Fun with Mids and trying to make an experimental regen blaster


brophog02

 

Posted

I'm sure if I wanted to I could probably min/max this a bit further. But basically I was trying to figure out a way to respec my Ice/Dev to ditch trip mine and time bomb (Not bad so much as too fast moving a character when you build for global regen)

Settled on leadership pool as I've been running a lot of blaster TF's lately (new pet project) and also it was part RP concept of the toon being a team commander.

So with those limitations in place came up with this build here, borrowing from some frankenslot tactics my ice/ice tank uses. More so after I realized Veng could be slotted for heals too.

Non updated mids, so the slots in sprint and rest are inherent heath and stamina. Planned incarnate slot is end / range

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Devices
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Ice Bolt -- Entrpc-Heal%:35(A), Entrpc-Dmg/EndRdx:35(7), Entrpc-Acc/Dmg:35(7), Entrpc-Dmg/Rchg:35(9), Entrpc-Dmg/EndRdx/Rchg:35(9), Dev'n-Hold%:50(23)
Level 1: Web Grenade -- Enf'dOp-Acc/Immob:50(A), Enf'dOp-Acc/EndRdx:50(13), Enf'dOp-Immob/Rng:50(13), Enf'dOp-Acc/Immob/Rchg:50(15), Enf'dOp-Acc/Rchg:50(15)
Level 2: Ice Blast -- Entrpc-Heal%:35(A), Entrpc-Acc/Dmg:35(17), Entrpc-Dmg/EndRdx:35(17), Entrpc-Dmg/Rchg:35(19), Entrpc-Dmg/EndRdx/Rchg:35(19), Dev'n-Hold%:50(31)
Level 4: Caltrops -- P'ngTtl--Rchg%:50(A), ImpSwft-Dam%:30(37)
Level 6: Aim -- RechRdx-I:50(A)
Level 8: Freeze Ray -- BasGaze-Slow%:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(21), BasGaze-Acc/Hold:30(21), BasGaze-EndRdx/Rchg/Hold:30(23)
Level 10: Maneuvers -- EndRdx-I:50(A), LkGmblr-Rchg+:25(11), S'dpty-EndRdx:25(11), S'dpty-Def:40(36)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), S'dpty-Def:40(43), S'dpty-EndRdx:40(46)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Smoke Grenade -- ToHitDeb-I:50(A)
Level 18: Bitter Ice Blast -- Entrpc-Heal%:35(A), Entrpc-Acc/Dmg:35(25), Entrpc-Dmg/EndRdx:35(25), Entrpc-Dmg/Rchg:35(27), Entrpc-Dmg/EndRdx/Rchg:35(27), Dev'n-Hold%:50(37)
Level 20: Cloaking Device -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), S'dpty-EndRdx:40(46), S'dpty-Def/Rchg:40(46)
Level 22: Acrobatics -- EndRdx-I:50(A)
Level 24: Tactics -- EndRdx-I:50(A), EndRdx-I:50(37), ToHit-I:50(40), ToHit-I:50(42)
Level 26: Bitter Freeze Ray -- BasGaze-Slow%:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(29), BasGaze-Rchg/Hold:30(31)
Level 28: Vengeance -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(34), S'dpty-Def:40(43), S'dpty-Def/Rchg:40(43)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Blizzard -- Posi-Dam%:50(A), Posi-Dmg/EndRdx:50(33), Posi-Acc/Dmg:50(33), Posi-Dmg/Rchg:50(33), Posi-Dmg/Rng:50(34)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Gun Drone -- Dev'n-Hold%:50(A), Dev'n-Dmg/Rchg:50(39), RechRdx-I:50(39), RechRdx-I:50(39), Dmg-I:50(40), Dmg-I:50(40)
Level 41: Repulsion Field -- EndRdx-I:50(A), EndRdx-I:50(42), FrcFbk-Rechg%:50(42)
Level 44: Temp Invulnerability -- ResDam-I:50(A), ResDam-I:50(45), EndRdx-I:50(45), EndRdx-I:50(45)
Level 47: Force of Nature -- EndMod-I:50(A), EndMod-I:50(48), RechRdx-I:50(48), RechRdx-I:50(48), ResDam-I:50(50), ResDam-I:50(50)
Level 49: Aid Other -- Numna-Heal:50(A), Numna-Heal/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(3), Empty(3)
Level 2: Rest -- Empty(A), Empty(5), Empty(5)
Level 1: Defiance
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 2.5% Defense(Smashing)
  • 2.5% Defense(Lethal)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 1.25% Defense(Melee)
  • 2.5% Defense(Ranged)
  • 6.75% Max End
  • 9% Enhancement(Accuracy)
  • 58.8% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • MezResist(Confused) 8.25%
  • 6.5% (0.11 End/sec) Recovery
  • 102% (5.13 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 1.88% Resistance(Negative)
------------
Set Bonuses:
Entropic Chaos
(Ice Bolt)
  • 10% (0.5 HP/sec) Regeneration
  • MezResist(Confused) 2.75%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Enfeebled Operation
(Web Grenade)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
Entropic Chaos
(Ice Blast)
  • 10% (0.5 HP/sec) Regeneration
  • MezResist(Confused) 2.75%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Basilisk's Gaze
(Freeze Ray)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Serendipity
(Maneuvers)
  • 4% (0.2 HP/sec) Regeneration
Luck of the Gambler
(Combat Jumping)
  • 10% (0.5 HP/sec) Regeneration
Serendipity
(Combat Jumping)
  • 4% (0.2 HP/sec) Regeneration
Entropic Chaos
(Bitter Ice Blast)
  • 10% (0.5 HP/sec) Regeneration
  • MezResist(Confused) 2.75%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Cloaking Device)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Serendipity
(Cloaking Device)
  • 4% (0.2 HP/sec) Regeneration
Basilisk's Gaze
(Bitter Freeze Ray)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Vengeance)
  • 12% (0.6 HP/sec) Regeneration
Serendipity
(Vengeance)
  • 4% (0.2 HP/sec) Regeneration
Positron's Blast
(Blizzard)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Devastation
(Gun Drone)
  • 12% (0.6 HP/sec) Regeneration
Numina's Convalescence
(Aid Other)
  • 12% (0.6 HP/sec) Regeneration


