Grey Pilgrim

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  1. Quote:
    Originally Posted by LastPhantomZoner View Post
    I would suggest for any blaster to go in the direction of trying to soft cap your ranged defense. Unless your toon is more of a blapper or melee fighter then go for smashing/lethal defense. From what I read those are usually what other blasters go for also.
    Google Mids Hero designer and download that. That is what everyone uses to figure out the recipe bonuses.
    You don't necessarily need to softcap, either. Getting to the low 30s lets you cap yourself when you need it (using an inspiration) and gives you room to work in another defense type, more recharge, etc. Though the softcap is nice, too.
  2. Quote:
    Originally Posted by Terminal Velocity View Post
    He's suggesting a secondary for blasters... a non thought out one, with no details to what the powers look like, or what they do.


    Fail.


    Edit

    Just so you can't edit your way out of this stupidity.
    Orrrr he honestly thinks it might be a good secondary, because he's thinking about what would be cool from movies, etc., he's seen... not what would really work in our game.

    To the OP, you're probably not going to see a Dual Pistols secondary: those are usually more focused on melee attacks and mitigation... I think a DP secondary would almost be on par with BAB's joking reference to a Dual Bows defense secondary. A lot of your powers are like what would go in a primary, or match up with what some secondaries can do already.

    Personally, Blasters are due for a Secondary, and I hope it will be using Martial Arts powers (among some new things to make it work). Especially because Maelstrom the NPC is a DP/MA Blaster. That would work, as it would have melee attacks and mitigation powers if set up right.
  3. One little thing... you could probably slot up Fast Healing better to help your regen even more. I don't think you really need the Miracle +end in there. Quick Recovery gets the job done for my MA/Regen (and good end reduc slotting), and he's never puffing for air. Going to be even easier when Fitness goes inherent.

    So it makes sense to build without Fitness at this point, I guess (not sure how long it will be before that is live), but be thinking if you want to throw a slot or two to Health... if you have room and it's worth it in your build.

    Wow, and if you really want conserve power (not sure if you really need to slot that much) plus physical perfection, you really don't need a Miracle +end. QR would probably be better off without the Performance Shifter proc, too, especially since you have that slotted elsewhere. That will save you some cash for performance gains you really aren't going to need/notice. Unless you are one of those people that can't stand to see your blue bar shift at all.
  4. Grey Pilgrim

    KM/DA Question

    Bit more AOE potential from Elec and Lightning Rod, but you do have a bit of defense and fear mitigation with DA. Guess DA would be more of an endurance hog, too. I'd say go with what feels best to you.

    Wish I could say how good KM/DA is, but my Praetorian is only 13/14 right now, so other than saying it's good for the first early levels, I can't say more. I don't really have any of the good stuff from DA yet, and most armor sets feel weaker until SOs (I have to be careful not to aggro too much at once, but the mitigation from KM helps).

    I actually went with a water concept for my guy. Still tweaking the colors, but I used the Omega aura along with DA and coloring KM to make him seem to be using water powers. Kind of fun. I can see maybe the effects for KM/DA working better for your concept, but I haven't tried a ghostly look for elec, either.
  5. Yup, City Scoop way back when suggested selling the enhancements on the market for some free and easy cash, so that's what I do now on all my characters. Heh. Before that, I had no clue that people were paying for the big inspirations, but it does make sense.

    After that, I slot what drops for me and grab TOs when I run near a store on my lowbies. I'll take whatever boost I can, though you usually have to slot a fair amount of TOs to notice the difference. I'll usually go for all accuracies in my attacks and all end reducs in my toggles/other powers that use a lot of endurance. Then the boost is noticeable.

    At 12 I run the University tutorial and go with IOs for pretty much the rest of my career, though usually I'll slot DOs in my fitness powers, just to cut down on how much I need to craft and because you pick up most of those powers so close to 22 and higher level IOs (usually toss everything to my main crafter, other than what recipes I have had drop).
  6. Yeah. Not sure why these forums don't let you edit your title at all, and of course mods aren't around on the weekends to help you out.

