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Posts
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Joined
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I wouldn't mind having it added as an optional difficulty setting for people who wanted it, but a constant procession of EB fights in Tips would get dull after a while for me.
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I tend to look at it the other way round. If I'm teaming on a blaster, then there are other people on the team who look after my defense, either by holding aggro themselves, or with control/buffs/debuffs. So my job is dishing out as much damage as possible as fast as possible.
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Quote:One WTF Task force is enough to get the Rare booster, giving the +1 pseudo-level. The difference between that and a Very Rare is honestly not all the great. An extra few percent damage or end reduction is not going to leave anyone trailing in the dust.Some may feel compelled to work doubly hard to avoid upcoming WTFs that they dislike (like Barracuda SF next week...). Many will feel left behind because they don't have enough time or inclination to grind the same tasks a dozen times a week just to keep all their alts up to par.
If people want to grind the heck out of the same TFs over and over so that all their alts can get Very Rare boosters in the minimum timeframe...well, that's their prerogative. It's also their choice. It certainly isn't a requirement to take part in the Incarnate system.
The WTFs will be there next week, and next month, and next year. In a couple of months we'll probably have I20 and other ways to get the Rare Alphas. Personally, I'm planning to use the WTFs at a leisurely pace to get some nice XP and merits, maybe a few Notices, maybe a little badging. -
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Quote:There are six buttons on the Mids screen, next to the name/archtype/origin boxes. The top left of these toggles between level-up mode (which requires you to place powers and slots as though you were levelling up) and dynamic mode, where you can place slots and powers freely. Dynamic mode it probably the one you want.I tried to create the build, but it wont let me move stuff around when I make a mistake and it wont let me put the level of IO I used.
To place a power, click on the level at which you want to place it, and then select the power you want to put in there from the primary and secondary lists on the left. An already placed power is green, and unplaced one is yellow. A power that cannot be placed at a particular level is greyed out.
To remove a power that you've placed, click on its name in the lists of primary and secondary powers on the left.
To remove a slot that you've placed, shift-click on the slot (you cannot remove the left-hand most slot, which is the power's base slot).
To select the level of an enhancement, right-click the enhancement, and then with the box open, type the value you want and press return. -
Technically, 50s get about as much use as anyone else from debt protection, which is to say, not much. Instead of a irrelevantly tiny reduction in the amount of xp you lose from debt, there's an irrelevantly tiny reduction in the amount of inf you lose from debt.
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I look at it this way:
The devs are going to rate-limit my acquisition of shiny stuff, because they want me to keep giving them my money. I have no problem with that.
They can limit the acquisition time by requiring me to play specific content for what (on average) takes a player a week. Or they can require me to play a couple of hours of content, and then leave the rest of my play week free to do whatever kind of content I want until the time limit expires. I personally find the latter a lot more fun, and also much friendlier for a game where people have a lot of alts. -
AFAIK, redside dayjob badge credit still accrues for vigilantes, it's just that the badges won't actually award until you make the switch to villain. So you could do most of the work with the character as a vigilante, and still be able to play them blueside at the same time.
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Quote:One thing I don't think the current system gets enough credit for is how easy it makes interacting with the market for people who essentially want nothing to do with it. People who just want to log in and punch bad guys, and at the end of the night have an inventory full of recipes and salvage.If buyers could see what items were being offered and at what price, you'd see more realistic value-based prices. Unfortunately, the current system was not (apparently) designed by someone with any knowledge about genuine economy, and at this stage, it's unlikely we'll ever see such a thing here.
Those people can walk into the market, throw everything up for 5 inf, and walk away, and over time they will make a perfectly reasonable amount of inf. Not as good as it could be, sure, but plenty good enough to build a decent character.
There aren't many systems that can deliver that while at the same time providing a market minigame for people who want to play it, and I think it's pretty cool. -
Thanks for everyone's comments about graphics card choices for making CoH look shiny.
Archie has put together a build for my new computer, and he was wondering if anyone had any comments before he orders the parts:
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Proposed build with prices from www.overclockers.co.uk:
£188 CPU i5-2500k Sandy Bridge with stock cooler
£105 Motherboard Asrock P67 Pro 3 Intel P67 (for active fan cooling on case fans)
£52 RAM G.Skill RipJawX 4GB (2x2GB) DDR3 PC3-12800C7 1600MHz Dual Channel
£68 PSU Corsair TX 650W
£135 GPU MSI ATI Radeon HD 5850 Twin FrozR II 1024MB GDDR5 PCI-Express Graphics Card
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Thanks again :-) -
Quote:There's also the Vanguard Bases, Pocket D and (less usefully) the Midnighter Club, which provide a few additional links.If you're careful, and your destinations happen to be Atlas, KR, or Talos, you can sometimes use a Wentworth's teleporter to help speed you along
The most annoying part, I find, is forgetting my alignment and hopping into the Ouro portal someone has just dropped. Then I have to make my way back to the other side *and* still get to the next mission. It's especially annoying when side transitions like Pocket D have an popup warning on a zone change where all you have to do to get back is turn round and click on the door you just walked through. -
I got one in St Martial a few days ago that made me smile:
'...30 floors up and that's when he remembers he can't fly' -
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Quote:What's mean and spiteful? Those all sound like perfectly good ideas.Besides, I no longer hope Dr. Q is the first TF picked. I hope it's the second, and the STF and RSF are the first. See, they will be easier once people start picking up level shifts, and I would be interested in seeing how many people complain that the WST is "too hard" and "unfair to the casual player" and "not PuG friendly" when it isn't something just anybody can run with any old team with your brain off. I'm a mean and spiteful person sometimes.