 

Posted

Playing around with the build I see you would have to give up some of the recharge for frankenslotting some purple IO sets.. Example, slotting 2 Apocalypse in Ice Blot and Ice Blast. Maybe even slotting 2 more Apocalypse in Bitter Ice Blast.

Just doing some quick changes to see, I was able to get your regen up to 345%... Is that good ? I don't know.. How much Regeneration do you need to make up for missing or limited defenses ? I know some have been passing around that 2% Resistance is equal to 1% Defense. How much Regeneration is equal to 1% Defense ?


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
Just doing some quick changes to see, I was able to get your regen up to 345%... Is that good ? I don't know.. How much Regeneration do you need to make up for missing or limited defenses ?
Running a regen blaster in this fashion is a downtime reducer, not a direct counter to more defense.


 

Posted

Quote:
Originally Posted by plainguy View Post
Playing around with the build I see you would have to give up some of the recharge for frankenslotting some purple IO sets.. Example, slotting 2 Apocalypse in Ice Blot and Ice Blast. Maybe even slotting 2 more Apocalypse in Bitter Ice Blast.

Just doing some quick changes to see, I was able to get your regen up to 345%... Is that good ? I don't know.. How much Regeneration do you need to make up for missing or limited defenses ? I know some have been passing around that 2% Resistance is equal to 1% Defense. How much Regeneration is equal to 1% Defense ?
I had a high regen build on my blaster before. To be honest it really didn't do much for my survivability. Soft capping your defense would be much more effective. S/L specifically.


 

Posted

Plainguy: Regen's very tricky to compare to defense and resistance, as if you have any amount of regeneration over the incoming DPS you're not doing to die but you will if it goes over, no real middle ground for calculations.

