Storm Ice Power Build
Here's my storm ice power build! Have fun with it. Not only can team on most any mish well as a team player, but also can farm +3/8 smash lethal ambush farms. Import to your mids and have fun with it.
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I am not familiar with the lethal ambush farm, but I would bet good money that you could make non flying mobs, hover, and get a soft capped ranged build and be just as survivable while not having to gimp every other power. On a Storm Defender ranged defense is generally better anyway since hurricane will protect you from melee damage.
I will applaud you on getting soft capped smash/lethal, with high resistance, but the build is so broken in other respects I wouldn't go near it.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
Thanks for your input! You are correct! I would not utilize this build for general teaming as my main-line team toon. I do have an alt build for general play that I switch to when I'm doing regular missions/tf's. I will post it a bit later when finished. (Am well-to-do on influence and have the alt build spec'd out as well). I just had a lot of requests for my farmer version by folks around the AE center and got tired of explaining my slotting for it.
I have to confess as well, the build is set for my personal preferences, eliminating the powers that generally annoy the team tankers and AoE damagers, which is the knock backs. Since the 'farm' build does so well and I get lots of requests for this unique farmer, I posted it so now can just say look it up on the forums and import to mids.
For my alt build, I have spec'd for ranged defense as you have noted (soft capped), and hurricane I find does well all by itself protecting against melee. I have some sets on it but still have a few billion to finish it off. I'm actually looking to the corr version of the build to replace the one I've posted, as I believe scourge will do wonderful things for the DoT.
This was to be my Battle Maiden farmer in PI. I have both a f/k and elec/shield scrapper but am questing for an alternative farmer, as I hate having 'generic' toons that everyone else has and use for their 'traditional' roles.
I have many toons, spec'd for various roles, and am collecting what I think will be iconic builds for each role; ie 'The premier farmer, pvp toon, team support, task force master' etc... Each toon I have has a unique twist off of it's traditional role, as with this farmer built defender.
I have played the game for over 5 years now so have to do more than just "mish" , "farm" or "PvP" (I have done everything.... a zillion times). I have mastered Wentworths, making 300+ million inf a day just in day trading not including what I make from the AE tickets, run a successful top 100 SG, do weekly task force mishes with my peeps, venture into pvp zone with my pvp tanker et al.
Sooooo, the build posted is a 'hobby toon build', make for a specific purpose, and it does it very well. It was not meant to be a all-round do everything build. However, for those on a budget, who cannot afford to spec out an alt build for teaming, your observations are correct. I just hadn't had the chance to explain all this to general public as I posted the build in the middle of a task force after many requests.
Even for the particular task you are set up to do, this build still has many obvious flaws in it. Just from a quick glance without spending any time examining the build or trying to tweak:
1) There is no reason to slot regenerative tissue in aid other instead of health. It won't effect team mates so you might as well put it in a power where you will always get the bonus.
2) Freezing Rain is not a damage power, so slotting it for damage is pretty much a waste. All your slotting in there is achieving at the moment is the 6.25% recharge bonus. If you're set on keeping Positron's Blast which I feel is a horrible set in FR, you should at least swap out the damage IO for the damage proc so that you might have a chance of dealing some damage with it.
If you really do get inf that quickly I would invest in the gladiator proc so that you could drop one of your power pool attacks. If you really don't want another ranged attack, take freeze ray and slot 4 Basilisks in it for another recharge bonus. However as I said before, I would probably scrap the whole build and start over rather than tweaking it.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
I'd rather play something like this....
