dark blasting and dark manipulation?
I see a few people have looked this thread over...none of you would like to see this in the game?
I'm pretty sure there's lots of folk who want Dark/Dark blasters, I've been harping on about it for ages. I read a while back how they'd have to look into doing sets for 'trollers and domi's at the same time as blasters, to keep everyone happy. Which would be a big undertaking, so I'm not expecting it for a while, but I'm assuming it's in the works somewhere.
EDIT:
After looking at the Soul Mastery options for blasters, I'll throw a quick pair of sets to get you started, using known powers. I'd guess the Dev's would want to throw some new things together.
Dark Blast:
1. Dark Blast
2. Gloom
3. Dark Obliteration
4. Torrent (Up the damage and keep the KB, not swapping to KD)
5. Aim
6. Moonbeam
7. Petrifying Gaze
8. Life Drain (Left weak, as it'll still heal)
9. Blackstar (More Damage, lots less -tohit)
Dark Manipulation
1. Tenebrous Tentacle (Single Target Immob)
2. Shadow Punch
3. Death Shroud
4. Smite
5. Build Up
6. Touch of Fear
7. Dark Consumption
8. Dark Pit OR Shadow Maul (Not sure which would be better here)
9. Midnight Grasp
Soul Drain would likely be too over powered, and Cloak of Fear would be too. The rest are based on similar kinds of powers from other blaster sets.
See I know it wouldn't really change much as far as being op for other sets, but I would be willing to give up aim in the primary to be able to exchange build of for soul drain in the secondary. But I don't think it would be that over powered really, seeing as it requires you to go into melee and it couldn't just be popped before alpha burst damage like aim and build up are now.
Ok first shot at what I am going to call Dark Blastery:
Dark Blast- moderate negative damage, moderate recharge
Shadow Pulse- minor negative DoT, fast recharge
Dark Obliteration- taoe moderate negative, similar to existing dark oblit.
Torrent- ranged cone, minor damage, knockback
Aim or Petrifying Gaze- aim if we stay with that type of blaster and skip gloom altogether or PG if we take gloom later on
Moonbeam- because for some reason people still use snipes
Petrifying Gaze or Gloom- PG st mag 3 hold, Gloom high dot negative
Siphon Life- same damage as dark blast...the heal would have to be balanceable
Blackstar- gotta have a nuke!
Personally I think I would be ok dropping aim to pick up gloom but I don't think it would we balanced to have both aim and gloom, I believe that petryfying gaze should be in there somewhere. Secondary to come soon(tm).
Ok now for Dark Manipulation:
Tenebrous Tentacle- ST Immob, moderate negative
Shadow Punch- ST Melee, moderate negative
Death Shroud- PBAoE minor neg DoT
Smite- ST Melee, high negative
Soul Drain- PBAoE Moderate Negative, plus damage, plus tohit, very long recharge, same as defender dark mastery not the stupid recharge that soul mastery gets
Siphon Life- same damage as Shadow Punch, minor heal(if you think this is overpowered you obviously have not played mental manipulation)
Dark Consumption- PBAoE Minor Damage, Self Plus End, Long recharge same as consume from /fire
Touch of Fear- same as scrapper etc.
Midnight Grasp- ST Melee superior or extreme negative, immobilize
So that is my set...it feels maybe a little too offensive with not as much utlility. I think I would be up for sacrificing smite for some control, or possibly turn in siphon life and dark consumption for some sorft of drain psyche type power. I feel that right now /mm is leagues ahead other blaster secondaries since you can cap your own friggin' regen and I think /dark would have to answer with something close to it.
Also note that I left out -tohit from the attacks, still not sure how that would work out.
My take on a dark/dark blaster:
Dark Blast:
1. Dark Blast
2. Gloom
3. Dark Obliteration
4. Petrifying Gaze
5. Aim
6. Night Fall
7. Torrent
8. Moon Beam
9. Blackstar
Dark Manipulation:
1. Tenebrous Tentacle
2. Shadow Punch
3. Smite
4. Death Shroud
5. Build Up
6. Black Hole
7. Dark Consumption
8. Cloak of Fear
9. Dark Pit
Is Blackstar a targeted AoE? If it is then I like the set. I just prefer range than blapping, and I WANT a D/D blaster!
Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1
No blackstar is the nuke. Pbaooe extreme damage self -end -recovery
Siphon Life- same damage as Shadow Punch, minor heal(if you think this is overpowered you obviously have not played mental manipulation)
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Drain Psyche is probably the closest to a self heal power blasters will ever see outside of Aid Self.
I HAVE played Mental Manipulation, and I have never once had Drain Psyche save me from the brink of death while I was taking damage.
Blasters have about as much chance of getting a true self heal as Defenders have of getting full time passive mez protection.
I'm of the opinion that Dark Blast is very unlikely to happen for blasters. You already mentioned the reason why, because Tenebrous Tentacles and Night Fall are available in Soul Mastery. They already gave blasters 2 of the signature powers in Dark Blast. Any version of Dark Blasters get will be just as gutted as Psychic Blast was when they ported it over.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I sort of see your point that drain psyche isn't a heal and no it may not have saved you when you were already almost dead. But that isn't what it is for. It prevents the need for a direct heal because you are already regenning too much to get that low in the first place. I stand firm that siphon life would not be any more powerful than drain psyche. Actually it would be less powerful as the heal would be pretty minor.
I'm of the opinion that Dark Blast is very unlikely to happen for blasters. You already mentioned the reason why, because Tenebrous Tentacles and Night Fall are available in Soul Mastery. They already gave blasters 2 of the signature powers in Dark Blast. Any version of Dark Blasters get will be just as gutted as Psychic Blast was when they ported it over.
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GIVE TANKS DARKNESS/ELECTRICAL MASTERY! =3
Level 50's: Komrade Kommunism (T); King Darksource (T); Burning Red Star (T); Komrade Kosmonaut (WS); Vredesbyrd (Br); Anarchery (Bl)
There is also nothing stopping them from calling it Netherworld Blast or Darkness Blast and tweaking it. To go a little off topic, they could do the same thing with a port of dark miasma to controllers dropping some of the mitigation powers, leave the debuff......hopefully not dropping fluffy but if it had to be done I would still be all for it. Then for dark control they could change tentacles to be targeted aoe, copy some of the mezzes, make a more damage oriented version of fluffy or something then bam. And obviously we need dark assault for doms, it would be a really easy port.
So the devs have made it pretty obvious by giving us the soul mastery that we now have that dark blast will never make it to blasters, atleast not as it appears in game currently. And with good reason, -tohit is effectively plus defense and I could see some dark/nrg blappers doing some crazy things(then again is that so bad?). But dark does not always focus on -tohit. There are powers that stun, heal, turn damage into plus end for the user and could you imagine soul drain(or something like it?) On a melee blaster? It just seems like there is a lot of opportunity for some really neat combos in a dark/dark blaster. Later I will make an honest effort to map out powers for a dark/dark blaster. Care to give me some suggestions and please include the tier and possibly some numbers.