Purple IO Cap?


DanZero

 

Posted

After years of working on and building my blaster, I've been able to finally slot the 8th purple set. It required being relatively creative with the slotting.

My goal was to get the maximum recovery, recharge and accuracy afforded by the purples, while ignoring defense/resistance. This means, I slotted 5 each of the 8 sets.

The sets include Ragnarok, Hecatomb, Apocalypse, Armaggedon, Fortunata Hypnosis, Unbreakable Constraint, Gravitational Anchor, and Absolute Amazement.

All 8 of these include 10% (Ultimate) Recharge set bonuses. But as I look at the Combat Attributes, only 5 of these bonuses are listed, and the total number suggests that 3 of them (or 30%) are not included. Same goes with their enhancements to accuracy, fire/cold resistance, and recovery.

My questions:
1. Is there a cap on these Ultimate set bonuses? I've looked but I couldn't find any related post on this.
2. Is this an error that I should report? Or is this a known error with a few of these sets? Again, I wasn't able to find anything on this issue.
3. Is this just an error with the Combat Attributes tally that I should ignore?

Confused... (nope, I didn't get that set either...)
____


 

Posted

only allowed 5 of the same bonus type.
http://paragonwiki.com/wiki/Rule_of_5#The_Law_of_Fives

And its for all set bonus not just purples.

Theres a few exceptions. For example, a character can benefit from up to five global benefits of Luck of the Gambler: Defense/Increased Recharge Speed, which gives a global +7.5% bonus to Recharge Rate, as well as up to five set bonuses of +7.5% Recharge. That's because the first bonus is named "Luck of the Gambler: Recharge Speed" while the second is "Huge Recharge Bonus". One can find the names of the bonuses listed in the Combat Attributes window.


 

Posted

You can only have 5 of the same bonus (same bonus name). Any beyond that are wasted.

(/em shakes fist at Lucky666 for being faster on the forum)


 

Posted

The limit doesn't have to do with purples, but with the set bonuses. The Law of Fives allows you to benefit from no more than 5 of the same set bonus. The wiki article I linked has full details.


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Posted

Ouch! Three sets above the 5 limit??? Well, at least you can sell them all after 2 respecs and buy whatever the heck you want forever, including more respecs....


 

Posted

Quote:
Originally Posted by DanZero View Post
Ouch! Three sets above the 5 limit??? Well, at least you can sell them all after 2 respecs and buy whatever the heck you want forever, including more respecs....
Or divide them up among more powers to get 5 each of the +Regeneration and +Recovery bonuses


 

Posted

Quote:
Originally Posted by Korith View Post
Or divide them up among more powers to get 5 each of the +Regeneration and +Recovery bonuses
He has 8 sets of five already.


 

Posted

Quote:
Originally Posted by DanZero View Post
He has 8 sets of five already.
Okay, looking these up:
Ragnarok - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Psi Def
Hecatomb - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res
Apocalypse - +Regeneration, +Health, +Damage, +Recharge, +Psi Def
Armageddon - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res
Fortunata Hypnosis - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res
Unbreakable Constraint - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res
Gravitational Anchor - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res
Absolute Amazement - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res

In that case, he could split Apocalypse into a set of 2 (2x +Regeneration) and a set of 4 (1x +Health) in different powers. These wouldn't overlap with any other bonuses. It would also be possible to pick up the 6th piece of Apocalypse to either get the +Damage, or another +Health boost.

At that point, two of the other sets would still be going to waste.


 

Posted

No one else is wondering why he's ignoring defense/resistance bonuses on a blaster, that probably needs all it can get?

Maybe it's just me...


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

Quote:
Originally Posted by White Hot Flash View Post
No one else is wondering why he's ignoring defense/resistance bonuses on a blaster, that probably needs all it can get?