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Gale -- Acc-I(A)
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(45)
Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(48)
Level 4: O2 Boost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(7), Dct'dW-Rchg(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(40)
Level 8: Steamy Mist -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(37), LkGmblr-Rchg+(45)
Level 10: Freezing Rain -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(11), P'ngTtl-Acc/EndRdx(11), P'ngTtl-Rng/Slow(34), P'ngTtl-EndRdx/Rchg/Slow(40), P'ngTtl--Rchg%(50)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Fly -- Flight-I(A)
Level 16: Hurricane -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-ToHitDeb/Rchg(17), DarkWD-ToHitDeb/EndRdx(21)
Level 18: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(19), Stpfy-Acc/EndRdx(19), Stpfy-Stun/Rng(21), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(50)
Level 20: Aim -- RechRdx-I(A)
Level 22: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(34)
Level 24: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(39)
Level 26: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(31), BldM'dt-Acc(37), BldM'dt-Dmg(50)
Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(48)
Level 30: Assault -- EndRdx-I(A)
Level 32: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(39)
Level 35: Bitter Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36)
Level 38: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39), LkGmblr-Def/Rchg(43)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Power Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
Level 47: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A)
Level 49: Tactics -- EndRdx-I(A)
Level 50: Cardiac Core Boost
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(13)
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Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 8% Defense(Fire)
- 8% Defense(Cold)
- 26.75% Defense(Energy)
- 26.75% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 31.75% Defense(Ranged)
- 10.19% Defense(AoE)
- 2.5% Enhancement(RunSpeed)
- 3% Enhancement(Stun)
- 46% Enhancement(Accuracy)
- 2.5% Enhancement(FlySpeed)
- 60% Enhancement(RechargeTime)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(JumpHeight)
- 4% Enhancement(Heal)
- 26% FlySpeed
- 95.38 HP (9.378%) HitPoints
- 26% JumpHeight
- 26% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Sleep) 2.75%
- MezResist(Stun) 1.65%
- MezResist(Terrorized) 2.2%
- 21.5% (0.359 End/sec) Recovery
- 20% (0.849 HP/sec) Regeneration
- 2.835% Resistance(Fire)
- 2.835% Resistance(Cold)
- 26% RunSpeed
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Yeah, okay, so the OP's build will have issues outside the specific farm missions it's specialized for.
But you can get away with this with Storm. All you need is a second build with just SO's and you'll do fine in non-farm pursuits.
Guess you are right, I scrapped the build since it's no good. Only farms +3/8 anyways and only as fast as an elec/shield scrappy.
I'm curious, how you solo +3/x8 with Ice Storm, Lightning Storm and Blizzard as your only attack powers... I can see you 'surviving' the farm, I guess, but how do you ever kill anything?
You want your attacks looking like this.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Ice Blast
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: [Empty]
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Apoc-Dam%(7)
Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11), ImpSwft-Dam%(11)
Level 4: Frost Breath -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15), ImpSwft-Dam%(17)
Level 6: [Empty]
Level 8: Freezing Rain -- RechRdx-I(A), RechRdx-I(17), ShldBrk-%Dam(19), LdyGrey-%Dam(19), ImpSwft-Dam%(21), Posi-Dam%(21)
Level 10: [Empty]
Level 12: [Empty]
Level 14: [Empty]
Level 16: [Empty]
Level 18: [Empty]
Level 20: Ice Storm -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(23), Posi-Acc/Dmg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25), ImpSwft-Dam%(27)
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31), ImpSwft-Dam%(31)
Level 30: [Empty]
Level 32: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(34), ExStrk-Dam%(34)
Level 35: [Empty]
Level 38: [Empty]
Level 41: School of Sharks -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), TotHntr-Dam%(43)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
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Quite fast, actually. Bunch 'em up, debuff their resistance with Freezing Rain, then call down Ice Storm and Blizzard. All three powers can go well over the 16-target cap if you're facing mostly minions: when one minion is defeated, another minion will replace him as the 16th target on the next damage tick, and all three powers have a lot of ticks.
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In my opinion, blizzard and most other nukes are obsolete on any high damage, high recharge build. Cycling through your standard area attacks will kill enemies almost as quickly and won't make you have to wait for the crash to end.
Guess you are right, I scrapped the build since it's no good. Only farms +3/8 anyways and only as fast as an elec/shield scrappy.
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I just worry that someone new to the forums will see that build and think that is what they are supposed to be playing and what a storm defender should aspire to. Thus, I think it's important to have dissonant voices.
I'm glad that the play style that goes with that build is comfortable for you, I just suspect that it won't be for many players.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
Yeah, I did have trouble with finishing off bosses with the defender build, though I did, it just took a bit longer than I had liked. I changed a few things and made the build the corrupter version of ice/storm and now farm +4/8's ambush farm (6 ambushes) in 15 mins pretty well.
For those who are interested, my toon's name is Funny Weather, and I'm usually farming lowbies for free around 6-7pm Pacific Standard Time. There are both attack sequencing and the recovery sequence that make the build work well at that level of difficulty.
The defender was fun but the corrupter has more damage output.
Sooooo.... If any are interested in looking at the build in action and my style of farming with it, come join me on a farm or three. It may not be the 'ultimate' farmer build (which I believe still hasn't been truly discovered yet) but it is a very enjoyable one to play.
Remember, variety is the spice of life! I have many of the cliche' farmers, like the fire/kin, elec/shield, super-strength/fire and spine/fire; but this is by far my favorite as a farmer.
I have other toons for other roles, like my pvp toon, my AV/GM killer, my task force team build, and other just for fun builds. Keep in mind I've been playing the game pretty regular for 5 years now so I've had time to mess around with a lot of toon concept builds (alt'itis).
So, if you're curious, come check it out. I take all comers, and the farm is free. I don't believe in charging, specially when making influence is so easy at wents.
Here's my storm ice power build! Have fun with it. Not only can team on most any mish well as a team player, but also can farm +3/8 smash lethal ambush farms. Import to your mids and have fun with it.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Rain Shaman: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: O2 Boost
- (A) Healing IO: Level 30
Level 1: Ice Bolt- (A) Impeded Swiftness - Accuracy/Slow: Level 30
- (31) Impeded Swiftness - Chance of Damage(Smashing): Level 30
- (37) Impeded Swiftness - Damage/Slow: Level 30
- (37) Impeded Swiftness - Accuracy/Endurance: Level 30
- (39) Impeded Swiftness - Range/Slow: Level 30
- (39) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
Level 2: Snow Storm- (A) Impeded Swiftness - Accuracy/Slow: Level 30
- (3) Impeded Swiftness - Damage/Slow: Level 30
- (3) Impeded Swiftness - Accuracy/Endurance: Level 30
- (5) Impeded Swiftness - Range/Slow: Level 30
- (5) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
- (7) Impeded Swiftness - Chance of Damage(Smashing): Level 30
Level 4: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 6: Boxing- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (7) Kinetic Combat - Damage/Endurance: Level 35
- (15) Kinetic Combat - Damage/Recharge: Level 35
- (15) Kinetic Combat - Knockdown Bonus: Level 35
Level 8: Kick- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (9) Kinetic Combat - Damage/Recharge: Level 35
- (9) Kinetic Combat - Damage/Endurance: Level 35
- (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 10: Flurry- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (11) Kinetic Combat - Damage/Endurance: Level 35
- (11) Kinetic Combat - Damage/Recharge: Level 35
- (13) Kinetic Combat - Knockdown Bonus: Level 35
Level 12: Hasten- (A) Recharge Reduction IO: Level 50
- (27) Recharge Reduction IO: Level 50
- (27) Recharge Reduction IO: Level 50
Level 14: Maneuvers- (A) Luck of the Gambler - Recharge Speed: Level 50
- (23) Luck of the Gambler - Defense/Endurance: Level 50
Level 16: Tough- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (25) Reactive Armor - Resistance/Recharge: Level 40
- (34) Reactive Armor - Resistance: Level 40
- (34) Reactive Armor - Resistance/Endurance: Level 40
Level 18: Steamy Mist- (A) Reactive Armor - Resistance/Endurance: Level 40
- (25) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
- (29) Reactive Armor - Resistance: Level 40
- (29) Reactive Armor - Resistance/Recharge: Level 40
- (31) Reactive Armor - Endurance/Recharge: Level 40
- (43) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Weave- (A) Luck of the Gambler - Recharge Speed: Level 50
- (21) Luck of the Gambler - Defense/Endurance: Level 50
- (21) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (23) Luck of the Gambler - Defense: Level 50
Level 22: Aid Other- (A) Healing IO: Level 50
Level 24: Tactics- (A) Rectified Reticle - To Hit Buff: Level 20
- (45) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 26: Aid Self- (A) Doctored Wounds - Heal: Level 50
- (43) Doctored Wounds - Heal/Endurance: Level 50
- (43) Regenerative Tissue - +Regeneration: Level 30
Level 28: Aim- (A) Rectified Reticle - To Hit Buff: Level 20
- (34) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 30: Ice Storm- (A) Positron's Blast - Accuracy/Damage: Level 50
- (31) Positron's Blast - Damage/Recharge: Level 50
- (45) Positron's Blast - Damage/Endurance: Level 50
- (45) Positron's Blast - Damage/Range: Level 50
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (46) Recharge Reduction IO: Level 50
Level 32: Lightning Storm- (A) Apocalypse - Damage: Level 50
- (33) Apocalypse - Damage/Endurance: Level 50
- (33) Apocalypse - Damage/Recharge: Level 50