    Oh well. I posted it right in the first post (not sure why I wrote Saturday in the title), so hopefully we'll still get some people. Anyone interested? Just a couple hours away!
  7. Great. The title is wrong... this is for SUNDAY AFTERNOON. Not Saturday. Can't seem to change the title.
  8. Quote:
    Originally Posted by Captain_Freak View Post
    Oh no, it isnt that we are not grateful. Its that everything must be paid for. You wanna feel super? Beat up greys or shell out gobs of money and be extremely patient and lvl 50 and usuing one of the 2 or three toons that can farm.


    The devs have proven time and again that they can nerf the crap out of everything they touch. Sure they 'balance' things when they feel like it, but how long does it take between a nerf (see fire armor and invun after ed) and a balance (see fire armor and invun just recent buffs)?
    Okay... paragraph one. I can't tell if you're honestly serious with that. You can play through the game through with SOs. You don't need to pay out a lot to be okay, and it's not just 2-3 powerset combos that can do it, either.

    And there are a lot of decent IO sets out there that aren't all that expensive, either. I'm a big champion for reasonable builds, too, so it's not like I have unreal expectations that every player should make millions in seconds off the market and then IO to their heart's content.

    For the second paragraph, yes, sometimes there is too much of a gap between changes from the developers. They do, however, have to prioritize. I think Burn was nerfed for far too long and posted frequently about how there was no need for it to be where it was at, especially after Shields came on the scene. That said, Fiery Aura was still okay (I've been tanking with it fine since before and after the nerf, and after its recent buff): a lot of things were done in the meantime that warranted more attention.

    I would say that it should have been set to a more realistic level back when they nerfed it. The fear effect was a knee-jerk reaction to the farming that was going on at the time, rather than a solid plan to make the power usable but not overpowered. So while the developers are not perfect, they still have a game that is set up quite well, which why I keep coming back to it.
  9. Quote:
    Originally Posted by Umbral View Post
    While I agree with you (Executioner's Shot needs some loving), you're not getting it right. With Incendiary Ammo, Executioner's Shot is actually your best attack thanks to the stronger secondary effects it gets (which means that you also can't really say that it doesn't have a useful secondary effect because it's whatever secondary effect your other attacks have, only better). Executioner's Shot is a go-to-attack, it's just not as go-to as other tier 3 blasts.

    My personal solution to it was to give it the dam/rech/end for the standard Blaster Sniper attacks (of course, I also want to buff the Blaster sniper attacks up to the same level as the Dominator sniper attacks so that they're actually viable). The higher damage would make the DPA substantially better, the recharge and endurance changes wouldn't be substantially different for attack string requirements, and it doesn't involve the apparent hell of shortening animation times. The higher-than-normal damage for Sniper attack dam/rech/end can, balance wise, be pardoned by noting the ridiculously long animation time and the lack of a true Sniper attack's incredible range.
    I figure that's probably the best approach for Executioner's Shot. It's a nice solid ST attack right now, but I do know the length of the animation holds it back a little bit. After all the animation discussion when it was in beta, increasing the damage, recharge, and endurance would probably be the best solution.

    I also hope they make Snipes be worthwhile. I enjoy using them still, but they do have a fair amount stacked against them.
  10. If you check the community digest for the build on test right now, I believe the fix is on test. So... coming soon. Not sure if that's this next week or not: just whenever they think the build is ready.
  11. Hey all. Had some account issues that are keeping me off tonight but should be okay tomorrow. I have a Blaster that needs his Synapse badge and would like to run it tomorrow (Sunday) at 3 PM Central/4PM Eastern/1PM Pacific. Note that time, now! Don't want to miss out on anyone because they showed up at the wrong time.

    I like having some people set up before these usually, so I don't spend 30 minutes of playtime recruiting (hopefully). So, who would like to join in? Isos are welcome, of course (this Blaster is not my Isos character, though), but so is anyone else. Synapse is 15-20 level range, can have access to powers up to 24, and is a whopping 58 merits! If you shout out here, you will have priority of place.

    1. Grey Pilgrim (Energy/Energy Blaster, Maximum Overkill)
  12. Wow, yeah... 27? I was almost to 26 when I logged off, and I wasn't that far off the pace from the team. Last week we were at the same level I logged out at, strangely. We'll see if I can make up some of the difference by next week, I guess.

