Fighting pool for a blaster?


Adeon Hawkwood

 

Posted

Ok so im an elec/elec blaster and my ranged does nothing(i hafto respec but im saving that for i19) but my melee powers destroy everything i come in contact with, blapper ftw.

so to get to the point i got my ancillary armor in an effort to be even a little less squishy and it does nothing even when six slotted with lvl 51 res enhancements. so would getting the fighting toggles weave and tough which give you def and res to everything as opposed to charged armor which is only good for smash, lethal, and.....somthing else a good idea?

when i respec im going to have one range and one not so much build so feel free to make any suggestions.


 

Posted

I have been told, by people wiser than myself, that Tough actually only gives resistance to smashing/lethal, and as such, is widely regarded as a low-down dirty liar.


 

Posted

nooooo it cant be >.

ok then i need to make him less squishy...can it be done?! o.O


 

Posted

It can be done, but it's much easier to give advice if you download Mid's and post a sample build.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by Spazboy View Post
so to get to the point i got my ancillary armor in an effort to be even a little less squishy and it does nothing even when six slotted with lvl 51 res enhancements. so would getting the fighting toggles weave and tough which give you def and res to everything as opposed to charged armor which is only good for smash, lethal, and.....somthing else a good idea?
Well first off, you've significantly over-slotted your ancillary shield. You might want to read up on ED but slotting more than 3 SOs of the same type in a power is pretty much a waste:
http://wiki.cohtitan.com/wiki/Enhanc...iversification

In regards to your specific question the short answer is no and the long answer maybe . The relationship between defense and resistance is very complex. In theory 1% defense is worth about 2% resistance but in practice the over advantages of defense mean that for a Blaster it is a lot more than that since it allows you to dodge mezzes.

From your description it sounds like you are basically playing a Blapper. As such what I would actually recommend instead of taking the fighting pool is to switch from Electrical Mastery to either Cold Mastery or Mace Mastery (the latter is more useful but you'll have to switch to a villain and do the patron arc to unlock it first so Cold may be more practical for you). The advantage of both of these epic pools is that instead of a Smashing/Lethal resistance shield they have a Smashing/Lethal Defense shield. While it only boosts S/L Defense the bonus it provides is three times the bonus provided by Weave so against attacks where it works it will be a lot more effective (and with the I19 change it might be worth trying to take both).

Now, you're probably wondering why I advocate simply taking S/L defense rather than the more well rounded coverage of Weave. The answer is that a lot of power's you'll encounter are defended against by S/L defense. A very high portion of melee attacks deal part of their damage as smashing or lethal so it protects against them. It's less generically useful against ranged attacks but a lot of groups (like Council) use guns and it does provide protection against them. In general as a Blapper you spend a lot of time in melee so protecting against melee attacks is higher priority than ranged attacks and a S/L defense shield is the best way to do that.

In general the Fighting pool can be useful for a Blaster (particularly if you use IOs to further build up your defense) but I would generally not recommend taking it in place of an Epic shield for most blasters, the numbers are a lot lower.


 

Posted

sadly though im at least moderatly keeping in character so i cant get cold....it makes no sense besides i was desperate anyway i cant give you a sample build if i dont have any idea wtf im doing ! mold me >.


 

Posted

Quote:
Originally Posted by Spazboy View Post
sadly though im at least moderatly keeping in character so i cant get cold....it makes no sense besides i was desperate
You might want to look at Mace Mastery then, it's not perfectly in character but the graphical effects on the shield are pretty low key so it would sort of work.

Quote:
anyway i cant give you a sample build if i dont have any idea wtf im doing ! mold me >.
Tell you what, download Titan Sentinel, export your current build and post it here (the help file for Sentinel has instructions for doing this). That will allow people to offer advice for specific changes based on your current build.
http://cit.cohtitan.com/download


 

Posted

awesome ! my first trek into the forums in over a year has been quite helpful


 

Posted

Defenses for a Blaster in general are going to be weak, the AT modifier means that your shields, of whatever type you can get your hands on, are going to be weak.

When dealing with low attribute values, it is always better to get hold of lots of them, instead of trying to use slotting to achieve the same effect. Combat Jumping is a great place to start, if you don't have it already I would pick it up. It is half the Defense of Weave, for negligible Endurance (it could easily cost nothing, honestly) and it helps you manuever in combat.

Tough and Weave are kind of good and bad. A good portion of damage that hits you in melee is Smashing or Lethal, and so Tough can help you. Weave, as I said, has twice the Def of CJ, so stacked with it it's even better. OTOH, the End cost of keeping both running can be annoying. Your Ancillary shields, more than anything else, should be the focus of your defense.

Your best bet, honestly, is to invest in some Set IOs to raise your Res (if you want to stick with Electric) or Def. (If you go with Mace Mastery) Or even better, both. Those don't cost you any End, and in some cases they can be as Good as picking up CJ or Weave. Stack several of them, and you can get what you were TRYING to accomplish by 6 slotting charged armor.


 

Posted

Quote:
Originally Posted by Spazboy View Post
awesome ! my first trek into the forums in over a year has been quite helpful
deadboy_champion has a build that may give you some ideas here.


