Pls help Invuln/Axe
Hello again,
I have a super duper problem with my invuln/Battle Axe Tanker. It is so boring to play. My dmg is weak, and I still get killed. When i Solo i cant do enough dmg to make it interesting. When I group I dont have any AoE to pull groups of mobs. I feel as if this way be the worst secondary in the world. Here is my build. Please tell me truth, if i should roll another guy I will. If you think this guy can kick rear ends I would love you forever. BUILD: Im on a Mac with no Mids, Bear with me ------------------------------------------------------------------- INVULN: Resist physical Damage, 3 Slotted, with 3 resist dmg inventions of 25% Temp Invuln: 5 Slotted with Titanium Coating Dull Pain: 3 slotted, Numinas convelesence, Regen/Recovery, Healing/End, End/Recharge Resist Elements: 3 Slot, Titanium Coating, Resist, res/end, end Unyielding: 5 slotted with titanium coating Resist Energies: 3 slotted with Titanium Coating Invincibility 5 slotted with Red Tough Hide: 3 Slot with Red Fortune Battle Axe: Beheader: 1 slot regular Dmg enhancer Taunt: 3 Slot Mocking Beratmen Build Up: 3 slot, Invention recharge enhancements 42.2% Gash: 5 slot, crushing impact Swoop: 5 Slot, Makos Bite Cleave: 6 Slot, 4 Cleaving Blow, 2 Invention DMG enhancments Pendumum: 6 slotted, 4 cleaving blow, 2 invention DMG Enhancments Incarnate Alpha Slot: Cardiac Boost: Fighting: Boxing: 6 Slot, Crushing Impact Tough: 3 slot, 2 Resist DMg inventions, 1 endurance reduction Invention Weave: 3 slot, 2 Def, 1 end reduction Leaping: Combat Jumping: 2 Def, 1 End Reduction Flight: Hover: 2 Def, 1 End Reduction Fly: 2 Blessing of the Zypher Speed: Hasten: 1 Recharge invention Energy Mastery: Focused Accuracy: 4 Slots, Adjusted Targeting Physical Perfection: 3 Endurance enhancement Inventions ------------------------------------------------------------------- |
1st thing is the build, here are my suggestions:
Dive right into CMA's guid to softcapping Invulnerability. It can still be done 'on the cheap' (relatively, there's no need to spend the billions on a build that I have on mine) and will make your tank VERY hard to kill. Following the guide will also help you to better slot your attacks, which will help the solo-ing aspect.
http://boards.cityofheroes.com/showthread.php?t=126983
For individual powers not addressed in CMA's guide:
Dull pain - I always go for 5 slotted Doctored Wounds, all but the triple. This gets you to about 90% enhancement on Heal and Rech. Besides, the Numina's unique is wasted in there as it will only affect you when you fire off Dull Pain, and then for the same duration as dull pain. Not ideal.
Fly: Why the blessing of the zephir? Not much eng def, and flyspeed is capped at lvl 50 anyway, so if I have a flier they always just get 1 End Reduction in fly (unless i need the set bonus or slow res, etc)
Boxing: I wouldn't waste the slots here. If you're merely using it for a set mule, you can do better with the slots elsewhere. If you're using it for an attack, slot Beheader instead (in fact, either way slot beheader instead). Boxing causes you to redraw your weapon, which (for me) is very annoying. Isn't beheader your tier 1 attack? If so this should be slotted and used constantly as it comes with a 20% resistance debuff.
Wow, thanks for the Invuln side, that will make it a lot easier. Any ideas on the Battle Axe powers and slotting, or power pools I should have.
Is the Accuracy and End Recovery a waste?
This is VERY loose, just some basic thoughts thrown together while I'm at work.