Edit: And if I were a meaner person, I'd suggest that they set it so you had to run the WST with temp powers disabled to get your Notice.
{crosses fingers for Doc Q} -
Archie says:
The goal is to build a new system to run CoX in Ultra mode to hit these targets:-
- resolution 1600x1200
- all settings at max including ambient occlusion
- 4x FSAA
- 35 FPS or better for most of the time
- all zones including Praetoria
Current favourite card is HD 5850 as it gives the same performance (in other games) as a GTX 460 and HD 6870 but it's cheaper. (Available for £135 from overclockers.co.uk)
Are there still problems with ATI cards when running ambient occlusion and FSAA? If so I'll probably pick a GTX 460 at approx £150 from overclockers.co.uk.
The budget for the graphics card is £100-£220 GBP or up $150-$250. I'll be buying online in the UK.
I'm keen to keep the system as quiet as possible particularly when it's idling so I prefer cards with lower power consumption.
The system won't be overclocked and will be air-cooled unless there are compelling reasons to the contrary.
I'll spec the rest of the system once I've picked a graphics card but it'll be a mid-range CPU with at least 4Gb RAM. Any tips will be gratefully accepted but I'd like to concentrate on the GPU for the moment.
thanks,
Archie -
I'm getting a new computer, which Archie will be building from scratch. He's looking for a recommendation for a video card which will let me run Ultra mode, ideally with all the shinies turned on, or at least with most of them.
The rest of the machine will be built up to spec to match the video card, he'd just like to know from people with experience of running Ultra mode what's required in terms of the card itself.
Thanks :-) -
Quote:Well, you could, but I don't think it wouldn't provide an overwhelming advantage.So ...
During this double XP weekend, a non-50 could head to RWZ, participate in raids, get a holy crapton of expees, rack up a bunch of Vanguard Merits (I can land about 600 - 750 / raid),
and then, at 50, craft a bunch of common components, deconstruct those into shards ... and get a headstart on Alpha slotting?
A full load of Rikti Merits (9999) by your drop estimate would take around 15 ship raids, at say 30-40 minutes per raid.
150 Merits --> 1 Gr'ai Matter component per day (it's on an 18 or 20 hour cooldown, so you can squeeze out slightly more than 1 per day if you really want to).
1 Gr-ai Matter --> 1 shard.
So...8-10 hours of Rikti raids upfront --> 66 shards spread over a period of roughly two months.
I guess for someone who don't run TFs it could be worth while. -
I don't know what's causing your problem, but the GM was wrong. I'd switched my blaster to redside before the Alpha slot unlocked, and I had no problem getting the mission from Ramiel.
Just a possibility -- you don't have too many story arcs open, do you? Rather annoyingly, arcs from your old alignment count against the total even though there's no way to access them and clear them without changing back. -
If you click the area of the buff and debuff icons, there's a option called something like 'Hide self-buffs'. When you have this selected, it hides the Day Job icons. (It's also pretty easy to toggle by mistake.)
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Hee! I've never done that, but I think I'll have to try something along those lines for my next characters. I need a new scrapper, and with the animal booster pack coming soon...
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I second that awesomesauce! And I look forwards to participating in the events. :-)
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Quote:I guess it depends on how one defines 'good', and how one plans to determine demand in the first place. Just picking items and saying that they're known to be high demand is one thing, but it relies on having a teacher who isn't too fussy. Actually demonstrating and even roughly quantifying a difference in demand for salvage items is going to be pretty tricky without making a heap of assumptions.The problem I could see with tracking recipes is that something that's in low demand might not give enough data points for his project. With salvage, everything has enough volume to make the task of obtaining good data samples a breeze.
I guess that the option with the least opening for criticism would be to pick three different tech or arcane items within the same tier, which allows you to state with reasonable confidence that the supply into the market is the same for all three items. -
I'd consider tracking recipes or IOs rather than salvage. The prices are a little more stable, and easier to track over time. When I was niche-watching for Archie, I found I could catch most of the sales of a particular recipe or IO by recording prices every hour.
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I've done it in reverse. The arc in my sig has a Carnival of Shadows Ring Mistress as the contact. After I won a Ring Mistress costume code a couple of weeks ago, I made the contact into a character, as a Mind Dom.