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Posts
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Joined
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Ok, Wow
I did Hatreds build, and it costs me 3 billion or so in IO's
But its absolutely amazing, and works way better then my old build.
I appreciate all the responses and I was wondering where do i go from here, What AO's do i go for.
And wIll my endurance be fine if i switch into Muscilate?
I love advice, Thanks again
Axetion -
Wow, thanks for the Invuln side, that will make it a lot easier. Any ideas on the Battle Axe powers and slotting, or power pools I should have.
Is the Accuracy and End Recovery a waste? -
Hello again,
I have a super duper problem with my invuln/Battle Axe Tanker. It is so boring to play. My dmg is weak, and I still get killed.
When i Solo i cant do enough dmg to make it interesting.
When I group I dont have any AoE to pull groups of mobs.
I feel as if this way be the worst secondary in the world.
Here is my build. Please tell me truth, if i should roll another guy I will. If you think this guy can kick rear ends I would love you forever.
BUILD: Im on a Mac with no Mids, Bear with me
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INVULN:
Resist physical Damage, 3 Slotted, with 3 resist dmg inventions of 25%
Temp Invuln: 5 Slotted with Titanium Coating
Dull Pain: 3 slotted, Numinas convelesence, Regen/Recovery, Healing/End, End/Recharge
Resist Elements: 3 Slot, Titanium Coating, Resist, res/end, end
Unyielding: 5 slotted with titanium coating
Resist Energies: 3 slotted with Titanium Coating
Invincibility 5 slotted with Red
Tough Hide: 3 Slot with Red Fortune
Battle Axe:
Beheader: 1 slot regular Dmg enhancer
Taunt: 3 Slot Mocking Beratmen
Build Up: 3 slot, Invention recharge enhancements 42.2%
Gash: 5 slot, crushing impact
Swoop: 5 Slot, Makos Bite
Cleave: 6 Slot, 4 Cleaving Blow, 2 Invention DMG enhancments
Pendumum: 6 slotted, 4 cleaving blow, 2 invention DMG Enhancments
Incarnate Alpha Slot:
Cardiac Boost:
Fighting:
Boxing: 6 Slot, Crushing Impact
Tough: 3 slot, 2 Resist DMg inventions, 1 endurance reduction Invention
Weave: 3 slot, 2 Def, 1 end reduction
Leaping:
Combat Jumping: 2 Def, 1 End Reduction
Flight:
Hover: 2 Def, 1 End Reduction
Fly: 2 Blessing of the Zypher
Speed:
Hasten: 1 Recharge invention
Energy Mastery:
Focused Accuracy: 4 Slots, Adjusted Targeting
Physical Perfection: 3 Endurance enhancement Inventions
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Hello again,
Being that so many people helped me in my last post, I would like to address 1 other issue im having.
I needed help getting used to the game and i did thanks to everyone. Now my questions lie in power pools and what not.
I have an Invuln Axe Tank that im trying to understand, but these are generic questions about characters.
1. im super confused about inherit abilities. people say with them u do not need to get the pools super jump and super speed. i heard people say get teleport and meditation or leadership.
2. how many power pools should i dip into. as a lvl 50 invuln axe tanker, do i still need super jump to get that defense buff, or is that pointless now?
3. Someone helped me with enhancements and said to stick with 3 dmg 2 acc 1 recharge, cause of daminishing values. If im dealing with a tank should i do 3 dmg reductions, more or less?
4. same questions effect my dual pistols energy blaster. Just curious as to what power pools people dip into and why?
I appreciate all the help and i will soon be alright on my own.
Thanks again,
Axetion
Server - Victory -
Thank you so much for the responses. I looked into a lot of your answers, and i think restarting a new guy will be my best bet. my guy has all DMG+++ enhancements in all his slots. I looked into inherit abilities and im not sure what power pools would be viable any more. Like back in the day super jump used to have a defense buff.
Besides now that some of the mechanics have changed its going to be a while until i can think of the best way to maximize my guy.
I appreciate the answers because right in the beginning of the game, when they ask you to be good or bad, you wonder if 1 or the other has an easier lvling area, more so then the other. Im just going to start a new dual pistols guy and start from there.
Ill read over the wiki and find out my servers active channels. Thank you guys so much I think you brought me up to speed. -
Hey guys,
I know these questions have been asked and answered, but im so far out of the loop i dont understand. i just started playing again. im Axetion a lvl 50 invuln axe tank, and the last thing i remember was herding every wolf on a lvl into a crate that was armed with mines and boom, reset redo, i power leveled all of victory back then. here are some of my questions
1. im an invuln axe tanker, is there a mastery? i was reading posts about masteries and it never made sense.
2. factions, alignments, missions. I noticed i can go rogue or vigilante. are there any perks. When i start the game i can go villain hero or neutral? i dont see a difference. but is there a wrong choice?
3. i heard there is some lvl 50 content, but it seems to be some recipe formula building thing. I was wondering if thats it, or is it like another power pool or mastery, or more levels? where do i go?
4. I cant find a sole and was wondering where people purchase the recipes or hang out to sell them, or where the Auction house is.
5. i also heard that if your lvl 50 from way back in the day you should start a new character because you didnt receive faction alignments or something that blew my mind.
I know that it may seem like i didnt research much, but i did and my problem is everything i read is far ahead of me. when i played all we had was 2 power and enhancements and no such thing as villains and rikti monkeys gave me nightmares. If someone understands where im from and can bridge a lot of the gaps, I would be forever grateful