:50(34), Hectmb-Dmg/EndRdx:50(34), Hectmb-Dam%:50(36)
    Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
    Level 26: Taunt -- Mocking-Taunt:30(A), Mocking-Taunt/Rchg:30(43), Mocking-Taunt/Rchg/Rng:30(43), Mocking-Acc/Rchg:30(46), Mocking-Taunt/Rng:30(46), Mocking-Rchg:30(46)
    Level 28: Rage -- GSFC-ToHit:30(A), GSFC-ToHit/Rchg:30(29), GSFC-ToHit/Rchg/EndRdx:30(29), GSFC-Rchg/EndRdx:30(33), GSFC-ToHit/EndRdx:30(33), GSFC-Build%:30(33)
    Level 30: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(31)
    Level 32: Unstoppable -- RechRdx-I:50(A)
    Level 35: Resist Energies -- ResDam-I:50(A), ResDam-I:50(36)
    Level 38: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(40), Armgdn-Dam%:50(40)
    Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(43)
    Level 44: Physical Perfection -- Heal-I:50(A), Heal-I:50(45), EndMod-I:50(45), EndMod-I:50(45)
    Level 47: Laser Beam Eyes -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(48), Apoc-Acc/Dmg/Rchg:50(48), Apoc-Acc/Rchg:50(48), Apoc-Dmg/EndRdx:50(50), Apoc-Dam%:50(50)
    Level 49: Resist Elements -- ResDam-I:50(A), ResDam-I:50(50)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:20(A), RgnTis-Regen+:30(17), Numna-Regen/Rcvry+:30(17), Heal-I:50(27), Heal-I:50(34)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(21)
    IMO, you should consider making some changes to your build.

    The first thing I noticed is you have 3 different purple sets, yet your not soft capped to any type of defense. There's nothing wrong with wanting damage and slotting for damage on your tank, but IMO survivability should come first on a tank.

    Many of your powers such as Invincibility, Unyielding, and Fly are way overslotted. Placing some of those slots elsewhere could get you better bonuses such as for defense.

    With soft capped defense, you will find Unstoppable next to useless. Which will give you options for better power choices.

    BTW grab Haymaker. It's a great attack.

    Your power choices are very similar to mine. This is my build. I'm soft capped to S/L/E/NE, excellent recovery, near 300% regen, perma Dull Pain, perma Rage. Instead of purple sets, I slotted 4 LOTG 7.5% enhancements. Most of the time I keep Tough off which lowers my end use even more. I've solo'd a handful of AV's with this build as well. Perhaps this could give you some ideas.


    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(43)
    Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(17), Dct'dW-Rchg(46)
    Level 6: Air Superiority -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(37)
    Level 10: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
    Level 12: Taunt -- Zinger-Dam%(A)
    Level 14: Fly -- Winter-ResSlow(A)
    Level 16: Boxing -- Empty(A)
    Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19)
    Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(48)
    Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25)
    Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 32: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
    Level 35: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
    Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
    Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), Numna-Heal/EndRdx(46), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(13)
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 18% Defense(Smashing)
    • 18% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 19.88% Defense(Energy)
    • 19.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 12.38% Defense(Melee)
    • 18.94% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 1.8% Max End
    • 35% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 7% Enhancement(Accuracy)
    • 15% FlySpeed
    • 358.42 HP (19.13%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 19.8%
    • MezResist(Terrorized) 2.2%
    • 4.5% (0.075 End/sec) Recovery
    • 52% (4.068 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 15% RunSpeed



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  20. Quote:
    Originally Posted by Auroxis View Post
    Get both. There's no need to 6-slot either of them. Both Tough and Weave are important for an Ice tanker, as Weave lets you get to the softcap without Energy Absorption, and Tough gives you some much needed resistance.

    Edit: I'll even say that ALL tankers should get Tough and Weave. There is literally no exception.
    Persons with resistance tanks such as Electric/ or Fire/, who have no built in defense and are also not building for defense, really have no use for Weave. I'd say at least Tough every tank should take.
  21. Quote:
    Originally Posted by plainguy View Post
    Playing around with the build I see you would have to give up some of the recharge for frankenslotting some purple IO sets.. Example, slotting 2 Apocalypse in Ice Blot and Ice Blast. Maybe even slotting 2 more Apocalypse in Bitter Ice Blast.

    Just doing some quick changes to see, I was able to get your regen up to 345%... Is that good ? I don't know.. How much Regeneration do you need to make up for missing or limited defenses ? I know some have been passing around that 2% Resistance is equal to 1% Defense. How much Regeneration is equal to 1% Defense ?
    I had a high regen build on my blaster before. To be honest it really didn't do much for my survivability. Soft capping your defense would be much more effective. S/L specifically.
  22. I don't have an elec/elec, but I do have a fire/fire that is softcapped to S/L. I have weave as well as the shield from Cold Mastery. It might give you some ideas on how to slot your own character.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(34)
    Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Immob/Rng(27), Enf'dOp-Acc/Immob/Rchg(33), Enf'dOp-Acc/Immob(33)
    Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(33)
    Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(31)
    Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(31)
    Level 8: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
    Level 14: Super Speed -- EndRdx-I(A)
    Level 16: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(46)
    Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(23)
    Level 20: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(50)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 24: Super Jump -- Jump-I(A)
    Level 26: Acrobatics -- EndRdx-I(A)
    Level 28: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(29), P'Shift-Acc/Rchg(46)
    Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 32: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 38: Hot Feet -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(39), CtlSpd-Acc/EndRdx(39), CtlSpd-EndRdx/Rchg/Slow(39), EndRdx-I(40)
    Level 41: Snow Storm -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(42), CtlSpd-Acc/EndRdx(42), CtlSpd-Rng/Slow(42)
    Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx/Rchg(45)
    Level 47: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(48), Dct'dW-Rchg(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(50)
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 25.81% Defense(Smashing)
    • 25.81% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 21.44% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 6.75% Max End
    • 4% Enhancement(JumpHeight)
    • 4% Enhancement(RunSpeed)
    • 4% Enhancement(FlySpeed)
    • 4% Enhancement(JumpSpeed)
    • 27% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 3% Enhancement(Immobilize)
    • 67.5% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 189.75 HP (15.75%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Immobilize) 15.95%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 7.5% (0.125 End/sec) Recovery
    • 20% (1.006 HP/sec) Regeneration
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 1.875% Resistance(Negative)
    • 15% RunSpeed



    Code:
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  23. Quote:
    Originally Posted by CBR1000 View Post
    RPD is auto. What did you turn off besides Tough?
    Sorry, I meant Temp Invulnerability. My first AV attempt I had Maneuvers and Assault running. Assault added very little to my damage and realized I didn't need it. Maneuvers used too much end and get more or less the same defense from Combat Jump. So I respec'd and endurance is fine now.