Brophog + Dragonkat: While increased regeneration works in %s so it's the same for all ATs (so to speak) and will decrease downtime, you also have to consider not having downtime in the first place (through the already mentioned softcapping S/L route for example) or just having Aid Self in the build, which also means Aid Other and Resuscitate. I like the idea of a regen Blaster but it's not that realistic due to their relatively low HP (which is why Regen Stalkers are funny) and little to build upon for +Regen, unless you've gone for Mental Manipulation in which case go nuts.

Checking the build, you need +hp (As I said, regen works on %s so the higher HP you have, the more the regen has to work with) and.. Uhm.. More +regen, actually. I'll have a play around in Mids and see if it is possible to get a good amount of regen, but it's questionable.

Edit!

Okay, since you said you're doing a lot of Blaster TFs, I'm assuming you'll all be running your Leadership and the like which explains the lack of Targetting Drone and happy fun times with the slotting. I've managed to get 25hp/sec regeneration (capped HP plus 376% regen), Aid Self/Resuscitate, still some KB protection, the option for a combat invisibility (CD + SJ with proc), a few IO procs which are honestly as useful as a bucket with a hole in the bottom. Lost a little bit of recharge, but since it was overall pretty low it wont be too missed.. Also threw out Smoke Grenade, if there is a reasoning for that I'm missing then hey it's your build free to edit whatever but the capability of stealthing is there and the tohit debuff shouldn't be major if everyone's running Maneuvers.


Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Devices
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Ice Bolt -- Apoc-Acc/Rchg(A), Apoc-Dam%(7), Entrpc-Heal%(7), Dev'n-Dmg/EndRdx(9), Dev'n-Dmg/Rchg(9), Dev'n-Hold%(23)
Level 1: Web Grenade -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Immob/Rng(13), Enf'dOp-Acc/Immob/Rchg(15), Enf'dOp-Acc/Rchg(15)
Level 2: Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(17), Entrpc-Heal%(17), Dev'n-Acc/Dmg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Hold%(31)
Level 4: Caltrops -- Ragnrk-Knock%(A)
Level 6: Aim -- RechRdx-I(A)
Level 8: Freeze Ray -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-Acc/Hold(21), BasGaze-EndRdx/Rchg/Hold(23), Dev'n-Hold%(45), Lock-%Hold(50)
Level 10: Maneuvers -- EndRdx-I(A), LkGmblr-Rchg+(11), S'dpty-EndRdx(11), S'dpty-Def(36)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), Krma-ResKB(43)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Aid Other -- Tr'ge-Heal/EndRdx(A), Tr'ge-Heal/Rchg(37)
Level 18: Bitter Ice Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(25), Dev'n-Acc/Dmg/EndRdx/Rchg(25), Dev'n-Dmg/EndRdx(27), Dev'n-Dmg/Rchg(27), Dev'n-Hold%(37)
Level 20: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def(34), S'dpty-EndRdx(46), S'dpty-Def/Rchg(46)
Level 22: Aid Self -- Tr'ge-Heal/EndRdx(A), Tr'ge-Heal/Rchg(40)
Level 24: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37), Rec'dRet-Pcptn(40), EndRdx-I(42)
Level 26: Bitter Freeze Ray -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(29), BasGaze-Acc/Hold(31), Dev'n-Hold%(42), Lock-%Hold(50)
Level 28: Vengeance -- Numna-Heal(A), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(43), LkGmblr-Def/Rchg(43), LkGmblr-Rchg+(46)
Level 30: Assault -- EndRdx-I(A)
Level 32: Blizzard -- Posi-Dam%(A), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Gun Drone -- Dev'n-Hold%(A), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Entrpc-Dmg/EndRdx/Rchg(39), Entrpc-Dmg/Rchg(40)
Level 41: Repulsion Field -- EndRdx-I(A), EndRdx-I(42)
Level 44: Temp Invulnerability -- ResDam-I(A), ResDam-I(45), EndRdx-I(45)
Level 47: Force of Nature -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-EndRdx/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(48), RechRdx-I(48)
Level 49: Resuscitate -- Dct'dW-EndRdx/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(3), Tr'ge-Heal/EndRdx(3), Tr'ge-Heal/Rchg(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-Acc/Rchg(5)



PS, update Mids. I see you like your Blasters and it is fun playing around without crunching in inherant Stamina/Health


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc