Softcapping fire/cold for Invincibility


Auroxis

 

Posted

This is my current build on my INV/SS. S/L/E/N is currently softcapped, but I'd also like to cap fire/cold defense. Any ideas would be appreciated.


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(43)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(17), Dct'dW-Rchg(46)
Level 6: Air Superiority -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(37)
Level 10: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
Level 12: Taunt -- Zinger-Dam%(A)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(48)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 35: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), Numna-Heal/EndRdx(46), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(13)
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 18% Defense(Smashing)
  • 18% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 19.88% Defense(Energy)
  • 19.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 12.38% Defense(Melee)
  • 18.94% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 1.8% Max End
  • 35% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 7% Enhancement(Accuracy)
  • 15% FlySpeed
  • 358.42 HP (19.13%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 19.8%
  • MezResist(Terrorized) 2.2%
  • 4.5% (0.075 End/sec) Recovery
  • 52% (4.068 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 15% RunSpeed



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Posted

Being Lazy...or efficient with little time I got a build from the past what someone did on these forums. I kept it for someone just as yaself cos I knew this would come up. Use it as a slotting suggestive idea
;

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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Thanks. It did give me a few ideas.


 

Posted

To be honest, for most content you'll be fine with "only" 30% to 40% F/C Defense (with one enemy). F/C attacks are much more uncommon than S/L/E/NE and pure F/C attacks are even more elusive, meaning S/L covers most of your F/C anyway. In a team situation where you might need that extra ounce of protection (AV, a lot of enemies), you'll likely get it from the team. Ever since inherent Fitness the number of people with Leadership pool has increased a lot. I'd use those slots spent getting an extra 5 to 10% F/C Defense into getting more offense, but I'm like that, I can never do enough damage and I dislike low damage more than anything.

Just my take on it.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Your current F/C defense is 1 purple insp from the softcap, and that's all you really need. If any changes were made to that build they shouldn't go towards more F/C defense IMO.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

My Inv/SS build covers Lethal/Smash/Fire/Cold/Energy/Negative with about 45.1% with one enemy in range, and the usual 90% capped (90.2%) resistance to Smash and Lethal. While originally I didn't plan to go with Fire and Cold, I was pretty close to it anyway and just went to cover it, haha.

Mine takes advantage of the 60 month traveler badge to use Fly on its own, so if you don't want it, feel free to swap it in with Super Jump, as I took Combat Jumping to help boost up global defence as well as a place to put in LotG 7.5%. You may have to shuffle around some powers, of course.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Ideon i19 SLFCEN: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Jab
  • (A) Pounding Slugfest - Accuracy/Damage
  • (3) Pounding Slugfest - Damage/Endurance
  • (3) Pounding Slugfest - Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Dull Pain
  • (A) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Recharge
  • (13) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Heal/Endurance/Recharge
  • (37) Doctored Wounds - Heal
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
Level 6: Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (42) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Endurance
Level 8: Unyielding
  • (A) Reactive Armor - Resistance
  • (9) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (11) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Taunt
  • (A) Mocking Beratement - Taunt/Recharge/Range
  • (25) Mocking Beratement - Taunt/Recharge
  • (42) Mocking Beratement - Accuracy/Recharge
  • (46) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Taunt
Level 12: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 14: Resist Energies
  • (A) Aegis - Resistance
  • (15) Aegis - Resistance/Endurance
  • (15) Aegis - Resistance/Recharge
Level 16: Resist Elements
  • (A) Aegis - Resistance
  • (17) Aegis - Resistance/Recharge
  • (34) Aegis - Psionic/Status Resistance
Level 18: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (40) Rectified Reticle - Increased Perception
Level 20: Knockout Blow
  • (A) Pounding Slugfest - Accuracy/Damage
  • (21) Pounding Slugfest - Damage/Endurance
  • (21) Pounding Slugfest - Damage/Recharge
  • (23) Crushing Impact - Damage/Endurance
  • (23) Crushing Impact - Damage/Endurance/Recharge
Level 22: Kick
  • (A) Accuracy IO
Level 24: Tough
  • (A) Aegis - Resistance
  • (33) Aegis - Resistance/Endurance
  • (43) Aegis - Resistance/Endurance/Recharge
Level 26: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Recharge
Level 28: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (42) Steadfast Protection - Resistance/Endurance
Level 32: Unstoppable
  • (A) Recharge Reduction IO
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Foot Stomp
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (39) Eradication - Accuracy/Damage/Recharge
  • (39) Eradication - Damage/Recharge
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Scirocco's Dervish - Damage/Endurance
  • (40) Force Feedback - Chance for +Recharge
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Laser Beam Eyes
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Endurance
  • (45) Thunderstrike - Damage/Endurance
  • (46) Thunderstrike - Damage/Recharge
  • (48) Thunderstrike - Damage/Endurance/Recharge
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (33) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (37) Performance Shifter - EndMod
  • (37) Performance Shifter - EndMod/Accuracy
  • (48) Performance Shifter - EndMod/Recharge


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

I decided to make it much more expensive.

http://www.cohplanner.com/mids/downl...29FF003D11DF10

And this one is cheaper but uses Ninja Run for travel.

Hero Plan by Mids' Hero Designer 1,92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 2: Temp Invulnerability -- Aegis-ResDam/Rchg(A), Aegis-ResDam(37), Aegis-ResDam/EndRdx(42)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(17), Dct'dW-Rchg(46)
Level 6: Air Superiority -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(37), Aegis-ResDam(37), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(42)
Level 10: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(34)
Level 14: Hover -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(43), Winter-RunSpd/Jump/Fly/Rng(43)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(31), BasGaze-Rchg/Hold(40), BasGaze-Acc/Hold(42)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(48)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(33), Aegis-ResDam/Rchg(33), Aegis-ResDam/EndRdx(40), Aegis-ResDam(43)
Level 35: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), Numna-Heal/EndRdx(46), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(13)