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INVULN: Resist physical Damage, 3 Slotted, with 3 resist dmg inventions of 25% Temp Invuln: 5 Slotted with Titanium Coating Dull Pain: 3 slotted, Numinas convelesence, Regen/Recovery, Healing/End, End/Recharge Resist Elements: 3 Slot, Titanium Coating, Resist, res/end, end Unyielding: 5 slotted with titanium coating Resist Energies: 3 slotted with Titanium Coating Invincibility 5 slotted with Red Tough Hide: 3 Slot with Red Fortune Battle Axe: Beheader: 1 slot regular Dmg enhancer Taunt: 3 Slot Mocking Beratmen Build Up: 3 slot, Invention recharge enhancements 42.2% Gash: 5 slot, crushing impact Swoop: 5 Slot, Makos Bite Cleave: 6 Slot, 4 Cleaving Blow, 2 Invention DMG enhancments Pendumum: 6 slotted, 4 cleaving blow, 2 invention DMG Enhancments Incarnate Alpha Slot: Cardiac Boost: Fighting: Boxing: 6 Slot, Crushing Impact Tough: 3 slot, 2 Resist DMg inventions, 1 endurance reduction Invention Weave: 3 slot, 2 Def, 1 end reduction Leaping: Combat Jumping: 2 Def, 1 End Reduction Flight: Hover: 2 Def, 1 End Reduction Fly: 2 Blessing of the Zypher Speed: Hasten: 1 Recharge invention Energy Mastery: Focused Accuracy: 4 Slots, Adjusted Targeting Physical Perfection: 3 Endurance enhancement Inventions ------------------------------------------------------------------- |
INVULN
Resist physical Damage - You probably have this over slotted. Especially if you're going for the Cardiac Alpha slot. I usually just give this a Steadfast Protection Resistance/3% def IO in the base slot.
Temp Invuln - 4 Slot Reactive Armor (Res, End/Res, Rech/Res and the triple) and remember, they really don't need to be level 40.
Dull Pain - 5 slot this
Resist Elements - 2 lvl 50 Generic Res IOs, unless you're going to slot reactive armor for the def bonus
Unyielding - See Temp Invuln
Resist Energies - 2 lvl 50 Generic Res IOs, unless you're going to slot reactive armor for the def bonus
Invincibility - Here I usually use a Cyto or two then add other IOs as needed/desired. If you're going to go sans hami-os I'd say franken slot this with the red fortune End/Def, Serendipity End/Def and maybe the Red fortune triple.
Tough Hide - 2 LVL 50 Def IOs, no need to slot for end on any of the auto powers, they don't use any.
Battle Axe:
Beheader - 5 slot this, preferably with Kinetic combat and a lvl 50 ACC IO, but if that is a bit too pricey, then use Smashing Haymaker and the lvl 50 Acc IO
Taunt - Either 1 slot with a recharge or taunt/rech or at the very least 4 slot it with mocking beratement for the added S/L bonus. I personally go for all 6 for the 7.5% rech, but that's just me.
Build Up - Not anywhere near as important, 1 slot with a lvl 50 Rech IO, if you have extra left over then give it another slot.
Gash - See Beheader
Swoop - See Beheader
Cleave - I like the 6 slots, but I would use 3 from Eradication for the much better E/N def bonus, then use 3 cleaving blows to round it out (gives you 4.3% E/N def for just the one power)
Pendumum - See Cleave
Fighting:
Boxing - If you have 3 extra slots, throw a set of smashing haymaker in here for the bonus, but otherwise ignore
Tough - See Temp invulnerability
Weave - Seee invincibility. Make sure you're at the ED cap for def (~56%) and get some end reduc in there, but that's all
Leaping:
Combat Jumping - Does NOT need end reduc. 2 lvl 50 Def IOS are fine
Flight:
Fly - 1 lvl 50 end reduc IO in the base slot
Energy Mastery:
Focused Accuracy - I would skip the power (or replace with laser beam eyes and put 1 slot in a def power along with the +6% to hit IO from Kismet)
Physical Perfection - 2 lvl 50 End Mod IOS
Here's a quick and dirty build I threw together. gets you over the softcap for S/L and almost there for energy and neg without shortchanging any attacks, etc.
Also leaves you 13 slots to do with as you please...