Maybe it's just me...
Well, since he's allocated significant Inf and time to maximize his Blaster's build, I assume this Blaster may be his main and thus he had also devoted significant time playing with it. If he hasn't learned how to stay alive by now, then you can wonder about his priorities.

On a personal note, it took me more than half a year to develop the habit of remembering to turn on my Epic armor when they first came out.


Teams are the number one killer of soloists.

 

Posted

Quote:
Originally Posted by Korith View Post
Okay, looking these up:
Ragnarok - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Psi Def
Hecatomb - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res
Apocalypse - +Regeneration, +Health, +Damage, +Recharge, +Psi Def
Armageddon - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res
Fortunata Hypnosis - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res
Unbreakable Constraint - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res
Gravitational Anchor - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res
Absolute Amazement - +Recovery, +Fire/Cold Res, +Accuracy, +Recharge, +Toxic Res

In that case, he could split Apocalypse into a set of 2 (2x +Regeneration) and a set of 4 (1x +Health) in different powers. These wouldn't overlap with any other bonuses. It would also be possible to pick up the 6th piece of Apocalypse to either get the +Damage, or another +Health boost.

At that point, two of the other sets would still be going to waste.
Ah, got ya. Didn't realize the Apoc was different. So ,yeah, split that and pick up the sixth for damage.


 

Posted

Ah, thanks for all the replies. I took that rule to mean five of the same sets (like 5 Obliterations) instead of five set bonuses. Now I've read it thoroughly, so I'll respec and extract two of the sets right away.

And thanks also for the advice on splitting them. That will be useful.

Incidentally, this character is all damage and a fast recharging self-rez, so defense (and death) is not a concern...


 

Posted

Quote:
Originally Posted by Unpleasant View Post
Ah, thanks for all the replies. I took that rule to mean five of the same sets (like 5 Obliterations) instead of five set bonuses. Now I've read it thoroughly, so I'll respec and extract two of the sets right away.

And thanks also for the advice on splitting them. That will be useful.

Incidentally, this character is all damage and a fast recharging self-rez, so defense (and death) is not a concern...
That's how I build too, mate. Defense, yeah I get it, but not everyone plays their blaster the safe way. I live on the edge. Death = nothing to a level 50. Defense is over rated.


 

Posted

I'm not worried about it either, but some defense is always better than none, especially if you team a lot. You never know what evil your teammates have perpetrated around you when you're not paying attention to them. Deaths may not mean much to you, but they might to your teammates. Sometimes blasters are the only thing keeping a team from a complete wipe.

It just seems to me that you'd rather fill in an ATs (or a power set) weaknesses with IO bonuses whenever possible, rather than just keep piling on to what they already do well, especially with the Incarnate boosts.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

Quote:
Originally Posted by White Hot Flash View Post
I'm not worried about it either, but some defense is always better than none, especially if you team a lot. You never know what evil your teammates have perpetrated around you when you're not paying attention to them.
I tend to look at it the other way round. If I'm teaming on a blaster, then there are other people on the team who look after my defense, either by holding aggro themselves, or with control/buffs/debuffs. So my job is dishing out as much damage as possible as fast as possible.


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Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
I tend to look at it the other way round. If I'm teaming on a blaster, then there are other people on the team who look after my defense, either by holding aggro themselves, or with control/buffs/debuffs. So my job is dishing out as much damage as possible as fast as possible.
this


 

Posted

Quote:
Originally Posted by Grouchybeast View Post
I tend to look at it the other way round. If I'm teaming on a blaster, then there are other people on the team who look after my defense, either by holding aggro themselves, or with control/buffs/debuffs. So my job is dishing out as much damage as possible as fast as possible.
No high level blasters, but I tend to do the inverse of this with the lvl 50 tank I have; he is built for survivability, I figured the team hired me to stay alive and keep stuff of them, and there will hopefully be somebody else to provide dps, buffs/debuffs, etc. Heroside ATs in particular tend to be specialized enough that its more efficient to shuffle team members around a bit and let each do what they do best.