    I am really wishing Fitness was inherent now. If it was, I could have Tough already and another attack, rather than wishing I had them for the past couple levels. *sighs*
  13. Quote:
    Originally Posted by galadiman View Post
    keeping my Rech to a moderate 103.75%,
    If this is global recharge... wow. *coughs* You don't want to play my characters, as they all make do with less, even the few with Hasten. Going for more just gets too expensive for me, or makes me not pick up some other things I would like.
  14. Quote:
    Originally Posted by BunnyAnomaly View Post
    People who are seriously complaining about this ought to be tarred and feathered as one of 'those people'. You know who they are. The ones who complain to the council that street signs are 1 inch too high and outside of regulation.
    Well, I don't know if I would go that far. I think you can logically argue for a few more slots with inherent stamina without being a whiner. However, some people are acting like inherent fitness is a nerf or something, and extra slots is the only way for the devs to rectify their mistake.

    Such logic baffles me. I wish I had inherent Fitness now for all my characters under twenty. And I want it now on my higher level characters, as I think about the powers I could have now if I wasn't wasting three picks on Fitness. Fitness as an inherent is a buff, so if anyone is going to argue for more slots, they need to do so logically... not in hurt tones or with Bill Murray at his most annoying as Bob. Heh.

    Already said that I think we aren't getting any more slots earlier, but I'll say it again. We're still getting three extra power picks and the incarnate system is coming. With that bonus and a new system coming down the pike to buff our toons further, looking for yet another buff seems... iffy to me. I'll love it if it happens, mind, but I doubt it.

    One other thing on slotting... depending on your build, you may be picking up extra slots with inherent fitness. I'm planning on picking up Teleport Friend on my Fire/Fire build, which means one slot I was using for a Winter's Gift Slow Resist will be put there, and I have a slot to put somewhere else! Might not seem like much, but this build is extremely tight, and I keep having fun debating where I should put the slot. Scorch? My ancillary hold that sadly has one slot? A different ancillary power I can pick up? It really does feel nice to have another slot to put somewhere.
  15. Grey Pilgrim

    So... Stalkers.

    Ah, yes. Missed that last night. Been sick and a little out of it, so I missed the level differential for some reason. That does seem weird, actually, since it knocks down a lot of a boss's health when they're at your level. They do have a lot of HP, I guess.
  16. Quote:
    Originally Posted by StratoNexus View Post
    Stalkers should also have debuff/control on top of defense and damage. Setting up stuff to weaken/confuse/limit an enemy has long been a thief role in stories and gaming.

    The fear and -to-hit in AS was a good start. Bruising is the type of concept that stalkers need, although on a grander scale.
    Yeah, I think any adjustments needed for Stalkers should maintain their flavor. So upping the chance of debuffs from AS would be nice, making the crit chance from teammates work better, etc., would help do that. Not sure what else could be thrown their way to help out than that, but those sound good already.
  17. Grey Pilgrim

    So... Stalkers.

    Quote:
    Originally Posted by BrandX View Post
    Having gotten my Stalker to 50, I think think the following...

    MORE DAMAGE!

    I'm not 1-shotting a level 40 Fake Nemesis without Build Up, with my Assassin Strike!
    Well, I think some adjustments could be made to make build up better for Stalkers, and maybe up the radius on the Crit boost they get from teammates as well (and get a corresponding increase to their HP cap that they got to their base back in... I12, wasn't it? I13?). But Single-shotting a boss, even though it requires Build Up? Not sure if that's going to fly. As it is, it already does a good chunk off a boss, and you can drop a lieutenant with it as well.

    I do agree that Stalkers should stand out a little more offensively, as their tradeoff in the melee AT wars. I think increasing the boost from Build up and making the crit boost from teammates more reliable would be the best ways to do this (that don't seem potentially unbalancing).
  18. I'll probably grab stealth and recall friend on whatever characters I can, as it usually comes in handy with so many missions and Task Forces. Can always drop a LOTG + recharge in Stealth, too... though that could get expensive if I tried it with too many characters.
  19. Congratulations and all that. Hope you have a fun day of year +1 and the family doesn't make you work too much on it!
  20. Yeah, Hammy is all about that l33t xpz. Kind of annoying, really. He needs xp and forget the rest of us if we need more right now!
  21. Really depends on the mob. My Blasters have an easier time than my melee types with the Vanguard, for instance, though that one mission where you get ambushed by waves of them is quite harsh even then.