- (33) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (46) Apocalypse - Chance of Damage(Negative): Level 50
Level 35: Freezing Rain- (A) Recharge Reduction IO: Level 20
- (36) Positron's Blast - Accuracy/Damage: Level 50
- (39) Positron's Blast - Damage/Endurance: Level 50
- (48) Positron's Blast - Damage/Recharge: Level 50
- (50) Positron's Blast - Damage/Range: Level 50
- (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 38: Blizzard- (A) Ragnarok - Damage: Level 50
- (40) Ragnarok - Damage/Recharge: Level 50
- (40) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (40) Ragnarok - Accuracy/Recharge: Level 50
- (42) Ragnarok - Damage/Endurance: Level 50
- (42) Recharge Reduction IO: Level 50
Level 41: Power Build Up- (A) Rectified Reticle - To Hit Buff: Level 20
- (42) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 44: Temp Invulnerability- (A) Reactive Armor - Resistance/Endurance: Level 40
- (48) Reactive Armor - Resistance: Level 40
- (48) Reactive Armor - Resistance/Recharge: Level 40
- (50) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 47: Vengeance- (A) Luck of the Gambler - Defense/Recharge: Level 50
Level 49: Frost Breath- (A) Accuracy IO: Level 50
------------Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (17) Kinetic Combat - Damage/Endurance: Level 35
- (17) Kinetic Combat - Damage/Recharge: Level 35
- (19) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: VigilanceLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Miracle - +Recovery: Level 40
- (36) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 2: Stamina- (A) Endurance Modification IO: Level 50
- (36) Endurance Modification IO: Level 50
- (37) Endurance Modification IO: Level 50
------------Set Bonus Totals:
- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 29.88% Defense(Smashing)
- 29.88% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 20.19% Defense(Melee)
- 4.875% Defense(Ranged)
- 3% Defense(AoE)
- 42% Enhancement(Accuracy)
- 6% Enhancement(FlySpeed)
- 6% Enhancement(RunSpeed)
- 6% Enhancement(JumpHeight)
- 6% Enhancement(JumpSpeed)
- 55% Enhancement(RechargeTime)
- 103.01 HP (10.13%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 4.4%
- MezResist(Immobilize) 18.7%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 9% (0.15 End/sec) Recovery
- 36% (1.529 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 8.67% Resistance(Fire)
- 8.67% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
------------Set Bonuses:
Impeded Swiftness
(Ice Bolt)
- MezResist(Immobilize) 2.2%
- 3% Enhancement(Slow)
- MezResist(Stun) 2.2%
- MezResist(Held) 2.2%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Impeded Swiftness(Snow Storm)
- MezResist(Immobilize) 2.2%
- 3% Enhancement(Slow)
- MezResist(Stun) 2.2%
- MezResist(Held) 2.2%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Blessing of the Zephyr(Super Speed)
- Knockback (Mag -4), Knockup (Mag -4)
Kinetic Combat(Boxing)
- MezResist(Immobilize) 2.75%
- 15.26 HP (1.501%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Kinetic Combat(Kick)
- MezResist(Immobilize) 2.75%
- 15.26 HP (1.501%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Kinetic Combat(Flurry)
- MezResist(Immobilize) 2.75%
- 15.26 HP (1.501%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Luck of the Gambler(Maneuvers)
- 10% (0.425 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Steadfast Protection(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Reactive Armor(Steamy Mist)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Shield Wall(Steamy Mist)
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Luck of the Gambler(Steamy Mist)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Weave)
- 10% (0.425 HP/sec) Regeneration
- 11.45 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Rectified Reticle(Tactics)
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
Doctored Wounds(Aid Self)
- MezResist(Terrorized) 2.2%
Rectified Reticle(Aim)
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
Positron's Blast(Ice Storm)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Apocalypse(Lightning Storm)
- 16% (0.679 HP/sec) Regeneration
- 30.52 HP (3.001%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Positron's Blast(Freezing Rain)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Ragnarok(Blizzard)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Rectified Reticle(Power Build Up)
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
Reactive Armor(Temp Invulnerability)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Kinetic Combat(Brawl)