 

Posted

The main problem with your defenses is that you are a Blaster. Blasters have among the lowest values for resist and defense powers, so you get less out of them than a Scrapper or such would. The ancillary armors do help some, but even fully slotted they only provide around 30% resistance, which means you still take a bit over 2/3 the damage you would with no shields even from attacks that match your shield's damage types. Adding Tough and slotting it would boost you to around 45% resist to smashing/lethal, but that still means taking more than half damage.

The key to making a Blaster survivable is to either kill everything really fast (not really an option for Electric/Electric) or boost your defense. Since you like using melee attacks I'd suggest going for Smashing / Lethal defense. Most melee attacks have a smashing or lethal component, and defense either works or it doesn't... as long as the attack has some amount of smashing or lethal damage you'll be protected. Resistance, on the other hand, only affects the smashing or lethal part of the damage so using S/L resistance against a Fire Sword (which does Fire and Lethal damage) would only reduce the Lethal part of the damage, but using S/L defense would increase the chance of it missing and therefore protect against both parts.

The cheap(ish) way to get S/L defense is to take a defense based shield (I'd suggest going villain long enough to grab the Mace Mastery set since you don't want to be a block of ice) and add Tough and Weave, but don't slot or run Tough. Just use Tough to take Weave and toss a Steadfast 3% defense IO in it (they aren't cheap but if you are in the 40s you should be able to afford one). Also add a Steadfast -KB IO if you can fit it in. Add in Combat Jumping and you can hit around 27% S/L defense, which is already better protection than Charged Armor and Tough and also helps protect you from those annoying stuns that tend to accompany punches and kicks.

If you want to go with set IOs and can afford it, you can further increase your S/L defense by slotting your melee attacks with four Smashing Haymaker each (relatively cheap but don't add a ton of defense) or four Kinetic Combat (twice the defense but horribly expensive). I'd also suggest 6-slotting your ranged attacks with Thunderstrike, which is relatively cheap and provides a nice amount of ranged defense. Holds are usually ranged and there will always be enemies too far away to punch you who decide to shoot, so ranged defense is handy.

If you can hit around 32.5% S/L defense (should be possible with Combat Jumping, Weave, Scorpion Shield, a Steadfast 3% defense IO, and some Smashing Haymaker sets, plus maybe an Enfeebled Operation set in Electric Fence) a single Luck will softcap you to smashing and lethal damage, so as long as your enemy uses those sort of attacks you can pop one purple pill and be as hard to hit as you can be. If you reach 45% S/L defense you get that full-time with no inspirations needed, but that involves a massive increase in build cost since you'll need Kinetic Combat sets and probably Obliterations.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

wow o.o so basiclly go for defense more than resistance and slot IOs that can up res and def(preferrably def?), though money for the most part isnt that hard to come by condsidering ive been saving for my purp IOs and not buy any new ones till i19 came out... which it did ! this is going to be a very complicated build for me -.- eh ill go villain long enough to punch statesman in the face *shrug* i can deal with the mace shield.


 

Posted

Quote:
Originally Posted by Spazboy View Post
wow o.o so basiclly go for defense more than resistance and slot IOs that can up res and def(preferrably def?), though money for the most part isnt that hard to come by condsidering ive been saving for my purp IOs and not buy any new ones till i19 came out... which it did ! this is going to be a very complicated build for me -.- eh ill go villain long enough to punch statesman in the face *shrug* i can deal with the mace shield.
If this is going to be your first IO build I strongly recommend making it up in mids and posting it on the board for advice before actually spending inf on IOs. It is very easy to make an expensive build that sucks horribly (I speak from experience here).
http://www.cohplanner.com/


 

Posted

oh beleive me i will i dont wanna have a crappy(er) build


 

Posted

Quote:
Originally Posted by Spazboy View Post
wow o.o so basiclly go for defense more than resistance and slot IOs that can up res and def(preferrably def?), though money for the most part isnt that hard to come by condsidering ive been saving for my purp IOs and not buy any new ones till i19 came out... which it did ! this is going to be a very complicated build for me -.- eh ill go villain long enough to punch statesman in the face *shrug* i can deal with the mace shield.
For all intents and purposes there are no decent IOs that boost resistance. There are some 3% psi resist IOs that resist-heavy sets with psi holes like Stone Armor or Invulnerability can get some use out of, but in general building for resists is kind of pointless since there are barely any sets that give it. Defense is far easier to get.

As far as purples go, fair warning... they often aren't worth it. They do give high recharge bonuses and some other nice stuff like accuracy, regen, and HP and they exemp down to any level, but they usually do not have any defense and they cost a fortune. You can usually buy a full set of a fairly high end IOs for the cost of one single purple... fully softcapping S/L defense will probably cost less than purpling out two powers.