    Vahzilok and CoT are a tossup in the teens, to be honest. Both can do some nasty stuff to you and make things tough... part of why I usually prefer running both instance of the Posi TF on smaller teams. Tsoo are probably the worst in the 20s, though the Warriors can be tough if you have to close to melee with them (and you don't have what it takes to survive there). They hit hard up close.

    Thirties are probably CoT again, as those Earth Mages can be rough on defense. 40s... dunno. Carnies can be easy on some ATs, like my Blaster, but then the Master Illusionists are really hard with the pets and phasing. Now if you have a lot of defense and do lethal damage... Carnies are a breeze. Whereas Malta might be rough with how they resist lethal.
  22. Quote:
    Originally Posted by NinjaPirate View Post
    I suspect that, if folks think about it, they aren't necessarily liking one film over the other, its that they like Gene Wilder better than Johnny Depp.

    I personally like the subtle air of malevolence Wilder put into his performance, even if it wasn't true to the book. He's just fun to watch.
    Eh, neither of the Wonkas are exactly true to the book, but Wilder's is much better, in my opinion. Depp's was unfunny and had the air of a child molester. Wilder's was nutty, but usually in a way that you could like/relate to.

    Overall, it's a better film as well. I have no clue why Wonka's father was included with the Depp film, and Wilder's character is better enough that I think he makes the movie.

    I do recall seeing a cable special where the director or producer of the earlier film mentioned that the script Dahl gave them just didn't work for a movie (he even added that he though Dahl was a very good book writer, just not a good script write), and so they changed it. I've always been curious to see if that evaluation was correct or not. Still, I would have to say that the earlier movie still feels more like the book than the newer one, even if both made deviations from it.
  23. Quote:
    Originally Posted by Rodion View Post
    If you're at all impatient /Devices is not for you. They may be effective, but they're a huge time sink. Nothing is more tedious than standing around waiting for a /Devices blaster planting several Trip Mines.
    You don't really need to lay down a field of trip mines, though. At least, I can't imagine facing anything so bad solo that you would have to (though I suppose you have the option if you really, really need it). Instead, you can toss out a quick patch of cal trops or one trip mine to protect the space in front of you, then unload on the mob. Any that somehow make their way toward you are going to be slowed by the cal trops or defeated by the trip mine (or kb'd, or hurt enough that you can drop them quickly).

    Devices also has a fair amount of fire and forget powers, or powers that are used best at the start of a fight. You can use Cloaking Device or Targeting Drone all the time if it benefits you, use the above powers before the fight starts, etc. You have a lot of options available to you.

    I do think Devices could use a little more help to be more viable, but there are still some great things you can use it for solo, and those things will keep you pretty safe/provide a different route than other secondaries do.

    Dragonkat, I had forgot that Power Boost would boost Aid Self. May want to fit that in on my Energy/Energy now. Hmmmm.
  24. More slots was brought up in a discussion on the Tanker forums, and I don't really see it happening. I'll like it if we get more slots, but with the Incarnate system imminent and just having made Fitness an inherent, I can't see them giving us more slots. It potentially unbalances things in the 1-50 game (more than it already is, depending on your perspective), and steals thunder from the new end game system.

    If they were going to give us more slots, opening up more later would help more than one at the earlier levels, too. TOs and DOs only do so much for you.
  25. Really, you can make a lot of sets work very well solo. You can do it with just SOs, but getting a decent chunk of defense really makes it nice for all of mine (the Defiance change way back when helped as well, though I was soloing effectively back then).

    But if you want suggestions, Energy/Energy is ridiculously fun solo and on teams, and I find mine whomping through things with little difficulty. It's got good AOE and ST damage, and great mitigation. The Kb really does help survivability as well: this guy was a lot more solid in the teens and twenties than my E^3 Blaster (I'm sure they'd both be good now that things are slotted up well for both). And I like my E^3 Blaster as well.

    Archery/Devices was also nice for soloing and teaming. Heck, Assault Rifle is as well. As I said at the start, most sets solo well.