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
------------
Level 1: Resist Physical Damage S'fstPrt-ResDam/Def+:30(A)
Level 1: Beheader S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(19), S'ngH'mkr-Dmg/Rchg:35(19), S'ngH'mkr-Dmg/EndRdx/Rchg:35(21), Acc-I:50(23)
Level 2: Dull Pain Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal:50(5), Dct'dW-Rchg:50(5)
Level 4: Temp Invulnerability RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(7), RctvArm-ResDam/EndRdx/Rchg:30(7), RctvArm-ResDam:30(9)
Level 6: Resist Elements ResDam-I:50(A), ResDam-I:50(9)
Level 8: Unyielding RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(13), RctvArm-ResDam/EndRdx/Rchg:30(13), RctvArm-ResDam:30(15)
Level 10: Taunt Mocking-Taunt/Rchg:30(A), Mocking-Taunt/Rchg/Rng:30(15), Mocking-Taunt/Rng:30(17), Mocking-Acc/Rchg:30(17)
Level 12: Resist Energies ResDam-I:50(A)
Level 14: Hover DefBuff-I:50(A), RedFtn-Def/EndRdx:50(23), S'dpty-Def/EndRdx:40(25), Ksmt-ToHit+:30(34)
Level 16: Fly EndRdx-I:50(A)
Level 18: Invincibility S'dpty-Def/EndRdx:40(A), RedFtn-Def/EndRdx:50(31), RedFtn-Def/EndRdx/Rchg:50(31), S'dpty-Def/EndRdx/Rchg:40(31)
Level 20: Build Up RechRdx-I:50(A), RechRdx-I:50(21)
Level 22: Swoop S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(25), S'ngH'mkr-Dmg/Rchg:35(27), S'ngH'mkr-Dmg/EndRdx/Rchg:35(29), Acc-I:50(29)
Level 24: Boxing Empty(A)
Level 26: Tough Hide DefBuff-I:50(A), DefBuff-I:50(27)
Level 28: Tough RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(33), RctvArm-ResDam/EndRdx/Rchg:30(33), RctvArm-ResDam:30(33)
Level 30: Weave RedFtn-Def/EndRdx:50(A), RedFtn-Def/EndRdx/Rchg:50(34), S'dpty-Def/EndRdx:40(37), S'dpty-Def/EndRdx/Rchg:40(40)
Level 32: Combat Jumping DefBuff-I:50(A), DefBuff-I:50(34)
Level 35: Cleave Erad-Dmg:30(A), Erad-Acc/Rchg:30(36), Erad-Dmg/Rchg:30(36), M'Strk-Acc/Dmg/EndRdx:50(36), M'Strk-Dmg/EndRdx/Rchg:50(37), M'Strk-Acc/EndRdx:50(37)
Level 38: Pendulum Erad-Dmg:30(A), Erad-Acc/Rchg:30(39), Erad-Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(40), M'Strk-Acc/EndRdx:50(40)
Level 41: Gash S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(42), S'ngH'mkr-Dmg/Rchg:35(42), S'ngH'mkr-Dmg/EndRdx/Rchg:35(42), Acc-I:50(43)
Level 44: Hasten RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Conserve Power RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Physical Perfection EndMod-I:50(A), EndMod-I:50(50)
Level 50: Cardiac Boost
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Level 1: Brawl Empty(A)
Level 1: Gauntlet
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Empty(A)
Level 2: Hurdle Empty(A)
Level 2: Stamina Empty(A)
Dull Pain: 3 slotted, Numinas convelesence, Regen/Recovery, Healing/End, End/Recharge
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PLEASE tell me you have the Fitness pool. It's inherent. If you don't have it, respec to get it.
