Purple IO Cap?
only allowed 5 of the same bonus type.
http://paragonwiki.com/wiki/Rule_of_5#The_Law_of_Fives
And its for all set bonus not just purples.
Theres a few exceptions. For example, a character can benefit from up to five global benefits of Luck of the Gambler: Defense/Increased Recharge Speed, which gives a global +7.5% bonus to Recharge Rate, as well as up to five set bonuses of +7.5% Recharge. That's because the first bonus is named "Luck of the Gambler: Recharge Speed" while the second is "Huge Recharge Bonus". One can find the names of the bonuses listed in the Combat Attributes window.
You can only have 5 of the same bonus (same bonus name). Any beyond that are wasted.
(/em shakes fist at Lucky666 for being faster on the forum)
The limit doesn't have to do with purples, but with the set bonuses. The Law of Fives allows you to benefit from no more than 5 of the same set bonus. The wiki article I linked has full details.
Global @StarGeek
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Ouch! Three sets above the 5 limit??? Well, at least you can sell them all after 2 respecs and buy whatever the heck you want forever, including more respecs....
Ragnarok - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Psi Def
Hecatomb - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res
Apocalypse - +Regeneration, +Health, +Damage, +Recharge, +Psi Def
Armageddon - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res
Fortunata Hypnosis - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res
Unbreakable Constraint - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res
Gravitational Anchor - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res
Absolute Amazement - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res
In that case, he could split Apocalypse into a set of 2 (2x +Regeneration) and a set of 4 (1x +Health) in different powers. These wouldn't overlap with any other bonuses. It would also be possible to pick up the 6th piece of Apocalypse to either get the +Damage, or another +Health boost.
At that point, two of the other sets would still be going to waste.
No one else is wondering why he's ignoring defense/resistance bonuses on a blaster, that probably needs all it can get?
Maybe it's just me...
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
No one else is wondering why he's ignoring defense/resistance bonuses on a blaster, that probably needs all it can get?
Maybe it's just me... |
On a personal note, it took me more than half a year to develop the habit of remembering to turn on my Epic armor when they first came out.
Teams are the number one killer of soloists.
Okay, looking these up:
Ragnarok - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Psi Def Hecatomb - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res Apocalypse - +Regeneration, +Health, +Damage, +Recharge, +Psi Def Armageddon - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res Fortunata Hypnosis - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res Unbreakable Constraint - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res Gravitational Anchor - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res Absolute Amazement - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res In that case, he could split Apocalypse into a set of 2 (2x +Regeneration) and a set of 4 (1x +Health) in different powers. These wouldn't overlap with any other bonuses. It would also be possible to pick up the 6th piece of Apocalypse to either get the +Damage, or another +Health boost. At that point, two of the other sets would still be going to waste. |
Ah, thanks for all the replies. I took that rule to mean five of the same sets (like 5 Obliterations) instead of five set bonuses. Now I've read it thoroughly, so I'll respec and extract two of the sets right away.
And thanks also for the advice on splitting them. That will be useful.
Incidentally, this character is all damage and a fast recharging self-rez, so defense (and death) is not a concern...
Ah, thanks for all the replies. I took that rule to mean five of the same sets (like 5 Obliterations) instead of five set bonuses. Now I've read it thoroughly, so I'll respec and extract two of the sets right away.
And thanks also for the advice on splitting them. That will be useful. Incidentally, this character is all damage and a fast recharging self-rez, so defense (and death) is not a concern... |
I'm not worried about it either, but some defense is always better than none, especially if you team a lot. You never know what evil your teammates have perpetrated around you when you're not paying attention to them. Deaths may not mean much to you, but they might to your teammates. Sometimes blasters are the only thing keeping a team from a complete wipe.
It just seems to me that you'd rather fill in an ATs (or a power set) weaknesses with IO bonuses whenever possible, rather than just keep piling on to what they already do well, especially with the Incarnate boosts.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
I tend to look at it the other way round. If I'm teaming on a blaster, then there are other people on the team who look after my defense, either by holding aggro themselves, or with control/buffs/debuffs. So my job is dishing out as much damage as possible as fast as possible.
|
I've got about eight L50 blasters and only one of them is built for Defense. I do tend to carry a stack of medium purple insps and if I even THINK things are going bad I hit two of them quickly.
My Blaster-sense is pretty good but not perfect.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I tend to look at it the other way round. If I'm teaming on a blaster, then there are other people on the team who look after my defense, either by holding aggro themselves, or with control/buffs/debuffs. So my job is dishing out as much damage as possible as fast as possible.
|
After years of working on and building my blaster, I've been able to finally slot the 8th purple set. It required being relatively creative with the slotting.
My goal was to get the maximum recovery, recharge and accuracy afforded by the purples, while ignoring defense/resistance. This means, I slotted 5 each of the 8 sets.
The sets include Ragnarok, Hecatomb, Apocalypse, Armaggedon, Fortunata Hypnosis, Unbreakable Constraint, Gravitational Anchor, and Absolute Amazement.
All 8 of these include 10% (Ultimate) Recharge set bonuses. But as I look at the Combat Attributes, only 5 of these bonuses are listed, and the total number suggests that 3 of them (or 30%) are not included. Same goes with their enhancements to accuracy, fire/cold resistance, and recovery.
My questions:
1. Is there a cap on these Ultimate set bonuses? I've looked but I couldn't find any related post on this.
2. Is this an error that I should report? Or is this a known error with a few of these sets? Again, I wasn't able to find anything on this issue.
3. Is this just an error with the Combat Attributes tally that I should ignore?
Confused... (nope, I didn't get that set either...)
____