If I was going to make a softcapped Elec/Elec build I'd probably go with something like this:

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Charged Bolts
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Electric Fence
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (34) Enfeebled Operation - Endurance/Immobilize
  • (34) Enfeebled Operation - Accuracy/Endurance
  • (37) Enfeebled Operation - Immobilize/Range
  • (40) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (40) Enfeebled Operation - Accuracy/Immobilize
Level 2: Lightning Bolt
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Damage/Endurance/Recharge
Level 4: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage
  • (40) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (42) Positron's Blast - Accuracy/Damage/Endurance
Level 6: Charged Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (19) Focused Smite - Accuracy/Damage/Recharge
Level 8: Aim
  • (A) Recharge Reduction IO
Level 10: Havoc Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Damage/Endurance/Recharge
  • (19) Focused Smite - Accuracy/Damage/Recharge
Level 12: Short Circuit
  • (A) Multi Strike - Damage/Recharge
  • (43) Multi Strike - Damage/Endurance
  • (43) Scirocco's Dervish - Damage/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy
  • (45) Performance Shifter - EndMod/Accuracy
Level 14: Combat Jumping
  • (A) Kismet - Accuracy +6%
Level 16: Build Up
  • (A) Recharge Reduction IO
Level 18: Tesla Cage
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (21) Basilisk's Gaze - Accuracy/Recharge
  • (21) Basilisk's Gaze - Recharge/Hold
  • (23) Basilisk's Gaze - Endurance/Recharge/Hold
  • (23) Essence of Curare - Accuracy/Hold/Recharge
Level 20: Lightning Clap
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (25) Razzle Dazzle - Endurance/Stun
  • (25) Razzle Dazzle - Accuracy/Endurance
  • (27) Razzle Dazzle - Stun/Range
  • (50) Razzle Dazzle - Accuracy/Stun/Recharge
Level 22: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 24: Aid Other
  • (A) Healing IO
Level 26: Aid Self
  • (A) Doctored Wounds - Heal/Endurance
  • (33) Doctored Wounds - Endurance/Recharge
  • (33) Doctored Wounds - Heal/Recharge
  • (33) Doctored Wounds - Heal/Endurance/Recharge
  • (34) Doctored Wounds - Heal
Level 28: Thunder Strike
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage
Level 30: Boxing
  • (A) Empty
Level 32: Thunderous Blast
  • (A) Damage Increase IO
  • (50) Damage Increase IO
  • (50) HamiO:Nucleolus Exposure
Level 35: Power Sink
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod/Endurance
Level 38: Shocking Grasp
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Focused Smite - Accuracy/Damage/Recharge
Level 41: Scorpion Shield
  • (A) Serendipity - Defense/Endurance
  • (45) Red Fortune - Defense/Endurance
  • (46) Serendipity - Defense
  • (46) Serendipity - Defense/Endurance/Recharge
Level 44: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Steadfast Protection - Knockback Protection
Level 47: Weave
  • (A) Serendipity - Defense/Endurance
  • (48) Serendipity - Defense/Endurance/Recharge
  • (48) Serendipity - Defense
  • (48) Red Fortune - Defense/Endurance
Level 49: Stealth
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 4: Ninja Run



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I'm not that experienced with Electric Blast but the basic idea is to softcap S/L defense while getting modest ranged defense and recharge and keeping the attacks well slotted. There are no slots left over for Stamina, but with Power Sink up every 30 seconds or so I don't see a need for it. There are probably much better builds but this should give you a general idea of what's possible. It's also a rather expensive build, though still cheaper than purples.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

im basically left with one desicion, hover and something else(stealth?) for defense? and should i get haste?


 

Posted

This is my current all purpose build on my Electric/Electric/Mace Blaster. You may be able to get some build ideas from there. He's designed primarily for close range combat.

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@Deadboy

 

Posted

I don't have an elec/elec, but I do have a fire/fire that is softcapped to S/L. I have weave as well as the shield from Cold Mastery. It might give you some ideas on how to slot your own character.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(34)
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Immob/Rng(27), Enf'dOp-Acc/Immob/Rchg(33), Enf'dOp-Acc/Immob(33)
Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(33)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(31)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(31)
Level 8: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(46)
Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(23)
Level 20: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(50)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Super Jump -- Jump-I(A)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(29), P'Shift-Acc/Rchg(46)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Hot Feet -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(39), CtlSpd-Acc/EndRdx(39), CtlSpd-EndRdx/Rchg/Slow(39), EndRdx-I(40)
Level 41: Snow Storm -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(42), CtlSpd-Acc/EndRdx(42), CtlSpd-Rng/Slow(42)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(48), Dct'dW-Rchg(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(50)
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 25.81% Defense(Smashing)
  • 25.81% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 21.44% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 6.75% Max End
  • 4% Enhancement(JumpHeight)
  • 4% Enhancement(RunSpeed)
  • 4% Enhancement(FlySpeed)
  • 4% Enhancement(JumpSpeed)
  • 27% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 3% Enhancement(Immobilize)
  • 67.5% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 189.75 HP (15.75%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Immobilize) 15.95%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 7.5% (0.125 End/sec) Recovery
  • 20% (1.006 HP/sec) Regeneration
  • 4.41% Resistance(Fire)
  • 4.41% Resistance(Cold)
  • 1.875% Resistance(Negative)
  • 15% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|