Paragon City Search And Rescue
The Mentor Project
Ribic pretty much summed up what I was going to say. Here's a build I put together. It's softcapped to S/L/E/N, 300%+ regen, high recovery, low endurance cost, and good damage. It's a tad on the pricey side, but well worth the investment if you want a tank that can survive almost any situation as well as pump out the damage.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 1: Beheader -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/EndRdx(43)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(33)
Level 4: Dull Pain -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(5), Tr'ge-EndRdx/Rchg(13), Tr'ge-Heal/Rchg(13)
Level 6: Gash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(43)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(31)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(40)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 22: Swoop -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx(25), C'ngImp-Acc/Dmg/EndRdx(43)
Level 24: Boxing -- Empty(A)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(33)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
Level 35: Cleave -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(42)
Level 38: Pendulum -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45)
Level 47: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 50: Cardiac Core Boost
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Numna-Heal/EndRdx(46), RgnTis-Regen+(46), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
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Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 12.38% Defense(Melee)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 18.63% Defense(Energy)
- 18.63% Defense(Negative)
- 3% Defense(Psionic)
- 15.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 3.6% Max End
- 37.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 407.61 HP (21.75%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 18.7%
- 2.5% (0.042 End/sec) Recovery
- 78% (6.103 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 15% RunSpeed
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As Hatred has shown, you can really go a few directions with this. If you're going with PP and the cardiac alpha, you probably don't need both uniques, but its all preference. His build will run you quite a bit, but the only expensive (read: over 5 million) IOs in mine are the kismet and the reactive armors, which arent too bad if you buy around level 30. When I mentioned its close to the softcap for E/N, I meant it's at 44.88%, which is very close, and very easy to overcome by simply slotting one more def IO in weave (or tough hide, etc)
Let us know if you have any other questions...
Ok, Wow
I did Hatreds build, and it costs me 3 billion or so in IO's
But its absolutely amazing, and works way better then my old build.
I appreciate all the responses and I was wondering where do i go from here, What AO's do i go for.
And wIll my endurance be fine if i switch into Muscilate?
I love advice, Thanks again
Axetion
And wIll my endurance be fine if i switch into Muscilate?
I love advice, Thanks again Axetion |
It's hard for us to tell whether or not you'll need the Cardiac end reduction, since it's at least somewhat dependent on play style. However, since your attacks and most of your toggles are well slotted for end reduction, and you have Physical Perfection, my guess is that you'd be okay without it.
Personally, I'd probably go with Spiritual for the recharge bonus in your situation.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Personally, I'd probably go with Spiritual for the recharge bonus in your situation.
|
Quoted for truth.
Spritual helps your Dull Pain, Hasten, Build Up, and all your attacks. You Will Like It. Dull Pain especially, will get both recharge and heal.
It would let you rob a slot from Hasten to place where you want, as a minimum.
As for upgrades to Hatred's build, maybe look at three Cyto's for Invincibility?
Hello again,
I have a super duper problem with my invuln/Battle Axe Tanker. It is so boring to play. My dmg is weak, and I still get killed.
When i Solo i cant do enough dmg to make it interesting.
When I group I dont have any AoE to pull groups of mobs.
I feel as if this way be the worst secondary in the world.
Here is my build. Please tell me truth, if i should roll another guy I will. If you think this guy can kick rear ends I would love you forever.
BUILD: Im on a Mac with no Mids, Bear with me
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INVULN:
Resist physical Damage, 3 Slotted, with 3 resist dmg inventions of 25%
Temp Invuln: 5 Slotted with Titanium Coating
Dull Pain: 3 slotted, Numinas convelesence, Regen/Recovery, Healing/End, End/Recharge
Resist Elements: 3 Slot, Titanium Coating, Resist, res/end, end
Unyielding: 5 slotted with titanium coating
Resist Energies: 3 slotted with Titanium Coating
Invincibility 5 slotted with Red
Tough Hide: 3 Slot with Red Fortune
Battle Axe:
Beheader: 1 slot regular Dmg enhancer
Taunt: 3 Slot Mocking Beratmen
Build Up: 3 slot, Invention recharge enhancements 42.2%
Gash: 5 slot, crushing impact
Swoop: 5 Slot, Makos Bite
Cleave: 6 Slot, 4 Cleaving Blow, 2 Invention DMG enhancments
Pendumum: 6 slotted, 4 cleaving blow, 2 invention DMG Enhancments
Incarnate Alpha Slot:
Cardiac Boost:
Fighting:
Boxing: 6 Slot, Crushing Impact
Tough: 3 slot, 2 Resist DMg inventions, 1 endurance reduction Invention
Weave: 3 slot, 2 Def, 1 end reduction
Leaping:
Combat Jumping: 2 Def, 1 End Reduction
Flight:
Hover: 2 Def, 1 End Reduction
Fly: 2 Blessing of the Zypher
Speed:
Hasten: 1 Recharge invention
Energy Mastery:
Focused Accuracy: 4 Slots, Adjusted Targeting
Physical Perfection: 3 Endurance enhancement Inventions
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